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Jun 22

Symbiotic Attention with Privileged Information for Egocentric Action Recognition

Egocentric video recognition is a natural testbed for diverse interaction reasoning. Due to the large action vocabulary in egocentric video datasets, recent studies usually utilize a two-branch structure for action recognition, ie, one branch for verb classification and the other branch for noun classification. However, correlation studies between the verb and the noun branches have been largely ignored. Besides, the two branches fail to exploit local features due to the absence of a position-aware attention mechanism. In this paper, we propose a novel Symbiotic Attention framework leveraging Privileged information (SAP) for egocentric video recognition. Finer position-aware object detection features can facilitate the understanding of actor's interaction with the object. We introduce these features in action recognition and regard them as privileged information. Our framework enables mutual communication among the verb branch, the noun branch, and the privileged information. This communication process not only injects local details into global features but also exploits implicit guidance about the spatio-temporal position of an on-going action. We introduce novel symbiotic attention (SA) to enable effective communication. It first normalizes the detection guided features on one branch to underline the action-relevant information from the other branch. SA adaptively enhances the interactions among the three sources. To further catalyze this communication, spatial relations are uncovered for the selection of most action-relevant information. It identifies the most valuable and discriminative feature for classification. We validate the effectiveness of our SAP quantitatively and qualitatively. Notably, it achieves the state-of-the-art on two large-scale egocentric video datasets.

  • 4 authors
·
Feb 7, 2020

Ego4OOD: Rethinking Egocentric Video Domain Generalization via Covariate Shift Scoring

Egocentric video action recognition under domain shifts remains challenging due to large intra-class spatio-temporal variability, long-tailed feature distributions, and strong correlations between actions and environments. Existing benchmarks for egocentric domain generalization often conflate covariate shifts with concept shifts, making it difficult to reliably evaluate a model's ability to generalize across input distributions. To address this limitation, we introduce Ego4OOD, a domain generalization benchmark derived from Ego4D that emphasizes measurable covariate diversity while reducing concept shift through semantically coherent, moment-level action categories. Ego4OOD spans eight geographically distinct domains and is accompanied by a clustering-based covariate shift metric that provides a quantitative proxy for domain difficulty. We further leverage a one-vs-all binary training objective that decomposes multi-class action recognition into independent binary classification tasks. This formulation is particularly well-suited for covariate shift by reducing interference between visually similar classes under feature distribution shift. Using this formulation, we show that a lightweight two-layer fully connected network achieves performance competitive with state-of-the-art egocentric domain generalization methods on both Argo1M and Ego4OOD, despite using fewer parameters and no additional modalities. Our empirical analysis demonstrates a clear relationship between measured covariate shift and recognition performance, highlighting the importance of controlled benchmarks and quantitative domain characterization for studying out-of-distribution generalization in egocentric video.

  • 2 authors
·
Jan 20

COMODO: Cross-Modal Video-to-IMU Distillation for Efficient Egocentric Human Activity Recognition

Egocentric video-based models capture rich semantic information and have demonstrated strong performance in human activity recognition (HAR). However, their high power consumption, privacy concerns, and dependence on lighting conditions limit their feasibility for continuous on-device recognition. In contrast, inertial measurement unit (IMU) sensors offer an energy-efficient and privacy-preserving alternative, yet they suffer from limited large-scale annotated datasets, leading to weaker generalization in downstream tasks. To bridge this gap, we propose COMODO, a cross-modal self-supervised distillation framework that transfers rich semantic knowledge from the video modality to the IMU modality without requiring labeled annotations. COMODO leverages a pretrained and frozen video encoder to construct a dynamic instance queue, aligning the feature distributions of video and IMU embeddings. By distilling knowledge from video representations, our approach enables the IMU encoder to inherit rich semantic information from video while preserving its efficiency for real-world applications. Experiments on multiple egocentric HAR datasets demonstrate that COMODO consistently improves downstream classification performance, achieving results comparable to or exceeding fully supervised fine-tuned models. Moreover, COMODO exhibits strong cross-dataset generalization. Benefiting from its simplicity, our method is also generally applicable to various video and time-series pre-trained models, offering the potential to leverage more powerful teacher and student foundation models in future research. The code is available at https://github.com/Breezelled/COMODO .

In My Perspective, In My Hands: Accurate Egocentric 2D Hand Pose and Action Recognition

Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires computationally intensive depth estimation networks or wearing an uncomfortable depth sensor. In contrast, there has been insufficient research in understanding 2D hand pose for egocentric action recognition, despite the availability of user-friendly smart glasses in the market capable of capturing a single RGB image. Our study aims to fill this research gap by exploring the field of 2D hand pose estimation for egocentric action recognition, making two contributions. Firstly, we introduce two novel approaches for 2D hand pose estimation, namely EffHandNet for single-hand estimation and EffHandEgoNet, tailored for an egocentric perspective, capturing interactions between hands and objects. Both methods outperform state-of-the-art models on H2O and FPHA public benchmarks. Secondly, we present a robust action recognition architecture from 2D hand and object poses. This method incorporates EffHandEgoNet, and a transformer-based action recognition method. Evaluated on H2O and FPHA datasets, our architecture has a faster inference time and achieves an accuracy of 91.32% and 94.43%, respectively, surpassing state of the art, including 3D-based methods. Our work demonstrates that using 2D skeletal data is a robust approach for egocentric action understanding. Extensive evaluation and ablation studies show the impact of the hand pose estimation approach, and how each input affects the overall performance.

