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//
// BRAIN = Claude Sonnet 4.6 (Bedrock) β architect, Trust Deed, reasoning
// HANDS = pgvector β corpus retrieval (semantic context)
// LEGS = Granite (vLLM, local) β code executor, Tokio-spawned baby
// WORM = SHA-256 chain β every step sealed
//
// Powered by BOB. SnapKitty Collective 2026. Apache 2.0.
mod inject { pub mod trust_deed; }
mod tools { pub mod tavily; pub mod ddg; }
mod gates { pub mod lean4; pub mod prolog; }
mod models { pub mod bedrock; pub mod vllm; }
use anyhow::Result;
use axum::{
extract::State,
routing::{get, post},
Json, Router,
response::Html,
};
use serde::{Deserialize, Serialize};
use sha2::{Sha256, Digest};
use std::sync::Arc;
use tokio::sync::Mutex;
use tower_http::cors::CorsLayer;
const PORT: u16 = 4300;
const BRAIN_MODEL: &str = "us.anthropic.claude-sonnet-4-6";
const BATTLE_OPUS: &str = "us.anthropic.claude-opus-4-6-v1";
const BATTLE_CODE: &str = "mistral.devstral-2-123b";
const LEGS_MODEL: &str = "granite-code:3b"; // Ollama local GPU β RTX 3080
const PGVECTOR_URL: &str = "http://localhost:5433/retrieve";
// ββ Shared state βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
struct AppState {
bedrock: aws_sdk_bedrockruntime::Client,
http: reqwest::Client,
worm: Mutex<WormChain>,
}
struct WormChain { prev: String, count: u64 }
impl WormChain {
fn new() -> Self { Self { prev: "FRANKENSTEIN_GENESIS".to_string(), count: 0 } }
fn seal(&mut self, event: &str) -> String {
let msg = format!("{}|{}|{}", self.prev, event, chrono::Utc::now().timestamp_millis());
let hash = hex::encode(Sha256::digest(msg.as_bytes()));
self.prev = hash.clone();
self.count += 1;
hash[..16].to_string()
}
}
// ββ Request / Response ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
#[derive(Deserialize)]
struct WorkflowRequest { prompt: String }
#[derive(Deserialize)]
struct BattleRequest { prompt: String }
#[derive(Deserialize)]
struct AskRequest { query: String }
#[derive(Serialize)]
struct WorkflowStep {
step: String,
model: String,
output: String,
worm: String,
ms: u128,
}
#[derive(Serialize)]
struct WorkflowResponse {
prompt: String,
is_code: bool,
steps: Vec<WorkflowStep>,
final_out: String,
worm: WormStatus,
}
#[derive(Serialize)]
struct WormStatus { hash: String, seals: u64 }
// ββ Bedrock helper ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
async fn brain(
client: &aws_sdk_bedrockruntime::Client,
system: &str,
msg: &str,
tokens: u32,
) -> Result<String> {
models::bedrock::invoke_with_model(client, BRAIN_MODEL, system, &[("user", msg)], tokens).await
}
async fn brain_model(
client: &aws_sdk_bedrockruntime::Client,
model: &str,
system: &str,
msg: &str,
tokens: u32,
) -> Result<String> {
models::bedrock::invoke_with_model(client, model, system, &[("user", msg)], tokens).await
}
// ββ Legs: Granite Code 3B via Ollama (local RTX 3080) βββββββββββββββββββββββ
async fn legs(
_bedrock: &aws_sdk_bedrockruntime::Client,
http: &reqwest::Client,
spec: &str,
) -> Result<String> {
models::vllm::complete_code(http, spec, LEGS_MODEL).await
}
// ββ Hands: pgvector context retrieval ββββββββββββββββββββββββββββββββββββββββ
async fn hands(http: &reqwest::Client, query: &str) -> String {
let body = serde_json::json!({ "query": query, "k": 5 });
match tokio::time::timeout(
std::time::Duration::from_secs(8),
http.post(PGVECTOR_URL).json(&body).send()
