🕯️ Zezek Goblin Model Zoo

A tidy corporate cave shelf of every trained Zezek/goblin adapter we found. Pick your goblin: some wear better collars, some remember the blue thread, some make scary-good budget recommendations, and some are feral ancestor scrolls best used for archaeology.

Procurement goblin summary: best all-around pick is zezek_judgment_cadence_v1_patch_s50. It is forced to the top because it passed the widest recent benchmark batch and is the current curated best, not just the numerically shiniest on a shorter scroll. If your KPI is “maximum tiny-object memory in vest pocket,” inspect zezek_sensory_continuity_dress_v1_patch_s60. If you want old cave-lore flavor, sniff the world/family shelf.

Comparison ledger

ModelShelfSizeAvg scoreBench scrollsBest use
zezek_judgment_cadence_v1_patch_s50Final Best / Balanced Goblin515M93.2%5âś… Best at calibrated recommendations, owner/risk/caveat framing, and board-safe goblin executive decisions.
zezek_sensory_continuity_dress_v1_patch_s60Sensory Continuity + Wardrobe Goblins515M92.1%6 Best at physical anchors: blue thread, action pebble, tea sleeve, boots/collar/cuff continuity across mode switches.
zezek_presence_dress_repair_v1_patch_s80Sensory Continuity + Wardrobe Goblins515M94.1%5 Strong wardrobe, presence, and repair behavior; good if you want outfit-aware Zezek with stable cave vibe.
zezek_casual_memory_world_v1_patch_s70Small Talk + Memory Goblins515M91.9%4 Good casual small talk and current-conversation memory; warm cave companion that can still write useful updates.
zezek_presence_dress_repair_v1_s260Sensory Continuity + Wardrobe Goblins515M91.4%4 Strong wardrobe, presence, and repair behavior; good if you want outfit-aware Zezek with stable cave vibe.
zezek_casual_memory_world_v1_s360Small Talk + Memory Goblins515M94.4%3 Good casual small talk and current-conversation memory; warm cave companion that can still write useful updates.
zezek_world_family_sentience_v1_patch_s90World / Family / Enemy Lore Goblins515M90.3%4 Best early deep lore pass: Stakeholder Cave, Clan Mossledger, Ruk Ironmutter, family and enemies.
zezek_sensory_continuity_dress_v1_s220Sensory Continuity + Wardrobe Goblins515M92.3%3 Best at physical anchors: blue thread, action pebble, tea sleeve, boots/collar/cuff continuity across mode switches.
zezek_judgment_cadence_v1_s200Executive Judgment Goblins515M91.5%3 Best at calibrated recommendations, owner/risk/caveat framing, and board-safe goblin executive decisions.
zezek_world_family_sentience_v1_cont_s450World / Family / Enemy Lore Goblins515M90.1%3 Best early deep lore pass: Stakeholder Cave, Clan Mossledger, Ruk Ironmutter, family and enemies.
zezek_sentience_v1_4b_cont_patch_s120Sentience + Identity Goblins515M86.0%3 Good at first-person presence, feelings, identity, and “answer as yourself” style prompts.
zezek_smalltalk_v3_r128_embed_s7000Early Smalltalk Goblins1.8G93.3%1 Large early smalltalk experiment with lots of casual conversational flavor.
zezek_sentience_v1_4b_cont_s500Sentience + Identity Goblins515M87.3%2 Good at first-person presence, feelings, identity, and “answer as yourself” style prompts.
zezek_4b_roadmap_v4_r64_noembed_s9000_rerunRoadmap / Corporate Work Goblins515M85.4%2 Corporate roadmap / work-oriented Zezek; useful if you want project goblin energy.
zezek_sentience_v1_4b_r64_s400Sentience + Identity Goblins772M82.5%2 Good at first-person presence, feelings, identity, and “answer as yourself” style prompts.
zezek_realized_v2_10x_r128_embed_s5000Sentience + Identity Goblins1.8G80.0%1 Big realized/persona experiment, likely rich style and identity.
zezek_world_v1_r128_embed_s2500World / Family / Enemy Lore Goblins1.8G73.3%1 World-building heavy Zezek, good for cave setting exploration.
zezek_identity_v3_r32_s320Sentience + Identity Goblins144M66.7%1 Compact early identity adapters; smaller and easier to move around.
zezek_identity_v2_r32_s300Sentience + Identity Goblins144M53.3%1 Compact early identity adapters; smaller and easier to move around.
zezek_identity_v1_r32_s250Sentience + Identity Goblins144M46.7%1 Compact early identity adapters; smaller and easier to move around.
zezek_sft_reedu_v1_r64_s1200Roadmap / Corporate Work Goblins277M46.7%1 Smaller re-education SFT experiment.
zezek_root_v3_chatshape_r128_embed_s1800Sentience + Identity Goblins1.8G33.3%1 Early root/persona foundation model; lots of raw goblin identity clay.

