Upload 4 files
Browse files- README.md +53 -3
- app.py +405 -0
- requirements.txt +14 -0
README.md
CHANGED
|
@@ -1,3 +1,53 @@
|
|
| 1 |
-
---
|
| 2 |
-
|
| 3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
---
|
| 2 |
+
title: LucasArts Pixel Art Style
|
| 3 |
+
emoji: 🎮
|
| 4 |
+
colorFrom: amber
|
| 5 |
+
colorTo: orange
|
| 6 |
+
sdk: gradio
|
| 7 |
+
sdk_version: 5.12.0
|
| 8 |
+
app_file: app.py
|
| 9 |
+
pinned: true
|
| 10 |
+
license: mit
|
| 11 |
+
short_description: Transform face photos into LucasArts adventure-game pixel art!
|
| 12 |
+
disable_embedding: false
|
| 13 |
+
---
|
| 14 |
+
|
| 15 |
+
# 🎮 LucasArts Pixel Art Style
|
| 16 |
+
|
| 17 |
+
Transform any face photo into LucasArts adventure-game pixel art using AI.
|
| 18 |
+
|
| 19 |
+
## Architecture
|
| 20 |
+
|
| 21 |
+
- **Base Model:** AlbedoBase XL v2.1 (SDXL)
|
| 22 |
+
- **Face Identity:** InstantID ControlNet + IP-Adapter
|
| 23 |
+
- **Depth Structure:** ZoeDepth ControlNet
|
| 24 |
+
- **Style LoRA:** LucasArts pixel art (`primerz/pixagram → lucasart.safetensors`)
|
| 25 |
+
- **Scheduler:** DPMSolver++ with Karras sigmas
|
| 26 |
+
- **Face Detection:** InsightFace (antelopev2)
|
| 27 |
+
|
| 28 |
+
## How It Works
|
| 29 |
+
|
| 30 |
+
1. Upload a clear face photo
|
| 31 |
+
2. Write a prompt describing the character
|
| 32 |
+
3. Adjust face/depth/image strength as needed
|
| 33 |
+
4. Click "Generate LucasArts Style"
|
| 34 |
+
|
| 35 |
+
The pipeline detects your face, extracts identity embeddings, generates a depth map,
|
| 36 |
+
and uses dual ControlNets to produce a pixel-art image that preserves your likeness
|
| 37 |
+
while applying the LucasArts adventure-game aesthetic.
|
| 38 |
+
|
| 39 |
+
## Key Parameters
|
| 40 |
+
|
| 41 |
+
| Parameter | Default | Effect |
|
| 42 |
+
|-----------|---------|--------|
|
| 43 |
+
| Face Identity Strength | 0.85 | Higher = more likeness, less style freedom |
|
| 44 |
+
| Image Strength | 0.15 | Higher = closer to original photo |
|
| 45 |
+
| Depth Strength | 0.80 | Higher = more structural preservation |
|
| 46 |
+
| Guidance Scale | 7.0 | Higher = stronger prompt adherence |
|
| 47 |
+
| Steps | 20 | More = higher quality, slower |
|
| 48 |
+
|
| 49 |
+
## Credits
|
| 50 |
+
|
| 51 |
+
- Inspired by fofr's [face-to-many](https://github.com/fofr/cog-face-to-many)
|
| 52 |
+
- InstantID by [InstantX](https://huggingface.co/InstantX/InstantID)
|
| 53 |
+
- LucasArts LoRA from [primerz/pixagram](https://huggingface.co/primerz/pixagram)
|
app.py
ADDED
|
@@ -0,0 +1,405 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
LucasArts Pixel Art Style — Hugging Face Space
|
| 3 |
+
|
| 4 |
+
Transform face photos into LucasArts adventure-game pixel art using:
|
| 5 |
+
- SDXL base (AlbedoBase XL v2.1)
|
| 6 |
+
- InstantID ControlNet for face identity preservation
|
| 7 |
+
- ZoeDepth ControlNet for structural preservation
|
| 8 |
+
- LucasArts LoRA (primerz/pixagram → lucasart.safetensors)
|
| 9 |
+
- DPMSolver++ scheduler (traditional SDXL, not LCM)
|
| 10 |
+
|
| 11 |
+
Architecture inspired by fofr's face-to-many.
