Datasets:
Download dedup_master.py from smearle/puzzlescript-gists: direct link, hf CLI and curl.
- Browser
- Download file 18.5 kB
-
https://huggingface.co/datasets/smearle/puzzlescript-gists/resolve/main/dedup_master.py
- Command line
-
hf download hf://datasets/smearle/puzzlescript-gists/dedup_master.py
-
curl -L -o dedup_master.py https://huggingface.co/datasets/smearle/puzzlescript-gists/resolve/main/dedup_master.py
18.5 kB
| #!/usr/bin/env python3 | |
| """Incremental, layered dedupe for the puzzlescript-gists master corpus. | |
| Unlike `nca_wm/scripts/dedup_games.py` (which dedups the curated repo | |
| corpora using pre-cached Lark trees + `games_metadata.json`), this script | |
| is tailored for the flat, gist-hash-named master directory at | |
| `../puzzlescript-gists` where neither cached trees nor metadata exist. It | |
| parses every game fresh and caches the result so re-running on newly added | |
| games is cheap. | |
| GOAL | |
| ---- | |
| Keep any game that has a chance of providing *novel training material* for a | |
| world model — i.e. anything that differs in **mechanics** or **levels**. A | |
| game is dropped as a duplicate ONLY when both its mechanics fingerprint AND | |
| its levels fingerprint match an already-kept game. | |
| LAYERED PIPELINE (cheap -> expensive; each stage only refines survivors) | |
| ----------------------------------------------------------------------- | |
| 0. exact : sha1 of raw bytes. | |
| 1. normalized : whitespace-collapsed + casefolded sha1. | |
| 2. lite : run the engine's own `preprocess_ps` (handles comment | |
| stripping incl. nesting / unmatched ')' / leading /*..*/, | |
| SOUNDS removal, message stripping, whitespace + header | |
| normalization), then hash the mechanics sections and the | |
| LEVELS section SEPARATELY. Name/art-SENSITIVE; no parser. | |
| 3. tokens : Lark parse -> StripPuzzleScript -> GenPSTree -> | |
| `tokenize_game(encode_sprites=False)`. Name/color/sprite | |
| -INVARIANT canonical fingerprint, split into a mechanics | |
| token-hash and a levels token-hash (via `include_levels`). | |
| Functional prelude directives that the tree/tokenizer drop | |
| (realtime_interval, again_interval, norepeat_action, | |
| throttle_movement) are folded into the mechanics hash from | |
| the preprocessed text so they still count as a difference. | |
| GROUPING KEY (the dedupe identity of a game), in priority order: | |
| parsed ok -> ("T", mech_hash, lev_hash) # canonical tokens | |
| preprocessed only -> ("L", mech_lite, lev_lite) # lite sections | |
| unparseable+unpreproc -> ("R", content_hash) # exact content | |
| Games are never merged across namespaces, so an unparseable game is never | |
| silently collapsed into a parsed one. | |
| INCREMENTAL CACHE | |
| ----------------- | |
| `--cache` is a JSONL keyed by content_hash (sha1 of raw bytes). Each line | |
| holds the full fingerprint set for one unique content. On rerun we sha1 each | |
| file (cheap), skip anything already in the cache, parse only the new content, | |
| and append. Same content across runs -> same key -> zero recompute. Because | |
| the key is content (not filename), renamed/re-downloaded gists are free too. | |
| USAGE | |
| ----- | |
| .venv/bin/python3 -m nca_wm.scripts.dedup_master \ | |
| --master-dir ../puzzlescript-gists \ | |
| --workers 24 | |
| # rerun later after adding files -- only new content is parsed: | |
| .venv/bin/python3 -m nca_wm.scripts.dedup_master --master-dir ../puzzlescript-gists | |
| """ | |
| from __future__ import annotations | |
| import argparse | |
| import hashlib | |
| import json | |
