--- license: unlicense datasets: - lucrbrtv/doom-e1-gameplay library_name: transformers --- This is the best checkpoint of the Inverse Dynamic Model I've trained on DOOM (1993) gameplay. It's good enough to label data for a world model, though it can still be improved. ### Metrics I've calculated the balanced F-score (F1) for each label: | Action | F1 Score | Note | |--------|----------|------| | F1/ATTACK | 0.564 | | | F1/CK | 0.581 | | | F1/FWD | 0.809 || | F1/LEFT | 0.586 | | | F1/RIGHT | 0.607 | | | F1/SPEED | 0.000 | Not used in training | | F1/TURN_L | 0.541 | | | F1/TURN_R | 0.513 | | | F1/USE | 0.453 | Lowest score | | Accuracy (eval) | 0.834| 83.35% | | Loss (eval) | 0.375 | | Training: - Epoch: 60 - Loss: 0.607 ### License The weights are in the public domain.