|
| 12 |
+
"""
|
| 13 |
+
|
| 14 |
+
import spaces
|
| 15 |
+
import gradio as gr
|
| 16 |
+
import torch
|
| 17 |
+
import time
|
| 18 |
+
import cv2
|
| 19 |
+
import numpy as np
|
| 20 |
+
from PIL import Image
|
| 21 |
+
|
| 22 |
+
torch.jit.script = lambda f: f # Disable JIT for compatibility
|
| 23 |
+
|
| 24 |
+
from huggingface_hub import hf_hub_download, snapshot_download
|
| 25 |
+
from diffusers.models import ControlNetModel
|
| 26 |
+
from diffusers import AutoencoderKL, DPMSolverMultistepScheduler
|
| 27 |
+
from controlnet_aux import ZoeDetector
|
| 28 |
+
from insightface.app import FaceAnalysis
|
| 29 |
+
|
| 30 |
+
from pipeline_stable_diffusion_xl_instantid_img2img import (
|
| 31 |
+
StableDiffusionXLInstantIDImg2ImgPipeline,
|
| 32 |
+
draw_kps,
|
| 33 |
+
)
|
| 34 |
+
|
| 35 |
+
# ============================================================
|
| 36 |
+
# CONFIGURATION
|
| 37 |
+
# ============================================================
|
| 38 |
+
|
| 39 |
+
TITLE = "LucasArts Pixel Art Style"
|
| 40 |
+
DESCRIPTION = """Transform any face photo into LucasArts adventure-game pixel art.
|
| 41 |
+
Uses InstantID for face identity + ZoeDepth for structure + LucasArts LoRA style."""
|
| 42 |
+
|
| 43 |
+
# Model repos
|
| 44 |
+
BASE_MODEL_REPO = "frankjoshua/albedobaseXL_v21"
|
| 45 |
+
VAE_REPO = "madebyollin/sdxl-vae-fp16-fix"
|
| 46 |
+
INSTANTID_REPO = "InstantX/InstantID"
|
| 47 |
+
ZOEDEPTH_CN_REPO = "diffusers/controlnet-zoe-depth-sdxl-1.0"
|
| 48 |
+
ANNOTATOR_REPO = "lllyasviel/Annotators"
|
| 49 |
+
ANTELOPE_REPO = "DIAMONIK7777/antelopev2"
|
| 50 |
+
|
| 51 |
+
# LucasArts LoRA
|
| 52 |
+
LORA_REPO = "primerz/pixagram"
|
| 53 |
+
LORA_FILENAME = "lucasart.safetensors"
|
| 54 |
+
LORA_STRENGTH = 0.9
|
| 55 |
+
TRIGGER_WORD = "lucasarts style"
|
| 56 |
+
|
| 57 |
+
# Generation defaults
|
| 58 |
+
DEFAULT_PROMPT = "a person"
|
| 59 |
+
DEFAULT_NEGATIVE = (
|
| 60 |
+
"ugly, artifacts, blurry, deformed, disfigured, low quality, "
|
| 61 |
+
"watermark, text, photo-realistic, photography, realistic"
|
| 62 |
+
)
|
| 63 |
+
DEFAULT_GUIDANCE_SCALE = 7.0
|
| 64 |
+
DEFAULT_STEPS = 20
|
| 65 |
+
DEFAULT_FACE_STRENGTH = 0.85
|
| 66 |
+
DEFAULT_IMAGE_STRENGTH = 0.15
|
| 67 |
+
DEFAULT_DEPTH_STRENGTH = 0.8
|
| 68 |
+
|
| 69 |
+
DEVICE = "cuda"
|
| 70 |
+
DTYPE = torch.float16
|
| 71 |
+
|
| 72 |
+
# ============================================================
|
| 73 |
+
# MODEL LOADING (runs once at startup)
|
| 74 |
+
# ============================================================
|
| 75 |
+
|
| 76 |
+
print("=" * 60)
|
| 77 |
+
print("Loading LucasArts Pixel Art Space")
|
| 78 |
+
print("=" * 60)
|
| 79 |
+
|
| 80 |
+
# 1. InsightFace — face detection & embedding
|
| 81 |
+
print("\n[1/6] Loading InsightFace (antelopev2)...")
|
| 82 |
+
st = time.time()
|
| 83 |
+
snapshot_download(repo_id=ANTELOPE_REPO, local_dir="/data/models/antelopev2")
|
| 84 |
+
face_app = FaceAnalysis(
|
| 85 |
+
name="antelopev2",
|
| 86 |
+
root="/data",
|
| 87 |
+
providers=["CPUExecutionProvider"],
|
| 88 |
+
)
|
| 89 |
+
face_app.prepare(ctx_id=0, det_size=(640, 640))
|
| 90 |
+
print(f" [OK] InsightFace loaded ({time.time() - st:.1f}s)")
|
| 91 |
+
|
| 92 |
+
# 2. InstantID ControlNet
|
| 93 |
+
print("\n[2/6] Loading InstantID ControlNet...")
