# Author: fastman92 # fastman92 limit adjuster required to apply new melee combo types # # MALEE COMBO TYPES #----------------------------------------------- # A: int meleeComboTypeID # B: string meleeComboTypeName # C: string parentMeleeComboType - optional parameter # # Weapons with statIndex specified will require poor, standard and professional line in weapon.dat. # Additionally the weapons with statIndex specified and which derive from PISTOL will also require special line. # # IDs 0 to 3 are reserved for internal game usage # meleeComboType # A B 4 UNARMED_1 5 UNARMED_2 6 UNARMED_3 7 UNARMED_4 8 BBALLBAT 9 KNIFE 10 GOLFCLUB 11 SWORD 12 CHAINSAW 13 DILDO 14 FLOWERS 15 KICK_STD 16 PISTOL_WHIP