---
license: apache-2.0
pretty_name: "OpenWorld · ARC-AGI-3 Source-Free Solving Traces"
task_categories:
- reinforcement-learning
- other
tags:
- arc-agi
- arc-agi-3
- agents
- world-models
- code-world-models
- reasoning
- reproducibility
- source-free
- claude
language:
- en
size_categories:
- n<1K
configs:
- config_name: runs
data_files: runs.jsonl
---
# OpenWorld · ARC-AGI-3 Source-Free Solving Traces
**The full telemetry behind solving [ARC-AGI-3](https://arcprize.org/) _source-free_ — every game cracked by an agent that writes and _verifies_ a small [**code world model**](https://github.com/quome-cloud/openworld) of the game, then reasons the win from pixels alone. It never reads the game's source.**
[](https://github.com/quome-cloud/openworld)
[](https://opensource.org/licenses/Apache-2.0)
[](#whats-in-a-record)
[](#the-benchmark)
[](#how-every-outcome-is-verified)
| | | | | |
|:--:|:--:|:--:|:--:|:--:|
| 
`ar25` | 
`bp35` | 
`cd82` | 
`cn04` | 
`dc22` |
| 
`ft09` | 
`g50t` | 
`ka59` | 
`lf52` | 
`lp85` |
| 
`ls20` | 
`m0r0` | 
`r11l` | 
`re86` | 
`s5i5` |
| 
`sb26` | 
`sc25` | 
`sk48` | 
`sp80` | 
`su15` |
| 
`tn36` | 
`tr87` | 
`tu93` | 
`vc33` | 
`wa30` |
All 25 public ARC-AGI-3 games, each a verified source-free solve replayed against the real engine. The winning action trace for every one is in solutions/.
---
## What this is
A reproducible, fully-annotated dataset of **agent and algorithmic attempts to solve interactive ARC-AGI-3 games source-free**, produced by the [OpenWorld](https://github.com/quome-cloud/openworld) *hybrid world models* pipeline. Each record is one **run** — one method's attempt at one game — carrying the exact **prompt**, a pointer to the full structured **transcript** (every model message + tool call), the **model / version / effort** that produced it, token usage and cost, host + git provenance, the **source-free integrity audit**, and a **verified outcome** (replay against the real engine + a round-trip through an OpenWorld `World`).
The intent is to let others **see and reproduce** how these games were solved — and to isolate artifacts by the exact `(model, version, effort)` tuple.
## Load it
```python
from datasets import load_dataset
runs = load_dataset("Quome/openworld-arc-agi-3", "runs", split="train")
print(len(runs), "runs")
r = runs[0]
print(r["run_id"], r["game"], r["tier"], r["outcome"]["full_solve"])
```
The `runs` config is the index (`runs.jsonl`). The per-run **prompt**, **transcript**, and **solution** live in `prompts/`, `transcripts/`, and `solutions/`, keyed by `run_id` (see [Files](#files)). Full field docs are in [`SCHEMA.md`](SCHEMA.md).
## What's in a record
One JSON object per run: identity & routing (`run_id`, `game`, `tier`, `method`, `source_free`, `fairness`), timing, `model_config` (`requested_model` / `resolved_model` / `effort` / CLI version — the artifact-isolation key), token/cost stats, host + `git` provenance, `pipeline` file SHA-256s, the source-free `knowledge_audit`, and the verified `outcome`. See [`SCHEMA.md`](SCHEMA.md) for every field.
## Why "source-free"
The downloadable ARC-AGI-3 environment ships each game's Python source. An agent in the same process/dir can read the win condition — *reading the answer key*. The invariant enforced here is: **the solver never reads the game's source**. Two independent routes guarantee it, recorded per run in `fairness`:
- **`by-construction`** (agent tier): the agent runs in a process-isolated sandbox (`SandboxGame` pipe client); the game object and its source never exist in the agent's process or working dir.
- **`by-audit`** (cheap tier): a fixed, pixel-only search whose ~100 lines provably read only frames (statically verified — no `inspect.getsource` / `environment_files` / `spec_from_file_location`).
Stepping the env to *act* is the legitimate API (leaderboard agents do the same); only *reading source* is the cheat. Every run records its audit result in `outcome.audit`.