|
| 94 |
+
st = time.time()
|
| 95 |
+
hf_hub_download(
|
| 96 |
+
repo_id=INSTANTID_REPO,
|
| 97 |
+
filename="ControlNetModel/config.json",
|
| 98 |
+
local_dir="/data/checkpoints",
|
| 99 |
+
)
|
| 100 |
+
hf_hub_download(
|
| 101 |
+
repo_id=INSTANTID_REPO,
|
| 102 |
+
filename="ControlNetModel/diffusion_pytorch_model.safetensors",
|
| 103 |
+
local_dir="/data/checkpoints",
|
| 104 |
+
)
|
| 105 |
+
hf_hub_download(
|
| 106 |
+
repo_id=INSTANTID_REPO,
|
| 107 |
+
filename="ip-adapter.bin",
|
| 108 |
+
local_dir="/data/checkpoints",
|
| 109 |
+
)
|
| 110 |
+
identitynet = ControlNetModel.from_pretrained(
|
| 111 |
+
"/data/checkpoints/ControlNetModel", torch_dtype=DTYPE
|
| 112 |
+
)
|
| 113 |
+
print(f" [OK] InstantID ControlNet loaded ({time.time() - st:.1f}s)")
|
| 114 |
+
|
| 115 |
+
# 3. ZoeDepth ControlNet
|
| 116 |
+
print("\n[3/6] Loading ZoeDepth ControlNet...")
|
| 117 |
+
st = time.time()
|
| 118 |
+
zoedepthnet = ControlNetModel.from_pretrained(
|
| 119 |
+
ZOEDEPTH_CN_REPO, torch_dtype=DTYPE
|
| 120 |
+
)
|
| 121 |
+
print(f" [OK] ZoeDepth ControlNet loaded ({time.time() - st:.1f}s)")
|
| 122 |
+
|
| 123 |
+
# 4. SDXL Pipeline with dual ControlNet
|
| 124 |
+
print("\n[4/6] Loading SDXL Pipeline...")
|
| 125 |
+
st = time.time()
|
| 126 |
+
vae = AutoencoderKL.from_pretrained(VAE_REPO, torch_dtype=DTYPE)
|
| 127 |
+
pipe = StableDiffusionXLInstantIDImg2ImgPipeline.from_pretrained(
|
| 128 |
+
BASE_MODEL_REPO,
|
| 129 |
+
vae=vae,
|
| 130 |
+
controlnet=[identitynet, zoedepthnet],
|
| 131 |
+
torch_dtype=DTYPE,
|
| 132 |
+
)
|
| 133 |
+
pipe.scheduler = DPMSolverMultistepScheduler.from_config(
|
| 134 |
+
pipe.scheduler.config, use_karras_sigmas=True
|
| 135 |
+
)
|
| 136 |
+
pipe.load_ip_adapter_instantid("/data/checkpoints/ip-adapter.bin")
|
| 137 |
+
pipe.set_ip_adapter_scale(0.8)
|
| 138 |
+
print(f" [OK] Pipeline loaded ({time.time() - st:.1f}s)")
|
| 139 |
+
|
| 140 |
+
# 5. Load and fuse LucasArts LoRA
|
| 141 |
+
print("\n[5/6] Loading LucasArts LoRA...")
|
| 142 |
+
st = time.time()
|
| 143 |
+
pipe.load_lora_weights(LORA_REPO, weight_name=LORA_FILENAME)
|
| 144 |
+
pipe.fuse_lora(LORA_STRENGTH)
|
| 145 |
+
print(f" [OK] LoRA fused at strength {LORA_STRENGTH} ({time.time() - st:.1f}s)")
|
| 146 |
+
|
| 147 |
+
# 6. ZoeDetector for depth maps
|
| 148 |
+
print("\n[6/6] Loading ZoeDetector...")
