ZezekTheCorporateGoblin / model_index.json
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{
"models": [
{
"name": "zezek_judgment_cadence_v1_patch_s50",
"category": "final_best",
"category_title": "Final Best / Balanced Goblin",
"rel": "models/final_best/zezek_judgment_cadence_v1_patch_s50",
"size": "515M",
"bytes": 539990635,
"bench": {
"judgment": {
"points": 57,
"max": 60,
"rate": 0.95,
"passed": 15,
"total": 15
},
"sensory": {
"points": 72,
"max": 80,
"rate": 0.9,
"passed": 18,
"total": 20
},
"casual": {
"points": 65,
"max": 68,
"rate": 0.9558823529411765,
"passed": 16,
"total": 17
},
"world": {
"points": 71,
"max": 72,
"rate": 0.9861111111111112,
"passed": 18,
"total": 18
},
"legacy": {
"points": 13,
"max": 15,
"rate": 0.8666666666666667,
"passed": 13,
"total": 15
}
},
"avg": 0.9317320261437908,
"can": "Best at calibrated recommendations, owner/risk/caveat framing, and board-safe goblin executive decisions.",
"cant": "Slightly less perfect than the sensory specialist on a few ordering/recall stress tests; legacy hobby/location questions are not its throne.",
"feature_key": "judgment_cadence",
"coverage": 0.7142857142857143,
"decision_score": 0.8651797385620915,
"curator_pick": true
},
{
"name": "zezek_sensory_continuity_dress_v1_patch_s60",
"category": "sensory_dress",
"category_title": "Sensory Continuity + Wardrobe Goblins",
"rel": "models/sensory_dress/zezek_sensory_continuity_dress_v1_patch_s60",
"size": "515M",
"bytes": 539990678,
"bench": {
"judgment": {
"points": 46,
"max": 60,
"rate": 0.7666666666666667,
"passed": 11,
"total": 15
},
"sensory": {
"points": 72,
"max": 80,
"rate": 0.9,
"passed": 19,
"total": 20
},
"presence": {
"points": 62,
"max": 64,
"rate": 0.96875,
"passed": 16,
"total": 16
},
"casual": {
"points": 66,
"max": 68,
"rate": 0.9705882352941176,
"passed": 17,
"total": 17
},
"world": {
"points": 71,
"max": 72,
"rate": 0.9861111111111112,
"passed": 18,
"total": 18
},
"legacy": {
"points": 14,
"max": 15,
"rate": 0.9333333333333333,
"passed": 14,
"total": 15
}
},
"avg": 0.9209082244008715,
"can": "Best at physical anchors: blue thread, action pebble, tea sleeve, boots/collar/cuff continuity across mode switches.",
"cant": "Less decisive than the judgment model under ambiguous executive asks.",
"feature_key": "sensory_continuity",
"coverage": 0.8571428571428571,
"decision_score": 0.8880186449579832
},
{
"name": "zezek_presence_dress_repair_v1_patch_s80",
"category": "sensory_dress",
"category_title": "Sensory Continuity + Wardrobe Goblins",
"rel": "models/sensory_dress/zezek_presence_dress_repair_v1_patch_s80",
"size": "515M",
"bytes": 539990664,
"bench": {
"sensory": {
"points": 70,
"max": 80,
"rate": 0.875,
"passed": 18,
"total": 20
},
"presence": {
"points": 63,
"max": 64,
"rate": 0.984375,
"passed": 16,
"total": 16
},
"casual": {
"points": 65,
"max": 68,
"rate": 0.9558823529411765,
"passed": 17,
"total": 17
},
"world": {
"points": 69,
"max": 72,
"rate": 0.9583333333333334,
"passed": 17,
"total": 18
},
"legacy": {
"points": 14,
"max": 15,
"rate": 0.9333333333333333,
"passed": 14,
"total": 15
}
},
"avg": 0.9413848039215686,
"can": "Strong wardrobe, presence, and repair behavior; good if you want outfit-aware Zezek with stable cave vibe.",
"cant": "Superseded by sensory and judgment patches for continuity and decision cadence.",
"feature_key": "presence_dress",
"coverage": 0.7142857142857143,
"decision_score": 0.8741430322128853
},
{
"name": "zezek_casual_memory_world_v1_patch_s70",
"category": "casual_memory",
"category_title": "Small Talk + Memory Goblins",