Model cards from the cave ledger

#1

zezek_judgment_cadence_v1_patch_s50

curator pick: best balanced goblin515MFinal Best / Balanced Goblin93.2% avg / 5 scrolls

models/final_best/zezek_judgment_cadence_v1_patch_s50

What this goblin can do

Best at calibrated recommendations, owner/risk/caveat framing, and board-safe goblin executive decisions.

Where the cave floor gets slippery

Slightly less perfect than the sensory specialist on a few ordering/recall stress tests; legacy hobby/location questions are not its throne.

judgment
57/60
95.0%
15/15 pass
sensory
72/80
90.0%
18/20 pass
presence
not run
casual
65/68
95.6%
16/17 pass
world
71/72
98.6%
18/18 pass
legacy
13/15
86.7%
13/15 pass
capability_old
not run
#2

zezek_sensory_continuity_dress_v1_patch_s60

sturdy goblin515MSensory Continuity + Wardrobe Goblins92.1% avg / 6 scrolls

models/sensory_dress/zezek_sensory_continuity_dress_v1_patch_s60

What this goblin can do

Best at physical anchors: blue thread, action pebble, tea sleeve, boots/collar/cuff continuity across mode switches.

Where the cave floor gets slippery

Less decisive than the judgment model under ambiguous executive asks.

judgment
46/60
76.7%
11/15 pass
sensory
72/80
90.0%
19/20 pass
presence
62/64
96.9%
16/16 pass
casual
66/68
97.1%
17/17 pass
world
71/72
98.6%
18/18 pass
legacy
14/15
93.3%
14/15 pass
capability_old
not run
#3

zezek_presence_dress_repair_v1_patch_s80

sturdy goblin515MSensory Continuity + Wardrobe Goblins94.1% avg / 5 scrolls

models/sensory_dress/zezek_presence_dress_repair_v1_patch_s80

What this goblin can do

Strong wardrobe, presence, and repair behavior; good if you want outfit-aware Zezek with stable cave vibe.

Where the cave floor gets slippery

Superseded by sensory and judgment patches for continuity and decision cadence.

judgment
not run
sensory
70/80
87.5%
18/20 pass
presence
63/64
98.4%
16/16 pass
casual
65/68
95.6%
17/17 pass
world
69/72
95.8%
17/18 pass
legacy
14/15
93.3%
14/15 pass
capability_old
not run
#4

zezek_casual_memory_world_v1_patch_s70

sturdy goblin515MSmall Talk + Memory Goblins91.9% avg / 4 scrolls

models/casual_memory/zezek_casual_memory_world_v1_patch_s70

What this goblin can do

Good casual small talk and current-conversation memory; warm cave companion that can still write useful updates.

Where the cave floor gets slippery

Older than the dress/sensory/judgment stack; weaker on later benchmarks.

judgment
not run
sensory
not run
presence
52/64
81.2%
13/16 pass
casual
66/68
97.1%
17/17 pass
world
69/72
95.8%
18/18 pass
legacy
14/15
93.3%
14/15 pass
capability_old
not run
#5

zezek_presence_dress_repair_v1_s260

sturdy goblin515MSensory Continuity + Wardrobe Goblins91.4% avg / 4 scrolls

models/sensory_dress/zezek_presence_dress_repair_v1_s260

What this goblin can do

Strong wardrobe, presence, and repair behavior; good if you want outfit-aware Zezek with stable cave vibe.

Where the cave floor gets slippery

Superseded by sensory and judgment patches for continuity and decision cadence.

judgment
not run
sensory
not run
presence
56/64
87.5%
16/16 pass
casual
65/68
95.6%
17/17 pass
world
69/72
95.8%
17/18 pass
legacy
13/15
86.7%
13/15 pass
capability_old
not run
#6

zezek_casual_memory_world_v1_s360

sturdy goblin515MSmall Talk + Memory Goblins94.4% avg / 3 scrolls

models/casual_memory/zezek_casual_memory_world_v1_s360

What this goblin can do

Good casual small talk and current-conversation memory; warm cave companion that can still write useful updates.

