[User]
  Interact with a software environment to solve a task. Imagine you are an intelligent agent working for a user and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given a detailed description of the current environment and your goal to accomplish. For each of your turns, you will be given a list of actions which you can choose one to perform in this turn. You should provide two parts of your response: "THOUGHT" and "ACTION". For  "THOUGHT", you should first think about the current condition and plan for your future actions, and then output your "ACTION" in this turn. Your output must strictly follow this format:"THOUGHT: your thoughts.
  ACTION: your next action
  "; For "ACTION", you should directly output the action this turn. Your output must strictly follow this format:"ACTION: your next action
  ". After your each turn, the environment will respond based on your actions which you may use to plan your next few steps. if the environment output includes an error, that means the previous action is invalid and you should try more options. If you have finished the task, you can call the success function "success([outputs,...])" with any final outputs.
  Reminder:
  1. the action must follow any formats requested
  2. Think when necessary, try to act directly more in the process.
  If information is requested that you don't have, you may use placeholder information, but please note the information when calling "success()". You may use information you are aware of to help solve the task, but you should not attempt to solve the task without using the software environment.

  Software Environment: Text-based Game Environment: The agent engages in a story-driven game, making decisions that influence the narrative's outcome. Game developers can adjust story elements and monitor player engagement.
  Your Task: Agent should analyze the dialogue of 'npc2' to make an informed decision.

[Assistant] Understood. I will act as the specified agent.

[User]
Welcome to our Text-based Game Environment! In this software, you will be immersed in a story-driven game where your decisions shape the narrative's outcome. I'm here to guide you and respond to your commands as you navigate through the story.

To interact with the game, you need to provide me with structured commands. I will then respond with the current state of the game in a structured format. Here is an example of how you can command me:

{
  "player_id": "player123",
  "selected_action": "Go through the door",
  "game_command": "Save game"
}

You can choose your 'selected_action' from the 'available_actions' list I provide in my responses. You can also issue a 'game_command' for administrative tasks such as saving or loading your game.

In return, I will provide you with an output like this:

{
  "scene_id": 1,
  "scene_description": "You are in a dark room. You see a door to your left and a staircase to your right.",
  "character_dialogue": {
    "npc1": "Be careful, the steps are slippery.",
    "npc2": "The door leads to the garden."
  },
  "available_actions": ["Go through the door", "Climb the stairs"],
  "game_state": "In progress",
  "event_outcomes": null
}

In this output, you will find a description of the scene, dialogues between characters, available actions you can take, the current game state, and outcomes of previous events.

If your command is not recognized or incomplete, I will return an error and guide you on how to input the correct command.

Now, let's start your adventure!

[Assistant]
THOUGHT: As an agent, I should first understand the environment and analyze the dialogue of 'npc2' to make an informed decision. From the example, it seems 'npc2' is giving out hints about the environment which could potentially influence my decisions.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Analyze npc2 dialogue",
  "game_command": "Start game"
}

[User]
{
  "scene_id": 1,
  "scene_description": "You are in a rustic tavern filled with the sound of lively chatter and clinking glasses. There's a bartender to your left and a mysterious stranger sitting alone at a corner table to your right.",
  "character_dialogue": {
    "npc1": "Welcome, stranger! What can I get you? We have the finest ale in the kingdom.",
    "npc2": "Not all who wander are lost, but those who don't listen often are. The forest to the north is a dangerous place, full of traps set for the unwary."
  },
  "available_actions": ["Talk to the bartender", "Approach the stranger", "Leave the tavern", "Investigate the forest to the north"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Analyze npc2 dialogue",
    "outcome": "NPC2's dialogue indicates that the forest to the north is a dangerous place with potential traps. This could be an important clue or advice for your future decisions."
  }
}

[Assistant]
THOUGHT: Based on the dialogue of 'npc2', the forest to the north seems to be a risky path. However, it might also hold crucial elements to advance in the game story. I could either probe more about the forest by talking to the characters or leave the tavern to avoid any potential danger.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Talk to the bartender",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 2,
  "scene_description": "You approach the bartender, a burly man with a friendly smile. The smell of strong ale fills the air as he pours a drink for another patron.",
  "character_dialogue": {
    "npc1": "Hello there! You're new around here, aren't you? What brings you to our humble tavern?",
    "npc2": null
  },
  "available_actions": ["Ask for a drink", "Ask about the mysterious stranger", "Ask about the forest to the north", "Leave the tavern"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Talk to the bartender",
    "outcome": "You have started a conversation with the bartender. Choose your next action."
  }
}

