| This heuristic implementation uses a simple inverse distance approach: heuristics = 1 / distance_matrix. | |
| This creates a heuristic matrix where closer nodes have higher heuristic values, guiding ants to prefer shorter edges during path construction. |
| This heuristic implementation uses a simple inverse distance approach: heuristics = 1 / distance_matrix. | |
| This creates a heuristic matrix where closer nodes have higher heuristic values, guiding ants to prefer shorter edges during path construction. |