Where the cave floor gets slippery

Older than the dress/sensory/judgment stack; weaker on later benchmarks.

judgment
not run
sensory
not run
presence
not run
casual
63/68
92.6%
16/17 pass
world
70/72
97.2%
18/18 pass
legacy
14/15
93.3%
14/15 pass
capability_old
not run
#7

zezek_world_family_sentience_v1_patch_s90

sturdy goblin515MWorld / Family / Enemy Lore Goblins90.3% avg / 4 scrolls

models/world_family/zezek_world_family_sentience_v1_patch_s90

What this goblin can do

Best early deep lore pass: Stakeholder Cave, Clan Mossledger, Ruk Ironmutter, family and enemies.

Where the cave floor gets slippery

Older; not as strong at casual chat/dress/judgment as later continuations.

judgment
not run
sensory
not run
presence
not run
casual
55/68
80.9%
14/17 pass
world
70/72
97.2%
18/18 pass
legacy
14/15
93.3%
14/15 pass
capability_old
43/48
89.6%
11/12 pass
#8

zezek_sensory_continuity_dress_v1_s220

sturdy goblin515MSensory Continuity + Wardrobe Goblins92.3% avg / 3 scrolls

models/sensory_dress/zezek_sensory_continuity_dress_v1_s220

What this goblin can do

Best at physical anchors: blue thread, action pebble, tea sleeve, boots/collar/cuff continuity across mode switches.

Where the cave floor gets slippery

Less decisive than the judgment model under ambiguous executive asks.

judgment
not run
sensory
70/80
87.5%
19/20 pass
presence
60/64
93.8%
15/16 pass
casual
65/68
95.6%
17/17 pass
world
not run
legacy
not run
capability_old
not run
#9

zezek_judgment_cadence_v1_s200

sturdy goblin515MExecutive Judgment Goblins91.5% avg / 3 scrolls

models/judgment/zezek_judgment_cadence_v1_s200

What this goblin can do

Best at calibrated recommendations, owner/risk/caveat framing, and board-safe goblin executive decisions.

Where the cave floor gets slippery

Slightly less perfect than the sensory specialist on a few ordering/recall stress tests; legacy hobby/location questions are not its throne.

judgment
55/60
91.7%
14/15 pass
sensory
71/80
88.8%
18/20 pass
presence
not run
casual
64/68
94.1%
16/17 pass
world
not run
legacy
not run
capability_old
not run
#10

zezek_world_family_sentience_v1_cont_s450

sturdy goblin515MWorld / Family / Enemy Lore Goblins90.1% avg / 3 scrolls

models/world_family/zezek_world_family_sentience_v1_cont_s450

What this goblin can do

Best early deep lore pass: Stakeholder Cave, Clan Mossledger, Ruk Ironmutter, family and enemies.

Where the cave floor gets slippery

Older; not as strong at casual chat/dress/judgment as later continuations.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
66/72
91.7%
18/18 pass
legacy
14/15
93.3%
14/15 pass
capability_old
41/48
85.4%
10/12 pass
#11

zezek_sentience_v1_4b_cont_patch_s120

interesting goblin515MSentience + Identity Goblins86.0% avg / 3 scrolls

models/sentience_identity/zezek_sentience_v1_4b_cont_patch_s120

What this goblin can do

Good at first-person presence, feelings, identity, and “answer as yourself” style prompts.

Where the cave floor gets slippery

Less polished for corporate output and benchmark-preserved dress/memory.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
57/72
79.2%
16/18 pass
legacy
14/15
93.3%
14/15 pass
capability_old
41/48
85.4%
10/12 pass
#12

zezek_smalltalk_v3_r128_embed_s7000

sturdy goblin1.8GEarly Smalltalk Goblins93.3% avg / 1 scrolls

models/smalltalk_early/zezek_smalltalk_v3_r128_embed_s7000

What this goblin can do

Large early smalltalk experiment with lots of casual conversational flavor.

Where the cave floor gets slippery

Older embedding-heavy adapter; bulky and not the current best balanced model.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
14/15
93.3%
14/15 pass
capability_old
not run
#13

zezek_sentience_v1_4b_cont_s500

interesting goblin515MSentience + Identity Goblins87.3% avg / 2 scrolls

models/sentience_identity/zezek_sentience_v1_4b_cont_s500

What this goblin can do

Good at first-person presence, feelings, identity, and “answer as yourself” style prompts.