  • 2 authors
·
Jul 23, 2024

AI-Assisted Competency Assessment from Egocentric Video in Simulation-Based Nursing Education

Assessing learner competency in clinical simulation requires expert observation that is time-intensive, difficult to scale, and subject to inter-rater variability. Vision-language models have emerged as a promising tool for understanding complex visual behavior. In this work, we investigate whether visual observations can provide educationally meaningful signals for competency assessment through a three-stage framework that (1) extracts action timelines from egocentric nursing simulation video using frozen visual encoders and few-shot learning, (2) derives sequence-level features and per-session recognition metrics, and (3) relates these to instructor-rated competency. Across 22 densely annotated sessions (3.8 hours, 493 actions), a frozen DINOv2 backbone with HMM Viterbi decoding achieves 57.4% MOF in leave-one-out 1-shot recognition. Surprisingly, we observe a negative trend between recognition accuracy and competency (rho = -0.524, p = 0.012 for mIoU), robust to six confound controls: more competent students produce diverse, harder-to-classify workflows, while simple sequence features show no such relationship. Per-item analysis identifies patient safety protocols and team communication as the expected behaviors most reflected in this pattern, and process model comparisons reveal that higher-competency students exhibit more protocol-consistent action transitions. These findings suggest that recognition accuracy may complement predicted action timelines as a pedagogically informative signal in automated competency assessment.

  • 7 authors
·
May 15

HD-EPIC: A Highly-Detailed Egocentric Video Dataset

We present a validation dataset of newly-collected kitchen-based egocentric videos, manually annotated with highly detailed and interconnected ground-truth labels covering: recipe steps, fine-grained actions, ingredients with nutritional values, moving objects, and audio annotations. Importantly, all annotations are grounded in 3D through digital twinning of the scene, fixtures, object locations, and primed with gaze. Footage is collected from unscripted recordings in diverse home environments, making HDEPIC the first dataset collected in-the-wild but with detailed annotations matching those in controlled lab environments. We show the potential of our highly-detailed annotations through a challenging VQA benchmark of 26K questions assessing the capability to recognise recipes, ingredients, nutrition, fine-grained actions, 3D perception, object motion, and gaze direction. The powerful long-context Gemini Pro only achieves 38.5% on this benchmark, showcasing its difficulty and highlighting shortcomings in current VLMs. We additionally assess action recognition, sound recognition, and long-term video-object segmentation on HD-EPIC. HD-EPIC is 41 hours of video in 9 kitchens with digital twins of 413 kitchen fixtures, capturing 69 recipes, 59K fine-grained actions, 51K audio events, 20K object movements and 37K object masks lifted to 3D. On average, we have 263 annotations per minute of our unscripted videos.

  • 19 authors
·
Feb 6, 2025

Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?

Egocentric video-language pretraining is a crucial step in advancing the understanding of hand-object interactions in first-person scenarios. Despite successes on existing testbeds, we find that current EgoVLMs can be easily misled by simple modifications, such as changing the verbs or nouns in interaction descriptions, with models struggling to distinguish between these changes. This raises the question: Do EgoVLMs truly understand hand-object interactions? To address this question, we introduce a benchmark called EgoHOIBench, revealing the performance limitation of current egocentric models when confronted with such challenges. We attribute this performance gap to insufficient fine-grained supervision and the greater difficulty EgoVLMs experience in recognizing verbs compared to nouns. To tackle these issues, we propose a novel asymmetric contrastive objective named EgoNCE++. For the video-to-text objective, we enhance text supervision by generating negative captions using large language models or leveraging pretrained vocabulary for HOI-related word substitutions. For the text-to-video objective, we focus on preserving an object-centric feature space that clusters video representations based on shared nouns. Extensive experiments demonstrate that EgoNCE++ significantly enhances EgoHOI understanding, leading to improved performance across various EgoVLMs in tasks such as multi-instance retrieval, action recognition, and temporal understanding. Our code is available at https://github.com/xuboshen/EgoNCEpp.

  • 6 authors
·
May 27, 2024

UNIEGO: Proxies as Mediators for Unified Egocentric Video Representation Learning

Egocentric video understanding is inherently limited by the narrow perspective of wearable cameras: a single viewpoint, a single modality, a single model cannot capture the full richness of human action. We argue that a truly expressive egocentric representation must subsume complementary knowledge across viewpoints, modalities, and foundation model representations, yet remain deployable from egocentric video alone. To this end, we introduce a hierarchical multi-teacher distillation framework that produces UNIEGO, a unified egocentric encoder trained with nine teachers spanning ego-exo viewpoints, RGB, depth, and skeleton modalities, and four foundation models. Rather than distilling directly from heterogeneous teachers whose incompatible architectures and feature geometries induce conflicting gradients, our framework interposes a layer of representation-specific Proxy models that translate diverse teacher knowledge into a homogeneous egocentric space. A second distillation stage, Selective Proxy Distillation (SPD), then adaptively selects, for each training sample, the subset of proxies that are both correct and confident, distilling exclusively from reliable supervision and suppressing erroneous signals. SPD is further stabilized by initializing UNIEGO as a learned convex combination of proxy parameters, placing the unified model in a well-conditioned region of the loss landscape before distillation begins. UNIEGO achieves state-of-the-art performance across three egocentric video understanding tasks - action recognition, video retrieval, and action segmentation on three challenging ego-exo benchmarks, outperforming naive multi-teacher distillation baselines and demonstrating that structured, proxy-mediated knowledge transfer yields richer and more discriminative egocentric representations.