|
| 149 |
+
st = time.time()
|
| 150 |
+
zoe = ZoeDetector.from_pretrained(ANNOTATOR_REPO)
|
| 151 |
+
zoe.to(DEVICE)
|
| 152 |
+
print(f" [OK] ZoeDetector loaded ({time.time() - st:.1f}s)")
|
| 153 |
+
|
| 154 |
+
# Move pipeline to GPU
|
| 155 |
+
pipe.to(DEVICE)
|
| 156 |
+
|
| 157 |
+
print("\n" + "=" * 60)
|
| 158 |
+
print("All models loaded — ready to generate!")
|
| 159 |
+
print("=" * 60 + "\n")
|
| 160 |
+
|
| 161 |
+
|
| 162 |
+
# ============================================================
|
| 163 |
+
# HELPERS
|
| 164 |
+
# ============================================================
|
| 165 |
+
|
| 166 |
+
def center_crop_square(img: Image.Image) -> Image.Image:
|
| 167 |
+
"""Center-crop an image to a square."""
|
| 168 |
+
square_size = min(img.size)
|
| 169 |
+
left = (img.width - square_size) / 2
|
| 170 |
+
top = (img.height - square_size) / 2
|
| 171 |
+
right = (img.width + square_size) / 2
|
| 172 |
+
bottom = (img.height + square_size) / 2
|
| 173 |
+
return img.crop((left, top, right, bottom))
|
| 174 |
+
|
| 175 |
+
|
| 176 |
+
def extract_face(image: Image.Image):
|
| 177 |
+
"""
|
| 178 |
+
Detect face with InsightFace, return (embedding, keypoints_image).
|
| 179 |
+
Raises gr.Error if no face found.
|
| 180 |
+
"""
|
| 181 |
+
bgr = cv2.cvtColor(np.array(image), cv2.COLOR_RGB2BGR)
|
| 182 |
+
faces = face_app.get(bgr)
|
| 183 |
+
if not faces:
|
| 184 |
+
raise gr.Error(
|
| 185 |
+
"No face detected in your image. Please upload a clear face photo."
|
| 186 |
+
)
|
| 187 |
+
# Use the largest face
|
| 188 |
+
face_info = sorted(
|
| 189 |
+
faces,
|
| 190 |
+
key=lambda x: (x["bbox"][2] - x["bbox"][0]) * (x["bbox"][3] - x["bbox"][1]),
|
| 191 |
+
)[-1]
|
| 192 |
+
face_emb = face_info["embedding"]
|
| 193 |
+
face_kps = draw_kps(image, face_info["kps"])
|
| 194 |
+
return face_emb, face_kps
|
| 195 |
+
|
| 196 |
+
|
| 197 |
+
# ============================================================
|
| 198 |
+
# GENERATION
|
| 199 |
+
# ============================================================
|
| 200 |
+
|
| 201 |
+
@spaces.GPU(duration=90)
|
| 202 |
+
def generate(
|
| 203 |
+
face_image: Image.Image,
|
| 204 |
+
prompt: str,
|
| 205 |
+
negative_prompt: str,
|
| 206 |
+
face_strength: float,
|
| 207 |
+
image_strength: float,
|
| 208 |
+
depth_strength: float,
|
| 209 |
+
guidance_scale: float,
|
| 210 |
+
num_steps: int,
|
| 211 |
+
) -> tuple:
|
| 212 |
+
"""Generate LucasArts-style pixel art from a face photo."""
|
| 213 |
+
|
| 214 |
+
if face_image is None:
|
| 215 |
+
gr.Warning("Please upload a face photo first!")