| import os | |
| import re | |
| import signal | |
| import sys | |
| import time | |
| from concurrent.futures import ProcessPoolExecutor, as_completed | |
| from pathlib import Path | |
| REPO_ROOT = Path(__file__).resolve().parents[2] | |
| sys.path.insert(0, str(REPO_ROOT)) | |
| # Prelude directives that change dynamics / the WM's inputs but are NOT | |
| # captured by the parsed tree or `tokenize_game`. We fold these into the | |
| # mechanics fingerprint straight from the preprocessed text. (noaction, | |
| # require_player_movement, run_rules_on_level_start ARE in the token stream | |
| # already; included here too for a single consistent signature.) | |
| FUNCTIONAL_PRELUDE_KEYWORDS = ( | |
| "realtime_interval", "again_interval", "norepeat_action", | |
| "throttle_movement", "noaction", "require_player_movement", | |
| "run_rules_on_level_start", | |
| ) | |
| # Canonical section headers emitted by preprocess_ps, in order. | |
| _SECTION_HEADERS = ("OBJECTS", "LEGEND", "SOUNDS", "COLLISIONLAYERS", | |
| "RULES", "WINCONDITIONS", "LEVELS") | |
| def _sha(s: str) -> str: | |
| return hashlib.sha1(s.encode("utf-8", "replace")).hexdigest()[:16] | |
| def _norm_hash(text: str) -> str: | |
| return _sha(re.sub(r"\s+", " ", text).strip().lower()) | |
| def _functional_prelude_sig(preprocessed: str) -> str: | |
| """Stable signature of functional prelude directives. | |
| Scans the prelude region (everything before the first section header) | |
| of the *preprocessed* text and records `keyword value` for each | |
| functional directive, sorted for order-independence. | |
| """ | |
| # Prelude = text before the first canonical section header line. | |
| cut = len(preprocessed) | |
| for h in _SECTION_HEADERS: | |
| m = re.search(rf"^{h}\n", preprocessed, flags=re.MULTILINE) | |
| if m: | |
| cut = min(cut, m.start()) | |
| prelude = preprocessed[:cut] | |
| found = [] | |
| for ln in prelude.splitlines(): | |
| s = ln.strip() | |
| if not s: | |
| continue | |
| kw = s.split()[0].lower() | |
| if kw in FUNCTIONAL_PRELUDE_KEYWORDS: | |
| found.append(re.sub(r"\s+", " ", s.lower())) | |
| return "|".join(sorted(found)) | |
| def _split_preprocessed_sections(preprocessed: str) -> dict[str, str]: | |
| """Split preprocess_ps output into {header: body}. Prelude under '' key.""" | |
| pat = r"^(" + "|".join(_SECTION_HEADERS) + r")\n" | |
| parts = re.split(pat, preprocessed, flags=re.MULTILINE) | |
| out = {"": parts[0]} | |
| for i in range(1, len(parts), 2): | |
| out[parts[i]] = parts[i + 1] if i + 1 < len(parts) else "" | |
| return out | |
| def _lite_hashes(preprocessed: str) -> tuple[str, str]: | |
| """(mechanics_lite, levels_lite) from preprocessed text. Name-sensitive.""" | |
| secs = _split_preprocessed_sections(preprocessed) | |
| mech_parts = [_functional_prelude_sig(preprocessed)] | |
| for h in ("OBJECTS", "LEGEND", "COLLISIONLAYERS", "RULES", "WINCONDITIONS"): | |
| body = secs.get(h, "") | |
| mech_parts.append(re.sub(r"[ \t]+", " ", body).strip()) | |
| lev = re.sub(r"[ \t]+$", "", secs.get("LEVELS", ""), flags=re.MULTILINE).strip() | |
| return _sha("\x1e".join(mech_parts)), _sha(lev) | |
| class _Timeout: | |
| """SIGALRM timeout (worker processes run tasks on their main thread).""" | |
| def __init__(self, seconds: int): | |
| self.seconds = seconds | |
| def __enter__(self): | |
| if self.seconds and hasattr(signal, "SIGALRM"): | |
| signal.signal(signal.SIGALRM, self._raise) | |
| signal.alarm(self.seconds) | |
| def __exit__(self, *a): | |
| if self.seconds and hasattr(signal, "SIGALRM"): | |
| signal.alarm(0) | |
| def _raise(signum, frame): | |