  • 5 authors
·
Jun 17

EgoMAGIC- An Egocentric Video Field Medicine Dataset for Training Perception Algorithms

This paper introduces EgoMAGIC (Medical Assistance, Guidance, Instruction, and Correction), an egocentric medical activity dataset collected as part of DARPA's Perceptually-enabled Task Guidance (PTG) program. This dataset comprises 3,355 videos of 50 medical tasks, with at least 50 labeled videos per task. The primary objective of the PTG program was to develop virtual assistants integrated into augmented reality headsets to assist users in performing complex tasks. To encourage exploration and research using this dataset, the medical training data has been released along with an action detection challenge focused on eight medical tasks. The majority of the videos were recorded using a head-mounted stereo camera with integrated audio. From this dataset, 40 YOLO models were trained using 1.95 million labels to detect 124 medical objects, providing a robust starting point for developers working on medical AI applications. In addition to introducing the dataset, this paper presents baseline results on action detection for the eight selected medical tasks across three models, with the best-performing method achieving average mAP 0.526. Although this paper primarily addresses action detection as the benchmark, the EgoMAGIC dataset is equally suitable for action recognition, object identification and detection, error detection, and other challenging computer vision tasks. The dataset is accessible via zenodo.org (DOI: 10.5281/zenodo.19239154).

  • 12 authors
·
Apr 22

EgoMemReason: A Memory-Driven Reasoning Benchmark for Long-Horizon Egocentric Video Understanding

Next-generation visual assistants, such as smart glasses, embodied agents, and always-on life-logging systems, must reason over an entire day or more of continuous visual experience. In ultra-long video settings, relevant information is sparsely distributed across hours or days, making memory a fundamental challenge: models must accumulate information over time, recall prior states, track temporal order, and abstract recurring patterns. However, existing week-long video benchmarks are primarily designed for perception and recognition, such as moment localization or global summarization, rather than reasoning that requires integrating evidence across multiple days. To address this gap, we introduce EgoMemReason, a comprehensive benchmark that systematically evaluates week-long egocentric video understanding through memory-driven reasoning. EgoMemReason evaluates three complementary memory types: entity memory, tracking how object states evolve and change across days; event memory, recalling and ordering activities separated by hours or days; and behavior memory, abstracting recurring patterns from sparse, repeated observations over the whole week period. EgoMemReason comprises 500 questions across three memory types and six core challenges, with an average of 5.1 video segments of evidence per question and 25.9 hours of memory backtracking. We evaluate EgoMemReason on 17 methods across MLLMs and agentic frameworks, revealing that even the best model achieves only 39.6% overall accuracy. Further analysis shows that the three memory types fail for distinct reasons and that performance degrades as evidence spans longer temporal horizons, revealing that long-horizon memory remains far from solved. We believe EgoMemReason establishes a strong foundation for evaluating and advancing long-context, memory-aware multimodal systems.

  • 9 authors
·
May 10

EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams

Existing Multimodal Large Language Models (MLLMs) remain primarily reactive, failing to continuously perceive environments or proactively assist users. While emerging benchmarks address proactivity, they are largely confined to alert scenarios, neglect personalized context, and fail to evaluate the precise timing of human-machine interactions (HMI).In this paper, we introduce EgoPro-Bench, a novel benchmark for training and evaluating proactive interaction capabilities based on streaming egocentric videos; it comprises 2,400 videos in the evaluation set and over 12,000 videos in the training set.Unlike previous works, EgoPro-Bench leverages simulated user profiles to generate diverse user intentions and to construct high-fidelity HMI data across 12 distinct domains.Subsequently, we propose a specialized evaluation protocol and metrics, train proactive interaction models designed for efficient reasoning and low-latency interaction on streaming video data, and conduct comprehensive evaluations.Furthermore, we introduce an interaction principle termed "short thinking, better interaction", which allocates a limited token budget prior to intent recognition, thereby enhancing interaction performance.The experiments demonstrate that EgoPro-Bench substantially enhances the intention understanding capabilities of MLLMs and enables accurate identification of appropriate timings for HMI, thereby laying a solid foundation for next-generation user-centric proactive interactive agents.

  • 8 authors
·
May 7

EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answering

Recent advances in Multimodal Large Language Models (MLLMs) have significantly pushed the frontier of egocentric video question answering (EgocentricQA). However, existing benchmarks and studies are mainly limited to common daily activities such as cooking and cleaning. In contrast, real-world deployment inevitably encounters domain shifts, where target domains differ substantially in both visual style and semantic content. To bridge this gap, we introduce EgoCross, a comprehensive benchmark designed to evaluate the cross-domain generalization of MLLMs in EgocentricQA. EgoCross covers four diverse and challenging domains, including surgery, industry, extreme sports, and animal perspective, representing realistic and high-impact application scenarios. It comprises approximately 1,000 QA pairs across 798 video clips, spanning four key QA tasks: prediction, recognition, localization, and counting. Each QA pair provides both OpenQA and CloseQA formats to support fine-grained evaluation. Extensive experiments show that most existing MLLMs, whether general-purpose or egocentric-specialized, struggle to generalize to domains beyond daily life, highlighting the limitations of current models. Furthermore, we conduct several pilot studies, \eg, fine-tuning and reinforcement learning, to explore potential improvements. We hope EgoCross and our accompanying analysis will serve as a foundation for advancing domain-adaptive, robust egocentric video understanding. Data and codes will be released at: https://github.com/MyUniverse0726/EgoCross{https://github.com/MyUniverse0726/EgoCross.}

  • 8 authors
·
Aug 14, 2025

EgoAdapt: A multi-stream evaluation study of adaptation to real-world egocentric user video