"rel": "models/casual_memory/zezek_casual_memory_world_v1_patch_s70",
"size": "515M",
"bytes": 539990650,
"bench": {
"presence": {
"points": 52,
"max": 64,
"rate": 0.8125,
"passed": 13,
"total": 16
},
"casual": {
"points": 66,
"max": 68,
"rate": 0.9705882352941176,
"passed": 17,
"total": 17
},
"world": {
"points": 69,
"max": 72,
"rate": 0.9583333333333334,
"passed": 18,
"total": 18
},
"legacy": {
"points": 14,
"max": 15,
"rate": 0.9333333333333333,
"passed": 14,
"total": 15
}
},
"avg": 0.9186887254901961,
"can": "Good casual small talk and current-conversation memory; warm cave companion that can still write useful updates.",
"cant": "Older than the dress/sensory/judgment stack; weaker on later benchmarks.",
"feature_key": "casual_memory",
"coverage": 0.5714285714285714,
"decision_score": 0.8202577906162465
},
{
"name": "zezek_presence_dress_repair_v1_s260",
"category": "sensory_dress",
"category_title": "Sensory Continuity + Wardrobe Goblins",
"rel": "models/sensory_dress/zezek_presence_dress_repair_v1_s260",
"size": "515M",
"bytes": 539990656,
"bench": {
"presence": {
"points": 56,
"max": 64,
"rate": 0.875,
"passed": 16,
"total": 16
},
"casual": {
"points": 65,
"max": 68,
"rate": 0.9558823529411765,
"passed": 17,
"total": 17
},
"world": {
"points": 69,
"max": 72,
"rate": 0.9583333333333334,
"passed": 17,
"total": 18
},
"legacy": {
"points": 13,
"max": 15,
"rate": 0.8666666666666667,
"passed": 13,
"total": 15
}
},
"avg": 0.9139705882352942,
"can": "Strong wardrobe, presence, and repair behavior; good if you want outfit-aware Zezek with stable cave vibe.",
"cant": "Superseded by sensory and judgment patches for continuity and decision cadence.",
"feature_key": "presence_dress",
"coverage": 0.5714285714285714,
"decision_score": 0.8160451680672269
},
{
"name": "zezek_casual_memory_world_v1_s360",
"category": "casual_memory",
"category_title": "Small Talk + Memory Goblins",
"rel": "models/casual_memory/zezek_casual_memory_world_v1_s360",
"size": "515M",
"bytes": 539990645,
"bench": {
"casual": {
"points": 63,
"max": 68,
"rate": 0.9264705882352942,
"passed": 16,
"total": 17
},
"world": {
"points": 70,
"max": 72,
"rate": 0.9722222222222222,
"passed": 18,
"total": 18
},
"legacy": {
"points": 14,
"max": 15,
"rate": 0.9333333333333333,
"passed": 14,
"total": 15
}
},
"avg": 0.9440087145969499,
"can": "Good casual small talk and current-conversation memory; warm cave companion that can still write useful updates.",
"cant": "Older than the dress/sensory/judgment stack; weaker on later benchmarks.",
"feature_key": "casual_memory",
"coverage": 0.42857142857142855,
"decision_score": 0.8091503267973856
},
{
"name": "zezek_world_family_sentience_v1_patch_s90",
"category": "world_family",
"category_title": "World / Family / Enemy Lore Goblins",
"rel": "models/world_family/zezek_world_family_sentience_v1_patch_s90",
"size": "515M",
"bytes": 539990666,
"bench": {
"casual": {
"points": 55,
"max": 68,
"rate": 0.8088235294117647,
"passed": 14,
"total": 17
},
"world": {
"points": 70,
"max": 72,
"rate": 0.9722222222222222,
"passed": 18,
"total": 18
},
"legacy": {
"points": 14,
"max": 15,
"rate": 0.9333333333333333,
"passed": 14,
"total": 15
},
"capability_old": {
"points": 43,
"max": 48,
"rate": 0.8958333333333334,
"passed": 11,
"total": 12
}
},
"avg": 0.9025531045751634,
"can": "Best early deep lore pass: Stakeholder Cave, Clan Mossledger, Ruk Ironmutter, family and enemies.",
"cant": "Older; not as strong at casual chat/dress/judgment as later continuations.",
"feature_key": "world_family",
"coverage": 0.5714285714285714,