| raise TimeoutError("parse timeout") | |
| # ---- worker globals (per-process, lazily built) ------------------------- | |
| _W: dict = {} | |
| def _worker_init(): | |
| """Import the parser stack once per worker process.""" | |
| os.environ.setdefault("JAX_PLATFORM_NAME", "cpu") | |
| from puzzlescript_jax.utils import init_ps_lark_parser | |
| from puzzlescript_jax.preprocessing import preprocess_ps, StripPuzzleScript | |
| from puzzlescript_jax.gen_tree import GenPSTree | |
| from nca_wm.tokenize_game import tokenize_game | |
| _W["parser"] = init_ps_lark_parser() | |
| _W["preprocess_ps"] = preprocess_ps | |
| _W["Strip"] = StripPuzzleScript | |
| _W["Gen"] = GenPSTree | |
| _W["tokenize_game"] = tokenize_game | |
| def _fingerprint(content_hash: str, raw: str, parse_timeout: int) -> dict: | |
| """Compute the full layered fingerprint for one unique content string.""" | |
| if not _W: | |
| _worker_init() | |
| rec: dict = { | |
| "content_hash": content_hash, | |
| "norm_hash": _norm_hash(raw), | |
| "parse_status": "ok", | |
| "mech_lite": None, "lev_lite": None, | |
| "mech_hash": None, "lev_hash": None, | |
| "n_levels": None, "n_objs": None, | |
| } | |
| # Stage 2: engine preprocessing + lite section hashes. | |
| try: | |
| pre = _W["preprocess_ps"](raw) | |
| rec["mech_lite"], rec["lev_lite"] = _lite_hashes(pre) | |
| func_sig = _functional_prelude_sig(pre) | |
| except Exception as e: | |
| rec["parse_status"] = "preprocess_error:" + type(e).__name__ | |
| return rec | |
| # Stage 3: parse -> canonical token fingerprint. | |
| try: | |
| with _Timeout(parse_timeout): | |
| lark_tree = _W["parser"].parse(pre) | |
| min_tree = _W["Strip"]().transform(lark_tree) | |
| tree = _W["Gen"]().transform(min_tree) | |
| except TimeoutError: | |
| rec["parse_status"] = "timeout" | |
| return rec | |
| except Exception as e: | |
| rec["parse_status"] = "parse_error:" + type(e).__name__ | |
| return rec | |
| try: | |
| objs = tree.objects | |
| canonical_ids = list(objs.keys()) if isinstance(objs, dict) \ | |
| else [o.name for o in objs] | |
| tok = _W["tokenize_game"] | |
| mech_tokens = tok(tree, canonical_ids, encode_sprites=False, | |
| include_levels=False) | |
| full_tokens = tok(tree, canonical_ids, encode_sprites=False, | |
| include_levels=True) | |
| # mech_tokens == [..mech body.., EOS]; full == [..mech body.., ..levels.., EOS] | |
| mech_body = mech_tokens[:-1] | |
| lev_body = full_tokens[len(mech_tokens) - 1:-1] | |
| rec["mech_hash"] = _sha(",".join(map(str, mech_body)) + "#" + func_sig) | |
| rec["lev_hash"] = _sha(",".join(map(str, lev_body))) | |
| rec["n_objs"] = len(canonical_ids) | |
| rec["n_levels"] = len(getattr(tree, "levels", []) or []) | |
| except Exception as e: | |
| rec["parse_status"] = "tokenize_error:" + type(e).__name__ | |
| return rec | |
| def _group_key(rec: dict) -> str: | |
| if rec["parse_status"] == "ok" and rec["mech_hash"]: | |
| return f"T:{rec['mech_hash']}:{rec['lev_hash']}" | |
| if rec["mech_lite"]: | |
| return f"L:{rec['mech_lite']}:{rec['lev_lite']}" | |
| return f"R:{rec['content_hash']}" | |
| # ---- driver ------------------------------------------------------------- | |
| def _load_cache(path: Path) -> dict[str, dict]: | |
| cache: dict[str, dict] = {} | |
| if path.is_file(): | |
| with path.open() as f: | |
| for ln in f: | |
| ln = ln.strip() | |
| if not ln: | |
| continue | |
| try: | |
| r = json.loads(ln) | |
| cache[r["content_hash"]] = r | |
| except Exception: | |
| continue | |
| return cache | |
| def _load_provenance(master: Path) -> dict[str, str]: | |
