"""Generate deterministic isometric voxel-structure reasoning datasets.""" from __future__ import annotations import argparse,json,math,random from collections import Counter from pathlib import Path from PIL import Image,ImageDraw try: from tqdm import tqdm except ImportError: def tqdm(x,**_):return x BG="#F1EFE8";SCALE_AA=3 DATASET_VERSION="cube-structure-2.0.0" RAMPS={"A":{"top":"#BFD2D6","left":"#8FB2BA","right":"#6F98A3"},"B":{"top":"#D3CBC0","left":"#AA998A","right":"#86766A"}};EDGE="#26383D" def iso_project(x,y,z):return((x-y)*.8660254,(x+y)*.5-z) def gravity_valid(cubes): s=set(cubes);return all(z==0 or (x,y,z-1) in s for x,y,z in s) def cube_hidden(cube,cubes,viewpoint=0): """Exact full-projection occlusion along the fixed isometric viewing ray.""" x,y,z=cube;s=set(cubes);dx,dy=(1,1) if viewpoint==0 else (-1,-1) return any((x+dx*k,y+dy*k,z+k) in s for k in range(1,12)) def face_count(cube,cubes,viewpoint=0): if cube_hidden(cube,cubes,viewpoint):return 0 x,y,z=cube;s=set(cubes);dx,dy=(1,1) if viewpoint==0 else (-1,-1) return int((x,y,z+1) not in s)+int((x+dx,y,z) not in s)+int((x,y+dy,z) not in s) def visibility(cubes,viewpoint=0):return {c:face_count(c,cubes,viewpoint)>0 for c in cubes} def generate_valid_structure(num_cubes,rng): base_n=rng.randint(4,min(10,num_cubes));foot={(0,0)} while len(foot)