#usda 1.0 ( customLayerData = { dictionary cameraSettings = { dictionary Front = { double3 position = (5.410424686781407, -0.0717259164583889, 0.9712786623520847) double radius = 0.8775997161865234 } dictionary Perspective = { double3 position = (3.4786941746730546, -0.7210279218077591, 0.752858050746718) double3 target = (3.477484860736055, -0.7208286920110686, 0.7528558540650896) } dictionary Right = { double3 position = (0.43853001350451354, -5.211327094616011, 0.9534585147542518) double radius = 0.33898248672485354 } dictionary Top = { double3 position = (0.16174815614778437, 0.9901948444870411, 50000) double radius = 0.32983195781707764 } string boundCamera = "/OmniverseKit_Persp" } dictionary omni_layer = { string authoring_layer = "./robot.usda" dictionary locked = { } dictionary muteness = { } } dictionary renderSettings = { } } defaultPrim = "G01" metersPerUnit = 1 upAxis = "Z" ) def Xform "G01" ( prepend apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI"] variants = { string Physics = "PhysX" string Robot = "Robot" string Sensor = "Sensors" } prepend variantSets = ["Physics", "Sensor", "Robot"] ) { bool physxArticulation:enabledSelfCollisions = 0 quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] over "base_link" ( delete apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI"] prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "visuals" ( instanceable = false ) { quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0.21113469724309647) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } def Camera "Fisheye_Back_01" ( active = true ) { token cameraProjectionType = "fisheyePolynomial" ( allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"] ) float2 clippingRange = (0.01, 10000000) float focalLength = 18.147562 float focusDistance = 400 bool omni:kit:cameraLock = 1 custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -400) token visibility = "invisible" quatd xformOp:orient = (0.49999999999999933, 0.5000000000000001, 0.5000000000000004, 0.5000000000000001) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (-0.30000000447034847, 0.057673270003865684, 1.0630543750437111) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } def Camera "Fisheye_Back_02" ( active = true ) { token cameraProjectionType = "fisheyePolynomial" ( allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"] ) float2 clippingRange = (0.01, 10000000) float focalLength = 18.147562 float focusDistance = 400 bool omni:kit:cameraLock = 1 custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -400) token visibility = "invisible" quatd xformOp:orient = (0.49999999999999933, 0.5000000000000001, 0.5000000000000004, 0.5000000000000001) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (-0.30000000447034836, -0.05767, 1.063054375043722) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } over "collisions" ( delete apiSchemas = ["PhysicsCollisionAPI"] instanceable = false ) { over "mesh_0" { over "box" { bool physics:collisionEnabled = 0 } } over "mesh_1" { over "box" { bool physics:collisionEnabled = 0 } } } def PhysicsFixedJoint "FixedJoint" { rel physics:body1 = float physics:breakForce = inf float physics:breakTorque = inf point3f physics:localPos0 = (0, 0, 0) point3f physics:localPos1 = (0, 0, 0) quatf physics:localRot0 = (1, 0, 0, 0) quatf physics:localRot1 = (1, 0, 0, 0) } } over "body_link1" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "visuals" { quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } over "collisions" ( delete apiSchemas = ["PhysicsCollisionAPI"] instanceable = false ) { over "mesh_0" { over "box" { bool physics:collisionEnabled = 0 } } over "mesh_1" { over "box" { bool physics:collisionEnabled = 0 } } } } over "body_link2" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( delete apiSchemas = ["PhysicsCollisionAPI"] instanceable = false ) { over "mesh_1" { over "box" { bool physics:collisionEnabled = 0 } } over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } over "visuals" ( active = true instanceable = false ) { } } over "arm_base_link" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" } over "arm_l_base_link" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_l_link1" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } over "visuals" ( instanceable = false ) { } } over "arm_l_link2" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_l_link3" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_l_link4" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_l_link5" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_l_link6" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_l_end_link" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "gripper_l_base_link" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" def Camera "Left_Camera" ( active = true prepend apiSchemas = ["OmniLensDistortionOpenCvPinholeAPI"] ) { token cameraProjectionType = "pinhole" ( allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"] ) float2 clippingRange = (0.01, 10000000) float fisheyeResolutionBudget = 1.5 float focalLength = 1.93 float focusDistance = 400 float horizontalAperture = 3.7601311 bool omni:kit:cameraLock = 1 custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -400) float omni:lensdistortion:opencvPinhole:cx = 424.9142 float omni:lensdistortion:opencvPinhole:cy = 241.96855 float omni:lensdistortion:opencvPinhole:fx = 433.96704 float omni:lensdistortion:opencvPinhole:fy = 433.44678 int2 omni:lensdistortion:opencvPinhole:imageSize = (848, 480) float omni:lensdistortion:opencvPinhole:k1 = -0.05225365 