| """content_hash -> human filename, best-effort, for nicer canonical names.""" | |
| out: dict[str, str] = {} | |
| pdir = master / "provenance" | |
| if not pdir.is_dir(): | |
| return out | |
| for jf in pdir.glob("*.jsonl"): | |
| try: | |
| for ln in jf.read_text().splitlines(): | |
| ln = ln.strip() | |
| if not ln: | |
| continue | |
| r = json.loads(ln) | |
| ch = r.get("content_hash") | |
| fn = r.get("filename") | |
| if ch and fn and ch not in out: | |
| out[ch] = fn | |
| except Exception: | |
| continue | |
| return out | |
| _HEXNAME = re.compile(r"^[0-9a-f]{20,}$") | |
| def main() -> None: | |
| ap = argparse.ArgumentParser( | |
| description=__doc__, | |
| formatter_class=argparse.RawDescriptionHelpFormatter) | |
| ap.add_argument("--master-dir", default=str(REPO_ROOT.parent / "puzzlescript-gists")) | |
| ap.add_argument("--cache", default=None, | |
| help="JSONL fingerprint cache (default <master>/dedup_cache.jsonl)") | |
| ap.add_argument("--out", default=None, | |
| help="Output report (default <master>/dedup_master.json)") | |
| ap.add_argument("--workers", type=int, default=min(24, (os.cpu_count() or 4) - 2)) | |
| ap.add_argument("--parse-timeout", type=int, default=20) | |
| ap.add_argument("--limit", type=int, default=None, help="Debug: only N files.") | |
| ap.add_argument("--flush-every", type=int, default=500, | |
| help="Append new cache records to disk every N completions.") | |
| args = ap.parse_args() | |
| master = Path(args.master_dir).resolve() | |
| cache_path = Path(args.cache) if args.cache else master / "dedup_cache.jsonl" | |
| out_path = Path(args.out) if args.out else master / "dedup_master.json" | |
| files = sorted(f for f in os.listdir(master) if f.endswith(".txt")) | |
| if args.limit: | |
| files = files[:args.limit] | |
| print(f"master: {master}\nfiles: {len(files)} cache: {cache_path}") | |
| # Map files -> content_hash (cheap), find which content is uncached. | |
| cache = _load_cache(cache_path) | |
| print(f"cache: {len(cache)} fingerprints loaded") | |
| file_to_hash: dict[str, str] = {} | |
| raw_by_hash: dict[str, str] = {} | |
| need: dict[str, str] = {} # content_hash -> raw (only uncached) | |
| for fn in files: | |
| try: | |
| b = (master / fn).read_bytes() | |
| except Exception: | |
| continue | |
| ch = hashlib.sha1(b).hexdigest() | |
| file_to_hash[fn] = ch | |
| if ch not in cache and ch not in need: | |
| need[ch] = b.decode("utf-8", "replace") | |
| print(f"unique content: {len(set(file_to_hash.values()))} " | |
| f"new to fingerprint: {len(need)}") | |
| # Fingerprint new content in parallel, appending to cache as we go. | |
| t0 = time.time() | |
| n_done = 0 | |
| cache_path.parent.mkdir(parents=True, exist_ok=True) | |
| if need: | |
| buf: list[dict] = [] | |
| def _flush(): | |
| if not buf: | |
| return | |
| with cache_path.open("a") as f: | |
| for r in buf: | |
| f.write(json.dumps(r) + "\n") | |
| buf.clear() | |
| items = list(need.items()) | |
| if args.workers <= 1: | |
| _worker_init() | |
| for ch, raw in items: | |
| r = _fingerprint(ch, raw, args.parse_timeout) | |
| cache[ch] = r | |
| buf.append(r) | |
| n_done += 1 | |
| if n_done % args.flush_every == 0: | |
| _flush() | |
| print(f" [{n_done}/{len(items)}] {time.time()-t0:.0f}s", flush=True) | |
| else: | |
| with ProcessPoolExecutor(max_workers=args.workers, | |
| initializer=_worker_init) as pool: | |
| futs = {pool.submit(_fingerprint, ch, raw, args.parse_timeout): ch | |
| for ch, raw in items} | |
| for fut in as_completed(futs): | |
| ch = futs[fut] | |
| try: | |
| r = fut.result() | |
| except Exception as e: | |