In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we introduce an adaptive paradigm of two phases, where after pretraining a population model, the model adapts on-device and online to the user's experience. This setting is highly challenging due to the change from population to user domain and the distribution shifts in the user's data stream. Coping with the latter in-stream distribution shifts is the focus of continual learning, where progress has been rooted in controlled benchmarks but challenges faced in real-world applications often remain unaddressed. We introduce EgoAdapt, a benchmark for real-world egocentric action recognition that facilitates our two-phased adaptive paradigm, and real-world challenges naturally occur in the egocentric video streams from Ego4d, such as long-tailed action distributions and large-scale classification over 2740 actions. We introduce an evaluation framework that directly exploits the user's data stream with new metrics to measure the adaptation gain over the population model, online generalization, and hindsight performance. In contrast to single-stream evaluation in existing works, our framework proposes a meta-evaluation that aggregates the results from 50 independent user streams. We provide an extensive empirical study for finetuning and experience replay.

  • 6 authors
·
Jul 10, 2023

EGO-CH: Dataset and Fundamental Tasks for Visitors BehavioralUnderstanding using Egocentric Vision

Equipping visitors of a cultural site with a wearable device allows to easily collect information about their preferences which can be exploited to improve the fruition of cultural goods with augmented reality. Moreover, egocentric video can be processed using computer vision and machine learning to enable an automated analysis of visitors' behavior. The inferred information can be used both online to assist the visitor and offline to support the manager of the site. Despite the positive impact such technologies can have in cultural heritage, the topic is currently understudied due to the limited number of public datasets suitable to study the considered problems. To address this issue, in this paper we propose EGOcentric-Cultural Heritage (EGO-CH), the first dataset of egocentric videos for visitors' behavior understanding in cultural sites. The dataset has been collected in two cultural sites and includes more than 27 hours of video acquired by 70 subjects, with labels for 26 environments and over 200 different Points of Interest. A large subset of the dataset, consisting of 60 videos, is associated with surveys filled out by real visitors. To encourage research on the topic, we propose 4 challenging tasks (room-based localization, point of interest/object recognition, object retrieval and survey prediction) useful to understand visitors' behavior and report baseline results on the dataset.

  • 5 authors
·
Feb 2, 2020

TI-PREGO: Chain of Thought and In-Context Learning for Online Mistake Detection in PRocedural EGOcentric Videos

Identifying procedural errors online from egocentric videos is a critical yet challenging task across various domains, including manufacturing, healthcare, and skill-based training. The nature of such mistakes is inherently open-set, as unforeseen or novel errors may occur, necessitating robust detection systems that do not rely on prior examples of failure. Currently, however, no technique effectively detects open-set procedural mistakes online. We propose a dual branch architecture to address this problem in an online fashion: one branch continuously performs step recognition from the input egocentric video, while the other anticipates future steps based on the recognition module's output. Mistakes are detected as mismatches between the currently recognized action and the action predicted by the anticipation module. The recognition branch takes input frames, predicts the current action, and aggregates frame-level results into action tokens. The anticipation branch, specifically, leverages the solid pattern-matching capabilities of Large Language Models (LLMs) to predict action tokens based on previously predicted ones. Given the online nature of the task, we also thoroughly benchmark the difficulties associated with per-frame evaluations, particularly the need for accurate and timely predictions in dynamic online scenarios. Extensive experiments on two procedural datasets demonstrate the challenges and opportunities of leveraging a dual-branch architecture for mistake detection, showcasing the effectiveness of our proposed approach. In a thorough evaluation including recognition and anticipation variants and state-of-the-art models, our method reveals its robustness and effectiveness in online applications.

  • 9 authors
·
Nov 4, 2024

EgoSurgery-Phase: A Dataset of Surgical Phase Recognition from Egocentric Open Surgery Videos

Surgical phase recognition has gained significant attention due to its potential to offer solutions to numerous demands of the modern operating room. However, most existing methods concentrate on minimally invasive surgery (MIS), leaving surgical phase recognition for open surgery understudied. This discrepancy is primarily attributed to the scarcity of publicly available open surgery video datasets for surgical phase recognition. To address this issue, we introduce a new egocentric open surgery video dataset for phase recognition, named EgoSurgery-Phase. This dataset comprises 15 hours of real open surgery videos spanning 9 distinct surgical phases all captured using an egocentric camera attached to the surgeon's head. In addition to video, the EgoSurgery-Phase offers eye gaze. As far as we know, it is the first real open surgery video dataset for surgical phase recognition publicly available. Furthermore, inspired by the notable success of masked autoencoders (MAEs) in video understanding tasks (e.g., action recognition), we propose a gaze-guided masked autoencoder (GGMAE). Considering the regions where surgeons' gaze focuses are often critical for surgical phase recognition (e.g., surgical field), in our GGMAE, the gaze information acts as an empirical semantic richness prior to guiding the masking process, promoting better attention to semantically rich spatial regions. GGMAE significantly improves the previous state-of-the-art recognition method (6.4% in Jaccard) and the masked autoencoder-based method (3.1% in Jaccard) on EgoSurgery-Phase. The dataset is released at https://github.com/Fujiry0/EgoSurgery.