float omni:lensdistortion:opencvPinhole:k2 = 0.05812557 float omni:lensdistortion:opencvPinhole:k3 = -0.01884931 float omni:lensdistortion:opencvPinhole:p1 = 0.00026891154 float omni:lensdistortion:opencvPinhole:p2 = 0.00016954057 float p0 = -0.00036721907 float verticalAperture = 2.1307867 token visibility = "invisible" quatd xformOp:orient = (0.14219926877000713, 0.6868383037850345, -0.6989317357080853, -0.13973883223733854) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (-0.07593376119019446, 0.009, 0.0205) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } def "Cam" ( prepend payload = @./configuration/Cam.usd@ ) { quatf xformOp:orient = (6.123234e-17, 0.70710677, -4.3297803e-17, -0.70710677) double xformOp:rotateX:unitsResolve = 90 float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (4.0169941095680173e-7, 1.5376787357301858e-7, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale", "xformOp:rotateX:unitsResolve"] over "Cam" { over "cam" { quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (1, 1, 1.02) double3 xformOp:translate = (3.430589146091734e-14, 4.5075054799781356e-14, 0.00022551183775573747) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } } } over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "gripper_base_link" { over "mesh" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxConvexHullCollisionAPI"] ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexHull" bool physics:collisionEnabled = 1 } } } } over "gripper_l_inner_link1" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) vector3f physics:angularVelocity = (0, 0, 0) float physics:mass = 0.025 bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "inner_link1" { over "mesh" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) bool physics:collisionEnabled = 1 } } } } over "gripper_l_inner_link3" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "inner_link3" { over "mesh" { bool physics:collisionEnabled = 1 } } } } over "gripper_l_inner_link4" ( prepend apiSchemas = ["PhysxRigidBodyAPI", "PhysxContactReportAPI", "MaterialBindingAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) float physics:mass = 0.035 float physxContactReport:threshold = 0 bool physxRigidBody:disableGravity = 1 float physxRigidBody:sleepThreshold = 0 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxContactReportAPI", "PhysxTriangleMeshCollisionAPI", "PhysxSDFMeshCollisionAPI"] instanceable = false ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexDecomposition" float physxContactReport:threshold = 0 int physxConvexDecompositionCollision:hullVertexLimit = 64 int physxConvexDecompositionCollision:maxConvexHulls = 32 int physxConvexDecompositionCollision:voxelResolution = 500000 uniform int physxSDFMeshCollision:sdfResolution = 256 def IsaacContactSensor "Contact_Sensor" { float4 color = (1, 0, 0, 1) bool enabled = 1 float radius = -1 float sensorPeriod = -1 float2 threshold = (0, 100000) quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } over "inner_link4" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) over "mesh" ( prepend apiSchemas = ["PhysxConvexDecompositionCollisionAPI", "PhysxCollisionAPI"] ) { uniform token physics:approximation = "convexDecomposition" bool physics:collisionEnabled = 1 float physxCollision:contactOffset = 0.001 } } } } over "gripper_l_inner_link2" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { float physics:mass = 0.025 bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexDecomposition" over "inner_link2" { over "mesh" { bool physics:collisionEnabled = 1 } } } } over "gripper_l_outer_link1" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:mass = 0.025 bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "outer_link1" { over "mesh" { bool physics:collisionEnabled = 1 } } } } over "gripper_l_outer_link3" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "outer_link3" { over "mesh" { bool physics:collisionEnabled = 1 } } } } over "gripper_l_outer_link4" ( prepend apiSchemas = ["PhysxRigidBodyAPI", "PhysxContactReportAPI", "MaterialBindingAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) float physics:mass = 0.035 float physxContactReport:threshold = 0 bool physxRigidBody:disableGravity = 1 float physxRigidBody:sleepThreshold = 0 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysxContactReportAPI", "PhysxTriangleMeshCollisionAPI", "PhysxSDFMeshCollisionAPI"] instanceable = false ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexDecomposition" float physxContactReport:threshold = 0 int physxConvexDecompositionCollision:hullVertexLimit = 64 int physxConvexDecompositionCollision:maxConvexHulls = 32 int physxConvexDecompositionCollision:voxelResolution = 500000 uniform int physxSDFMeshCollision:sdfResolution = 256 def IsaacContactSensor "Contact_Sensor" { float4 color = (1, 0, 0, 1) bool enabled = 1 float radius = -1 float sensorPeriod = -1 float2 threshold = (0, 100000) quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } over "outer_link4" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) over "mesh" ( prepend apiSchemas = ["PhysxConvexDecompositionCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysxSDFMeshCollisionAPI", "PhysxCollisionAPI"] ) { uniform token physics:approximation = "convexDecomposition" bool physics:collisionEnabled = 1 float physxCollision:contactOffset = 0.001 } } } } over "gripper_l_outer_link2" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:mass = 0.025 bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexDecomposition" over "outer_link2" { over "mesh" { bool physics:collisionEnabled = 1 } } } } over "gripper_l_center_link" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" } over "arm_r_base_link" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_r_link1" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_r_link2" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_r_link3" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_r_link4" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_r_link5" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_r_link6" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "arm_r_end_link" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( instanceable = false ) { bool physics:collisionEnabled = 0 over "mesh_0" { over "cylinder" { bool physics:collisionEnabled = 0 } } } } over "gripper_r_base_link" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" def Camera "Right_Camera" ( active = true prepend apiSchemas = ["OmniLensDistortionOpenCvPinholeAPI"] ) { token cameraProjectionType = "pinhole" ( allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"] ) float2 clippingRange = (0.01, 10000000) float fisheyeResolutionBudget = 1.5 float focalLength = 1.93 float focusDistance = 400 float horizontalAperture = 3.7601311 bool omni:kit:cameraLock = 1 custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -0.252056884844326) float omni:lensdistortion:opencvPinhole:cx = 425.91937 float omni:lensdistortion:opencvPinhole:cy = 236.6513 float omni:lensdistortion:opencvPinhole:fx = 433.73813 float omni:lensdistortion:opencvPinhole:fy = 433.21445 int2 omni:lensdistortion:opencvPinhole:imageSize = (848, 480) float omni:lensdistortion:opencvPinhole:k1 = -0.053031452 float omni:lensdistortion:opencvPinhole:k2 = 0.059921935 float omni:lensdistortion:opencvPinhole:k3 = -0.0196118 float omni:lensdistortion:opencvPinhole:p1 = -0.00033373627 float omni:lensdistortion:opencvPinhole:p2 = 0.000060503175 float p0 = -0.00036721907 float verticalAperture = 2.1307867 token visibility = "invisible" quatd xformOp:orient = (-0.1397388322373386, -0.6989317357080854, -0.6868383037850344, -0.14219926877000738) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.07593, -0.009, 0.021) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } def "Cam" ( prepend payload = @./configuration/Cam.usd@ ) { quatf xformOp:orient = (0.70710677, 0, 0.70710677, 0) double xformOp:rotateX:unitsResolve = 90 float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale", "xformOp:rotateX:unitsResolve"] over "Cam" { over "cam" { quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (1, 1, 1.02) double3 xformOp:translate = (3.430589146091734e-14, 4.5075054799781356e-14, 0.00022551183775573747) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } } } over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "gripper_base_link" { over "mesh" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxCollisionAPI"] ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) bool physics:collisionEnabled = 1 float physxCollision:contactOffset = -inf } } } } over "gripper_r_inner_link1" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "inner_link1" { over "mesh" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxCollisionAPI"] ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) bool physics:collisionEnabled = 1 float physxCollision:contactOffset = -inf } } } } over "gripper_r_inner_link3" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "inner_link3" { over "mesh" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxCollisionAPI"] ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) bool physics:collisionEnabled = 1 float physxCollision:contactOffset = -inf } } } } over "gripper_r_inner_link4" ( prepend apiSchemas = ["PhysxRigidBodyAPI", "PhysxContactReportAPI", "MaterialBindingAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) float physics:mass = 0.035 float physxContactReport:threshold = 0 bool physxRigidBody:disableGravity = 1 float physxRigidBody:sleepThreshold = 0 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxContactReportAPI", "PhysxTriangleMeshCollisionAPI"] instanceable = false ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexDecomposition" float physxContactReport:threshold = 0 def IsaacContactSensor "Contact_Sensor" { float4 color = (1, 0, 0, 1) bool enabled = 1 float radius = -1 float sensorPeriod = -1 float2 threshold = (0, 100000) quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } over "inner_link4" { over "mesh" ( prepend apiSchemas = ["PhysxConvexDecompositionCollisionAPI", "MaterialBindingAPI", "PhysxCollisionAPI"] ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexDecomposition" bool physics:collisionEnabled = 1 float physxCollision:contactOffset = 0.001 } } } } over "gripper_r_inner_link2" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:mass = 0.025 bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexDecomposition" over "inner_link2" { over "mesh" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxCollisionAPI"] ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) bool physics:collisionEnabled = 1 float physxCollision:contactOffset = -inf } } } } over "gripper_r_outer_link1" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "outer_link1" { over "mesh" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxCollisionAPI"] ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) bool physics:collisionEnabled = 1 float physxCollision:contactOffset = -inf } } } } over "gripper_r_outer_link3" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI"] instanceable = false ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) over "outer_link3" { over "mesh" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxCollisionAPI"] ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) bool physics:collisionEnabled = 1 float physxCollision:contactOffset = -inf } } } } over "gripper_r_outer_link4" ( prepend apiSchemas = ["PhysxRigidBodyAPI", "PhysxContactReportAPI", "MaterialBindingAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) float physics:mass = 0.035 float physxContactReport:threshold = 0 bool physxRigidBody:disableGravity = 1 float physxRigidBody:sleepThreshold = 0 token visibility = "inherited" over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxTriangleMeshSimplificationCollisionAPI", "PhysxSDFMeshCollisionAPI", "PhysxContactReportAPI"] instanceable = false ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexDecomposition" float physxContactReport:threshold = 0 def IsaacContactSensor "Contact_Sensor" { float4 color = (1, 0, 0, 1) bool enabled = 1 float radius = -1 float sensorPeriod = -1 float2 threshold = (0, 100000) quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } over "outer_link4" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = ( bindMaterialAs = "weakerThanDescendants" ) over "mesh" ( prepend apiSchemas = ["PhysxConvexDecompositionCollisionAPI", "PhysxCollisionAPI"] ) { uniform token physics:approximation = "convexDecomposition" bool physics:collisionEnabled = 1 float physxCollision:contactOffset = 0.001 } } } } over "gripper_r_outer_link2" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:mass = 0.025 bool physxRigidBody:disableGravity = 1 over "collisions" ( prepend apiSchemas = ["MaterialBindingAPI", "PhysxConvexDecompositionCollisionAPI"] ) { rel material:binding:physics = ( bindMaterialAs = "weakerThanDescendants" ) uniform token physics:approximation = "convexDecomposition" } } over "gripper_r_center_link" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { bool physxRigidBody:disableGravity = 1 token visibility = "inherited" } over "head_link1" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { bool physxRigidBody:disableGravity = 1 token visibility = "inherited" } over "head_link2" ( prepend apiSchemas = ["PhysxRigidBodyAPI"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) bool physxRigidBody:disableGravity = 1 token visibility = "inherited" over "visuals" { quatf xformOp:orient = (1, 0, 0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.039525628306619376, -0.01962560545893477, 8.262606048342261e-10) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } def Camera "Head_Camera" ( active = true prepend apiSchemas = ["OmniLensDistortionOpenCvPinholeAPI"] ) { token cameraSensorType = "camera" ( allowedTokens = ["camera", "radar", "lidar", "rtxsensor"] ) float2 clippingRange = (0.01, 10000000) float focalLength = 1.93 float focusDistance = 400 float horizontalAperture = 3.896 bool omni:kit:cameraLock = 1 float omni:lensdistortion:opencvPinhole:cx = 640 float omni:lensdistortion:opencvPinhole:cy = 400 float omni:lensdistortion:opencvPinhole:fx = 646 float omni:lensdistortion:opencvPinhole:fy = 646 int2 omni:lensdistortion:opencvPinhole:imageSize = (1280, 800) float omni:lensdistortion:opencvPinhole:k1 = -0.0513944 float omni:lensdistortion:opencvPinhole:k2 = 0.058113143 float omni:lensdistortion:opencvPinhole:k3 = -0.017540574 float omni:lensdistortion:opencvPinhole:p1 = -0.0012259036 float omni:lensdistortion:opencvPinhole:p2 = 0.000632075 float verticalAperture = 2.453 token visibility = "invisible" quatd xformOp:orient = (6.123233995736766e-17, 0.7071067811865476, -4.329780281177467e-17, -0.7071067811865476) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.0858, -0.04119, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } def Camera "Fisheye_Camera_01" ( active = true ) { token cameraProjectionType = "fisheyePolynomial" ( allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"] ) float2 clippingRange = (0.01, 10000000) float focalLength = 1.93 float focusDistance = 400 float fthetaPolyB = 0.00245 float fthetaPolyC = 0 float horizontalAperture = 3.896 bool omni:kit:cameraLock = 1 float verticalAperture = 2.453 token visibility = "invisible" quatd xformOp:orient = (0.0751616554826484, 0.9377050893657665, 0.030613207309336917, -0.33782054771858294) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.07625208730182864, 0.01962537929559538, 0.047878739498311895) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } def Camera "Fisheye_Camera_02" ( active = true ) { token cameraProjectionType = "fisheyePolynomial" ( allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"] ) float2 clippingRange = (0.01, 10000000) float focalLength = 1.93 float focusDistance = 400 float fthetaPolyB = 0.00245 float fthetaPolyC = 0 float horizontalAperture = 3.896 bool omni:kit:cameraLock = 1 float verticalAperture = 2.453 token visibility = "invisible" quatd xformOp:orient = (-0.07386098599114474, -0.35900989056451804, -0.17965850209084597, 0.9128960925821417) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.07625090899974629, 0.019624617386816645, -0.05772210537580889) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } def Camera "Top_Camera" ( kind = "model" ) { token cameraProjectionType = "fisheyePolynomial" ( allowedTokens = ["pinhole", "fisheyePolynomial", "fisheyeSpherical", "fisheyeKannalaBrandtK3", "fisheyeRadTanThinPrism", "omniDirectionalStereo"] ) float2 clippingRange = (0.01, 10000000) float focalLength = 1.93 float focusDistance = 400 float