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<h1>LiveStre4m: Feed-Forward Live Streaming of Novel Views from Unposed Multi-View Video</h1>
<p class="venue">3DMV@CVPRW 2026</p>
<p class="authors">
<a class="author-link" href="https://www.tue.nl/en/research/researchers/pedro-quesado-dos-santos" target="_blank" rel="noopener">Pedro Quesado</a><sup>1</sup><span class="comma">,</span>
<a class="author-link" href="https://research.tue.nl/en/persons/erkut-akdag/" target="_blank" rel="noopener">Erkut Akdag</a><sup>1</sup><span class="comma">,</span>
<a class="author-link" href="#" target="_blank" rel="noopener">Yasaman Kashefbahrami</a><sup>1</sup><span class="comma">,</span>
<a class="author-link" href="#" target="_blank" rel="noopener">Willem Menu</a><sup>1</sup><span class="comma">,</span>
<a class="author-link" href="https://www.tue.nl/en/research/researchers/egor-bondarau" target="_blank" rel="noopener">Egor Bondarev</a><sup>1</sup>
</p>
<p class="affiliations">
<span class="dept"><sup>1</sup>AIMSGroup, Department of Electrical Engineering, Eindhoven University of Technology</span>
</p>
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<span class="pill-text">arXiv</span>
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</header>
<section>
<h2>Overview</h2>
<p>
LiveStre4m is a feed-forward model for real-time novel view synthesis (NVS) that enables temporally consistent live streaming from as few as two unposed, sparse multi-view inputs by predicting camera parameters directly from RGB images. By combining a multi-view vision transformer for 3D scene reconstruction with a diffusion-transformer interpolation module, the system achieves an average reconstruction time of 0.07s per frame at 1024x768 resolution, vastly outperforming optimization-based dynamic scene representation methods in runtime.
</p>
<img class="figure" src="assets/intro.png" alt="Method overview">
<p class="caption">
Figure 1. Illustration of the proposed LiveStre4m method, a feed-forward model for live-streaming novel viewpoint video from two or more low-resolution input streams.
</p>
</section>
<section>
<h2>Results</h2>
<p>
LiveStre4m prioritizes efficiency, synthesizing the target viewpoint using only two neighboring input views, without requiring optimization or ground-truth camera parameters. It demonstrates a remarkable improvement in efficiency, operating in 0.14 seconds per frame on complex dynamic scenes, approximately 55x faster than 4DGS and 19x faster than IGS.
</p>
<div class="figure-row">
<div class="figure-pair">
<img class="figure-sm" src="assets/results.png" alt="Qualitative results">
<p class="caption">
Figure 2. Qualitative results produced by LiveStre4m on dynamic scenes.
</p>
</div>
</div>
<h3>Dynamic Scene Reconstruction</h3>
<p>Quantitative comparison against optimization methods on the Neural3DVideo dataset on a single A100 GPU.</p>
<div class="results-table-container">
<table>
<thead>
<tr>
<th>Category</th>
<th>Method</th>
<th>Runtime (s) ↓</th>
<th>PSNR ↑</th>
<th>Camera Free</th>
<th>#Views</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Video Optimization</strong></td>
<td>K-planes</td>
<td>48.00</td>
<td>32.17</td>
<td>❌</td>
<td>&gt;19</td>
</tr>
<tr>
<td></td>
<td>4DGS</td>
<td>7.80</td>
<td>32.70</td>
<td>❌</td>
<td>β‰₯19</td>
</tr>
<tr>
<td></td>
<td>Spacetime-GS</td>
<td>48.00</td>
<td>33.71</td>
<td>❌</td>
<td>β‰₯19</td>
</tr>
<tr>
<td><strong>Frame Optimization</strong></td>
<td>StreamRF</td>
<td>15.00</td>
<td>32.09</td>
<td>❌</td>
<td>&gt;19</td>
</tr>
<tr>
<td></td>
<td>3DGStream</td>
<td>16.93</td>
<td>32.75</td>
<td>❌</td>
<td>β‰₯19</td>
</tr>
<tr>
<td></td>
<td>IGS</td>
<td>2.67</td>
<td>33.89</td>
<td>❌</td>
<td>β‰₯19</td>
</tr>
<tr>
<td><strong>Feed-forward</strong></td>
<td><strong>LiveStre4m (Ours)</strong></td>
<td><strong>0.14</strong></td>
<td>20.64</td>
<td>βœ…</td>
<td><strong>2</strong></td>
</tr>
</tbody>
</table>
</div>
<p class="caption" style="text-align: left;"><em>(Note: MeetRoom results follow a similar trend, where LiveStre4m operates in 0.10s using only 2 views.)</em></p>
<h3>Feed-Forward Scene Reconstruction</h3>
<p>Comparison of feed-forward, camera-free scene reconstruction methods on a single H100 GPU.</p>
<div class="results-table-container">
<table>
<thead>
<tr>
<th>Dataset</th>
<th>Method</th>
<th>Runtime (s) ↓</th>
<th>PSNR ↑</th>
<th>Resolution</th>
<th>Pose Free</th>
<th>#Views</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Neural3DVideo</strong></td>
<td>FLARE</td>
<td>0.249</td>
<td>21.45</td>
<td>512x384</td>
<td>βœ…</td>
<td>2</td>
</tr>
<tr>
<td></td>
<td><strong>LiveStre4m (Ours)</strong></td>
<td><strong>0.062</strong></td>
<td><strong>22.44</strong></td>
<td>512x384</td>
<td>βœ…</td>
<td>2</td>
</tr>
<tr>
<td></td>
<td><strong>LiveStre4m (Ours)</strong></td>
<td>0.074</td>
<td>21.11</td>
<td><strong>1024x768</strong></td>
<td>βœ…</td>
<td>2</td>
</tr>
<tr>
<td><strong>MeetRoom</strong></td>
<td>FLARE</td>
<td>0.243</td>
<td>16.65</td>
<td>512x384</td>
<td>βœ…</td>
<td>2</td>
</tr>
<tr>
<td></td>
<td><strong>LiveStre4m (Ours)</strong></td>
<td><strong>0.062</strong></td>
<td><strong>19.32</strong></td>
<td>512x384</td>
<td>βœ…</td>
<td>2</td>
</tr>
<tr>
<td></td>
<td><strong>LiveStre4m (Ours)</strong></td>
<td>0.074</td>
<td>18.65</td>
<td><strong>1024x768</strong></td>
<td>βœ…</td>
<td>2</td>
</tr>
</tbody>
</table>
</div>
</section>
<section>
<h2>Citation</h2>
<pre class="bibtex">@misc{quesado2026livestre4mfeedforwardlivestreaming,
title={LiveStre4m: Feed-Forward Live Streaming of Novel Views from Unposed Multi-View Video},
author={Pedro Quesado and Erkut Akdag and Yasaman Kashefbahrami and Willem Menu and Egor Bondarev},
year={2026},
eprint={2604.06740},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2604.06740},
}</pre>
</section