#usda 1.0 ( customLayerData = { dictionary cameraSettings = { dictionary Front = { double3 position = (5, 0, 0) double radius = 5 } dictionary Perspective = { double3 position = (1.1617260355067076, 2.346695130216007, 0.641705427903431) double3 target = (-0.19858167744806443, -0.4885332825365407, -0.27400362319554383) } dictionary Right = { double3 position = (0, -5, 0) double radius = 5 } dictionary Top = { double3 position = (0, 0, 5) double radius = 5 } string boundCamera = "/OmniverseKit_Persp" } dictionary omni_layer = { string authoring_layer = "./tron1a_piper.usda" dictionary locked = { } dictionary muteness = { } } dictionary renderSettings = { } } defaultPrim = "wheel_biped" endTimeCode = 0 metersPerUnit = 1 startTimeCode = -1 subLayers = [ @../_piper/piper_flattened.usd@ ] upAxis = "Z" ) def Xform "wheel_biped" ( variants = { string Physics = "PhysX" string Sensor = "Sensors" } prepend variantSets = ["Physics", "Sensor"] ) { quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Scope "arm_joints" { def PhysicsFixedJoint "joint6_to_gripper_base" { rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 float physics:JointEquivalentInertia = 0.002534026 point3f physics:localPos0 = (5.551115e-17, 5.293956e-23, 0) point3f physics:localPos1 = (5.551115e-17, 5.293956e-23, 0) quatf physics:localRot0 = (1, 1.5531762e-15, -1.7125059e-8, 2.7375124e-13) quatf physics:localRot1 = (1, 1.5531762e-15, -1.7125059e-8, 2.7375124e-13) } def PhysicsRevoluteJoint "arm_joint1" ( apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI", "PhysicsDriveAPI:angular"] ) { float drive:angular:physics:damping = 0.017453292 float drive:angular:physics:maxForce = 100 float drive:angular:physics:stiffness = 1.7453293 float drive:angular:physics:targetPosition = 0 uniform token drive:angular:physics:type = "force" uniform token physics:axis = "Z" rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 float physics:JointEquivalentInertia = 0.012992468 point3f physics:localPos0 = (0, 0, 0.123) point3f physics:localPos1 = (0, 0, 0) quatf physics:localRot0 = (1, 0, 0, 0) quatf physics:localRot1 = (1, 0, 0, 0) float physics:lowerLimit = -150.00035 float physics:upperLimit = 124.21724 float physxJoint:maxJointVelocity = 286.47888 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } def PhysicsRevoluteJoint "arm_joint2" ( apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI", "PhysicsDriveAPI:angular"] ) { float drive:angular:physics:damping = 0.017453292 float drive:angular:physics:maxForce = 100 float drive:angular:physics:stiffness = 1.7453293 float drive:angular:physics:targetPosition = 0 uniform token drive:angular:physics:type = "force" uniform token physics:axis = "Z" rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 float physics:JointEquivalentInertia = 0.025270479 point3f physics:localPos0 = (-3.5737874e-28, -5.293956e-23, 0) point3f physics:localPos1 = (0, 0, -5.293956e-23) quatf physics:localRot0 = (-0.048008468, 0.048013408, 0.7054761, 0.7054739) quatf physics:localRot1 = (1, -3.8241532e-10, -5.6189497e-9, -5.618932e-9) float physics:lowerLimit = 0 float physics:upperLimit = 179.90874 float physxJoint:maxJointVelocity = 286.47888 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } def PhysicsRevoluteJoint "arm_joint3" ( apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI", "PhysicsDriveAPI:angular"] ) { float drive:angular:physics:damping = 0.017453292 float drive:angular:physics:maxForce = 100 float drive:angular:physics:stiffness = 1.7453293 float drive:angular:physics:targetPosition = 0 uniform token drive:angular:physics:type = "force" uniform token physics:axis = "Z" rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 float physics:JointEquivalentInertia = 0.049597763 point3f physics:localPos0 = (0.28502998, 5.286098e-9, 3.1617692e-10) point3f physics:localPos1 = (2.7755576e-17, 5.551115e-17, 2.1175824e-22) quatf physics:localRot0 = (-0.62399614, 9.553454e-9, -3.4162383e-8, 0.78142744) quatf physics:localRot1 = (1, -1.3053476e-8, 1.1962242e-8, -1.9110873e-8) float physics:lowerLimit = -169.99657 float physics:upperLimit = 0 float physxJoint:maxJointVelocity = 286.47888 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } def PhysicsRevoluteJoint "arm_joint4" ( apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI", "PhysicsDriveAPI:angular"] ) { float drive:angular:physics:damping = 0.017453292 float drive:angular:physics:maxForce = 100 float drive:angular:physics:stiffness = 1.7453293 float drive:angular:physics:targetPosition = 0 uniform token drive:angular:physics:type = "force" uniform token physics:axis = "Z" rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 float physics:JointEquivalentInertia = 0.14631835 point3f physics:localPos0 = (-0.021983974, -0.25075004, -5.829247e-9) point3f physics:localPos1 = (6.488971e-10, 1.965388e-14, 7.4222695e-9) quatf physics:localRot0 = (0.7071055, 0.707108, -7.8684415e-8, -6.6456515e-8) quatf physics:localRot1 = (1, -8.221418e-8, -2.4795332e-8, 4.8904094e-13) float physics:lowerLimit = -99.98113 float physics:upperLimit = 99.98113 float physxJoint:maxJointVelocity = 286.47888 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } def PhysicsRevoluteJoint "arm_joint5" ( apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI", "PhysicsDriveAPI:angular"] ) { float drive:angular:physics:damping = 0.017453292 float drive:angular:physics:maxForce = 100 float drive:angular:physics:stiffness = 1.7453293 float drive:angular:physics:targetPosition = 0 uniform token drive:angular:physics:type = "force" uniform token physics:axis = "Z" rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 float physics:JointEquivalentInertia = 0.016076963 point3f physics:localPos0 = (0, 0, -3.469447e-18) point3f physics:localPos1 = (0, 0, 0) quatf physics:localRot0 = (-0.7071055, 0.707108, -5.71443e-9, -2.6952451e-8) quatf physics:localRot1 = (1, 7.8776445e-8, 1.3561706e-8, 3.1692604e-9) float physics:lowerLimit = -69.90085 float physics:upperLimit = 69.90085 float physxJoint:maxJointVelocity = 286.47888 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } def PhysicsRevoluteJoint "arm_joint6" ( apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI", "PhysicsDriveAPI:angular"] ) { float drive:angular:physics:damping = 0.017453292 float drive:angular:physics:maxForce = 100 float drive:angular:physics:stiffness = 1.7453293 float drive:angular:physics:targetPosition = 0 uniform token drive:angular:physics:type = "force" uniform token physics:axis = "Z" rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 float physics:JointEquivalentInertia = 0.012935088 point3f physics:localPos0 = (0.00008826461, -0.09100002, -9.369875e-9) point3f physics:localPos1 = (5.551115e-17, 5.293956e-23, 0) quatf physics:localRot0 = (0.7071055, 0.707108, -5.8431354e-8, -1.0511883e-7) quatf physics:localRot1 = (1, -6.794499e-8, -1.7125535e-8, 1.9586524e-13) float physics:lowerLimit = -120.00027 float physics:upperLimit = 120.00027 float physxJoint:maxJointVelocity = 171.88733 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } def PhysicsPrismaticJoint "arm_joint7" ( apiSchemas = ["PhysicsJointStateAPI:linear", "PhysxJointAPI", "PhysicsDriveAPI:linear"] ) { float drive:linear:physics:damping = 1 float drive:linear:physics:maxForce = 10 float drive:linear:physics:stiffness = 100 float drive:linear:physics:targetPosition = 0 uniform token drive:linear:physics:type = "force" uniform token physics:axis = "Z" rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 float physics:JointEquivalentInertia = 0.0003369934 point3f physics:localPos0 = (1.1354825e-9, 1.6495035e-15, 0.1358) point3f physics:localPos1 = (-2.5955902e-9, -2.9689078e-8, -4.475317e-14) quatf physics:localRot0 = (0.7071056, 0.707108, -5.236231e-9, -9.86892e-8) quatf physics:localRot1 = (1, 6.5148754e-8, 5.97004e-8, 6.459123e-8) float physics:lowerLimit = 0 float physics:upperLimit = 0.035 float physxJoint:maxJointVelocity = 1 float state:linear:physics:position = 0 float state:linear:physics:velocity = 0 } def PhysicsPrismaticJoint "arm_joint8" ( apiSchemas = ["PhysicsJointStateAPI:linear", "PhysxJointAPI", "PhysicsDriveAPI:linear"] ) { float drive:linear:physics:damping = 1 float drive:linear:physics:maxForce = 10 float drive:linear:physics:stiffness = 100 float drive:linear:physics:targetPosition = 0 uniform token drive:linear:physics:type = "force" uniform token physics:axis = "Z" rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 float physics:JointEquivalentInertia = 0.00034046717 point3f physics:localPos0 = (1.1354825e-9, 1.6495035e-15, 0.1358) point3f physics:localPos1 = (2.5955846e-9, -2.9689078e-8, 2.3900201e-13) quatf physics:localRot0 = (0.7071081, 0.7071055, -0.000002551439, -0.0000025624704) quatf physics:localRot1 = (7.637651e-8, 1.437183e-7, 1, -6.4439676e-9) float physics:lowerLimit = -0.035 float physics:upperLimit = 0 float physxJoint:maxJointVelocity = 1 float state:linear:physics:position = 0 float state:linear:physics:velocity = 0 } } def Xform "gripper_base" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (-0.00018380716, 0.00008050331, 0.032143667) float3 physics:diagonalInertia = (0.00092944235, 0.00071446947, 0.0003943182) float physics:mass = 0.45 quatf physics:principalAxes = (0.9999759, 