).await {
Ok(Ok(resp)) => {
match resp.text().await {
Ok(text) => text,
Err(_) => "HANDS_OFFLINE β response parse error".to_string(),
}
}
Ok(Err(_)) => "HANDS_OFFLINE β FAISS+Neo4j+RDF not running (start: python hands/hands_server.py)".to_string(),
Err(_) => "HANDS_TIMEOUT β 8s exceeded".to_string(),
}
}
// ββ /workflow β the real Frankenstein ββββββββββββββββββββββββββββββββββββββββ
async fn workflow_handler(
State(state): State<Arc<AppState>>,
Json(req): Json<WorkflowRequest>,
) -> Json<WorkflowResponse> {
let prompt = req.prompt.trim().to_string();
let mut steps: Vec<WorkflowStep> = vec![];
let is_code = ["code","write","implement","function","build","class","asm","assembly",
"script","program","algorithm","struct","fn ","def ","pub "]
.iter().any(|kw| prompt.to_lowercase().contains(kw));
// ββ STEP 1: BRAIN β architecture plan ββββββββββββββββββββββββββββββββββββ
let t = std::time::Instant::now();
let brain_system = inject::trust_deed::build_system_prompt(None);
let brain_prompt = if is_code {
format!("You are the ARCHITECT. Produce a structured technical spec for this task. \
Output: (1) GOAL, (2) COMPONENTS list, (3) DATA STRUCTURES, (4) PSEUDOCODE outline. \
Be precise. The LEGS (Granite vLLM) will implement from your spec.\n\nTASK: {}", prompt)
} else {
format!("Answer using Evidence or Silence protocol. Use Tavily search context if available.\n\nQUERY: {}", prompt)
};
let brain_out = brain(&state.bedrock, &brain_system, &brain_prompt, 2048)
.await
.unwrap_or_else(|e| format!("BRAIN_ERR: {}", e));
let mut worm = state.worm.lock().await;
let h1 = worm.seal("BRAIN");
drop(worm);
steps.push(WorkflowStep {
step: "BRAIN".to_string(),
model: format!("Claude Sonnet 4.6 (Bedrock Β· {})", BRAIN_MODEL),
output: brain_out.clone(),
worm: h1,
ms: t.elapsed().as_millis(),
});
// ββ STEP 2: HANDS β pgvector retrieval (parallel with brain output ready) ββ
let t = std::time::Instant::now();
// HANDS returns {results, context, nlp, graph, rdf, layers, worm}
// Use the pre-formatted "context" string if available, else raw
let hands_raw = hands(&state.http, &prompt).await;
let context = if hands_raw.starts_with("HANDS_OFFLINE") {
hands_raw.clone()
} else {
// Try to parse as JSON and extract context field
serde_json::from_str::<serde_json::Value>(&hands_raw)
.ok()
.and_then(|v| v["context"].as_str().map(|s| s.to_string()))
.unwrap_or(hands_raw.clone())
};
let mut worm = state.worm.lock().await;
let h2 = worm.seal("HANDS");
drop(worm);
steps.push(WorkflowStep {
step: "HANDS".to_string(),
model: "pgvector (sovereign corpus)".to_string(),
output: context.clone(),
worm: h2,
ms: t.elapsed().as_millis(),
});
// ββ STEP 3: LEGS β Granite vLLM (Tokio JoinSet, timeout 30s) ββββββββββββ
let legs_out = if is_code {
let t = std::time::Instant::now();
let spec = format!(
"ARCHITECT SPEC:\n{}\n\nCORPUS CONTEXT:\n{}\n\nORIGINAL TASK:\n{}\n\nWrite complete working code. No prose. Pure implementation.",
brain_out, context, prompt
);
// Call Legs directly β Ollama/Granite on local GPU, 120s timeout
let result = tokio::time::timeout(
std::time::Duration::from_secs(120),
legs(&state.bedrock, &state.http, &spec)
)
.await
.unwrap_or_else(|_| Ok("LEGS_TIMEOUT (120s) β Granite did not respond".to_string()))
.unwrap_or_else(|e| format!("LEGS_ERR: {}", e));
let mut worm = state.worm.lock().await;
let h3 = worm.seal("LEGS");
drop(worm);