  • 4 authors
·
Nov 26, 2024

EgoViT: Pyramid Video Transformer for Egocentric Action Recognition

Capturing interaction of hands with objects is important to autonomously detect human actions from egocentric videos. In this work, we present a pyramid video transformer with a dynamic class token generator for egocentric action recognition. Different from previous video transformers, which use the same static embedding as the class token for diverse inputs, we propose a dynamic class token generator that produces a class token for each input video by analyzing the hand-object interaction and the related motion information. The dynamic class token can diffuse such information to the entire model by communicating with other informative tokens in the subsequent transformer layers. With the dynamic class token, dissimilarity between videos can be more prominent, which helps the model distinguish various inputs. In addition, traditional video transformers explore temporal features globally, which requires large amounts of computation. However, egocentric videos often have a large amount of background scene transition, which causes discontinuities across distant frames. In this case, blindly reducing the temporal sampling rate will risk losing crucial information. Hence, we also propose a pyramid architecture to hierarchically process the video from short-term high rate to long-term low rate. With the proposed architecture, we significantly reduce the computational cost as well as the memory requirement without sacrificing from the model performance. We perform comparisons with different baseline video transformers on the EPIC-KITCHENS-100 and EGTEA Gaze+ datasets. Both quantitative and qualitative results show that the proposed model can efficiently improve the performance for egocentric action recognition.

  • 4 authors
·
Mar 14, 2023

SOS! Self-supervised Learning Over Sets Of Handled Objects In Egocentric Action Recognition

Learning an egocentric action recognition model from video data is challenging due to distractors (e.g., irrelevant objects) in the background. Further integrating object information into an action model is hence beneficial. Existing methods often leverage a generic object detector to identify and represent the objects in the scene. However, several important issues remain. Object class annotations of good quality for the target domain (dataset) are still required for learning good object representation. Besides, previous methods deeply couple the existing action models and need to retrain them jointly with object representation, leading to costly and inflexible integration. To overcome both limitations, we introduce Self-Supervised Learning Over Sets (SOS), an approach to pre-train a generic Objects In Contact (OIC) representation model from video object regions detected by an off-the-shelf hand-object contact detector. Instead of augmenting object regions individually as in conventional self-supervised learning, we view the action process as a means of natural data transformations with unique spatio-temporal continuity and exploit the inherent relationships among per-video object sets. Extensive experiments on two datasets, EPIC-KITCHENS-100 and EGTEA, show that our OIC significantly boosts the performance of multiple state-of-the-art video classification models.

  • 4 authors
·
May 1, 2022

egoEMOTION: Egocentric Vision and Physiological Signals for Emotion and Personality Recognition in Real-World Tasks

Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on physical activities, hand-object interactions, and attention modeling - assuming neutral affect and uniform personality. This limits the ability of vision systems to capture key internal drivers of behavior. In this paper, we present egoEMOTION, the first dataset that couples egocentric visual and physiological signals with dense self-reports of emotion and personality across controlled and real-world scenarios. Our dataset includes over 50 hours of recordings from 43 participants, captured using Meta's Project Aria glasses. Each session provides synchronized eye-tracking video, headmounted photoplethysmography, inertial motion data, and physiological baselines for reference. Participants completed emotion-elicitation tasks and naturalistic activities while self-reporting their affective state using the Circumplex Model and Mikels' Wheel as well as their personality via the Big Five model. We define three benchmark tasks: (1) continuous affect classification (valence, arousal, dominance); (2) discrete emotion classification; and (3) trait-level personality inference. We show that a classical learning-based method, as a simple baseline in real-world affect prediction, produces better estimates from signals captured on egocentric vision systems than processing physiological signals. Our dataset establishes emotion and personality as core dimensions in egocentric perception and opens new directions in affect-driven modeling of behavior, intent, and interaction.

  • 5 authors
·
Feb 23

MMG-Ego4D: Multi-Modal Generalization in Egocentric Action Recognition

In this paper, we study a novel problem in egocentric action recognition, which we term as "Multimodal Generalization" (MMG). MMG aims to study how systems can generalize when data from certain modalities is limited or even completely missing. We thoroughly investigate MMG in the context of standard supervised action recognition and the more challenging few-shot setting for learning new action categories. MMG consists of two novel scenarios, designed to support security, and efficiency considerations in real-world applications: (1) missing modality generalization where some modalities that were present during the train time are missing during the inference time, and (2) cross-modal zero-shot generalization, where the modalities present during the inference time and the training time are disjoint. To enable this investigation, we construct a new dataset MMG-Ego4D containing data points with video, audio, and inertial motion sensor (IMU) modalities. Our dataset is derived from Ego4D dataset, but processed and thoroughly re-annotated by human experts to facilitate research in the MMG problem. We evaluate a diverse array of models on MMG-Ego4D and propose new methods with improved generalization ability. In particular, we introduce a new fusion module with modality dropout training, contrastive-based alignment training, and a novel cross-modal prototypical loss for better few-shot performance. We hope this study will serve as a benchmark and guide future research in multimodal generalization problems. The benchmark and code will be available at https://github.com/facebookresearch/MMG_Ego4D.

  • 7 authors
·
May 11, 2023

Text-Guided Video Masked Autoencoder

Recent video masked autoencoder (MAE) works have designed improved masking algorithms focused on saliency. These works leverage visual cues such as motion to mask the most salient regions. However, the robustness of such visual cues depends on how often input videos match underlying assumptions. On the other hand, natural language description is an information dense representation of video that implicitly captures saliency without requiring modality-specific assumptions, and has not been explored yet for video MAE. To this end, we introduce a novel text-guided masking algorithm (TGM) that masks the video regions with highest correspondence to paired captions. Without leveraging any explicit visual cues for saliency, our TGM is competitive with state-of-the-art masking algorithms such as motion-guided masking. To further benefit from the semantics of natural language for masked reconstruction, we next introduce a unified framework for joint MAE and masked video-text contrastive learning. We show that across existing masking algorithms, unifying MAE and masked video-text contrastive learning improves downstream performance compared to pure MAE on a variety of video recognition tasks, especially for linear probe. Within this unified framework, our TGM achieves the best relative performance on five action recognition and one egocentric datasets, highlighting the complementary nature of natural language for masked video modeling.

