| """Environments for the ST-GFN reproduction, reimplemented from the paper's |
| Section 4 descriptions (no author code is available for this submission). |
| |
| Each env exposes a common interface: |
| - state_dim: int, dimensionality of the one-hot encoding |
| - n_actions: int, size of the (fixed) action space |
| - reset() -> state |
| - valid_actions(state) -> list[int] |
| - step(state, action) -> (next_state, done) |
| - reward(terminal_state) -> float (defined only meaningfully at terminal states) |
| - encode(state) -> np.ndarray[state_dim] |
| - expected_next_encodings(state, action) -> list[(prob, next_state)] (for envs |
| with a tractable stochastic kernel, used for the closed-form spectral |
| expectation E_{s'~P(.|s,a)}[z(s')]; falls back to a single sample otherwise) |
| """ |
| from __future__ import annotations |
|
|
| import itertools |
| import numpy as np |
|
|
|
|
| class BitSequenceEnv: |
| """BitSequence (Sec 4.2): length-L binary strings, extreme action-failure |
| stochasticity (Bernoulli p_fail of the appended bit being replaced by a |
| uniform random bit). Reward is multimodal over a fixed set of target modes. |
| """ |
|
|
| name = "bitsequence" |
|
|
| def __init__(self, length: int = 8, p_fail: float = 0.9, n_modes: int = 8, seed: int = 0): |
| self.L = length |
| self.p_fail = p_fail |
| rng = np.random.RandomState(seed) |
| self.modes = [tuple(rng.randint(0, 2, size=length).tolist()) for _ in range(n_modes)] |
| self.n_actions = 2 |
| self.state_dim = length * 3 |
|
|
| def reset(self): |
| return tuple([-1] * self.L) |
|
|
| def valid_actions(self, state): |
| if -1 not in state: |
| return [] |
| return [0, 1] |
|
|
| def step(self, state, action, rng: np.random.RandomState): |
| pos = state.index(-1) |
| bit = action if rng.rand() >= self.p_fail else rng.randint(0, 2) |
| new_state = list(state) |
| new_state[pos] = bit |
| done = pos == self.L - 1 |
| return tuple(new_state), done |
|
|
| def expected_next_encodings(self, state, action): |
| """Closed-form transition kernel: w.p. (1-p_fail) bit=action, w.p. |
| p_fail*0.5 bit=0, w.p. p_fail*0.5 bit=1.""" |
| pos = state.index(-1) |
| outs = [] |
| p_intended = 1.0 - self.p_fail + (self.p_fail * 0.5 if action in (0, 1) else 0.0) |
| for bit in (0, 1): |
| p = (1.0 - self.p_fail) * (1.0 if bit == action else 0.0) + self.p_fail * 0.5 |
| if p <= 0: |
| continue |
| ns = list(state) |
| ns[pos] = bit |
| outs.append((p, tuple(ns))) |
| return outs |
|
|
| def encode(self, state): |
| oh = np.zeros((self.L, 3), dtype=np.float32) |
| for i, b in enumerate(state): |
| oh[i, b + 1] = 1.0 |
| return oh.flatten() |
|
|
| def reward(self, state): |
| best = min(sum(a != b for a, b in zip(state, m)) for m in self.modes) |
| return 0.1 + 10.0 * float(np.exp(-1.2 * best)) |
|
|
| def is_mode(self, state, thresh=3.0): |
| return self.reward(state) >= thresh |
|
|
|
|
| class HyperGridEnv: |
| """HyperGrid (Sec 4.3): size x size grid, deterministic moves, period-4 |
| reward modes at (x % period == 0, y % period == 0). |
| |
| State is (x, y, stopped) so the terminating action leads to a *distinct* |
| terminal node (keeps the generative graph a DAG -- without the flag the |
| stop action would be a self-loop).""" |
|
|
| name = "hypergrid" |
|
|
| def __init__(self, size: int = 32, period: int = 4, seed: int = 0): |