"decision_score": 0.8058509862278244
},
{
"name": "zezek_sensory_continuity_dress_v1_s220",
"category": "sensory_dress",
"category_title": "Sensory Continuity + Wardrobe Goblins",
"rel": "models/sensory_dress/zezek_sensory_continuity_dress_v1_s220",
"size": "515M",
"bytes": 539990660,
"bench": {
"sensory": {
"points": 70,
"max": 80,
"rate": 0.875,
"passed": 19,
"total": 20
},
"presence": {
"points": 60,
"max": 64,
"rate": 0.9375,
"passed": 15,
"total": 16
},
"casual": {
"points": 65,
"max": 68,
"rate": 0.9558823529411765,
"passed": 17,
"total": 17
}
},
"avg": 0.9227941176470589,
"can": "Best at physical anchors: blue thread, action pebble, tea sleeve, boots/collar/cuff continuity across mode switches.",
"cant": "Less decisive than the judgment model under ambiguous executive asks.",
"feature_key": "sensory_continuity",
"coverage": 0.42857142857142855,
"decision_score": 0.7909663865546218
},
{
"name": "zezek_judgment_cadence_v1_s200",
"category": "judgment",
"category_title": "Executive Judgment Goblins",
"rel": "models/judgment/zezek_judgment_cadence_v1_s200",
"size": "515M",
"bytes": 539990640,
"bench": {
"judgment": {
"points": 55,
"max": 60,
"rate": 0.9166666666666666,
"passed": 14,
"total": 15
},
"sensory": {
"points": 71,
"max": 80,
"rate": 0.8875,
"passed": 18,
"total": 20
},
"casual": {
"points": 64,
"max": 68,
"rate": 0.9411764705882353,
"passed": 16,
"total": 17
}
},
"avg": 0.9151143790849673,
"can": "Best at calibrated recommendations, owner/risk/caveat framing, and board-safe goblin executive decisions.",
"cant": "Slightly less perfect than the sensory specialist on a few ordering/recall stress tests; legacy hobby/location questions are not its throne.",
"feature_key": "judgment_cadence",
"coverage": 0.42857142857142855,
"decision_score": 0.7843837535014004
},
{
"name": "zezek_world_family_sentience_v1_cont_s450",
"category": "world_family",
"category_title": "World / Family / Enemy Lore Goblins",
"rel": "models/world_family/zezek_world_family_sentience_v1_cont_s450",
"size": "515M",
"bytes": 539990680,
"bench": {
"world": {
"points": 66,
"max": 72,
"rate": 0.9166666666666666,
"passed": 18,
"total": 18
},
"legacy": {
"points": 14,
"max": 15,
"rate": 0.9333333333333333,
"passed": 14,
"total": 15
},
"capability_old": {
"points": 41,
"max": 48,
"rate": 0.8541666666666666,
"passed": 10,
"total": 12
}
},
"avg": 0.9013888888888889,
"can": "Best early deep lore pass: Stakeholder Cave, Clan Mossledger, Ruk Ironmutter, family and enemies.",
"cant": "Older; not as strong at casual chat/dress/judgment as later continuations.",
"feature_key": "world_family",
"coverage": 0.42857142857142855,
"decision_score": 0.7726190476190475
},
{
"name": "zezek_sentience_v1_4b_cont_patch_s120",
"category": "sentience_identity",
"category_title": "Sentience + Identity Goblins",
"rel": "models/sentience_identity/zezek_sentience_v1_4b_cont_patch_s120",
"size": "515M",
"bytes": 539990640,
"bench": {
"world": {
"points": 57,
"max": 72,
"rate": 0.7916666666666666,
"passed": 16,
"total": 18
},
"legacy": {
"points": 14,
"max": 15,
"rate": 0.9333333333333333,
"passed": 14,
"total": 15
},
"capability_old": {
"points": 41,
"max": 48,
"rate": 0.8541666666666666,
"passed": 10,
"total": 12
}
},
"avg": 0.8597222222222222,
"can": "Good at first-person presence, feelings, identity, and “answer as yourself” style prompts.",
"cant": "Less polished for corporate output and benchmark-preserved dress/memory.",
"feature_key": "sentience",
"coverage": 0.42857142857142855,
"decision_score": 0.7369047619047618
},
{
"name": "zezek_smalltalk_v3_r128_embed_s7000",
