--- license: apache-2.0 task_categories: - robotics tags: - LeRobot - lerobot - egocentric - manipulation - bimanual - hand-pose - MANO - 3d-reconstruction - world-model - VLA - imitation-learning configs: - config_name: default data_files: - split: train path: data/chunk-000/file-000.parquet language: - en - zh pretty_name: "EgoWorld: Egocentric Bimanual Manipulation with 3D World-Frame Hand Poses" size_categories: - n<1K --- # EgoWorld: Egocentric Bimanual Manipulation with 3D World-Frame Hand Poses A [LeRobot v3.0](https://huggingface.co/docs/lerobot/lerobot-dataset-v3) dataset of egocentric bimanual manipulation from human demonstrations, featuring **world-frame 3D hand poses**, **full MANO hand meshes**, **camera trajectories**, and **dense depth maps**. Designed for training **Vision-Language-Action (VLA) models**, **world models**, and **imitation learning** policies from human hand demonstrations. ## Key Features | Feature | Description | |---------|-------------| | **World-frame hand poses** | 6 keypoints per hand (wrist + 5 fingertips) in metric 3D world coordinates | | **Full MANO mesh** | 778 vertices per hand per frame for detailed hand shape | | **Bimanual actions** | 40D world-frame delta actions (both hands + gripper openness) | | **Camera tracking** | 6-DOF camera-to-world SE(3) poses | | **Dense depth** | Per-frame metric depth maps + colorized depth video | | **Gripper proxy** | Thumb-index distance as grasp openness signal | ## Dataset Summary | Property | Value | |----------|-------| | Episodes | 2 | | Total Frames | 514 | | FPS | 10 Hz | | State Dim | 40 (world-frame bimanual hand) | | Action Dim | 40 (world-frame hand delta) | | Hand Model | MANO (778 vertices, 1538 faces) | | Camera | Egocentric (head-mounted) | | RGB Resolution | 480 x 640 | | Depth Resolution | 384 x 512 | ### Episodes | # | Task | Frames | Duration | |---|------|--------|----------| | 0 | Tidy the desk by organizing and rearranging items | 220 | 22s | | 1 | Fold and tidy clothes on the table | 294 | 29.4s | ## State and Action Representation ``` observation.state / action — 40D float32, world frame ┌──────────── Left Hand (20D) ──────────────┐ │ [0:3] wrist xyz (meters) │ │ [3:6] thumb tip xyz │ │ [6:9] index finger tip xyz │ │ [9:12] middle finger tip xyz │ │ [12:15] ring finger tip xyz │ │ [15:18] pinky finger tip xyz │ │ [18] gripper openness (thumb-index m) │ │ [19] detection confidence [0,1] │ ├──────────── Right Hand (20D) ─────────────┤ │ [20:38] (same layout as left) │ │ [38] gripper openness │ │ [39] detection confidence │ └───────────────────────────────────────────┘ action[t] = state[t+1] - state[t] ``` ## Quick Start ```python import pyarrow.parquet as pq import numpy as np data = pq.read_table("data/chunk-000/file-000.parquet") # World-frame hand state and action state = np.array(data["observation.state"][50].as_py()) # (40,) action = np.array(data["action"][50].as_py()) # (40,) # World-frame hand keypoints (6 points x 3D per hand) left_kps = np.array(data["observation.hand_left_keypoints_world"][50].as_py()).reshape(6, 3) right_kps = np.array(data["observation.hand_right_keypoints_world"][50].as_py()).reshape(6, 3) # Camera-to-world pose c2w = np.array(data["observation.camera_pose"][50].as_py()).reshape(4, 4) # Full MANO mesh vertices (778 x 3) mesh = np.array(data["observation.hand_left_vertices_camera"][50].as_py()).reshape(778, 3) ``` ## All Features (28 columns) | Column | Shape | Frame | Description | |--------|-------|-------|-------------| | `observation.state` | (40,) | World | Bimanual hand pose | | `action` | (40,) | World | Hand pose delta | | `observation.camera_pose` | (16,) | World | Flattened c2w 4x4 SE(3) | | `observation.camera_intrinsics` | (4,) | Pixels | [fx, fy, cx, cy] | | `observation.camera_translation` | (3,) | World | Camera position (m) | | `observation.camera_rotation_quat` | (4,) | World | Quaternion (w,x,y,z) | | `observation.hand_{L/R}_keypoints_world` | (18,) | World | 6 keypoints x 3D | | `observation.hand_{L/R}_keypoints_camera` | (18,) | Camera | 6 keypoints local | | `observation.hand_{L/R}_vertices_camera` | (2334,) | Camera | Full MANO mesh | | `observation.hand_{L/R}_cam_t` | (3,) | Camera | Hand 3D translation | | `observation.hand_{L/R}_bbox` | (4,) | Pixels | [x1,y1,x2,y2] | | `observation.hand_{L/R}_gripper` | (1,) | World | Thumb-index distance | | `observation.hand_{L/R}_confidence` | (1,) | — | Detection score | | `observation.hand_{L/R}_depth` | (1,) | Camera | Depth at hand (m) | | `episode_index` | int64 | — | Episode ID | | `frame_index` | int64 | — | Frame within episode | | `timestamp` | float32 | — | Time (seconds) | | `index` | int64 | — | Global frame index | | `task_index` | int64 | — | Task ID | | `next.done` | bool | — | Episode end flag | ## Coordinate Frames All hand keypoints in `observation.state` and `hand_{L/R}_keypoints_world` are in a **fixed world frame** (Y-down OpenCV convention). Hand mesh vertices in `hand_{L/R}_vertices_camera` are in the hand detector's local camera frame. To reconstruct the full mesh in 3D camera coordinates: `mesh_3d = vertices + cam_t`. **World-frame projection**: 2D hand keypoints are projected onto the depth map, backprojected to 3D using camera intrinsics, then transformed to world frame via the camera-to-world pose. ## Data Quality | Metric | Value | |--------|-------| | Left hand detection rate | 98.6% | | Right hand detection rate | 100% | | Wrist-to-camera distance | 0.3 - 1.0 m | | Gripper openness range | 0.00 - 0.31 m | | Action magnitude (mean) | 0.035 m/frame | ## Citation ```bibtex @misc{egoworld2026, title={EgoWorld: Egocentric Bimanual Manipulation with 3D World-Frame Hand Poses}, author={Haoyang Li}, year={2026}, note={LeRobot v3.0 format} } ```