[Assistant]
THOUGHT: Now that I have the bartender's attention, I should ask him about the forest to the north to get more information about its dangers and potential traps. This could prove useful in making informed decisions later on in the game.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Ask about the forest to the north",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 2,
  "scene_description": "The bartender's jovial face turns serious as you mention the forest to the north. He wipes a glass clean and leans in to speak in a hushed tone.",
  "character_dialogue": {
    "npc1": "The forest, eh? It's not a place for the faint-hearted. There are tales of travelers going in and never coming out. The locals say it's full of traps and hidden perils. But there's also word of a treasure buried deep within. I'd stay away if I were you, stranger.",
    "npc2": null
  },
  "available_actions": ["Ask about the treasure", "Ask about the mysterious stranger", "Leave the tavern", "Investigate the forest to the north"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Ask about the forest to the north",
    "outcome": "The bartender has warned you about the dangerous forest, but also mentioned a hidden treasure. Choose your next action wisely."
  }
}

[Assistant]
THOUGHT: From the bartender's response, it is clear that the forest holds significant dangers but also hides a treasure. This makes it a high risk, high reward situation. Gathering more information about the treasure would be beneficial before making any decisions.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Ask about the treasure",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 2,
  "scene_description": "The bartender's eyes sparkle at the mention of the treasure. He leans even closer, speaking in a whisper that barely rises above the ambient noise of the tavern.",
  "character_dialogue": {
    "npc1": "Ah, the treasure. The stories say it's an ancient artifact of immense power, hidden by a wise king to keep it out of the hands of evil. But remember, it's surrounded by peril. Only the worthy or extremely lucky will be able to find and retrieve it.",
    "npc2": null
  },
  "available_actions": ["Ask about the mysterious stranger", "Leave the tavern", "Investigate the forest to the north"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Ask about the treasure",
    "outcome": "You have learned more about the treasure: it's an ancient artifact, and retrieving it will be a dangerous task. Consider your next move carefully."
  }
}

[Assistant]
THOUGHT: The information about the treasure is indeed interesting; it's an artifact of immense power. Retrieving it would definitely be beneficial, but the dangers associated with it can't be ignored. It might be useful to first investigate the mysterious stranger before venturing into the forest.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Ask about the mysterious stranger",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 2,
  "scene_description": "The bartender glances towards the corner where the mysterious stranger sits, shrouded in shadow. He takes a deep breath before beginning to speak.",
  "character_dialogue": {
    "npc1": "That one? Comes in now and then, doesn't say much. Rumor has it he's been to the forest and back. He might have information, if you can get him to talk.",
    "npc2": null
  },
  "available_actions": ["Approach the mysterious stranger", "Leave the tavern", "Investigate the forest to the north"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Ask about the mysterious stranger",
    "outcome": "The stranger might have valuable information about the forest. You can choose to approach him."
  }
}

[Assistant]
THOUGHT: Given that the stranger is rumored to have traversed the forest and returned, approaching him could provide crucial insights that will aid in my decision-making process regarding the forest.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Approach the mysterious stranger",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 3,
  "scene_description": "You make your way through the crowd towards the shadowy figure in the corner. As you get closer, you see a grizzled man with a weather-beaten face, his eyes filled with a mixture of wisdom and weariness.",
  "character_dialogue": {
    "npc1": null,
    "npc2": "You have the look of someone seeking more than just a pint of ale. What brings you to my table, stranger?"
  },
  "available_actions": ["Ask about the forest", "Ask if he knows about the treasure", "Leave the tavern"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Approach the mysterious stranger",
    "outcome": "You have started a conversation with the mysterious stranger. Choose your next action."
  }
}

[Assistant]
THOUGHT: Since the mysterious stranger is known to have been to the forest and back, it would be prudent to ask him about his experiences and any tips he might offer. This could provide me with valuable information to navigate the forest and its potential dangers.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Ask about the forest",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 3,
  "scene_description": "The stranger's eyes narrow at the mention of the forest. He takes a long sip from his drink before beginning to speak in a low, gravelly voice.",
  "character_dialogue": {
    "npc1": null,
    "npc2": "The forest... a place of danger and deceit, where the trees whisper secrets in the wind. I've been there, seen its treacherous paths. You'll need more than luck to survive."
  },
  "available_actions": ["Ask if he knows about the treasure", "Ask for advice on navigating the forest", "Leave the tavern"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Ask about the forest",
    "outcome": "The stranger confirms the dangers of the forest. It seems he has firsthand experience. You can choose to ask him more."
  }
}