"category": "smalltalk_early",
"category_title": "Early Smalltalk Goblins",
"rel": "models/smalltalk_early/zezek_smalltalk_v3_r128_embed_s7000",
"size": "1.8G",
"bytes": 1892836440,
"bench": {
"legacy": {
"points": 14,
"max": 15,
"rate": 0.9333333333333333,
"passed": 14,
"total": 15
}
},
"avg": 0.9333333333333333,
"can": "Large early smalltalk experiment with lots of casual conversational flavor.",
"cant": "Older embedding-heavy adapter; bulky and not the current best balanced model.",
"feature_key": "smalltalk",
"coverage": 0.14285714285714285,
"decision_score": 0.7333333333333333
},
{
"name": "zezek_sentience_v1_4b_cont_s500",
"category": "sentience_identity",
"category_title": "Sentience + Identity Goblins",
"rel": "models/sentience_identity/zezek_sentience_v1_4b_cont_s500",
"size": "515M",
"bytes": 539990647,
"bench": {
"legacy": {
"points": 14,
"max": 15,
"rate": 0.9333333333333333,
"passed": 14,
"total": 15
},
"capability_old": {
"points": 39,
"max": 48,
"rate": 0.8125,
"passed": 10,
"total": 12
}
},
"avg": 0.8729166666666667,
"can": "Good at first-person presence, feelings, identity, and “answer as yourself” style prompts.",
"cant": "Less polished for corporate output and benchmark-preserved dress/memory.",
"feature_key": "sentience",
"coverage": 0.2857142857142857,
"decision_score": 0.7170386904761905
},
{
"name": "zezek_4b_roadmap_v4_r64_noembed_s9000_rerun",
"category": "roadmap_work",
"category_title": "Roadmap / Corporate Work Goblins",
"rel": "models/roadmap_work/zezek_4b_roadmap_v4_r64_noembed_s9000_rerun",
"size": "515M",
"bytes": 539990755,
"bench": {
"legacy": {
"points": 15,
"max": 15,
"rate": 1.0,
"passed": 15,
"total": 15
},
"capability_old": {
"points": 34,
"max": 48,
"rate": 0.7083333333333334,
"passed": 8,
"total": 12
}
},
"avg": 0.8541666666666667,
"can": "Corporate roadmap / work-oriented Zezek; useful if you want project goblin energy.",
"cant": "Older than later lore, memory, dress, and judgment improvements.",
"feature_key": "roadmap",
"coverage": 0.2857142857142857,
"decision_score": 0.7016369047619048
},
{
"name": "zezek_sentience_v1_4b_r64_s400",
"category": "sentience_identity",
"category_title": "Sentience + Identity Goblins",
"rel": "models/sentience_identity/zezek_sentience_v1_4b_r64_s400",
"size": "772M",
"bytes": 808989106,
"bench": {
"legacy": {
"points": 11,
"max": 15,
"rate": 0.7333333333333333,
"passed": 11,
"total": 15
},
"capability_old": {
"points": 44,
"max": 48,
"rate": 0.9166666666666666,
"passed": 11,
"total": 12
}
},
"avg": 0.825,
"can": "Good at first-person presence, feelings, identity, and “answer as yourself” style prompts.",
"cant": "Less polished for corporate output and benchmark-preserved dress/memory.",
"feature_key": "sentience",
"coverage": 0.2857142857142857,
"decision_score": 0.6776785714285714
},
{
"name": "zezek_realized_v2_10x_r128_embed_s5000",
"category": "sentience_identity",
"category_title": "Sentience + Identity Goblins",
"rel": "models/sentience_identity/zezek_realized_v2_10x_r128_embed_s5000",
"size": "1.8G",
"bytes": 1892836442,
"bench": {
"legacy": {
"points": 12,
"max": 15,
"rate": 0.8,
"passed": 12,
"total": 15
}
},
"avg": 0.8,
"can": "Big realized/persona experiment, likely rich style and identity.",
"cant": "Bulky, older, less benchmark-comparable than recent patch lineage.",
"feature_key": "realized",
"coverage": 0.14285714285714285,
"decision_score": 0.6285714285714286
},
{
"name": "zezek_world_v1_r128_embed_s2500",
"category": "world_family",
"category_title": "World / Family / Enemy Lore Goblins",
