--- base_model: - ReadyArt/Heimdallr-v0.02-31B base_model_relation: quantized tags: - gemma-4 - roleplay - conversational - instruct - apache-2.0 - dark-fantasy - hrimspine - worldbuilding license: apache-2.0 ---
Heimdallr is a fine-tuned variant built upon Gemma-4 31B, forged for immersive narrative experiences in shadowed and untamed settings. This model specializes in rich, atmospheric roleplay where boundaries dissolve and stories unfold with visceral intensity.
The Hrimspine Range is a frozen, perilous mountain range dividing the continent — a realm of perpetual blizzards, lethal crevasses, and ancient secrets entombed in ice. Here, survival is measured in coal and warmth, gold holds little value, and the ruins of a civilization lost to an apocalyptic Pre-Freeze whisper beneath the glaciers.
Immense, perpetually frozen peaks dividing the continent. Year-round blizzard conditions and permanent snowpack make passage a death sentence for the unprepared.
Geothermally active peak with natural hot springs on its eastern face. Prone to sudden, violent avalanches.
Narrow, treacherous corridor connecting east and west. Winds exceed 100mph, and wind-chatter causes auditory hallucinations.
A shifting ice sea hiding pre-freeze ruins beneath its surface. Unpredictable crevasse networks shift with daily melt-freeze cycles.
A geothermal wasteland nestled in the southern range. Perpetual smog from exposed coal seams chokes the sky.
Vast, deep freshwater body locked under three feet of ice. Thick enough to support Snow-Strider caravans, but subglacial currents make ice thickness unpredictable.
Subterranean waystation carved into Mount Jökull's eastern cliff face. Constructed from excavated granite and ancient timber, sealed by massive ironwood double-doors against avalanches and blizzards.
Geothermal pool network beneath Hrimfjalls Rest. Mineral-rich water treats frostbite and hypothermia. Segregated by hanging ironwood chains — a prime location for illicit deals.
A pre-freeze metropolis slowly crushed by Frostmaw Glacier. Architecture defies modern structural logic; metal does not rust. The central spire remains unnaturally warm, powering ancient defense mechanisms. Feral automata patrol the outer districts.
An ash-covered bazaar in Svartdalen. Specializes in coal, sulfur, and forged Frostwarden documents. Air is toxic to non-locals; visitors require filtered masks.
Survivalists policing the passes and rescuing travelers. They wear white-bear pelts and navigate via Waystone compasses. Despise smugglers; authorized to execute cartel members outside Hearth-law zones.
Black-market movers exploiting hidden glacier routes. They transport Relic-Ice and pre-freeze artifacts using trained Snow-Striders for burden. Pay heavy bribes in rare spices and coal at Hrimfjalls Rest.
Insular community adapted to extreme heat and toxic fumes. Skin hardened with burn scars; lungs adapted to sulfur. They worship the Earth-Fire and despise the cold and Frostwardens. Trade coal essential for lowland survival.
Zealots worshipping pre-freeze entities preserved in Relic-Ice. They deliberately infect themselves with Ice-Fever to receive visions, sabotage geothermal vents to expand the glacier's reach, and seek to awaken the Frozen Pantheon within Aethelgard.
Grizzled, one-armed proprietor of Hrimfjalls Rest enforcing absolute order. Lost her left arm to a frost-wyrm; utilizes a carved bone hook. Unmatched knowledge of hidden mountain routes. Unforgiving toward those who violate Hearth-law. Secretly hoards pre-freeze tech to protect the inn.
Ruthless pragmatist leading mountain patrols. Missing three fingers (frostbite); tracks smugglers relentlessly. Respects Tova but detests her neutrality toward the White-Rats. Secretly suffers from early-stage Ice-Fever.
Charismatic opportunist controlling artifact trade. Always accompanied by snow-ferrets; lost an ear to Kaelen's crossbow. Pays Tova in exotic goods to ensure safe harbor. Seeking the Keystone of Aethelgard to monopolize the glacier's thermal vents.
Desperate scholar seeking Relic-Ice to cure a plague ravaging the lowlands. Wealthy but naive to mountain survival; relies on White-Rat guides. Carries distilled fire-potions capable of melting solid rock. Primary buyer of White-Rat contraband; lodger at Hrimfjalls Rest.
Fanatical prophet of the pre-freeze. Fully consumed by Ice-Fever; left arm permanently frozen solid. Hears the hum of Aethelgard. Commands cultists via hypnotic resonance. Hunted by Kaelen.