| self.size = size |
| self.period = period |
| self.n_actions = 3 |
| self.state_dim = size * 2 + 1 |
|
|
| def reset(self): |
| return (0, 0, 0) |
|
|
| def valid_actions(self, state): |
| x, y, stopped = state |
| if stopped: |
| return [] |
| acts = [2] |
| if x < self.size - 1: |
| acts.append(0) |
| if y < self.size - 1: |
| acts.append(1) |
| return acts |
|
|
| def step(self, state, action, rng: np.random.RandomState): |
| x, y, stopped = state |
| if action == 2: |
| return (x, y, 1), True |
| if action == 0: |
| x += 1 |
| elif action == 1: |
| y += 1 |
| if x == self.size - 1 and y == self.size - 1: |
| return (x, y, 1), True |
| return (x, y, 0), False |
|
|
| def expected_next_encodings(self, state, action): |
| ns, _ = self.step(state, action, np.random) |
| return [(1.0, ns)] |
|
|
| def encode(self, state): |
| x, y, stopped = state |
| oh = np.zeros(self.size * 2 + 1, dtype=np.float32) |
| oh[x] = 1.0 |
| oh[self.size + y] = 1.0 |
| oh[-1] = float(stopped) |
| return oh |
|
|
| def reward(self, state): |
| x, y = state[0], state[1] |
| if x % self.period == 0 and y % self.period == 0: |
| return 10.0 |
| return 0.1 |
|
|
| def mode_id(self, state): |
| x, y = state[0], state[1] |
| if x % self.period == 0 and y % self.period == 0: |
| return (x // self.period, y // self.period) |
| return None |
|
|
|
|
| class TicTacToeEnv: |
| """TicTacToe (Sec 4.4): agent (X) vs a minimax opponent (O) that plays |
| optimally with probability opp_optimal_prob (else a uniform random move). |
| Reward is derived from the terminal board outcome.""" |
|
|
| name = "tictactoe" |
| LINES = [(0, 1, 2), (3, 4, 5), (6, 7, 8), (0, 3, 6), (1, 4, 7), (2, 5, 8), (0, 4, 8), (2, 4, 6)] |
|
|
| def __init__(self, opp_optimal_prob: float = 0.9, seed: int = 0): |
| self.opp_optimal_prob = opp_optimal_prob |
| self.n_actions = 9 |
| self.state_dim = 27 |
| self._minimax_cache = {} |
|
|
| def reset(self): |
| return tuple([0] * 9) |
|
|
| def _winner(self, b): |
| for a, c, d in self.LINES: |
| s = b[a] + b[c] + b[d] |
| if s == 3: |
| return 1 |
| if s == -3: |
| return -1 |
| if 0 not in b: |
| return 0 |
| return None |
|
|
| def _minimax(self, b, player): |
| key = (b, player) |
| cached = self._minimax_cache.get(key) |
| if cached is not None: |
| return cached |
| w = self._winner(b) |
| if w is not None: |
| self._minimax_cache[key] = (w, None) |
| return w, None |
| best_move = None |
| best_val = -2 * player |
| for i in range(9): |
| if b[i] == 0: |
| nb = list(b) |
| nb[i] = player |
| nb = tuple(nb) |
| val, _ = self._minimax(nb, -player) |
| if (player == 1 and val > best_val) or (player == -1 and val < best_val): |
| best_val, best_move = val, i |
| self._minimax_cache[key] = (best_val, best_move) |
| return best_val, best_move |
|
|
| def valid_actions(self, state): |
| if self._winner(state) is not None: |
| return [] |
| return [i for i in range(9) if state[i] == 0] |
|
|
| def step(self, state, action, rng: np.random.RandomState): |
| b = list(state) |
| b[action] = 1 |
| w = self._winner(tuple(b)) |
| if w is not None: |
| return tuple(b), True |
| if rng.rand() < self.opp_optimal_prob: |
| _, move = self._minimax(tuple(b), -1) |
| else: |
| empties = [i for i in range(9) if b[i] == 0] |
| move = empties[rng.randint(len(empties))] |
| b[move] = -1 |