0.0000908445, 0.006896408, 0.00078851206) quatd xformOp:orient = (0.7372562885284423, 0.0000022649759427244123, 0.6756131770445628, -0.000004887579665807389) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.06614253133535385, -5.960464477539063e-8, 0.2231931334733963) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" } } def Xform "arm_base" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (-0.004736412, 0.000025682913, 0.041451517) float3 physics:diagonalInertia = (0.0026911718, 0.0028261244, 0.00087939383) float physics:mass = 1.02 quatf physics:principalAxes = (0.99883044, 0.00022092495, 0.048269138, 0.0028276476) quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.01, 0, 0.01) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" } def PhysicsFixedJoint "FixedJoint" { rel physics:body0 = rel physics:body1 = float physics:breakForce = 3.4028235e38 float physics:breakTorque = 3.4028235e38 point3f physics:localPos0 = (0.01, 0, 0.01) point3f physics:localPos1 = (0, 0, 0) quatf physics:localRot0 = (1, 0, 0, 0) quatf physics:localRot1 = (1, 0, 0, 0) } } def Xform "arm_link1" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (0.00012150473, 0.00010463216, -0.0043859733) float3 physics:diagonalInertia = (0.0004892622, 0.0004045508, 0.0004398869) float physics:mass = 0.71 quatf physics:principalAxes = (0.99914896, 0.034498405, 0.02249824, -0.002259325) quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.01, 0, 0.13300000339746476) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" bool physics:collisionEnabled = 0 } } def Xform "arm_link2" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (0.19866614, -0.010926924, 0.0014212171) float3 physics:diagonalInertia = (0.0011196613, 0.06790323, 0.06774502) float physics:mass = 1.17 quatf physics:principalAxes = (0.99926096, -0.03594562, 0.001399678, 0.013544305) quatd xformOp:orient = (-0.04800847172737131, 0.04801340631580548, 0.7054760843308591, 0.7054738789590684) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.01, 0, 0.13300000339746476) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { token visibility = "inherited" } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" bool physics:collisionEnabled = 0 } } def Xform "arm_link3" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (-0.020273766, -0.13391499, -0.00045868265) float3 physics:diagonalInertia = (0.01382268, 0.0002446853, 0.013803205) float physics:mass = 0.5 quatf physics:principalAxes = (0.9980055, -0.0008276269, 0.013633699, 0.061631616) quatd xformOp:orient = (0.521319508552551, -0.5213181749708186, 0.4777333532251026, 0.4777281378189075) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (-0.2724019491672516, 0.000002045184373855591, 0.17161645948886872) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" bool physics:collisionEnabled = 0 } } def Xform "arm_link4" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (-0.00009666358, 0.00087606447, -0.004968809) float3 physics:diagonalInertia = (0.00018505153, 0.0001915856, 0.00015286288) float physics:mass = 0.38 quatf physics:principalAxes = (0.9933104, -0.11198489, -0.022150887, -0.017412718) quatd xformOp:orient = (0.7372562289237977, 0.000002264976160759154, 0.6756132420875439, -0.00000488758013637501) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (-0.024519389271736143, 5.327165126800537e-7, 0.21535555481910706) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" } } def Xform "arm_link5" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (-0.000041055413, -0.056648668, -0.0037205792) float3 physics:diagonalInertia = (0.0016616902, 0.00018502779, 0.0016432819) float physics:mass = 0.383 quatf physics:principalAxes = (0.999992, -0.0035180463, 0.0018899053, 0.000013833689) quatd xformOp:orient = (0.5213195681571962, -0.5213181798945121, 0.4777333031157614, 0.4777281175124319) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (-0.024519389271736143, 5.327165126800537e-7, 0.21535555481910706) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" } } def Xform "arm_link6" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (-0.000088259076, 0.000009059838, -0.002) float3 physics:diagonalInertia = (5.7301554e-7, 5.7301554e-7, 0.0000010673887) float physics:mass = 0.006990896 quatf physics:principalAxes = (0.92387956, 0, 0, 0.38268343) quatd xformOp:orient = (0.7372562885284423, 0.0000022649759427244123, 0.6756131770445628, -0.000004887579665807389) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.06614253133535385, -5.960464477539063e-8, 0.2231931334733963) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" } } def Xform "arm_link7" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (0.00065123185, -0.049192987, 0.009722588) float3 physics:diagonalInertia = (0.00007367825, 0.0000050885983, 0.00007745315) float physics:mass = 0.025 quatf physics:principalAxes = (0.993599, 0.09740352, 0.057173274, -0.0022268668) quatd xformOp:orient = (0.5213164091110226, 0.5213213762879505, 0.4777263685822969, -0.4777350112541444) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.20142654538154603, -0.000001409995206813619, 0.23502045333385468) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" } } def Xform "arm_link8" ( apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"] ) { point3f physics:centerOfMass = (0.00065123185, -0.049192987, 0.009722588) float3 physics:diagonalInertia = (0.00007367825, 0.0000050885983, 0.00007745315) float physics:mass = 0.025 quatf physics:principalAxes = (0.993599, 0.09740352, 0.057173274, -0.0022268668) quatd xformOp:orient = (-0.4777263104915619, 0.47773516539861605, 0.5213198917732863, 0.5213178056110936) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.20142654538154603, -0.000001409995206813619, 0.23502045333385468) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] def Xform "visuals" ( instanceable = false add references = ) { } def Xform "collisions" ( apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxMeshMergeCollisionAPI"] instanceable = false add references = ) { rel collection:collisionmeshes:includes = uniform token physics:approximation = "convexHull" } } over "base_Link" { } over "abad_L_Link" { } over "hip_L_Link" { } over "knee_L_Link" { } over "wheel_L_Link" { } over "abad_R_Link" { } over "hip_R_Link" { } over "knee_R_Link" { } over "wheel_R_Link" { } over "limx_imu" { } over "joints" { over "abad_L_Joint" { float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "abad_R_Joint" { float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "hip_L_Joint" { float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "hip_R_Joint" { float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "knee_L_Joint" { float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "knee_R_Joint" { float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "wheel_L_Joint" { float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "wheel_R_Joint" { float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } } variantSet "Physics" = { "None" ( prepend references = @./configuration/WF_TRON1A_base.usd@ ) { over "joints" ( active = false ) { } } "PhysX" ( prepend payload = @./configuration/WF_TRON1A_physics.usd@ ) { } } variantSet "Sensor" = { "None" { } "Sensors" ( prepend payload = @./configuration/WF_TRON1A_sensor.usd@ ) { } } } def "Render" ( hide_in_stage_window = true no_delete = true ) { def "OmniverseKit" { def "HydraTextures" ( hide_in_stage_window = true no_delete = true ) { def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] hide_in_stage_window = true no_delete = true ) { rel camera = token omni:rtx:background:source:texture:textureMode = "repeatMirrored" token omni:rtx:background:source:type = "domeLight" bool omni:rtx:dlss:frameGeneration = 0 bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0 bool omni:rtx:material:db:syncLoads = 1 token omni:rtx:post:dlss:execMode = "performance" bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 bool omni:rtx:post:registeredCompositing:invertToneMap = 1 bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1 int omni:rtx:pt:maxSamplesPerLaunch = 2073600 int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) bool omni:rtx:rt:demoire = 0 bool omni:rtx:rt:ecoMode:enabled bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 bool omni:rtx:scene:hydra:materialSyncLoads = 1 bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 uint omni:rtx:viewTile:limit = 4294967295 rel orderedVars = custom bool overrideClipRange = 0 uniform int2 resolution = (1280, 720) } } } def RenderSettings "OmniverseGlobalRenderSettings" ( prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] no_delete = true ) { rel products = } def "Vars" { def RenderVar "LdrColor" ( hide_in_stage_window = true no_delete = true ) { uniform string sourceName = "LdrColor" } } } over "piper" { over "joints" ( active = false ) { } over "gripper_base" ( active = false ) { } over "arm_base" ( active = false ) { } over "arm_link1" ( active = false ) { } over "arm_link2" ( active = false ) { } over "arm_link3" ( active = false ) { } over "arm_link4" ( active = false ) { } over "arm_link5" ( active = false ) { } over "arm_link6" ( active = false ) { } over "arm_link7" ( active = false ) { } over "arm_link8" ( active = false ) { } }