  • 6 authors
·
Aug 1, 2024

Scaling may be all you need for achieving human-level object recognition capacity with human-like visual experience

This paper asks whether current self-supervised learning methods, if sufficiently scaled up, would be able to reach human-level visual object recognition capabilities with the same type and amount of visual experience humans learn from. Previous work on this question only considered the scaling of data size. Here, we consider the simultaneous scaling of data size, model size, and image resolution. We perform a scaling experiment with vision transformers up to 633M parameters in size (ViT-H/14) trained with up to 5K hours of human-like video data (long, continuous, mostly egocentric videos) with image resolutions of up to 476x476 pixels. The efficiency of masked autoencoders (MAEs) as a self-supervised learning algorithm makes it possible to run this scaling experiment on an unassuming academic budget. We find that it is feasible to reach human-level object recognition capacity at sub-human scales of model size, data size, and image size, if these factors are scaled up simultaneously. To give a concrete example, we estimate that a 2.5B parameter ViT model trained with 20K hours (2.3 years) of human-like video data with a spatial resolution of 952x952 pixels should be able to reach roughly human-level accuracy on ImageNet. Human-level competence is thus achievable for a fundamental perceptual capability from human-like perceptual experience (human-like in both amount and type) with extremely generic learning algorithms and architectures and without any substantive inductive biases.

  • 1 authors
·
Aug 7, 2023

Analysis of Hand Segmentation in the Wild

A large number of works in egocentric vision have concentrated on action and object recognition. Detection and segmentation of hands in first-person videos, however, has less been explored. For many applications in this domain, it is necessary to accurately segment not only hands of the camera wearer but also the hands of others with whom he is interacting. Here, we take an in-depth look at the hand segmentation problem. In the quest for robust hand segmentation methods, we evaluated the performance of the state of the art semantic segmentation methods, off the shelf and fine-tuned, on existing datasets. We fine-tune RefineNet, a leading semantic segmentation method, for hand segmentation and find that it does much better than the best contenders. Existing hand segmentation datasets are collected in the laboratory settings. To overcome this limitation, we contribute by collecting two new datasets: a) EgoYouTubeHands including egocentric videos containing hands in the wild, and b) HandOverFace to analyze the performance of our models in presence of similar appearance occlusions. We further explore whether conditional random fields can help refine generated hand segmentations. To demonstrate the benefit of accurate hand maps, we train a CNN for hand-based activity recognition and achieve higher accuracy when a CNN was trained using hand maps produced by the fine-tuned RefineNet. Finally, we annotate a subset of the EgoHands dataset for fine-grained action recognition and show that an accuracy of 58.6% can be achieved by just looking at a single hand pose which is much better than the chance level (12.5%).

  • 2 authors
·
Mar 27, 2018

EVA02-AT: Egocentric Video-Language Understanding with Spatial-Temporal Rotary Positional Embeddings and Symmetric Optimization

Egocentric video-language understanding demands both high efficiency and accurate spatial-temporal modeling. Existing approaches face three key challenges: 1) Excessive pre-training cost arising from multi-stage pre-training pipelines, 2) Ineffective spatial-temporal encoding due to manually split 3D rotary positional embeddings that hinder feature interactions, and 3) Imprecise learning objectives in soft-label multi-instance retrieval, which neglect negative pair correlations. In this paper, we introduce EVA02-AT, a suite of EVA02-based video-language foundation models tailored to egocentric video understanding tasks. EVA02-AT first efficiently transfers an image-based CLIP model into a unified video encoder via a single-stage pretraining. Second, instead of applying rotary positional embeddings to isolated dimensions, we introduce spatial-temporal rotary positional embeddings along with joint attention, which can effectively encode both spatial and temporal information on the entire hidden dimension. This joint encoding of spatial-temporal features enables the model to learn cross-axis relationships, which are crucial for accurately modeling motion and interaction in videos. Third, focusing on multi-instance video-language retrieval tasks, we introduce the Symmetric Multi-Similarity (SMS) loss and a novel training framework that advances all soft labels for both positive and negative pairs, providing a more precise learning objective. Extensive experiments on Ego4D, EPIC-Kitchens-100, and Charades-Ego under zero-shot and fine-tuning settings demonstrate that EVA02-AT achieves state-of-the-art performance across diverse egocentric video-language tasks with fewer parameters. Models with our SMS loss also show significant performance gains on multi-instance retrieval benchmarks. Our code and models are publicly available at https://github.com/xqwang14/EVA02-AT .

  • 3 authors
·
Jun 17, 2025

DMC^3: Dual-Modal Counterfactual Contrastive Construction for Egocentric Video Question Answering

Egocentric Video Question Answering (Egocentric VideoQA) plays an important role in egocentric video understanding, which refers to answering questions based on first-person videos. Although existing methods have made progress through the paradigm of pre-training and fine-tuning, they ignore the unique challenges posed by the first-person perspective, such as understanding multiple events and recognizing hand-object interactions. To deal with these challenges, we propose a Dual-Modal Counterfactual Contrastive Construction (DMC^3) framework, which contains an egocentric videoqa baseline, a counterfactual sample construction module and a counterfactual sample-involved contrastive optimization. Specifically, We first develop a counterfactual sample construction module to generate positive and negative samples for textual and visual modalities through event description paraphrasing and core interaction mining, respectively. Then, We feed these samples together with the original samples into the baseline. Finally, in the counterfactual sample-involved contrastive optimization module, we apply contrastive loss to minimize the distance between the original sample features and the positive sample features, while maximizing the distance from the negative samples. Experiments show that our method achieve 52.51\% and 46.04\% on the normal and indirect splits of EgoTaskQA, and 13.2\% on QAEGO4D, both reaching the state-of-the-art performance.