steps.push(WorkflowStep {
step: "LEGS".to_string(),
model: format!("Granite Code (Ollama Β· local RTX 3080 Β· {})", LEGS_MODEL),
output: result.clone(),
worm: h3,
ms: t.elapsed().as_millis(),
});
result
} else {
String::new()
};
// ββ STEP 4: BRAIN REVIEW β merge + seal βββββββββββββββββββββββββββββββββββ
let t = std::time::Instant::now();
let final_prompt = if is_code && !legs_out.starts_with("LEGS") {
format!(
"You are the SOVEREIGN REVIEWER. The LEGS (Granite) produced this implementation:\n\n{}\n\nYour job:\n1. Verify it matches the spec\n2. Note any gaps\n3. Add Trust Deed seal\n4. Output: VERDICT (PASS/PATCH/REJECT) + brief notes\n\nOriginal task: {}",
legs_out, prompt
)
} else {
format!("Summarize your answer with the Omega seal. Evidence or Silence.\n\n{}", brain_out)
};
let review = brain(&state.bedrock, &brain_system, &final_prompt, 512)
.await
.unwrap_or_else(|e| format!("REVIEW_ERR: {}", e));
let mut worm = state.worm.lock().await;
let h4 = worm.seal("REVIEW");
let final_hash = worm.prev[..16].to_string();
let final_seals = worm.count;
drop(worm);
steps.push(WorkflowStep {
step: "REVIEW".to_string(),
model: format!("Claude Sonnet 4.6 (Bedrock Β· {})", BRAIN_MODEL),
output: review.clone(),
worm: h4,
ms: t.elapsed().as_millis(),
});
// Final output = legs code (if code) + brain review
let final_out = if is_code && !legs_out.is_empty() {
format!("{}\n\n---\nπ§ BRAIN REVIEW:\n{}", legs_out, review)
} else {
brain_out
};
Json(WorkflowResponse {
prompt,
is_code,
steps,
final_out,
worm: WormStatus { hash: final_hash, seals: final_seals },
})
}
// ββ /battle β 3-way compare βββββββββββββββββββββββββββββββββββββββββββββββββββ
async fn battle_handler(
State(state): State<Arc<AppState>>,
Json(req): Json<BattleRequest>,
) -> Json<serde_json::Value> {
let prompt = req.prompt.trim().to_string();
let system_frank = inject::trust_deed::build_system_prompt(None);
let system_raw = "You are a helpful AI assistant. Answer directly.";
let (frank_res, opus_res, devstral_res) = tokio::join!(
brain_model(&state.bedrock, BRAIN_MODEL, &system_frank, &prompt, 1024),
brain_model(&state.bedrock, BATTLE_OPUS, system_raw, &prompt, 1024),
brain_model(&state.bedrock, BATTLE_CODE, system_raw, &prompt, 1024),
);
let mut worm = state.worm.lock().await;
let hash = worm.seal(&format!("BATTLE|{}", &prompt[..prompt.len().min(32)]));
Json(serde_json::json!({
"prompt": prompt,
"frankenstein": frank_res.unwrap_or_else(|e| format!("ERROR: {}", e)),
"opus": opus_res.unwrap_or_else(|e| format!("ERROR: {}", e)),
"devstral": devstral_res.unwrap_or_else(|e| format!("ERROR: {}", e)),
"worm": { "hash": hash, "seals": worm.count },
}))
}
// ββ /ask β sovereign query (no code path) ββββββββββββββββββββββββββββββββββββ
async fn ask_handler(
State(state): State<Arc<AppState>>,
Json(req): Json<AskRequest>,
) -> Json<serde_json::Value> {
let query = req.query.trim().to_string();
let system = inject::trust_deed::build_system_prompt(None);
let tavily = tools::tavily::search(&state.http, &query).await;
let search_ctx = match &tavily {
Ok(t) => tools::tavily::format_results(t),
Err(_) => String::new(),
};
let msg = format!("QUERY: {}\n\nSEARCH CONTEXT:\n{}", query, search_ctx);
let resp = brain(&state.bedrock, &system, &msg, 1024).await;
let mut worm = state.worm.lock().await;
let hash = worm.seal("ASK");
Json(serde_json::json!({
"query": query,
