require 'lib.moonloader' local object_visible = {} local iskl = {3131} local dist_visible = 1 function main() if not isSampLoaded() or not isSampfuncsLoaded() then return end while not isSampAvailable() do wait(100) end while true do wait(0) if isKeyDown(VK_RBUTTON) and isPlayerUsingSniper() then for i, objid in pairs(getAllObjects()) do for iid = 1, #iskl do pX, pY, pZ = getCharCoordinates(PLAYER_PED) _, objX, objY, objZ = getObjectCoordinates(objid) local ddist = getDistanceBetweenCoords3d(pX, pY, pZ, objX, objY, objZ) if ddist < dist_visible and object_visible[objid] ~= false and tonumber(getObjectModel(objid)) ~= iskl[iid] then setObjectVisible(objid, false) object_visible[objid] = false end end end else for i, objid in pairs(getAllObjects()) do for iid = 1, #iskl do if object_visible[objid] == false then pX, pY, pZ = getCharCoordinates(PLAYER_PED) _, objX, objY, objZ = getObjectCoordinates(objid) local ddist = getDistanceBetweenCoords3d(pX, pY, pZ, objX, objY, objZ) if object_visible[objid] == false and tonumber(getObjectModel(objid)) ~= iskl[iid] then setObjectVisible(objid, true) object_visible[objid] = true end end end end repeat wait(0) until isKeyDown(VK_RBUTTON) end end end function isPlayerUsingSniper() local weapon = getCurrentCharWeapon(PLAYER_PED) return weapon == 34 or weapon == 33 or weapon == 35 end