  • 4 authors
·
Nov 30, 2025

EgoTracks: A Long-term Egocentric Visual Object Tracking Dataset

Visual object tracking is a key component to many egocentric vision problems. However, the full spectrum of challenges of egocentric tracking faced by an embodied AI is underrepresented in many existing datasets; these tend to focus on relatively short, third-person videos. Egocentric video has several distinguishing characteristics from those commonly found in past datasets: frequent large camera motions and hand interactions with objects commonly lead to occlusions or objects exiting the frame, and object appearance can change rapidly due to widely different points of view, scale, or object states. Embodied tracking is also naturally long-term, and being able to consistently (re-)associate objects to their appearances and disappearances over as long as a lifetime is critical. Previous datasets under-emphasize this re-detection problem, and their "framed" nature has led to adoption of various spatiotemporal priors that we find do not necessarily generalize to egocentric video. We thus introduce EgoTracks, a new dataset for long-term egocentric visual object tracking. Sourced from the Ego4D dataset, this new dataset presents a significant challenge to recent state-of-the-art single-object tracking models, which we find score poorly on traditional tracking metrics for our new dataset, compared to popular benchmarks. We further show improvements that can be made to a STARK tracker to significantly increase its performance on egocentric data, resulting in a baseline model we call EgoSTARK. We publicly release our annotations and benchmark, hoping our dataset leads to further advancements in tracking.

  • 4 authors
·
Sep 30, 2023

Developing Vision-Language-Action Model from Egocentric Videos

Egocentric videos capture how humans manipulate objects and tools, providing diverse motion cues for learning object manipulation. Unlike the costly, expert-driven manual teleoperation commonly used in training Vision-Language-Action models (VLAs), egocentric videos offer a scalable alternative. However, prior studies that leverage such videos for training robot policies typically rely on auxiliary annotations, such as detailed hand-pose recordings. Consequently, it remains unclear whether VLAs can be trained directly from raw egocentric videos. In this work, we address this challenge by leveraging EgoScaler, a framework that extracts 6DoF object manipulation trajectories from egocentric videos without requiring auxiliary recordings. We apply EgoScaler to four large-scale egocentric video datasets and automatically refine noisy or incomplete trajectories, thereby constructing a new large-scale dataset for VLA pre-training. Our experiments with a state-of-the-art π_0 architecture in both simulated and real-robot environments yield three key findings: (i) pre-training on our dataset improves task success rates by over 20\% compared to training from scratch, (ii) the performance is competitive with that achieved using real-robot datasets, and (iii) combining our dataset with real-robot data yields further improvements. These results demonstrate that egocentric videos constitute a promising and scalable resource for advancing VLA research.

  • 4 authors
·
Sep 25, 2025

EgoReasoner: Learning Egocentric 4D Reasoning via Task-Adaptive Structured Thinking

Egocentric video understanding is inherently complex due to the dynamic 4D nature of the environment, where camera motion and object displacements necessitate a continuous re-evaluation of spatial relations. In this work, we target a suite of under-explored egocentric 4D reasoning tasks, including fixture interaction counting, viewpoint-relative fixture location, object movement itinerary tracking, and stationary object localization, that require fundamentally different cognitive operations: spatial anchoring, temporal tracking, and duration reasoning. We observe that these structural differences make task-agnostic approaches insufficient: generic Chain-of-Thought methods lack task-appropriate reasoning primitives, and uniform reinforcement learning actively destabilizes performance on spatial tasks. To address this, we propose EgoReasoner, a two-stage framework that aligns both the reasoning scaffold and the reward signal to each task's cognitive structure. In the first stage, Task-Adaptive Thinking Templates guide the synthesis of structured CoT traces that teach the model to reason adaptively across task types via supervised fine-tuning. In the second stage, task-aware reward functions verify entity grounding, temporal alignment, and task-adaptive logical consistency, selectively strengthening each reasoning pathway via reinforcement fine-tuning with GRPO. Our 3B-parameter model, trained on only 16K samples, achieves 37.5% average accuracy on the challenging HD-EPIC benchmark, surpassing Qwen2.5-VL-7B (25.7%) by over 10 points.

  • 12 authors
·
Mar 30

EgoM2P: Egocentric Multimodal Multitask Pretraining

Understanding multimodal signals in egocentric vision, such as RGB video, depth, camera poses, and gaze, is essential for applications in augmented reality, robotics, and human-computer interaction, enabling systems to better interpret the camera wearer's actions, intentions, and surrounding environment. However, building large-scale egocentric multimodal and multitask models presents unique challenges. Egocentric data are inherently heterogeneous, with large variations in modality coverage across devices and settings. Generating pseudo-labels for missing modalities, such as gaze or head-mounted camera trajectories, is often infeasible, making standard supervised learning approaches difficult to scale. Furthermore, dynamic camera motion and the complex temporal and spatial structure of first-person video pose additional challenges for the direct application of existing multimodal foundation models. To address these challenges, we introduce a set of efficient temporal tokenizers and propose EgoM2P, a masked modeling framework that learns from temporally-aware multimodal tokens to train a large, general-purpose model for egocentric 4D understanding. This unified design supports multitasking across diverse egocentric perception and synthesis tasks, including gaze prediction, egocentric camera tracking, and monocular depth estimation from egocentric video, and also serves as a generative model for conditional egocentric video synthesis. Across these tasks, EgoM2P matches or outperforms specialist models while being an order of magnitude faster. We will fully open-source EgoM2P to support the community and advance egocentric vision research. Project page: https://egom2p.github.io/.