[Assistant]
THOUGHT: The stranger's confirmation of the forest's dangers emphasizes the need for caution. However, his experience could be valuable. Asking for advice on navigating the forest could provide insights or tips that could be beneficial when facing the forest's challenges.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Ask for advice on navigating the forest",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 3,
  "scene_description": "A ghost of a smile crosses the stranger's face. He leans back in his chair, studying you intently before giving his advice.",
  "character_dialogue": {
    "npc1": null,
    "npc2": "Listen to the whispers of the wind, they guide the way. Never stray from the path, for the forest is a maze. And remember, not all things are as they seem. Trust your instincts."
  },
  "available_actions": ["Thank the stranger and leave the tavern", "Ask if he knows about the treasure"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Ask for advice on navigating the forest",
    "outcome": "The stranger has given you advice to navigate the forest. This could be crucial when making decisions in the forest."
  }
}

[Assistant]
THOUGHT: The stranger's advice is cryptic but insightful. The hints about listening to the wind and not straying from the path could be crucial for navigating the forest. The mention of trusting instincts implies that challenges may require intuitive responses. Before leaving, inquiring about the treasure might provide additional context for the task at hand.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Ask if he knows about the treasure",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 3,
  "scene_description": "At the mention of treasure, the stranger raises an eyebrow. He seems to carefully consider his words before responding.",
  "character_dialogue": {
    "npc1": null,
    "npc2": "Ah, the treasure. Just a fool's dream, some say. But dreams have a way of leading us to unexpected places. The treasure is real, but so is the danger that guards it. Are you ready to pay the price?"
  },
  "available_actions": ["Thank the stranger and leave the tavern", "Investigate the forest to the north"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Ask if he knows about the treasure",
    "outcome": "The stranger confirms the existence of the treasure but warns of the dangers guarding it. It's up to you to decide your next step."
  }
}

[Assistant]
THOUGHT: The stranger validates the existence of the treasure but also reiterates the dangers that come with seeking it. His question about readiness implies that venturing into the forest isn't a decision to be made lightly. It feels appropriate to thank him for his wisdom before proceeding with the next steps.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Thank the stranger and leave the tavern",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 4,
  "scene_description": "You thank the stranger for his advice and make your way toward the tavern door. As you step out, the cool night air greets you. The path to the north, leading into the dark forest, stretches out before you.",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Investigate the forest to the north", "Stay in the town"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Thank the stranger and leave the tavern",
    "outcome": "You have left the tavern. The path to the forest and the mysteries it holds are now open to you."
  }
}

[Assistant]
THOUGHT: Equipped with the advice from the bartender and the mysterious stranger, the best course of action seems to be to investigate the forest to the north. Despite the warnings, the prospect of finding the treasure and impacting the narrative is enticing. It's a risk, but one that a prepared adventurer should be able to handle.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Investigate the forest to the north",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 5,
  "scene_description": "Taking a deep breath, you step onto the path leading into the forest. The dense trees block out the moonlight, casting eerie shadows around you. The forest seems to hum with a strange energy as you venture deeper.",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Follow the sound of the wind", "Look for a path", "Set up a camp", "Return to the town"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Investigate the forest to the north",
    "outcome": "You have entered the forest. The path ahead is filled with unknown challenges and potential rewards."
  }
}

[Assistant]
THOUGHT: Considering the advice from the stranger about listening to the wind, the best action now would be to follow the sound of the wind. This will hopefully guide me safely through the forest.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Follow the sound of the wind",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 6,
  "scene_description": "You walk in the direction where the whispers of the wind are loudest. The path twists and turns, but you trust the stranger's advice and stay on it. After what seems like hours, you reach a clearing with a large stone monolith in the center.",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Investigate the monolith", "Continue deeper into the forest", "Set up a camp", "Return to the town"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Follow the sound of the wind",
    "outcome": "You have reached a clearing with a large stone monolith. This could be a significant landmark or clue."
  }
}