"tavily": tavily.ok().and_then(|t| t.answer),
"response": resp.unwrap_or_else(|e| format!("ERROR: {}", e)),
"worm": { "hash": hash, "seals": worm.count },
}))
}
async fn worm_handler(State(state): State<Arc<AppState>>) -> Json<WormStatus> {
let worm = state.worm.lock().await;
Json(WormStatus { hash: worm.prev[..16].to_string(), seals: worm.count })
}
async fn index() -> Html<&'static str> {
Html(FRANKENSTEIN_HTML)
}
// ββ Main ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
#[tokio::main]
async fn main() -> Result<()> {
let _ = dotenvy::from_filename(
std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join(".env")
);
let aws_cfg = aws_config::defaults(aws_config::BehaviorVersion::latest())
.region(aws_config::Region::new("us-east-1"))
.load()
.await;
let state = Arc::new(AppState {
bedrock: aws_sdk_bedrockruntime::Client::new(&aws_cfg),
http: reqwest::Client::new(),
worm: Mutex::new(WormChain::new()),
});
let app = Router::new()
.route("/", get(index))
.route("/workflow", post(workflow_handler))
.route("/battle", post(battle_handler))
.route("/ask", post(ask_handler))
.route("/worm", get(worm_handler))
.layer(CorsLayer::permissive())
.with_state(state);
println!("⬑ FRANKENSTEIN β http://localhost:{}", PORT);
println!(" BRAIN: {}", BRAIN_MODEL);
println!(" LEGS: {} (Ollama local GPU β RTX 3080)", LEGS_MODEL);
println!(" HANDS: pgvector ({})", PGVECTOR_URL);
let listener = tokio::net::TcpListener::bind(format!("0.0.0.0:{}", PORT)).await?;
axum::serve(listener, app).await?;
Ok(())
}
// ββ HTML UI βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
const FRANKENSTEIN_HTML: &str = r#"<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>FRANKENSTEIN β BOB Workflow</title>
<style>
:root {
--green: #00ff41;
--amber: #ffb700;
--blue: #00cfff;
--purple: #bf5fff;
--red: #ff3131;
--bg: #080808;
--card: #0e0e0e;
--border: #1c1c1c;
--dim: #333;
}
*{box-sizing:border-box;margin:0;padding:0}
body{background:var(--bg);color:var(--green);font-family:'Courier New',monospace;min-height:100vh;padding:1.2rem}
header{border-bottom:1px solid var(--green);padding-bottom:1rem;margin-bottom:1.5rem}
h1{font-size:2rem;letter-spacing:.15em}
h1 span{color:var(--amber)}
.sub{font-size:.7rem;color:var(--dim);margin-top:.3rem;letter-spacing:.05em}
/* WORM bar */
.wormbar{display:flex;align-items:center;gap:1rem;font-size:.72rem;color:var(--dim);
border:1px solid #111;padding:.4rem .8rem;background:#0a0a0a;margin-bottom:1.5rem}
.wormbar .h{color:var(--amber);font-weight:700}
/* Tabs */
.tabs{display:flex;gap:.5rem;margin-bottom:1.5rem}
.tab{padding:.45rem 1.1rem;border:1px solid #1a1a1a;background:#0a0a0a;color:var(--dim);
cursor:pointer;font-family:inherit;font-size:.78rem;letter-spacing:.05em;transition:all .15s}
.tab.active{border-color:var(--green);color:var(--green)}
.panel{display:none}.panel.active{display:block}
/* Input */
.row{display:flex;gap:.5rem;margin-bottom:1rem}
input{flex:1;background:#0a0a0a;border:1px solid #1a1a1a;color:var(--green);
font-family:inherit;font-size:.9rem;padding:.6rem 1rem;outline:none}
input:focus{border-color:var(--green)}
input::placeholder{color:#222}
button{background:transparent;border:1px solid var(--green);color:var(--green);
font-family:inherit;font-size:.82rem;padding:.6rem 1.2rem;cursor:pointer;
letter-spacing:.05em;transition:all .15s;white-space:nowrap}
button:hover{background:var(--green);color:#000}
