• Interview with Brian Breiholz about his experience as an in-browser game developer • Discussion of React Game Jam and Brian's participation in previous jams • Overview of Brian's history with game development, from web development to making games using Three.js and React Three Fiber • Explanation of how Brian makes a living off of in-browser game development through client work and building tools for the web game dev community • Preview of React Game Jam, which is happening around the time of this recording, and Brian's plans for participating in it • Discussion of Brian's past game jam experiences and projects, including Disco Warrior • Development struggles with the disco warrior game • Time management issues and introducing too many features late in development • Creating AI-generated voice lines for the game • Animation system complexity and bugs introduced by adding tech combos • Game engine discussion: React requirements, Three.js vs. React Three Fiber, and the upcoming game engine release • Differentiation between Three.js, React Three Fiber, and the game engine • React Three Fiber vs traditional game engines • Behavior abstractions in game engine for better performance • Entity Component System (ECS) for data management • Hooks for creating reactive components • State machines and level designers within the game engine • Open-source release of the game engine • Creating 3D models using Blender and exporting to JSX • Creation of game engine for Onita • Using Vite, React, and TypeScript for development • Challenges with scene switching and bugs in the original implementation • Remake or sequel to Cooper & Onita being considered • Winning cash prizes and recognition at a game jam • Time management challenges during 11-day game jams • Nick's past experience with Quake source code • Brian's dream game: an RPG card game with a semi-open world and multiplayer features • Web games and the potential for low barrier of entry and easy sharing • Game jam experiences and building prototypes to test game ideas • Getting started with web game development, including joining the Web Game Dev Discord and using familiar tools like React • ReactJam website • Ease of sharing links on the web • Best browser for rendering (IE4) • Upcoming episode of JS Party