--- pretty_name: "Action-Conditioned Gameplay: 10,000 Hours of Video, Inputs & Game State" license: other license_name: datoric-commercial license_link: LICENSE.md task_categories: - reinforcement-learning tags: - world-models - gameplay - action-conditioned - video-prediction - game-state - agents - trajectories - interactive-environments - rights-cleared size_categories: - 100K- This listing is a preview. The production dataset (10,000 hours of rights-cleared gameplay trajectories with synchronized video, inputs, and game state) is delivered directly under a commercial license. Approved requesters get the full trajectory schema and data dictionary in this repository, and can request a review package with real trajectory samples and QA summaries. Requests are reviewed within 1 business day. extra_gated_fields: Full name: text Work email: text Company: text Company website: text Your role: type: select options: - Founder / Executive - Research Scientist - ML Engineer - Data / Procurement Lead - Other What are you building or training?: text Environment types of interest: text Data volume you are evaluating: type: select options: - Evaluation sample only - Under 1,000 hours - 1,000 to 5,000 hours - 5,000+ hours / full dataset - Custom collection Purchase timeline: type: select options: - Immediate - 1 to 3 months - 3 to 6 months - Exploring Country: country I agree to be contacted by Datoric about samples, licensing, and custom data collection: checkbox extra_gated_button_content: "Request sample access" --- # Action-Conditioned Gameplay Dataset **10,000 hours of rights-cleared gameplay trajectories with synchronized video, keyboard/mouse/controller inputs, camera motion, player state, object state, events, goals, rewards, and outcomes for world models and AI agents.** > This repository is a specification and preview listing. The production dataset is rights-cleared and delivered directly to buyers. [Request access](#how-to-evaluate-this-dataset) to see the full schema and get real trajectory samples. ## Overview The Action-Conditioned Gameplay Dataset is a 10,000-hour collection of rights-cleared gameplay trajectories designed for world model training, AI agent learning, action-conditioned video prediction, interactive environment generation, and state-action-outcome modeling. Unlike passive gameplay videos, this dataset captures synchronized gameplay footage, player inputs, camera movement, game state, event logs, task goals, and outcomes. Trajectories are structured so models can learn the relationship between the current visual state, the chosen action, and the resulting future state, supporting long-horizon prediction, inverse dynamics, policy learning, game AI, interactive simulation, and environment modeling. ## At a glance | | | |---|---| | Total volume | 10,000 hours of trajectories | | Episodes | ~500,000 gameplay episodes | | Video frames | 1B+ rendered frames at source frame rate | | Input events | 300M+ timestamped keyboard, mouse, and controller actions | | State snapshots | 50M+ structured screen-state or game-state snapshots | | Rights status | Rights-cleared for commercial training | ## Environment coverage First-person navigation, third-person action, platforming, driving, puzzle solving, resource collection, object interaction, inventory management, exploration, and multi-step goal completion. ## Technical specifications - **Per-trajectory data:** rendered gameplay video, keyboard/mouse or controller inputs, action timestamps, camera pose, view direction, player position, velocity, inventory state, health or status indicators, object interactions, environmental events, goal progress, reward signals, success/failure labels - **Subset-dependent extras:** depth maps, semantic segmentation, object bounding boxes, minimap state, NPC positions, collision events, physics state, per-frame captions - **Annotation coverage:** action timestamps, camera pose, view direction, player position, velocity, inventory, health/status, goal progress, reward signals, event labels, success/failure - **Buyer evaluation metrics:** action-state synchronization, frame rate, input frequency, state frequency, episode length distribution, goal completion labels, reward quality - **QA metrics:** rights-clearance review, corrupted episode filtering, sync validation, duplicate episode removal, metadata consistency checks - **Delivery format:** gameplay video, input logs, state logs, event logs, CSV metadata, JSON trajectory files ## Trajectory schema The gated file `annotation_schema.json` in this repository contains the full trajectory schema with an illustrative example record, including the per-timestep state-action structure and reward/goal signals. ## How to evaluate this dataset 1. **Request access** using the form above. Requests are reviewed within 1 business day. 2. On approval you get the gated files in this repository: full trajectory schema, data dictionary, and access instructions. 3. **Request a review package** and we deliver real trajectory samples (video, input logs, state logs), QA summaries, and licensing documentation within 2 business days. All samples are delivered with structured CSV metadata and JSON annotation files where available. Buyer review packages include representative media files, metadata samples, annotation schema, QA summaries, and data dictionary documentation. ## Licensing The production dataset is rights-cleared for commercial AI training and licensed directly by Datoric with rights-clearance review and chain-of-custody documentation. Subset (by environment type or hours), exclusive, and custom-collection options are available. ## About Datoric Datoric supplies rights-cleared, spec-exact training data for frontier AI labs and enterprise model teams: gameplay trajectories, computer-use traces, egocentric and industrial video, human manipulation data, robot episodes, and expressive multilingual voice. We also run managed collection pipelines for custom specifications. **Contact:** nikhil@arzule.com