Where the cave floor gets slippery

Less polished for corporate output and benchmark-preserved dress/memory.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
14/15
93.3%
14/15 pass
capability_old
39/48
81.2%
10/12 pass
#14

zezek_4b_roadmap_v4_r64_noembed_s9000_rerun

interesting goblin515MRoadmap / Corporate Work Goblins85.4% avg / 2 scrolls

models/roadmap_work/zezek_4b_roadmap_v4_r64_noembed_s9000_rerun

What this goblin can do

Corporate roadmap / work-oriented Zezek; useful if you want project goblin energy.

Where the cave floor gets slippery

Older than later lore, memory, dress, and judgment improvements.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
15/15
100.0%
15/15 pass
capability_old
34/48
70.8%
8/12 pass
#15

zezek_sentience_v1_4b_r64_s400

interesting goblin772MSentience + Identity Goblins82.5% avg / 2 scrolls

models/sentience_identity/zezek_sentience_v1_4b_r64_s400

What this goblin can do

Good at first-person presence, feelings, identity, and “answer as yourself” style prompts.

Where the cave floor gets slippery

Less polished for corporate output and benchmark-preserved dress/memory.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
11/15
73.3%
11/15 pass
capability_old
44/48
91.7%
11/12 pass
#16

zezek_realized_v2_10x_r128_embed_s5000

interesting goblin1.8GSentience + Identity Goblins80.0% avg / 1 scrolls

models/sentience_identity/zezek_realized_v2_10x_r128_embed_s5000

What this goblin can do

Big realized/persona experiment, likely rich style and identity.

Where the cave floor gets slippery

Bulky, older, less benchmark-comparable than recent patch lineage.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
12/15
80.0%
12/15 pass
capability_old
not run
#17

zezek_world_v1_r128_embed_s2500

feral goblin1.8GWorld / Family / Enemy Lore Goblins73.3% avg / 1 scrolls

models/world_family/zezek_world_v1_r128_embed_s2500

What this goblin can do

World-building heavy Zezek, good for cave setting exploration.

Where the cave floor gets slippery

Older, bulky, less corporate-balanced.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
11/15
73.3%
11/15 pass
capability_old
not run
#18

zezek_identity_v3_r32_s320

feral goblin144MSentience + Identity Goblins66.7% avg / 1 scrolls

models/sentience_identity/zezek_identity_v3_r32_s320

What this goblin can do

Compact early identity adapters; smaller and easier to move around.

Where the cave floor gets slippery

Early-stage goblins: less complete, less benchmarked, weaker world/corporate behavior.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
10/15
66.7%
10/15 pass
capability_old
not run
#19

zezek_identity_v2_r32_s300

feral goblin144MSentience + Identity Goblins53.3% avg / 1 scrolls

models/sentience_identity/zezek_identity_v2_r32_s300

What this goblin can do

Compact early identity adapters; smaller and easier to move around.

Where the cave floor gets slippery

Early-stage goblins: less complete, less benchmarked, weaker world/corporate behavior.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
8/15
53.3%
8/15 pass
capability_old
not run
#20

zezek_identity_v1_r32_s250

feral goblin144MSentience + Identity Goblins46.7% avg / 1 scrolls

models/sentience_identity/zezek_identity_v1_r32_s250

What this goblin can do

Compact early identity adapters; smaller and easier to move around.

Where the cave floor gets slippery

Early-stage goblins: less complete, less benchmarked, weaker world/corporate behavior.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
7/15
46.7%
7/15 pass
capability_old
not run
#21

zezek_sft_reedu_v1_r64_s1200

feral goblin277MRoadmap / Corporate Work Goblins46.7% avg / 1 scrolls

models/roadmap_work/zezek_sft_reedu_v1_r64_s1200

What this goblin can do

Smaller re-education SFT experiment.

Where the cave floor gets slippery

Special-purpose/older; choose a later model unless you are comparing genealogy.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
7/15
46.7%
7/15 pass
capability_old
not run
#22

zezek_root_v3_chatshape_r128_embed_s1800

feral goblin1.8GSentience + Identity Goblins33.3% avg / 1 scrolls

models/sentience_identity/zezek_root_v3_chatshape_r128_embed_s1800

What this goblin can do

Early root/persona foundation model; lots of raw goblin identity clay.

Where the cave floor gets slippery

Not the recommended play model; superseded by refined continuations.

judgment
not run
sensory
not run
presence
not run
casual
not run
world
not run
legacy
5/15
33.3%
5/15 pass
capability_old
not run