horizontalAperture = 3.896 bool omni:kit:cameraLock = 1 float verticalAperture = 2.453 token visibility = "invisible" quatd xformOp:orient = (0.14097441837755495, 0.6929114036896132, 0.14097441837755503, -0.6929114036896132) double3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.09148739595212874, -0.07523617103289082, -0.0000051337173225556625) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] over "OmniverseKitViewportCameraMesh" ( always_pick_model = true hide_in_stage_window = true kind = "subcomponent" no_delete = true prepend references = @../../../sim/isaacsim/kit/resources/models/camera/camera.usd@ ) { bool primvars:doNotCastShadows = 1 bool primvars:omni:kit:isGizmo = 1 token visibility float3 xformOp:scale = (0.01, 0.01, 0.01) uniform token[] xformOpOrder = ["xformOp:scale"] over "CameraModel" ( always_pick_model = true hide_in_stage_window = true no_delete = true ) { float3[] extent = [(3.4028235e38, 3.4028235e38, 3.4028235e38), (-3.4028235e38, -3.4028235e38, -3.4028235e38)] bool primvars:doNotCastShadows = 1 bool primvars:omni:kit:isGizmo = 1 } } } over "collisions" ( delete apiSchemas = ["PhysicsCollisionAPI"] instanceable = false ) { over "mesh_0" { over "sphere" { bool physics:collisionEnabled = 0 } } } } over "joints" { token visibility = "inherited" over "idx01_body_joint1" { float drive:linear:physics:damping = 1000 float drive:linear:physics:maxForce = 100 float drive:linear:physics:stiffness = 10000 float drive:linear:physics:targetPosition = 0 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physxJoint:maxJointVelocity = 0.1 float state:linear:physics:position = 0 float state:linear:physics:velocity = 0 } over "idx02_body_joint2" { float drive:angular:physics:damping = 1000 float drive:angular:physics:maxForce = 100 float drive:angular:physics:stiffness = 10000 float drive:angular:physics:targetPosition = 0 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx11_head_joint1" { float drive:angular:physics:damping = 50 float drive:angular:physics:stiffness = 500 float drive:angular:physics:targetPosition = 0 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx12_head_joint2" { float drive:angular:physics:damping = 50 float drive:angular:physics:stiffness = 500 float drive:angular:physics:targetPosition = 0 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx21_arm_l_joint1" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx61_arm_r_joint1" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx22_arm_l_joint2" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx62_arm_r_joint2" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx23_arm_l_joint3" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx63_arm_r_joint3" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx24_arm_l_joint4" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx64_arm_r_joint4" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx25_arm_l_joint5" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx65_arm_r_joint5" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx26_arm_l_joint6" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx66_arm_r_joint6" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx27_arm_l_joint7" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx67_arm_r_joint7" { float drive:angular:physics:damping = 500 float drive:angular:physics:stiffness = 10000 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -180 float physics:upperLimit = 180 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx31_gripper_l_inner_joint1" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"] prepend apiSchemas = ["PhysxLimitAPI:angular", "PhysxMimicJointAPI:rotX"] ) { float drive:angular:physics:damping float drive:angular:physics:maxForce float drive:angular:physics:stiffness float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 rel physxMimicJoint:rotX:referenceJoint = float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx41_gripper_l_outer_joint1" ( active = true prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 20 float drive:angular:physics:maxForce = 5 float drive:angular:physics:stiffness = 100 float drive:angular:physics:targetPosition = 87.5 float drive:angular:physics:targetVelocity = 0 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx71_gripper_r_inner_joint1" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"] prepend apiSchemas = ["PhysxMimicJointAPI:rotX", "PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 1 float drive:angular:physics:maxForce = 10 float drive:angular:physics:stiffness = 10 float drive:angular:physics:targetPosition = 0 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -45 float physics:upperLimit = 0 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 rel physxMimicJoint:rotX:referenceJoint = float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx81_gripper_r_outer_joint1" ( active = true prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 20 float drive:angular:physics:maxForce = 5 float drive:angular:physics:stiffness = 100 float drive:angular:physics:targetPosition = 91.200005 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = 0 float physics:upperLimit = 45 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx32_gripper_l_inner_joint3" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 0 float drive:angular:physics:maxForce = inf float drive:angular:physics:stiffness = 2 float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -10 float physics:upperLimit = 10 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:damping = 0 float physxLimit:angular:restitution = 0.1 float physxLimit:angular:stiffness = 0 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx42_gripper_l_outer_joint3" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 0 float drive:angular:physics:maxForce = inf float drive:angular:physics:stiffness = 2 float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -10 float physics:upperLimit = 10 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:damping = 0 float physxLimit:angular:restitution = 0.1 float physxLimit:angular:stiffness = 0 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx72_gripper_r_inner_joint3" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 0 float drive:angular:physics:maxForce = inf float drive:angular:physics:stiffness = 2 float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -10 float physics:upperLimit = 10 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx82_gripper_r_outer_joint3" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 0 float drive:angular:physics:maxForce = inf float drive:angular:physics:stiffness = 1 float drive:angular:physics:targetPosition = 0 float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -10 float physics:upperLimit = 10 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx33_gripper_l_inner_joint4" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 0 float drive:angular:physics:maxForce = inf float drive:angular:physics:stiffness = 0 float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -2 float physics:upperLimit = 2 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:damping = 0 float physxLimit:angular:restitution = 0.1 float physxLimit:angular:stiffness = 0 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx43_gripper_l_outer_joint4" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 0 float drive:angular:physics:maxForce = inf float drive:angular:physics:stiffness = 100 float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type float physics:lowerLimit = -2 float physics:upperLimit = 2 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:damping = 0 float physxLimit:angular:restitution = 0.1 float physxLimit:angular:stiffness = 0 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx73_gripper_r_inner_joint4" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 1 float drive:angular:physics:maxForce = inf float drive:angular:physics:stiffness = 10 float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -2 float physics:upperLimit = 2 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx83_gripper_r_outer_joint4" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 1 float drive:angular:physics:maxForce = inf float drive:angular:physics:stiffness = 10 float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physics:lowerLimit = -2 float physics:upperLimit = 2 float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over PhysicsSphericalJoint "idx79_gripper_r_inner_joint2" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"] ) { uniform bool physics:excludeFromArticulation = 1 float physics:lowerLimit = -inf float physics:upperLimit = inf float physxJoint:maxJointVelocity = 1000000 } over PhysicsSphericalJoint "idx89_gripper_r_outer_joint2" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"] ) { uniform bool physics:excludeFromArticulation = 1 float physics:lowerLimit = -inf float physics:upperLimit = inf float physxJoint:maxJointVelocity = 1000000 } over PhysicsSphericalJoint "idx39_gripper_l_inner_joint2" ( delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"] prepend apiSchemas = ["PhysxLimitAPI:cone"] ) { uniform bool physics:excludeFromArticulation = 1 float physics:lowerLimit = -inf float physics:upperLimit = inf float physxJoint:maxJointVelocity = 1000000 float physxLimit:cone:damping = 0 } over PhysicsSphericalJoint "idx49_gripper_l_outer_joint2" ( delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"] prepend apiSchemas = ["PhysxLimitAPI:cone"] ) { uniform bool physics:excludeFromArticulation = 1 float physics:lowerLimit = -inf float physics:upperLimit = inf float physxJoint:maxJointVelocity = 1000000 float physxLimit:cone:damping = 0 } over "idx39_gripper_l_inner_joint0" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx49_gripper_l_outer_joint0" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx52_gripper_l_center_joint" ( active = true ) { } over "idx79_gripper_r_inner_joint0" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx92_gripper_r_center_joint" ( active = true ) { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) } over "idx89_gripper_r_outer_joint0" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysxMimicJointAPI:rotX"] prepend apiSchemas = ["PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping = 1 float drive:angular:physics:maxForce = inf float drive:angular:physics:stiffness = 10 float drive:angular:physics:targetPosition = 0 string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:angular:restitution = 0.1 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over "idx20_arm_base_joint" { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) } over "idx20_arm_l_base_joint" { string isaac:nameOverride ( displayName = "Name Override" doc = "Name override for prim lookup in base name search" ) } } over "Looks" { over "Black_002" { over "Black_002" { float inputs:reflection_roughness_constant = 0.35 } } over "material_1___Default" { over "material_1___Default" { float inputs:albedo_brightness = 1 color3f inputs:diffuse_color_constant = (0.144, 0.14221951, 0.13641113) float inputs:metallic_constant = 0 float