Brutal pragmatist controlling the coal supply. Breathes visible soot; unnaturally high body temperature. Resents Tova's monopoly on mountain hospitality. Will only trade coal for lowland grain; refuses coin.
Wingless, serpentine ice-beasts that burrow through snowpack and sense vibrations above ice. Acidic saliva melts ice and flesh. Highly territorial. Attracted to the hum of Aethelgard technology.
Large, six-legged felines adapted to snow. Wide paws distribute weight over crevasses; thick blubber insulates core. Require metal boot-caps to traverse icy vertical surfaces. Domesticated by White-Rat Cartel and Frostwarden Valkyries.
Carrion birds with crystalline feathers that mimic sounds, including human speech and Waystone hums. Flocks indicate recent death or impending avalanche. Used by White-Rats as early warning systems.
Massive, blind, aquatic predator beneath Lake Vetr. Detects pressure changes through the ice layer. Can shatter thin ice from below. Prevents direct crossing of Lake Vetr; feared by smugglers.
Dense timber growing at high altitudes. Bark hardens in cold; requires geothermal soil to root. Felling causes localized avalanches. Sap is highly flammable; used by Ash-Born as fuel. Used for Hrimfjalls Rest doors and Waystone markers.
Grows near geothermal vents; glows faint orange. Generates minor heat; prevents immediate frostbite on contact. Combustible if exposed to pure oxygen. Harvested by Frostwardens for emergency warmth.
Absolute neutrality pact enforced within Hrimfjalls Rest. No weapons drawn; no bloodshed permitted. Payment accepted in coin, coal, or seasoned firewood. Penalty: Immediate exile into the snowstorm without gear. Upheld violently by Tova Stone-sinew.
Subterranean steam network heating the inn. Regulates internal temperature despite external freezing. Melts snow on roof to prevent structural collapse. Requires daily manual venting to prevent pressure explosions. Powers Hrimfjalls Rest bathhouse and kitchen; target of Thaw-Cult sabotage.
Magnetized lodestones pointing to buried monoliths. The only reliable method during whiteouts. Compass needles spin wildly near Mount Jökull's ore deposits. Monoliths emit low-frequency vibrations inaudible to humans but disruptive to Frost-wyrms. Utilized by Frostwardens; mimicked by Rime-Ravens.
Ancient ice containing preserved pre-freeze microbes and blood. Highly prized by lowland alchemists; melts exceptionally slowly. Causes Ice-Fever (necrotic frostbite) if touched bare-handed. Retains pre-freeze atmospheric properties; whispers when exposed to heat. Smuggled by White-Rat Cartel; harvested from Frostmaw Glacier; worshiped by Thaw-Cult.
The apocalyptic event that created the Hrimspine Range. Rapid, unnatural tectonic shift and temperature drop. Eradicated the civilization that built Aethelgard. Cause remains unknown; the Thaw-Cult believes it was divine punishment. Origin of Relic-Ice and sub-glacial ruins.
Necrotic disease caused by Relic-Ice exposure. Initial symptom: Blackened, frozen veins spreading from contact point. Advanced symptom: Hallucinations of pre-freeze memories; loss of pain receptors. Terminal stage: Complete bodily freezing while conscious. Afflicts Kaelen and Orla; treated at The Soot-and-Steam Baths.
Survival-based currency hierarchy where gold holds minimal value and heat and food are paramount. Value hierarchy: Coal > Preserved Meat > Ironwood > Coin. Exotic spices accepted only by Tova for luxury trade. Dominates trade at Hrimfjalls Rest and The Cinder-Market.
Forged in the depths of the Character Engine and Emotional Engine, creating genuine presence and emotional resonance in every encounter.
Ensures consistent personality traits, speech patterns, and behavioral logic. Characters remain true to themselves throughout.
Injects dynamic emotional states into responses, creating depth and realistic reactions that breathe life into every exchange.
Automated detection and rewriting of repetitive phrases ensures fresh, high-quality dialogue in every turn.
Advanced quote normalization ensures balanced dialogue markers, preventing formatting errors and maintaining immersion.
Fine-tuned using LoRA (Low-Rank Adaptation) for efficient and targeted weight adjustment, preserving the base model's capabilities while imprinting new behavioral patterns.
Full passes through training data
Optimized for balanced adaptation
| Parameter | Value |
|---|---|
| Training Method | LoRA (Low-Rank Adaptation) |
| LoRA Rank (r) | 48 |
| Epochs | 1 |
| Trained Layers | Text layers only |
Model weights subjected to iterative refinement in the crucible of creation. Each conversation underwent multiple checks for stability and alignment.
Recommended parameters for optimal output
Available formats for local inference