|
| 216 |
+
return None, "No image provided"
|
| 217 |
+
|
| 218 |
+
try:
|
| 219 |
+
# Prepare image (square crop, 1024x1024)
|
| 220 |
+
face_image = center_crop_square(face_image)
|
| 221 |
+
face_image = face_image.resize((1024, 1024), Image.LANCZOS)
|
| 222 |
+
|
| 223 |
+
# Extract face embedding + keypoints
|
| 224 |
+
face_emb, face_kps = extract_face(face_image)
|
| 225 |
+
|
| 226 |
+
# Generate depth map
|
| 227 |
+
with torch.no_grad():
|
| 228 |
+
depth_image = zoe(face_image)
|
| 229 |
+
|
| 230 |
+
# Dual control images: [InstantID keypoints, ZoeDepth]
|
| 231 |
+
w, h = face_kps.size
|
| 232 |
+
control_images = [face_kps, depth_image.resize((w, h))]
|
| 233 |
+
|
| 234 |
+
# Build prompt with trigger word
|
| 235 |
+
full_prompt = f"{TRIGGER_WORD}, {prompt}" if prompt else TRIGGER_WORD
|
| 236 |
+
neg = negative_prompt if negative_prompt else None
|
| 237 |
+
|
| 238 |
+
# Generate
|
| 239 |
+
result = pipe(
|
| 240 |
+
prompt=full_prompt,
|
| 241 |
+
negative_prompt=neg,
|
| 242 |
+
image_embeds=face_emb,
|
| 243 |
+
image=face_image,
|
| 244 |
+
control_image=control_images,
|
| 245 |
+
strength=1.0 - image_strength,
|
| 246 |
+
num_inference_steps=num_steps,
|
| 247 |
+
guidance_scale=guidance_scale,
|
| 248 |
+
controlnet_conditioning_scale=[face_strength, depth_strength],
|
| 249 |
+
width=1024,
|
| 250 |
+
height=1024,
|
| 251 |
+
).images[0]
|
| 252 |
+
|
| 253 |
+
info = (
|
| 254 |
+
f"Prompt: {full_prompt}\n"
|
| 255 |
+
f"Steps: {num_steps} | Guidance: {guidance_scale}\n"
|
| 256 |
+
f"Face: {face_strength} | Image: {image_strength} | Depth: {depth_strength}"
|
| 257 |
+
)
|
| 258 |
+
|
| 259 |
+
return result, info
|
| 260 |
+
|
| 261 |
+
except gr.Error:
|
| 262 |
+
raise
|
| 263 |
+
except Exception as e:
|
| 264 |
+
gr.Error(f"Generation failed: {str(e)}")
|
| 265 |
+
return None, f"Error: {str(e)}"
|
| 266 |
+
|
| 267 |
+
|
| 268 |
+
# ============================================================
|
| 269 |
+
# GRADIO UI
|
| 270 |
+
# ============================================================
|
| 271 |
+
|
| 272 |
+
with gr.Blocks(
|
| 273 |
+
title=TITLE,
|
| 274 |
+
theme=gr.themes.Soft(primary_hue="amber", secondary_hue="orange"),
|
| 275 |
+
) as demo:
|
| 276 |
+
|
| 277 |
+
gr.Markdown(f"# 🎮 {TITLE}")
|
| 278 |
+
gr.Markdown(DESCRIPTION)
|
| 279 |
+
|
| 280 |
+
with gr.Row():
|
| 281 |
+
with gr.Column(scale=1):
|
| 282 |
+
input_image = gr.Image(
|
| 283 |
+
label="📷 Upload a face photo",
|
| 284 |
+
type="pil",
|
| 285 |
+
height=400,
|
| 286 |
+
)
|
| 287 |
+
|
| 288 |
+
prompt = gr.Textbox(
|
| 289 |
+
label="✨ Prompt",
|
| 290 |
+
value=DEFAULT_PROMPT,
|
| 291 |
+
placeholder="Describe the subject (e.g., a pirate captain, a wizard)...",
|
| 292 |
+
lines=2,
|
| 293 |
+
)
|
| 294 |
+
|
| 295 |
+
generate_btn = gr.Button(
|
| 296 |
+
"🎮 Generate LucasArts Style",
|
| 297 |
+
variant="primary",
|
| 298 |
+
size="lg",
|
| 299 |
+
)
|
| 300 |
+
|
| 301 |
+
with gr.Accordion("⚙️ Advanced Settings", open=False):
|
| 302 |
+
negative_prompt = gr.Textbox(
|
| 303 |
+
label="Negative Prompt",
|
| 304 |
+
value=DEFAULT_NEGATIVE,
|
| 305 |
+
lines=2,
|
| 306 |
+
)
|
| 307 |
+
|
| 308 |
+
face_strength = gr.Slider(
|
| 309 |
+
label="Face Identity Strength",
|
| 310 |
+
