Initial upload: 4 packed scenes + 541-question benchmark
Browse files- .gitattributes +5 -0
- README.md +94 -0
- paper.pdf +3 -0
- scenes/book-nook/book-nook.blend +3 -0
- scenes/city-street/city-street.blend +3 -0
- scenes/postwar-city/postwar-city.blend +3 -0
- scenes/whitechapel/whitechapel.blend +3 -0
- scope_541.csv +0 -0
.gitattributes
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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paper.pdf filter=lfs diff=lfs merge=lfs -text
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scenes/book-nook/book-nook.blend filter=lfs diff=lfs merge=lfs -text
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scenes/city-street/city-street.blend filter=lfs diff=lfs merge=lfs -text
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scenes/postwar-city/postwar-city.blend filter=lfs diff=lfs merge=lfs -text
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scenes/whitechapel/whitechapel.blend filter=lfs diff=lfs merge=lfs -text
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README.md
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---
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license: cc-by-nc-4.0
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language:
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- en
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tags:
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- robotics
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- vision-language
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- human-robot-interaction
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- ptz-camera
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- benchmark
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- blender
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size_categories:
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- n<1K
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task_categories:
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- visual-question-answering
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- image-classification
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- object-detection
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pretty_name: SCOPE — A Real-Time Natural Language Camera Agent Benchmark
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---
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# SCOPE Benchmark
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The SCOPE benchmark accompanies the HRI '26 paper [*SCOPE: A Real-Time Natural Language Camera Agent at the Edge*](https://doi.org/10.1145/3757279.3785641). It evaluates modular multimodal agentic systems controlling PTZ cameras in simulated and physical settings.
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## Contents
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- **scenes/** — 4 Blender `.blend` scenes (with packed textures where the original assets were available):
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- `whitechapel/whitechapel.blend` — French Quarter exterior, ~95% textured
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- `book-nook/book-nook.blend` — small interior, geometry-only (original SL/MySims textures lost)
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- `city-street/city-street.blend` — urban scene, geometry-only (re-download CC0 textures via `scripts/fetch_textures/`)
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- `postwar-city/postwar-city.blend` — partial textures, ~35% textured
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- **scope_541.csv** — 541-question benchmark with columns: `question_id`, `file_location`, `question`, `expected_answer`, `eval_category`, `difficulty`, `multi_step_mode`, `required_tools_policy`, `expected_tool_order_json`, `evaluation_notes`.
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## Task categories
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8 categories (see paper §4):
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1. Object identification
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2. Object counting
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3. Spatial reasoning
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4. Multi-step planning
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5. Camera control validation
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6. Perception robustness
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7. Error recovery
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8. Tool-use correctness
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## Usage
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```bash
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pip install huggingface_hub
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huggingface-cli download HindsboNikolaj/scope-benchmark \
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--repo-type dataset \
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--local-dir benchmark/
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```
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Then run the benchmark from the [main repository](https://github.com/HindsboNikolaj/SCOPE):
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```bash
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git clone https://github.com/HindsboNikolaj/SCOPE
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cd SCOPE
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bash scripts/01_install.sh
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bash scripts/run_eval_pipeline.sh
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```
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## Texture state
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Two of the four scenes (`book-nook`, `city-street`) shipped without textures from their original authors — they referenced absolute Windows paths (`D:/SL/...`, `E:/New folder/...`) that were never bundled. The packed `.blend` files in this dataset are honest about what's available:
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| Scene | Texture refs | Packed | Missing |
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|---|---|---|---|
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| whitechapel | 193 | 188 (97%) | 5 (paid HDR addon) |
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| book-nook | 385 | 0 | 296 (SL/MySims rips) |
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| city-street | 127 | 0 | 126 (CC0 — re-downloadable) |
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| postwar-city | 71 | 25 (35%) | 46 (mixed sources) |
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To restore textures for the partially-bundled scenes, see [`docs/MISSING_TEXTURES.md`](https://github.com/HindsboNikolaj/SCOPE/blob/main/docs/MISSING_TEXTURES.md) in the main repo — there's an automated AmbientCG downloader and a manifest of where to find the rest.
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The benchmark questions are designed to be answerable from geometry alone for most rows, so even untextured scenes produce meaningful results.
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## License
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The dataset is released under CC-BY-NC-4.0 for research use. Individual scene assets retain their original licenses — see the per-scene README in each subfolder for source attribution.
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## Citation
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```bibtex
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@inproceedings{hindsbo2026scope,
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title={SCOPE: A Real-Time Natural Language Camera Agent at the Edge},
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author={Hindsbo, Nikolaj and Ehsani, Sina and Mishra, Pragyana},
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booktitle={Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction (HRI '26)},
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year={2026},
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publisher={ACM},
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doi={10.1145/3757279.3785641}
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}
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```
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paper.pdf
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version https://git-lfs.github.com/spec/v1
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oid sha256:d02af21887c0c6d1f715808f7ee0a80d72a5a09e51003823e90557bc41d92e12
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size 3608089
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scenes/book-nook/book-nook.blend
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version https://git-lfs.github.com/spec/v1
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oid sha256:dff39a57de0baafb380cfb68dbca606ce60a3b09349d71bc9b0ed1c930985865
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size 525481473
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scenes/city-street/city-street.blend
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version https://git-lfs.github.com/spec/v1
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oid sha256:8beff83924d7e70d95f9ec3801cdd96498c2346f143c68a0c2924c9e765d417e
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size 413505310
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scenes/postwar-city/postwar-city.blend
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version https://git-lfs.github.com/spec/v1
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size 93258202
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scenes/whitechapel/whitechapel.blend
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version https://git-lfs.github.com/spec/v1
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oid sha256:efaeaba700e904cc9fbb6dbc5fa5226b6d8b7ee58ca6c6575e92600287f5ac97
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size 171985314
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scope_541.csv
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