--- license: cc-by-nc-4.0 language: - en tags: - robotics - vision-language - human-robot-interaction - ptz-camera - benchmark - blender size_categories: - n<1K task_categories: - visual-question-answering - image-classification - object-detection pretty_name: SCOPE — A Real-Time Natural Language Camera Agent Benchmark --- # SCOPE Benchmark The SCOPE benchmark accompanies the HRI '26 paper [*SCOPE: A Real-Time Natural Language Camera Agent at the Edge*](https://doi.org/10.1145/3757279.3785641). It evaluates modular multimodal agentic systems controlling PTZ cameras in simulated and physical settings. ## Contents - **scenes/** — 4 Blender `.blend` scenes (with packed textures where the original assets were available): - `whitechapel/whitechapel.blend` — French Quarter exterior, ~95% textured - `book-nook/book-nook.blend` — small interior, geometry-only (original SL/MySims textures lost) - `city-street/city-street.blend` — urban scene, geometry-only (re-download CC0 textures via `scripts/fetch_textures/`) - `postwar-city/postwar-city.blend` — partial textures, ~35% textured - **scope_541.csv** — 541-question benchmark with columns: `question_id`, `file_location`, `question`, `expected_answer`, `eval_category`, `difficulty`, `multi_step_mode`, `required_tools_policy`, `expected_tool_order_json`, `evaluation_notes`. ## Task categories 8 categories (see paper §4): 1. Object identification 2. Object counting 3. Spatial reasoning 4. Multi-step planning 5. Camera control validation 6. Perception robustness 7. Error recovery 8. Tool-use correctness ## Usage ```bash pip install huggingface_hub huggingface-cli download HindsboNikolaj/scope-benchmark \ --repo-type dataset \ --local-dir benchmark/ ``` Then run the benchmark from the [main repository](https://github.com/HindsboNikolaj/SCOPE): ```bash git clone https://github.com/HindsboNikolaj/SCOPE cd SCOPE bash scripts/01_install.sh bash scripts/run_eval_pipeline.sh ``` ## Texture state Two of the four scenes (`book-nook`, `city-street`) shipped without textures from their original authors — they referenced absolute Windows paths (`D:/SL/...`, `E:/New folder/...`) that were never bundled. The packed `.blend` files in this dataset are honest about what's available: | Scene | Texture refs | Packed | Missing | |---|---|---|---| | whitechapel | 193 | 188 (97%) | 5 (paid HDR addon) | | book-nook | 385 | 0 | 296 (SL/MySims rips) | | city-street | 127 | 0 | 126 (CC0 — re-downloadable) | | postwar-city | 71 | 25 (35%) | 46 (mixed sources) | To restore textures for the partially-bundled scenes, see [`docs/MISSING_TEXTURES.md`](https://github.com/HindsboNikolaj/SCOPE/blob/main/docs/MISSING_TEXTURES.md) in the main repo — there's an automated AmbientCG downloader and a manifest of where to find the rest. The benchmark questions are designed to be answerable from geometry alone for most rows, so even untextured scenes produce meaningful results. ## License The dataset is released under CC-BY-NC-4.0 for research use. Individual scene assets retain their original licenses — see the per-scene README in each subfolder for source attribution. ## Citation ```bibtex @inproceedings{hindsbo2026scope, title={SCOPE: A Real-Time Natural Language Camera Agent at the Edge}, author={Hindsbo, Nikolaj and Ehsani, Sina and Mishra, Pragyana}, booktitle={Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction (HRI '26)}, year={2026}, publisher={ACM}, doi={10.1145/3757279.3785641} } ```