| r = {"content_hash": ch, "norm_hash": None, | |
| "parse_status": "worker_crash:" + type(e).__name__, | |
| "mech_lite": None, "lev_lite": None, | |
| "mech_hash": None, "lev_hash": None, | |
| "n_levels": None, "n_objs": None} | |
| cache[ch] = r | |
| buf.append(r) | |
| n_done += 1 | |
| if n_done % args.flush_every == 0: | |
| _flush() | |
| print(f" [{n_done}/{len(items)}] {time.time()-t0:.0f}s", flush=True) | |
| _flush() | |
| print(f"fingerprinting done: {n_done} new in {time.time()-t0:.0f}s") | |
| # Build dedupe groups over ALL current files. | |
| prov = _load_provenance(master) | |
| groups: dict[str, list[str]] = {} # group_key -> [filenames] | |
| status_counts: dict[str, int] = {} | |
| for fn in files: | |
| ch = file_to_hash.get(fn) | |
| rec = cache.get(ch) | |
| if rec is None: | |
| continue | |
| st = rec.get("parse_status", "?").split(":")[0] | |
| status_counts[st] = status_counts.get(st, 0) + 1 | |
| groups.setdefault(_group_key(rec), []).append(fn) | |
| def _canon(members: list[str]) -> str: | |
| # Prefer a human-readable provenance name, then non-hex filename, | |
| # then shortest stem, then lex. | |
| def k(fn): | |
| ch = file_to_hash[fn] | |
| prov_name = prov.get(ch) | |
| stem = fn[:-4] | |
| return ( | |
| 0 if prov_name else 1, | |
| 0 if not _HEXNAME.match(stem) else 1, | |
| len(stem), | |
| stem, | |
| ) | |
| return min(members, key=k) | |
| candidates = [] | |
| for gk, members in groups.items(): | |
| rep = _canon(members) | |
| rec = cache[file_to_hash[rep]] | |
| prov_name = prov.get(file_to_hash[rep]) | |
| candidates.append({ | |
| "file": rep, | |
| "label": (prov_name[:-4] if prov_name and prov_name.endswith(".txt") | |
| else prov_name) or rep[:-4], | |
| "content_hash": rec["content_hash"], | |
| "group_key": gk, | |
| "parse_status": rec["parse_status"], | |
| "n_objs": rec.get("n_objs"), | |
| "n_levels": rec.get("n_levels"), | |
| "n_dups": len(members) - 1, | |
| "members": sorted(members) if len(members) > 1 else [], | |
| }) | |
| candidates.sort(key=lambda c: c["label"].lower()) | |
| # Novelty diagnostics among PARSED games: how many share mechanics but | |
| # differ in levels (level-only novelty) vs share levels but differ in | |
| # mechanics (mechanics-only novelty). | |
| parsed = [cache[file_to_hash[c["file"]]] for c in candidates | |
| if c["parse_status"] == "ok" and cache[file_to_hash[c["file"]]]["mech_hash"]] | |
| mech_groups: dict[str, int] = {} | |
| lev_groups: dict[str, int] = {} | |
| for r in parsed: | |
| mech_groups[r["mech_hash"]] = mech_groups.get(r["mech_hash"], 0) + 1 | |
| lev_groups[r["lev_hash"]] = lev_groups.get(r["lev_hash"], 0) + 1 | |
| out = { | |
| "master_dir": str(master), | |
| "n_files": len(files), | |
| "n_unique_content": len(set(file_to_hash.values())), | |
| "n_after_dedup": len(candidates), | |
| "removed_as_dups": len(files) - len(candidates), | |
| "parse_status_counts": status_counts, | |
| "n_parsed_candidates": len(parsed), | |
| "n_distinct_mechanics": len(mech_groups), | |
| "n_distinct_levelsets": len(lev_groups), | |
| "n_mechanics_shared_by_2plus": sum(1 for v in mech_groups.values() if v > 1), | |
| "candidates": candidates, | |
| } | |
| out_path.write_text(json.dumps(out, indent=2)) | |
| print(f"\nWrote {out_path}") | |
| print(f" {len(files)} files -> {len(candidates)} kept " | |
| f"(removed {len(files) - len(candidates)} dups)") | |
| print(f" parse status: {status_counts}") | |
| print(f" parsed candidates: {len(parsed)} " | |
| f"distinct mechanics: {len(mech_groups)} " | |
| f"distinct level-sets: {len(lev_groups)}") | |
| if __name__ == "__main__": | |
| main() | |