inputs:reflection_roughness_constant = 0.5 } } over "material_3___Default" { over "material_3___Default" { float inputs:albedo_brightness = 1 color3f inputs:diffuse_color_constant = (0.555, 0.4350001, 0.4350001) float inputs:metallic_constant = 1 float inputs:reflection_roughness_constant = 0.32 } } over "material_7___Default" { over "material_7___Default" { float inputs:albedo_brightness = 0.96 color3f inputs:diffuse_color_constant = (0.155, 0.155, 0.155) float inputs:metallic_constant = 1 float inputs:reflection_roughness_constant = 0.47 } } over "material_2___Default" { over "material_2___Default" { float inputs:albedo_brightness = 1 color3f inputs:diffuse_color_constant = (0.004, 0.004, 0.004) } } over "White_002" { over "White_002" { color3f inputs:diffuse_color_constant = (0.8862746, 0.8857097, 0.8020785) float inputs:reflection_roughness_constant = 0.14999999 } } over "white_001" { over "white_001" { float inputs:albedo_add = 0 float inputs:albedo_brightness = 1 color3f inputs:diffuse_color_constant = (0.8862746, 0.8857097, 0.8020785) float inputs:reflection_roughness_constant = 0.14999999 } } over "material_white" { over "Shader" { color3f inputs:diffuse_color_constant = (0.8862746, 0.8857097, 0.8020785) float inputs:reflection_roughness_constant = 0.14999999 } } } def Material "PhysicsMaterial" ( prepend apiSchemas = ["PhysicsMaterialAPI", "PhysxMaterialAPI"] ) { float physics:dynamicFriction = 1 float physics:restitution = 0.1 float physics:staticFriction = 1 uniform token physxMaterial:frictionCombineMode = "max" } over "loop_joints" { over PhysicsRevoluteJoint "idx53_gripper_l_outer_joint0" ( delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI", "PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping float drive:angular:physics:maxForce float drive:angular:physics:stiffness = 0 float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type rel physics:body0 = rel physics:body1 = uniform bool physics:excludeFromArticulation = 0 bool physics:jointEnabled = 1 point3f physics:localPos0 = (8.553238e-10, 0.010280432, -2.7292058e-8) point3f physics:localPos1 = (0.0316, 0.009602209, 0.000028008219) quatf physics:localRot0 = (0.70710677, 0, 0.70710677, 0) quatf physics:localRot1 = (0.70710677, 0, 0.70710677, 0) float physics:lowerLimit = -180 float physics:upperLimit = 180 float physxJoint:maxJointVelocity = 1000000 float physxLimit:angular:damping = 0 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over PhysicsRevoluteJoint "idx54_gripper_l_inner_joint0" ( delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI", "PhysxLimitAPI:angular"] ) { float drive:angular:physics:damping float drive:angular:physics:maxForce float drive:angular:physics:stiffness = 0 float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type rel physics:body0 = rel physics:body1 = uniform bool physics:excludeFromArticulation = 0 bool physics:jointEnabled = 1 point3f physics:localPos0 = (-8.553229e-10, -0.010280425, 2.739001e-8) point3f physics:localPos1 = (0.0316, -0.00960228, -0.000028019636) quatf physics:localRot0 = (6.123234e-17, 0.70710677, 4.3297803e-17, 0.70710677) quatf physics:localRot1 = (6.123234e-17, 0.70710677, 4.3297803e-17, 0.70710677) float physics:lowerLimit = -180 float physics:upperLimit = 180 float physxJoint:maxJointVelocity = 1000000 float physxLimit:angular:damping = 0 float state:angular:physics:position = 0 float state:angular:physics:velocity = 0 } over PhysicsRevoluteJoint "idx93_gripper_r_outer_joint0" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI"] ) { float drive:angular:physics:damping float drive:angular:physics:maxForce float drive:angular:physics:stiffness float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type rel physics:body0 = rel physics:body1 = uniform bool physics:excludeFromArticulation = 0 bool physics:jointEnabled = 1 point3f physics:localPos0 = (0, 0.01, 0) point3f physics:localPos1 = (0.0316, 0.01, 0) quatf physics:localRot0 = (0.7071069, 1.6831714e-7, 0.70710665, 2.519124e-7) quatf physics:localRot1 = (0.7071069, 1.6831714e-7, 0.70710665, 2.519124e-7) float physics:lowerLimit = -180 float physics:upperLimit = 180 float physxJoint:maxJointVelocity = 1000000 float state:angular:physics:position = -6.7353466e-7 float state:angular:physics:velocity = -0.0000022050615 } over PhysicsRevoluteJoint "idx94_gripper_r_inner_joint0" ( active = true delete apiSchemas = ["PhysicsDriveAPI:angular"] prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysxJointAPI"] ) { float drive:angular:physics:damping float drive:angular:physics:maxForce float drive:angular:physics:stiffness float drive:angular:physics:targetPosition float drive:angular:physics:targetVelocity uniform token drive:angular:physics:type rel physics:body0 = rel physics:body1 = uniform bool physics:excludeFromArticulation = 0 bool physics:jointEnabled = 1 point3f physics:localPos0 = (0, -0.01, 0) point3f physics:localPos1 = (0.0316, -0.01, 0) quatf physics:localRot0 = (-1.7993496e-8, 0.7071067, -1.468232e-7, 0.7071068) quatf physics:localRot1 = (-1.7993496e-8, 0.7071067, -1.468232e-7, 0.7071068) float physics:lowerLimit = -180 float physics:upperLimit = 180 float physxJoint:maxJointVelocity = 1000000 float state:angular:physics:position = 9.1627373e-7 float state:angular:physics:velocity = 0.0000031133886 } over "idx53_gripper_l_outer_joint2" ( active = true prepend apiSchemas = ["PhysxJointAPI", "PhysxLimitAPI:cone"] ) { uniform token physics:axis = "Z" point3f physics:localPos0 = (0, 0.022, 0.073) point3f physics:localPos1 = (-0.032, -0.01, 0) quatf