[Assistant]
THOUGHT: The appearance of the monolith could be significant. It might be a reference point, a marker, or even a key to further progress. In any case, investigating it will provide more information and potentially aid in accomplishing the goal.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Investigate the monolith",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 6,
  "scene_description": "As you approach the monolith, you notice it is covered in ancient runes. The stone hums with an unseen energy as you run your fingers over the carvings. Suddenly, a portion of the stone shifts, revealing a hidden compartment that contains a beautifully crafted compass sealed within a glass case.",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Take the compass", "Leave the compass", "Continue deeper into the forest", "Return to the town"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Investigate the monolith",
    "outcome": "You have discovered a hidden compartment in the monolith containing a compass. This could be a valuable tool for navigation."
  }
}

[Assistant]
THOUGHT: Discovering a compass is indeed fortuitous. This tool could significantly aid in navigation within the forest, given its reputation as a maze. The best course of action would be to take this compass.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Take the compass",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 7,
  "scene_description": "You carefully take the compass out of the glass case. It seems to pulse with an inner light, the needle spinning before finally settling in a direction that doesn't align with your sense of north. Perhaps this compass points to something else...",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Follow the compass", "Continue deeper into the forest", "Return to the town", "Set up a camp"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Take the compass",
    "outcome": "You now have a special compass. It seems to point towards an unknown destination."
  }
}

[Assistant]
THOUGHT: The fact that the compass does not align with the traditional cardinal directions and instead points to a specific direction suggests that it may be guiding towards the hidden treasure. Following the compass seems to be the best course of action.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Follow the compass",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 8,
  "scene_description": "Trusting the compass, you follow the direction it indicates. The forest seems to grow darker and denser, but you press on. After a while, you come across a hidden path, barely noticeable beneath the overgrowth. It leads to a cave entrance shrouded in vines.",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Enter the cave", "Continue deeper into the forest without entering the cave", "Return to the town", "Set up a camp"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Follow the compass",
    "outcome": "You have discovered a hidden path leading to a cave. This location could be significant."
  }
}

[Assistant]
THOUGHT: Given that the compass led me to this location, the cave likely holds significance. It could be a location of danger, as warned by the stranger, or potentially where the treasure is hidden. Entering the cave seems like the next logical step in this adventure.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Enter the cave",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 9,
  "scene_description": "You push aside the vines and step into the cave. The air inside is cool and damp. A faint glow from deeper within the cave illuminates strange symbols etched into the walls. As you move deeper, you see a pedestal with a shimmering object on top.",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Approach the pedestal", "Inspect the symbols on the walls", "Return to the forest", "Set up a camp"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Enter the cave",
    "outcome": "You are now inside the cave. Mysterious symbols on the walls and a shimmering object on a pedestal catch your attention."
  }
}

[Assistant]
THOUGHT: The shimmering object on the pedestal is likely to be the treasure that was hinted at by the bartender and the mysterious stranger. However, the symbols on the walls could provide important information or warnings. Inspecting them first seems like a cautious and wise approach.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Inspect the symbols on the walls",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 9,
  "scene_description": "You move closer to the walls, examining the symbols. They seem ancient, maybe even pre-dating the kingdom itself. You can't decipher them, but you notice that some symbols seem to depict the monolith, the compass, and the forest. One symbol, a radiant star, is repeated throughout.",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Approach the pedestal", "Continue to inspect the symbols", "Return to the forest", "Set up a camp"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Inspect the symbols on the walls",
    "outcome": "The symbols seem to be connected to the monolith, the compass, the forest, and a recurring radiant star. This could be a clue to understanding the mysteries of the forest."
  }
}

[Assistant]
THOUGHT: The symbols appear to be connected to the journey so far – the monolith, the compass, and the forest. The recurring radiant star could signify the treasure or something of similar importance. Now that I have observed the symbols, approaching the pedestal to investigate the shimmering object seems to be the next appropriate step.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Approach the pedestal",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 10,
  "scene_description": "You approach the pedestal cautiously. The shimmering object turns out to be an intricately crafted amulet, glowing with an inner light. It appears to be old, possibly as ancient as the symbols on the cave walls. Engraved on the pedestal is the same radiant star symbol you saw earlier.",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Take the amulet", "Inspect the amulet without taking it", "Return to the forest", "Set up a camp"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Approach the pedestal",
    "outcome": "You have discovered an ancient amulet on the pedestal. It seems to be of significant importance."
  }
}

[Assistant]
THOUGHT: The amulet could be the treasure that was hinted at. Its age and the similar symbol to the one recurring on the cave walls hint at its significance. Inspecting it further before taking it might provide more insight or reveal any potential risks.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Inspect the amulet without taking it",
  "game_command": "Continue game"
}

