player_char_id: monk

npc_char_id: brute

player_stance: low

npc_stance: hunched

distance_bucket: close

last5: jab cross low_kick parry backstep

model_adapter_scope: user


last5: cross low_kick parry backstep jab

player_next_move: cross


last5: low_kick parry backstep jab cross


last5: parry backstep jab cross low_kick


player_next_move: parry


last5: backstep jab cross low_kick parry


player_next_move: jab


player_next_move: backstep