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@@ -47,7 +47,7 @@ TriSplat is a feed-forward 3D reconstruction model that predicts simulation-read
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  ## Method
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  <p align="center">
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- <img src="https://lhmd.top/trisplat/assets/pipeline2.png" alt="TriSplat pipeline" width="100%">
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  </p>
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  Given sparse input views, TriSplat predicts dense local point maps, triangle attributes, camera poses, and optional intrinsics. Point-map geometry anchors triangle orientation through geometry normals, a learned normal refiner, and a monocular-normal bootstrap. A differentiable triangle rasterizer renders RGB, depth, and normals, while mesh export only needs opacity filtering, winding correction, and duplicate-vertex merging.
 
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  ## Method
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  <p align="center">
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+ <img src="https://lhmd.top/trisplat/assets/images/pipeline2.png" alt="TriSplat pipeline" width="100%">
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  </p>
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  Given sparse input views, TriSplat predicts dense local point maps, triangle attributes, camera poses, and optional intrinsics. Point-map geometry anchors triangle orientation through geometry normals, a learned normal refiner, and a monocular-normal bootstrap. A differentiable triangle rasterizer renders RGB, depth, and normals, while mesh export only needs opacity filtering, winding correction, and duplicate-vertex merging.