Transformers
Safetensors
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@@ -4,27 +4,31 @@ datasets:
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  - lucrbrtv/doom-e1-gameplay
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  library_name: transformers
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  ---
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- This is the best checkpoint of the Inverse Dynamic Model I've trained on DOOM (1993) gameplay. It's good enought to labelize data for a world model; it can still have a lot of improvements
 
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  ### Metrics
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- I've also calculated the balanced F-score (F1) on each labels.
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- eval/accuracy: 0.8335202932357788 (83,35%)
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- eval/f1_ATTACK: 0.5636902451515198
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- eval/f1_BCK: 0.5812191367149353
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- eval/f1_FWD: 0.8092130422592163
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- eval/f1_LEFT: 0.586035966873169
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- eval/f1_RIGHT: 0.6066449284553528
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- eval/f1_SPEED: 0 (I did not used this action in the training data)
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- eval/f1_TURN_L: 0.5413390398025513
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- eval/f1_TURN_R: 0.5131934285163879
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- eval/f1_USE: 0.4528301954269409
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- eval/loss: 0.37457531690597534
 
 
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- train/epoch: 60
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- train/loss:0.6065855598449708
 
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- ### Licnece
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  The weights are in the public domain.
 
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  - lucrbrtv/doom-e1-gameplay
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  library_name: transformers
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  ---
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+
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+ This is the best checkpoint of the Inverse Dynamic Model I've trained on DOOM (1993) gameplay. It's good enough to label data for a world model, though it can still be improved.
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  ### Metrics
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+ I've calculated the balanced F-score (F1) for each label:
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+ | Action | F1 Score | Note |
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+ |--------|----------|------|
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+ | ATTACK | 0.564 | |
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+ | BCK | 0.581 | |
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+ | FWD | 0.809 ||
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+ | LEFT | 0.586 | |
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+ | RIGHT | 0.607 | |
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+ | SPEED | 0.000 | Not used in training |
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+ | TURN_L | 0.541 | |
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+ | TURN_R | 0.513 | |
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+ | USE | 0.453 | Lowest score |
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+ | Accuracy | 0.834| 83.35% |
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+ | Loss (eval) | 0.375 | |
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+ Training:
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+ - Epoch: 60
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+ - Loss: 0.607
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+ ### License
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  The weights are in the public domain.