minimum=0.0,
|
| 311 |
+
maximum=2.0,
|
| 312 |
+
value=DEFAULT_FACE_STRENGTH,
|
| 313 |
+
step=0.01,
|
| 314 |
+
info="Higher = more face likeness, less creative freedom",
|
| 315 |
+
)
|
| 316 |
+
|
| 317 |
+
image_strength = gr.Slider(
|
| 318 |
+
label="Image Strength",
|
| 319 |
+
minimum=0.0,
|
| 320 |
+
maximum=1.0,
|
| 321 |
+
value=DEFAULT_IMAGE_STRENGTH,
|
| 322 |
+
step=0.01,
|
| 323 |
+
info="Higher = more similarity to original photo structure/colors",
|
| 324 |
+
)
|
| 325 |
+
|
| 326 |
+
depth_strength = gr.Slider(
|
| 327 |
+
label="Depth ControlNet Strength",
|
| 328 |
+
minimum=0.0,
|
| 329 |
+
maximum=1.0,
|
| 330 |
+
value=DEFAULT_DEPTH_STRENGTH,
|
| 331 |
+
step=0.01,
|
| 332 |
+
info="Higher = more structural preservation from depth map",
|
| 333 |
+
)
|
| 334 |
+
|
| 335 |
+
guidance_scale = gr.Slider(
|
| 336 |
+
label="Guidance Scale",
|
| 337 |
+
minimum=1.0,
|
| 338 |
+
maximum=15.0,
|
| 339 |
+
value=DEFAULT_GUIDANCE_SCALE,
|
| 340 |
+
step=0.1,
|
| 341 |
+
info="Higher = stronger prompt adherence",
|
| 342 |
+
)
|
| 343 |
+
|
| 344 |
+
num_steps = gr.Slider(
|
| 345 |
+
label="Inference Steps",
|
| 346 |
+
minimum=10,
|
| 347 |
+
maximum=50,
|
| 348 |
+
value=DEFAULT_STEPS,
|
| 349 |
+
step=1,
|
| 350 |
+
info="More steps = higher quality but slower",
|
| 351 |
+
)
|
| 352 |
+
|
| 353 |
+
with gr.Column(scale=1):
|
| 354 |
+
output_image = gr.Image(
|
| 355 |
+
label="🖼️ LucasArts Style Result",
|
| 356 |
+
type="pil",
|
| 357 |
+
height=400,
|
| 358 |
+
)
|
| 359 |
+
|
| 360 |
+
gen_info = gr.Textbox(
|
| 361 |
+
label="📋 Generation Info",
|
| 362 |
+
lines=4,
|
| 363 |
+
interactive=False,
|
| 364 |
+
)
|
| 365 |
+
|
| 366 |
+
gr.Markdown("### 💡 Prompt Ideas")
|
| 367 |
+
gr.Examples(
|
| 368 |
+
examples=[
|
| 369 |
+
["a pirate captain"],
|
| 370 |
+
["a wizard in a dark tower"],
|
| 371 |
+
["a detective in a noir city"],
|
| 372 |
+
["a space adventurer"],
|
| 373 |
+
["a medieval knight"],
|
| 374 |
+
],
|
| 375 |
+
inputs=[prompt],
|
| 376 |
+
label="Click to use",
|
| 377 |
+
)
|
| 378 |
+
|
| 379 |
+
gr.Markdown(
|
| 380 |
+
"---\n"
|
| 381 |
+
"**Architecture:** SDXL + InstantID + ZoeDepth ControlNet + LucasArts LoRA \n"
|
| 382 |
+
"**Scheduler:** DPMSolver++ (Karras) \n"
|
| 383 |
+
"**Inspired by:** fofr's [face-to-many](https://github.com/fofr/cog-face-to-many)"
|
| 384 |
+
)
|
| 385 |
+
|
| 386 |
+
# Wire up
|
| 387 |
+
generate_btn.click(
|
| 388 |
+
fn=generate,
|
| 389 |
+
inputs=[
|
| 390 |
+
input_image,
|
| 391 |
+
prompt,
|
| 392 |
+
negative_prompt,
|
| 393 |
+
face_strength,
|
| 394 |
+
image_strength,
|
| 395 |
+
depth_strength,
|
| 396 |
+
guidance_scale,
|
| 397 |
+
num_steps,
|
| 398 |
+
],
|
| 399 |
+
outputs=[output_image, gen_info],
|
| 400 |
+
)
|
| 401 |
+
|
| 402 |
+
|
| 403 |
+
if __name__ == "__main__":
|
| 404 |
+
demo.queue()
|
| 405 |
+
demo.launch(share=True)
|
requirements.txt
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diffusers>=0.25.0
|
| 2 |
+
transformers
|
| 3 |
+
accelerate
|
| 4 |
+
safetensors
|
| 5 |
+
torch
|
| 6 |
+
torchvision
|
| 7 |
+
controlnet_aux
|
| 8 |
+
insightface
|
| 9 |
+
onnxruntime
|
| 10 |
+
huggingface_hub
|
| 11 |
+
gradio>=4.0.0
|
| 12 |
+
opencv-python-headless
|
| 13 |
+
numpy
|
| 14 |
+
Pillow
|