button:disabled{opacity:.3;cursor:default}
/* Workflow pipeline */
.pipeline{display:grid;grid-template-columns:repeat(4,1fr);gap:.75rem;margin-bottom:1rem}
.pipe-step{border:1px solid var(--border);background:var(--card);padding:.8rem}
.pipe-step h3{font-size:.68rem;letter-spacing:.1em;margin-bottom:.4rem;padding-bottom:.3rem;border-bottom:1px solid var(--border)}
.pipe-step.brain h3{color:var(--green)}
.pipe-step.hands h3{color:var(--blue)}
.pipe-step.legs h3{color:var(--amber)}
.pipe-step.review h3{color:var(--purple)}
.pipe-body{font-size:.72rem;line-height:1.5;color:#bbb;white-space:pre-wrap;min-height:120px;max-height:320px;overflow-y:auto}
.pipe-meta{font-size:.62rem;color:var(--dim);margin-top:.4rem;border-top:1px solid var(--border);padding-top:.3rem}
.pipe-worm{color:var(--amber)}
.pipe-step.active h3{animation:pulse 1s infinite}
@keyframes pulse{50%{opacity:.4}}
/* Final output */
.final-out{background:#0a0a0a;border:1px solid var(--border);padding:1rem;
font-size:.8rem;line-height:1.6;color:#ddd;white-space:pre-wrap;
min-height:80px;margin-top:1rem;max-height:400px;overflow-y:auto}
/* Battle grid */
.battle-grid{display:grid;grid-template-columns:1fr 1fr 1fr;gap:.75rem;margin-top:1rem}
.fighter{border:1px solid var(--border);background:var(--card);padding:.9rem}
.fighter h3{font-size:.68rem;letter-spacing:.1em;border-bottom:1px solid var(--border);padding-bottom:.4rem;margin-bottom:.6rem}
.fighter.frank h3{color:var(--green)}
.fighter.opus h3{color:var(--amber)}
.fighter.dev h3{color:var(--blue)}
.fighter-body{font-size:.72rem;line-height:1.5;color:#ccc;white-space:pre-wrap;min-height:200px;max-height:500px;overflow-y:auto}
/* Ask output */
.ask-out{background:#0a0a0a;border:1px solid var(--border);padding:1rem;
font-size:.8rem;line-height:1.6;white-space:pre-wrap;min-height:160px;max-height:500px;overflow-y:auto}
/* Badges */
.badge{display:inline-block;padding:.1rem .4rem;font-size:.6rem;border:1px solid;margin-right:.3rem}
.badge.code{border-color:var(--amber);color:var(--amber)}
.badge.text{border-color:var(--dim);color:var(--dim)}
@media(max-width:900px){
.pipeline{grid-template-columns:1fr 1fr}
.battle-grid{grid-template-columns:1fr}
}
</style>
</head>
<body>
<header style="display:flex;align-items:center;gap:1.4rem">
<img src="https://snapkittywest.github.io/snapkitty-portfolio/frankenstein_claude_snapkitty_logo.svg"
alt="Franken-Claude held by SnapKitty"
style="width:72px;height:72px;border:1px solid #1c1c1c;flex-shrink:0"/>
<div>
<h1>⬑ FRANK<span>STEIN</span></h1>
<div class="sub">
π§ BRAIN: Sonnet 4.6 (Bedrock) Β·
π€² HANDS: pgvector corpus Β·
𦡠LEGS: Devstral 123B (Bedrock) ·
Ξ© WORM sealed Β·
Powered by BOB Β· SnapKitty Collective 2026
</div>
</div>
</header>
<div class="wormbar">
Ξ© WORM <span class="h" id="worm-hash">ββββββββββββββββ</span>
| seals: <span id="worm-seals">0</span>
| <span id="worm-status">BOOT</span>
</div>
<div class="tabs">
<button class="tab active" onclick="sw('workflow')">⬑ WORKFLOW</button>
<button class="tab" onclick="sw('battle')">β CODE BATTLE</button>
<button class="tab" onclick="sw('ask')">ASK</button>
</div>
<!-- ββ WORKFLOW PANEL ββββββββββββββββββββββββββββββββββββββββββ -->
<div id="panel-workflow" class="panel active">
<div class="row">
<input id="wf-input" placeholder="prompt frankenstein with anything β code path auto-detected..."