## Routing (hybrid world models)
Each game is first attempted by the **cheap** tier (fast pixel-only frontier search). Games it does not fully solve are routed to the **agent** tier (a live coding agent that discovers dynamics by acting and reasons the win from frames). `tier` and `method` record which solved each game.
## How every outcome is verified
A run's `outcome` is trustworthy because it is recomputed independently of the solver:
1. **Source-free audit** — `outcome.audit.clean` (see above).
2. **Real-engine replay** — the action trace is replayed from `reset()` in the real `arc_agi` engine and must raise `levels_completed` to the claimed depth (`outcome.replay_verified`).
3. **OpenWorld `World` round-trip** — the discovered masked-frame state graph is built into an OpenWorld `World` (`FunctionTransition` over the learned table + induced `CodeObjective` reward = levels); the solution is replayed through `world.step` and must reproduce the depth with **0 misses**, plus `validate_spec() == []` and a renderable card (`outcome.openworld_roundtrip.pass`).
A run is a **full solve** (`outcome.full_solve`) only if audit-clean, replay-verified, round-trip-passing, and `levels >= win`.
## Files
| File | Committed | Contents |
|------|-----------|----------|
| `runs.jsonl` | ✅ | One JSON record per run (the dataset index; see `SCHEMA.md`). |
| `prompts/.md` | ✅ | The exact prompt given to the agent (agent runs only). |
| `solutions/.json` | ✅ | The action trace the run produced (`[[a] \| [6,x,y], ...]`). |
| `meta/.json` | ✅ | Per-run sidecar written at launch (pre-outcome); source of `runs.jsonl`. |
| `transcripts/.jsonl` | ✅ | Full `claude -p` stream-json transcript (every message + tool call). |
| `assets/arc3/.gif` | ✅ | A short replay of a verified solve for each game (the grid above). |
`run_id` = `____`, unique and immutable.
## The benchmark
ARC-AGI-3: 64×64 grids, 16 colors; actions are directional `1..5,7` plus a click `ACTION6(x, y)` with `x`=column, `y`=row in `0..63`. Environments are replay-deterministic. Reward = `levels_completed`. The 25 public games span click and directional control, and many wins are **goal-as-*procedure*** (an ordered protocol) rather than a single high-scoring frame — which is exactly why an observation-only score fails and a *reasoned* world model is needed.
## Reproduce
```bash
# cheap tier (arc venv has arc_agi): /bin/python scripts/run_cheap_tier.py
# agent tier (pinned model + effort): MODEL=claude-opus-4-8 EFFORT=high bash scripts/run_arc_agent_sandbox.sh agent
# join verified outcomes -> runs.jsonl: /bin/python scripts/finalize_traces.py
# bank deepest verified per game: /bin/python scripts/bank_from_runs.py
```
The full overnight pipeline is `scripts/sweep_routed.py`. Pipeline file SHA-256s are recorded in each record's `pipeline` field so a run can be tied to the exact code that produced it.
## Limitations / honesty
The cheap tier is shallow (pixel search; often 0–1 levels). Depth comes from the agent tier. Some levels are goal-as-*procedure* walls where the win is an ordered protocol no observation-only score expresses; a run reaching a partial depth is reported as such (`full_solve=false`), never inflated. Records with `tier=cheap` have no prompt/transcript (deterministic algorithm) — their reproducibility rests on the solver code SHA + seed in `params`/`pipeline`.
## From the OpenWorld project
This dataset is produced by **OpenWorld** — a framework for *verified symbolic world models*, where a world's dynamics are explicit, auditable Python code an LLM writes and verifies (no training, no GPU). The ARC-AGI-3 agent is one application: it builds a code world model of an unseen game **purely by playing it**.
- 💻 **Code & docs:** https://github.com/quome-cloud/openworld
- 🧩 Every solve round-trips into a runnable OpenWorld `World` — viewable in `openworld serve /view`.
## Citation
```bibtex
@software{openworld_arcagi3_2026,
title = {OpenWorld: ARC-AGI-3 Source-Free Solving Traces},
author = {Schwoebel, Jim},
year = {2026},
url = {https://github.com/quome-cloud/openworld},
note = {Hugging Face dataset: Quome/openworld-arc-agi-3}
}
```