# Block World **Rearrange blocks in stacks from initial to goal configuration** --- ## Overview Block World is a classical planning puzzle that tests sequential reasoning and dependency analysis. The puzzle involves uniquely labeled blocks (A, B, C, etc.) arranged in K stacks, where the objective is to rearrange blocks from an initial configuration to a specified goal configuration. ### Difficulty Rating: ⭐⭐ (Moderate) --- ## 📊 Statistics | Metric | Value | |--------|-------| | **Total Puzzles** | 849 | | **Total Moves** | 5,827 | | **Training Puzzles (N=1-7)** | 549 | | **Test Puzzles (N=8-10)** | 300 | | **Difficulty Parameter** | N (number of blocks) | | **Number of Stacks** | K = 3 | | **Solution Length** | L(N) = O(N) (linear) | | **Transition Locality** | O(1) - only check top of stacks | --- ## 🎯 Puzzle Rules ### Objective Move blocks from the **initial configuration** to the **goal configuration** following movement constraints. ### Constraints 1. **Top Block Movement**: Only the topmost block from any stack can be moved 2. **Valid Placement**: A block can only be placed: - On an empty stack position, OR - On top of another block ### Why Block World is Interesting Block World is the **most learnable** puzzle in the RecurrReason benchmark for three key reasons: 1. **O(1) Transition Locality**: Verifying whether a move is legal requires checking only the top of two stacks (source and destination), independent of total problem size 2. **Linear Solution Length**: L(N) = O(N), meaning solution length grows linearly with difficulty 3. **Dense Training Signal**: All 549 training puzzles share the same movement grammar, providing consistent learning opportunities --- ## 📋 State Representation States are represented as **lists of K lists**, where each inner list represents one stack containing blocks ordered from **bottom to top**. ### Format ```python [['B'], [], ['A', 'C']] ``` This represents: - **Stack 0**: Block B (bottom) - **Stack 1**: Empty - **Stack 2**: Block A (bottom), Block C (top) ### Move Representation ```python ['C', 2, 0] ``` This represents: **Move block C from stack 2 to stack 0** Format: `[block_name, source_stack_index, destination_stack_index]` --- ## 🖼️ Example Puzzle ![Block World Example](https://github.com/gowravmannem/Recurrent-Reasoning-on-Puzzles/blob/main/assets/block_world.png?raw=true) ### Example Trajectory **Initial State**: `[['B'], [], ['A', 'C']]` **Goal State**: `[['B'], ['A'], ['C']]` **Optimal Solution Length**: 3 moves **Step-by-step solution:** | Step | Current State | Next State | Move | Description | |------|--------------|-----------|------|-------------| | 0 | `[['B'], [], ['A', 'C']]` | `[['B', 'C'], [], ['A']]` | `['C', 2, 0]` | Move C from stack 2 to stack 0 | | 1 | `[['B', 'C'], [], ['A']]` | `[['B', 'C'], ['A'], []]` | `['A', 2, 1]` | Move A from stack 2 to stack 1 | | 2 | `[['B', 'C'], ['A'], []]` | `[['B'], ['A'], ['C']]` | `['C', 0, 2]` | Move C from stack 0 to stack 2 | | 3 | `[['B'], ['A'], ['C']]` | `[['B'], ['A'], ['C']]` | `['_', '_', '_']` | Goal reached! | **Note**: The final row with `['_', '_', '_']` indicates puzzle completion (sentinel move). --- ## 📁 CSV Column Descriptions ### Columns | Column | Type | Description | |--------|------|-------------| | `N` | int | Number of blocks in the puzzle (difficulty parameter) | | `K` | int | Number of stacks (always 3 in this dataset) | | `start_state` | string | Initial configuration of all stacks | | `goal_state` | string | Target configuration to achieve | | `current_state` | string | State before this move | | `next_state` | string | State after applying this move | | `move` | string | Action taken: `[block, source_stack, dest_stack]` | | `num_moves` | int | Total number of moves in the optimal solution | ### Data Format Each row represents one **move** in a solution trajectory. A complete puzzle solution consists of multiple rows (one per move) plus a final row indicating completion. **Example CSV rows:** ```csv N,K,start_state,goal_state,current_state,next_state,move,num_moves 3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B'],[],['A','C']]","[['B','C'],[],['A']]","['C',2,0]",3 3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B','C'],[],['A']]","[['B','C'],['A'],[]]","['A',2,1]",3 3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B','C'],['A'],[]]","[['B'],['A'],['C']]","['C',0,2]",3 3,3,"[['B'],[],['A','C']]","[['B'],['A'],['C']]","[['B'],['A'],['C']]","[['B'],['A'],['C']]","['_','_','_']",3 ``` --- ## 💡 Usage Tips ### For Model Training 1. **Start with Block World**: It's the most learnable puzzle—ideal for validating your training pipeline 2. **Use full trajectories**: Train on complete state→action→next_state sequences 3. **Implement early stopping**: Monitor validation accuracy, stop when plateaus 4. **Try curriculum learning**: Train progressively from N=1 → N=7 ### For Evaluation ```python from datasets import load_dataset # Load Block World dataset = load_dataset("gmannem/RecurrReason", "block_world") # Evaluation metrics to track: # 1. Success Rate: % of puzzles solved correctly # 2. Move Validity: % of generated moves that are legal # 3. Optimality Gap: (|solution| - |optimal|) / |optimal| # 4. Termination: Reaches goal within 2×optimal steps? def evaluate_trajectory(model, example): """ Autoregressive rollout evaluation. Start from initial state, generate next states until: - Goal reached (success!) - Invalid move generated (constraint violation) - Loop detected (repeated state) - Horizon exceeded (2× optimal length) """ current = example['start_state'] goal = example['goal_state'] visited = set() steps = 0 max_steps = 2 * example['num_moves'] while steps < max_steps: # Generate next state next_state = model.predict(current, goal) # Check termination conditions if next_state == goal: return "SUCCESS", steps if next_state in visited: return "LOOP", steps if not is_valid_state(next_state): return "INVALID", steps visited.add(next_state) current = next_state steps += 1 return "TIMEOUT", steps ``` --- ## 🔬 Research Directions Based on our findings, promising research directions include: 1. **Architecture Search**: Why does bidirectional attention help so much? Can we design minimal architectural changes for goal-conditioning? 2. **Length Generalization**: Block World shows gradual OOD degradation—can we improve N=8-10 performance further? 3. **Transfer Learning**: Does Block World skill transfer to other local-structure planning tasks? 4. **Hybrid Approaches**: Combining neural models with explicit state-space search --- ## 📚 References **Main Paper:** ```bibtex @inproceedings{mannem2026recurrent, title={Recurrent Reasoning on Symbolic Puzzles with Sequence Models}, author={Gowrav Mannem and Chowdhury Marzia Mahjabin and Jason Chen and Shivank Garg and Kevin Zhu}, booktitle={ICLR 2026 Workshop on Logical Reasoning of Large Language Models}, year={2026} } ``` **Original Puzzle Introduction:** ```bibtex @article{shojaee2025illusion, title={The illusion of thinking: Understanding the strengths and limitations of reasoning models via the lens of problem complexity}, author={Shojaee, Parshin and Mirzadeh, Iman and Alizadeh, Keivan and Horton, Maxwell and Bengio, Samy and Farajtabar, Mehrdad}, journal={arXiv preprint arXiv:2506.06941}, year={2025} } ``` --- [← Back to Main README](README.md)