| w = self._winner(tuple(b)) |
| return tuple(b), w is not None |
|
|
| def expected_next_encodings(self, state, action): |
| """Closed form over the opponent's mixed strategy: optimal move w.p. |
| opp_optimal_prob, uniform among empties w.p. (1-opp_optimal_prob).""" |
| b = list(state) |
| b[action] = 1 |
| bt = tuple(b) |
| w = self._winner(bt) |
| if w is not None: |
| return [(1.0, bt)] |
| _, opt_move = self._minimax(bt, -1) |
| empties = [i for i in range(9) if b[i] == 0] |
| probs = {} |
| if opt_move is not None: |
| probs[opt_move] = probs.get(opt_move, 0.0) + self.opp_optimal_prob |
| for m in empties: |
| probs[m] = probs.get(m, 0.0) + (1 - self.opp_optimal_prob) / len(empties) |
| outs = [] |
| for m, p in probs.items(): |
| nb = list(b) |
| nb[m] = -1 |
| outs.append((p, tuple(nb))) |
| return outs |
|
|
| def encode(self, state): |
| oh = np.zeros(27, dtype=np.float32) |
| for i, v in enumerate(state): |
| oh[i * 3 + (v + 1)] = 1.0 |
| return oh |
|
|
| def reward(self, state): |
| w = self._winner(state) |
| if w == 1: |
| return 5.0 |
| if w == 0: |
| return 1.0 |
| return 0.05 |
|
|
| def is_win(self, state): |
| return self._winner(state) == 1 |
|
|
|
|
| class SingleCellProxyEnv: |
| """SingleCell (Sec 4.5) TOY PROXY. The real environment needs Perturb-seq |
| data (Replogle et al. 2022) and a trained response predictor, which is |
| infeasible within this reproduction's time/compute scope. We substitute a |
| synthetic combinatorial 'gene selection' task: choose k of n candidate |
| genes, reward is a synthetic low-rank interaction score. This is a scoped |
| PROXY for testing whether RKHS smoothness helps generalize over a large |
| combinatorial action space -- it is NOT a claim about real single-cell |
| biology. Labeled `toy` throughout the logbook.""" |
|
|
| name = "singlecell_proxy" |
|
|
| def __init__(self, n_genes: int = 24, k: int = 3, seed: int = 0): |
| self.n = n_genes |
| self.k = k |
| self.n_actions = n_genes |
| self.state_dim = n_genes |
| rng = np.random.RandomState(seed) |
| rank = 4 |
| A = rng.randn(n_genes, rank) |
| self.W = (A @ A.T) / rank |
| self.bias = rng.randn(n_genes) * 0.3 |
|
|
| def reset(self): |
| return tuple() |
|
|
| def valid_actions(self, state): |
| if len(state) >= self.k: |
| return [] |
| return [i for i in range(self.n) if i not in state] |
|
|
| def step(self, state, action, rng: np.random.RandomState): |
| new_state = tuple(sorted(state + (action,))) |
| done = len(new_state) == self.k |
| return new_state, done |
|
|
| def expected_next_encodings(self, state, action): |
| ns = tuple(sorted(state + (action,))) |
| return [(1.0, ns)] |
|
|
| def encode(self, state): |
| oh = np.zeros(self.n, dtype=np.float32) |
| for g in state: |
| oh[g] = 1.0 |
| return oh |
|
|
| def reward(self, state): |
| idx = list(state) |
| sub = self.W[np.ix_(idx, idx)] |
| score = sub.sum() + self.bias[idx].sum() |
| return float(np.exp(score / 4.0)) + 0.05 |
|
|
| def brute_force_best(self): |
| best = None |
| for combo in itertools.combinations(range(self.n), self.k): |
| r = self.reward(combo) |
| if best is None or r > best[1]: |
| best = (combo, r) |
| return best |
|
|
|
|
| ENVS = { |
| "bitsequence": BitSequenceEnv, |
| "hypergrid": HyperGridEnv, |
| "tictactoe": TicTacToeEnv, |
| "singlecell_proxy": SingleCellProxyEnv, |
| } |
|
|