physics:localRot0 = (0.0046482855, 0.7070915, -0.004648252, 0.7070915) quatf physics:localRot1 = (1, 2.5377787e-8, -8.560052e-8, -1.27006e-7) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:cone:restitution = 1 } over "idx54_gripper_l_inner_joint2" ( active = true prepend apiSchemas = ["PhysxJointAPI", "PhysxLimitAPI:cone"] ) { uniform token physics:axis = "Z" point3f physics:localPos0 = (0, -0.022, 0.073) point3f physics:localPos1 = (-0.032, 0.01, 0) quatf physics:localRot0 = (0.0046482855, 0.7070915, -0.004648252, 0.7070915) quatf physics:localRot1 = (1, 2.5377787e-8, -8.560052e-8, -1.27006e-7) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:cone:restitution = 1 } over PhysicsSphericalJoint "idx93_gripper_r_outer_joint2" ( active = true prepend apiSchemas = ["PhysxLimitAPI:cone", "PhysxJointAPI"] ) { uniform token physics:axis = "Z" point3f physics:localPos0 = (0, 0.022, 0.073) point3f physics:localPos1 = (-0.032, -0.01, 0) quatf physics:localRot0 = (0.004648279, 0.7070915, -0.0046482584, 0.7070915) quatf physics:localRot1 = (1, 3.778885e-8, 1.02719035e-7, 4.0319208e-7) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:cone:restitution = 1 } over PhysicsSphericalJoint "idx94_gripper_r_inner_joint2" ( active = true prepend apiSchemas = ["PhysxLimitAPI:cone", "PhysxJointAPI"] ) { uniform token physics:axis = "Z" point3f physics:localPos0 = (0, -0.022, 0.073) point3f physics:localPos1 = (-0.032, 0.01, 0) quatf physics:localRot0 = (0.0046464815, 0.7070915, -0.0046464815, 0.7070915) quatf physics:localRot1 = (1, 0, 0, 0) float physxJoint:armature = 0.001 float physxJoint:maxJointVelocity = 10000 float physxLimit:cone:restitution = 1 } } def Material "GripperMaterial" ( prepend apiSchemas = ["PhysicsMaterialAPI", "PhysxMaterialAPI"] ) { float physics:dynamicFriction = 1 float physics:restitution = 0.1 float physics:staticFriction = 1 uniform token physxMaterial:frictionCombineMode = "max" } variantSet "Physics" = { "None" ( prepend references = @./configuration/robot_base.usd@ ) { over "joints" ( active = false ) { } over "loop_joints" ( active = false ) { } } "PhysX" ( prepend payload = @./configuration/robot_physics.usd@ ) { } } variantSet "Sensor" = { "None" { } "Sensors" ( prepend payload = @./configuration/robot_sensor.usd@ ) { } } variantSet "Robot" = { "None" { } "Robot" ( prepend payload = @./configuration/robot_robot.usd@ ) { } } } def "Render" ( hide_in_stage_window = true no_delete = true ) { def "OmniverseKit" { def "HydraTextures" ( hide_in_stage_window = true no_delete = true ) { def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] hide_in_stage_window = true no_delete = true ) { rel camera = token omni:rtx:background:source:texture:textureMode = "repeatMirrored" token omni:rtx:background:source:type = "domeLight" bool omni:rtx:dlss:frameGeneration = 0 bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0 string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20" bool omni:rtx:material:db:syncLoads = 1 token omni:rtx:post:dlss:execMode = "performance" bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 bool omni:rtx:post:registeredCompositing:invertToneMap = 1 bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1 int omni:rtx:pt:maxSamplesPerLaunch = 2073600 int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 token omni:rtx:rendermode = "RealTimePathTracing" color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) bool omni:rtx:rt:demoire = 0 bool omni:rtx:rt:ecoMode:enabled bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 bool omni:rtx:scene:hydra:materialSyncLoads = 1 bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 uint omni:rtx:viewTile:limit = 4294967295 rel orderedVars = custom bool overrideClipRange = 0 uniform int2 resolution = (3840, 2160) } def RenderProduct "omni_kit_widget_viewport_ViewportTexture_1" ( prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] hide_in_stage_window = true no_delete = true ) { rel camera = token omni:rtx:background:source:texture:textureMode = "repeatMirrored" token omni:rtx:background:source:type = "domeLight" bool omni:rtx:dlss:frameGeneration = 0 bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0 bool omni:rtx:material:db:syncLoads = 1 token omni:rtx:post:dlss:execMode = "performance" bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 bool omni:rtx:post:registeredCompositing:invertToneMap = 1 bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1 int omni:rtx:pt:maxSamplesPerLaunch = 2073600 int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) bool omni:rtx:rt:demoire = 0 bool omni:rtx:rt:ecoMode:enabled bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 bool omni:rtx:scene:hydra:materialSyncLoads = 1 bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 uint omni:rtx:viewTile:limit = 4294967295 rel orderedVars = custom bool overrideClipRange = 0 uniform int2 resolution = (1280, 720) } } } def RenderSettings "OmniverseGlobalRenderSettings" ( prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] no_delete = true ) { rel products = [ , , , ] } def "Vars" { def RenderVar "LdrColor" ( hide_in_stage_window = true no_delete = true ) { uniform string sourceName = "LdrColor" } } } def Scope "Replicator" { def OmniGraph "SDGPipeline" { token evaluationMode = "Automatic" token evaluator:type = "execution" token fabricCacheBacking = "StageWithoutHistory" int2 fileFormatVersion = (1, 9) custom int64 graph:variable:globalSeed ( customData = { token scope = "private" } displayName = "globalSeed" ) token pipelineStage = "pipelineStageSimulation" } }