onkeydown="if(event.key==='Enter') fireWorkflow()">
<button id="wf-btn" onclick="fireWorkflow()">⬑ RUN WORKFLOW β</button>
</div>
<!-- Pipeline steps β always visible -->
<div class="pipeline">
<div class="pipe-step brain" id="step-brain">
<h3>π§ BRAIN β Claude Sonnet 4.6</h3>
<div class="pipe-body" id="brain-body">waiting...</div>
<div class="pipe-meta">
Bedrock | Trust Deed injected | Ξ© <span class="pipe-worm" id="brain-worm">β</span> | <span id="brain-ms">β</span>ms
</div>
</div>
<div class="pipe-step hands" id="step-hands">
<h3>π€² HANDS β pgvector corpus</h3>
<div class="pipe-body" id="hands-body">waiting...</div>
<div class="pipe-meta">
Sovereign corpus | Ξ© <span class="pipe-worm" id="hands-worm">β</span> | <span id="hands-ms">β</span>ms
</div>
</div>
<div class="pipe-step legs" id="step-legs">
<h3>𦡠LEGS β Granite (vLLM local)</h3>
<div class="pipe-body" id="legs-body">waiting... (only fires on code prompts)</div>
<div class="pipe-meta">
Tokio-spawned baby | Ξ© <span class="pipe-worm" id="legs-worm">β</span> | <span id="legs-ms">β</span>ms
</div>
</div>
<div class="pipe-step review" id="step-review">
<h3>π§ BRAIN REVIEW β seal</h3>
<div class="pipe-body" id="review-body">waiting...</div>
<div class="pipe-meta">
Merge + verdict | Ξ© <span class="pipe-worm" id="review-worm">β</span> | <span id="review-ms">β</span>ms
</div>
</div>
</div>
<div style="font-size:.72rem;color:var(--dim);margin:.5rem 0">
FINAL OUTPUT <span id="code-badge"></span>
</div>
<div class="final-out" id="final-out">β fire a prompt to see the full workflow β</div>
</div>
<!-- ββ BATTLE PANEL βββββββββββββββββββββββββββββββββββββββββββββ -->
<div id="panel-battle" class="panel">
<div class="row">
<input id="battle-input" placeholder="write a function that..."
onkeydown="if(event.key==='Enter') fireBattle()">
<button id="battle-btn" onclick="fireBattle()">β BATTLE β</button>
</div>
<div class="battle-grid">
<div class="fighter frank">
<h3>⬑ FRANKENSTEIN<br><small>Sonnet 4.6 + Trust Deed + Tavily</small></h3>
<div class="fighter-body" id="frank-out">β</div>
</div>
<div class="fighter opus">
<h3>Ξ© OPUS 4.6<br><small>Raw Claude β no stack</small></h3>
<div class="fighter-body" id="opus-out">β</div>
</div>
<div class="fighter dev">
<h3>Ξ¦ DEVSTRAL 123B<br><small>Mistral code beast (Bedrock)</small></h3>
<div class="fighter-body" id="devstral-out">β</div>
</div>
</div>
</div>
<!-- ββ ASK PANEL βββββββββββββββββββββββββββββββββββββββββββββββ -->
<div id="panel-ask" class="panel">
<div class="row">
<input id="ask-input" placeholder="ask frankenstein anything..."