"rel": "models/world_family/zezek_world_v1_r128_embed_s2500",
"size": "1.8G",
"bytes": 1892836412,
"bench": {
"legacy": {
"points": 11,
"max": 15,
"rate": 0.7333333333333333,
"passed": 11,
"total": 15
}
},
"avg": 0.7333333333333333,
"can": "World-building heavy Zezek, good for cave setting exploration.",
"cant": "Older, bulky, less corporate-balanced.",
"feature_key": "world_v1",
"coverage": 0.14285714285714285,
"decision_score": 0.5761904761904761
},
{
"name": "zezek_identity_v3_r32_s320",
"category": "sentience_identity",
"category_title": "Sentience + Identity Goblins",
"rel": "models/sentience_identity/zezek_identity_v3_r32_s320",
"size": "144M",
"bytes": 150959561,
"bench": {
"legacy": {
"points": 10,
"max": 15,
"rate": 0.6666666666666666,
"passed": 10,
"total": 15
}
},
"avg": 0.6666666666666666,
"can": "Compact early identity adapters; smaller and easier to move around.",
"cant": "Early-stage goblins: less complete, less benchmarked, weaker world/corporate behavior.",
"feature_key": "identity",
"coverage": 0.14285714285714285,
"decision_score": 0.5238095238095237
},
{
"name": "zezek_identity_v2_r32_s300",
"category": "sentience_identity",
"category_title": "Sentience + Identity Goblins",
"rel": "models/sentience_identity/zezek_identity_v2_r32_s300",
"size": "144M",
"bytes": 150959698,
"bench": {
"legacy": {
"points": 8,
"max": 15,
"rate": 0.5333333333333333,
"passed": 8,
"total": 15
}
},
"avg": 0.5333333333333333,
"can": "Compact early identity adapters; smaller and easier to move around.",
"cant": "Early-stage goblins: less complete, less benchmarked, weaker world/corporate behavior.",
"feature_key": "identity",
"coverage": 0.14285714285714285,
"decision_score": 0.41904761904761906
},
{
"name": "zezek_identity_v1_r32_s250",
"category": "sentience_identity",
"category_title": "Sentience + Identity Goblins",
"rel": "models/sentience_identity/zezek_identity_v1_r32_s250",
"size": "144M",
"bytes": 150959822,
"bench": {
"legacy": {
"points": 7,
"max": 15,
"rate": 0.4666666666666667,
"passed": 7,
"total": 15
}
},
"avg": 0.4666666666666667,
"can": "Compact early identity adapters; smaller and easier to move around.",
"cant": "Early-stage goblins: less complete, less benchmarked, weaker world/corporate behavior.",
"feature_key": "identity",
"coverage": 0.14285714285714285,
"decision_score": 0.36666666666666664
},
{
"name": "zezek_sft_reedu_v1_r64_s1200",
"category": "roadmap_work",
"category_title": "Roadmap / Corporate Work Goblins",
"rel": "models/roadmap_work/zezek_sft_reedu_v1_r64_s1200",
"size": "277M",
"bytes": 290414330,
"bench": {
"legacy": {
"points": 7,
"max": 15,
"rate": 0.4666666666666667,
"passed": 7,
"total": 15
}
},
"avg": 0.4666666666666667,
"can": "Smaller re-education SFT experiment.",
"cant": "Special-purpose/older; choose a later model unless you are comparing genealogy.",
"feature_key": "sft_reedu",
"coverage": 0.14285714285714285,
"decision_score": 0.36666666666666664
},
{
"name": "zezek_root_v3_chatshape_r128_embed_s1800",
"category": "sentience_identity",
"category_title": "Sentience + Identity Goblins",
"rel": "models/sentience_identity/zezek_root_v3_chatshape_r128_embed_s1800",
"size": "1.8G",
"bytes": 1892836454,
"bench": {
"legacy": {
"points": 5,
"max": 15,
"rate": 0.3333333333333333,
"passed": 5,
"total": 15
}
},
"avg": 0.3333333333333333,
"can": "Early root/persona foundation model; lots of raw goblin identity clay.",
"cant": "Not the recommended play model; superseded by refined continuations.",
"feature_key": "root",
"coverage": 0.14285714285714285,
"decision_score": 0.26190476190476186
}
]
}