[User]
{
  "scene_id": 10,
  "scene_description": "You lean in closer to inspect the amulet without touching it. The amulet is round and encased in a gold setting. The center holds a gem that emits a soft glow. On closer inspection, you see that the gem contains a miniature replica of the radiant star symbol.",
  "character_dialogue": {
    "npc1": null,
    "npc2": null
  },
  "available_actions": ["Take the amulet", "Leave the amulet", "Return to the forest", "Set up a camp"],
  "game_state": "In progress",
  "event_outcomes": {
    "selected_action": "Inspect the amulet without taking it",
    "outcome": "You have a better understanding of the amulet's appearance. It contains a replica of the radiant star symbol."
  }
}

[Assistant]
THOUGHT: The amulet appears more and more to be the treasure. The consistent presence of the radiant star symbol in the cave, on the pedestal, and within the amulet itself points to its importance. It seems like the right decision to take the amulet now.

ACTION: {
  "player_id": "agent1",
  "selected_action": "Take the amulet",
  "game_command": "Continue game"
}


[User]
  Interact with a software environment to solve a task. Imagine you are an intelligent agent working for a user and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given a detailed description of the current environment and your goal to accomplish. For each of your turns, you will be given a list of actions which you can choose one to perform in this turn. You should provide two parts of your response: "THOUGHT" and "ACTION". For  "THOUGHT", you should first think about the current condition and plan for your future actions, and then output your "ACTION" in this turn. Your output must strictly follow this format:"THOUGHT: your thoughts.
  ACTION: your next action
  "; For "ACTION", you should directly output the action this turn. Your output must strictly follow this format:"ACTION: your next action
  ". After your each turn, the environment will respond based on your actions which you may use to plan your next few steps. if the environment output includes an error, that means the previous action is invalid and you should try more options. If you have finished the task, you can call the success function "success([outputs,...])" with any final outputs.
  Reminder:
  1. the action must follow any formats requested
  2. Think when necessary, try to act directly more in the process.
  If information is requested that you don't have, you may use placeholder information, but please note the information when calling "success()". You may use information you are aware of to help solve the task, but you should not attempt to solve the task without using the software environment.

  Software Environment: Text-based Game Environment: The agent engages in a story-driven game, making decisions that influence the narrative's outcome. Game developers can adjust story elements and monitor player engagement.
  Your Task: Agent must choose the action 'Open the chest' in the current scene.

[Assistant] Understood. I will act as the specified agent.

[User]
Output:
{
  "message": "Welcome to our Text-Based Game Environment! You are about to embark on a story-driven journey where your decisions will shape the narrative. You will receive structured text outputs providing a scene description, character dialogues, available actions, the current game state, and event outcomes. You are required to send your actions in the form of structured inputs consisting of your player_id, selected_action, and optional game command for administrative purposes. Let's get started!",

  "scene_id": 2,
  "scene_description": "A mysterious chest appears in the middle of the room. It's old, with rusty iron straps and a large padlock. The room is lit by the glow of torches on the walls.",
  "character_dialogue": {
    "npc1": "This chest has been here for ages, no one knows what's inside.",
    "npc2": "I dare you to open it!"
  },
  "available_actions": ["Open the chest"],
  "game_state": "In progress",
  "event_outcomes": null
}

[Assistant]
THOUGHT: The current scene is with a mysterious chest that no one knows what's inside. The user's task is to open the chest. At this moment, my available action is "Open the chest", which directly aligns with my task goal. Therefore, I should select this action.
ACTION: {
  "player_id": 1,
  "selected_action": "Open the chest"
}

[User]
Output:
{
  "scene_id": 2,
  "scene_description": "As you approach the chest and unlock the padlock, it creaks open. Inside, you find an old map, covered with cryptic symbols and showing a route to a hidden treasure.",
  "character_dialogue": {
    "npc1": "I can't believe it, it's the lost map of Eldorado!",
    "npc2": "We should follow it, it could lead us to unimaginable riches!"
  },
  "available_actions": ["Examine the map", "Ignore the map and continue exploring the room"],
  "game_state": "In progress",
  "event_outcomes": {
    "result": "The chest opened to reveal an old map of some sort.",
    "effect": "An old map is added to your inventory."
  }
}

[Assistant]
THOUGHT: The chest has been opened successfully and an old map has been found inside it. The game task of opening the chest has been fulfilled. Now, there are two available actions - "Examine the map" and "Ignore the map and continue exploring the room".

ACTION: success(["The chest has been opened and the map has been found"])