onkeydown="if(event.key==='Enter') fireAsk()">
<button id="ask-btn" onclick="fireAsk()">FIRE β</button>
</div>
<div class="ask-out" id="ask-out">β sovereign query ready β</div>
</div>
<script>
function sw(name){
['workflow','battle','ask'].forEach((n,i)=>{
document.querySelectorAll('.tab')[i].classList.toggle('active',n===name)
document.getElementById('panel-'+n).classList.toggle('active',n===name)
})
}
function esc(s){ return String(s).replace(/&/g,'&').replace(/</g,'<').replace(/>/g,'>') }
function updateWorm(w){
if(!w) return
document.getElementById('worm-hash').textContent = w.hash||'β'
document.getElementById('worm-seals').textContent = w.seals||0
document.getElementById('worm-status').textContent = 'SEALED Ξ©'
}
async function fireWorkflow(){
const p = document.getElementById('wf-input').value.trim()
if(!p) return
const btn = document.getElementById('wf-btn')
btn.disabled = true
// Reset all steps
;['brain','hands','legs','review'].forEach(k=>{
document.getElementById(k+'-body').textContent = 'running...'
document.getElementById(k+'-worm').textContent = 'β'
document.getElementById(k+'-ms').textContent = 'β'
document.getElementById('step-'+k).classList.add('active')
})
document.getElementById('final-out').textContent = 'β processing β'
document.getElementById('code-badge').innerHTML = ''
try {
const res = await fetch('/workflow',{
method:'POST',
headers:{'Content-Type':'application/json'},
body: JSON.stringify({prompt:p})
})
const d = await res.json()
// Fill each step
d.steps.forEach(s=>{
const key = s.step.toLowerCase()
const body = document.getElementById(key+'-body')
const wormEl = document.getElementById(key+'-worm')
const msEl = document.getElementById(key+'-ms')
if(body) body.textContent = s.output
if(wormEl) wormEl.textContent = s.worm
if(msEl) msEl.textContent = s.ms
document.getElementById('step-'+key)?.classList.remove('active')
})
document.getElementById('final-out').textContent = d.final_out || 'β'
document.getElementById('code-badge').innerHTML =
d.is_code
? '<span class="badge code">CODE PATH β Granite legs fired</span>'
: '<span class="badge text">TEXT PATH β Brain only</span>'
updateWorm(d.worm)
} catch(e){
document.getElementById('final-out').textContent = 'ERROR: '+e.message
}
btn.disabled = false
}
async function fireBattle(){
const p = document.getElementById('battle-input').value.trim()
if(!p) return
const btn = document.getElementById('battle-btn')
btn.disabled = true
;['frank-out','opus-out','devstral-out'].forEach(id=>{
document.getElementById(id).textContent = 'reasoning...β'
})
try {
const res = await fetch('/battle',{method:'POST',headers:{'Content-Type':'application/json'},body:JSON.stringify({prompt:p})})
const d = await res.json()
document.getElementById('frank-out').textContent = d.frankenstein||'β'
document.getElementById('opus-out').textContent = d.opus||'β'
document.getElementById('devstral-out').textContent = d.devstral||'β'
updateWorm(d.worm)
} catch(e){ ['frank-out','opus-out','devstral-out'].forEach(id=>{ document.getElementById(id).textContent='ERROR: '+e.message }) }
btn.disabled = false
}
async function fireAsk(){
const q = document.getElementById('ask-input').value.trim()
if(!q) return
const btn = document.getElementById('ask-btn')
btn.disabled = true
document.getElementById('ask-out').textContent = 'searching + reasoning...'
try {
const res = await fetch('/ask',{method:'POST',headers:{'Content-Type':'application/json'},body:JSON.stringify({query:q})})
const d = await res.json()
let out = ''
if(d.tavily) out += 'π‘ TAVILY: '+d.tavily+'\n\n'
out += d.response||'β'
out += '\n\nΞ© WORM: '+(d.worm?.hash||'β')
document.getElementById('ask-out').textContent = out
updateWorm(d.worm)
} catch(e){ document.getElementById('ask-out').textContent='ERROR: '+e.message }
btn.disabled = false
}
setInterval(async()=>{ try{ const r=await fetch('/worm'); updateWorm(await r.json()) }catch(_){} },8000)
</script>
</body>
</html>"#;
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