  • 6 authors
·
Jun 9, 2025

Sensor-Augmented Egocentric-Video Captioning with Dynamic Modal Attention

Automatically describing video, or video captioning, has been widely studied in the multimedia field. This paper proposes a new task of sensor-augmented egocentric-video captioning, a newly constructed dataset for it called MMAC Captions, and a method for the newly proposed task that effectively utilizes multi-modal data of video and motion sensors, or inertial measurement units (IMUs). While conventional video captioning tasks have difficulty in dealing with detailed descriptions of human activities due to the limited view of a fixed camera, egocentric vision has greater potential to be used for generating the finer-grained descriptions of human activities on the basis of a much closer view. In addition, we utilize wearable-sensor data as auxiliary information to mitigate the inherent problems in egocentric vision: motion blur, self-occlusion, and out-of-camera-range activities. We propose a method for effectively utilizing the sensor data in combination with the video data on the basis of an attention mechanism that dynamically determines the modality that requires more attention, taking the contextual information into account. We compared the proposed sensor-fusion method with strong baselines on the MMAC Captions dataset and found that using sensor data as supplementary information to the egocentric-video data was beneficial, and that our proposed method outperformed the strong baselines, demonstrating the effectiveness of the proposed method.

  • 3 authors
·
Sep 6, 2021

X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding

Long-form egocentric video understanding provides rich contextual information and unique insights into long-term human behaviors, holding significant potential for applications in embodied intelligence, long-term activity analysis, and personalized assistive technologies. However, existing benchmark datasets primarily focus on single, short-duration videos or moderately long videos up to dozens of minutes, leaving a substantial gap in evaluating extensive, ultra-long egocentric video recordings. To address this, we introduce X-LeBench, a novel benchmark dataset specifically crafted for evaluating tasks on extremely long egocentric video recordings. Leveraging the advanced text processing capabilities of large language models (LLMs), X-LeBench develops a life-logging simulation pipeline that produces realistic, coherent daily plans aligned with real-world video data. This approach enables the flexible integration of synthetic daily plans with real-world footage from Ego4D-a massive-scale egocentric video dataset covers a wide range of daily life scenarios-resulting in 432 simulated video life logs that mirror realistic daily activities in contextually rich scenarios. The video life-log durations span from 23 minutes to 16.4 hours. The evaluation of several baseline systems and multimodal large language models (MLLMs) reveals their poor performance across the board, highlighting the inherent challenges of long-form egocentric video understanding and underscoring the need for more advanced models.

  • 10 authors
·
Jan 12, 2025

Ego-Only: Egocentric Action Detection without Exocentric Transferring

We present Ego-Only, the first approach that enables state-of-the-art action detection on egocentric (first-person) videos without any form of exocentric (third-person) transferring. Despite the content and appearance gap separating the two domains, large-scale exocentric transferring has been the default choice for egocentric action detection. This is because prior works found that egocentric models are difficult to train from scratch and that transferring from exocentric representations leads to improved accuracy. However, in this paper, we revisit this common belief. Motivated by the large gap separating the two domains, we propose a strategy that enables effective training of egocentric models without exocentric transferring. Our Ego-Only approach is simple. It trains the video representation with a masked autoencoder finetuned for temporal segmentation. The learned features are then fed to an off-the-shelf temporal action localization method to detect actions. We find that this renders exocentric transferring unnecessary by showing remarkably strong results achieved by this simple Ego-Only approach on three established egocentric video datasets: Ego4D, EPIC-Kitchens-100, and Charades-Ego. On both action detection and action recognition, Ego-Only outperforms previous best exocentric transferring methods that use orders of magnitude more labels. Ego-Only sets new state-of-the-art results on these datasets and benchmarks without exocentric data.

  • 3 authors
·
Jan 3, 2023

TempRet: Temporal Enhancement and Two-Stage Reranking for CVPR 2026 EPIC-KITCHENS-100 Multi-Instance Retrieval Challenge

Video-text retrieval has witnessed remarkable progress driven by large-scale vision-language pretraining, yet most existing approaches inherit an implicit assumption from image-text retrieval: that visual semantics can be captured frame-by-frame. This assumption overlooks the temporal dynamics of egocentric videos. The EPIC-KITCHENS-100 Multi-Instance Retrieval (MIR) challenge further raises the bar by providing soft-label relevance matrices rather than binary labels, demanding models that can resolve graded semantic correspondences across modalities. In this report, we present our solution, termed TempRet, to the CVPR 2026 EPIC-KITCHENS-100 MIR challenge. Our approach builds upon a CLIP-based dual-encoder backbone and introduces two key components to address the temporal and cross-modal challenges. First, a temporal transformer operates exclusively on the video side, modeling inter-frame dependencies through learnable positional encodings and multi-head self-attention over frame-level CLIP features. Second, a two-stage reranking pipeline first retrieves Top-K candidates via the dual-encoder, then refines their scores using a cross-encoder equipped with an Image-Text Matching (ITM) head. The entire system is trained with Symmetric Multi-Similarity Loss to exploit the soft-label relevance matrices provided by the challenge. Our method achieves 67.97% average mAP and 82.92% average nDCG on the EK-100 MIR benchmark, demonstrating the effectiveness of temporal modeling and cross-modal refinement for egocentric video retrieval.

  • 7 authors
·
Jun 3

EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Video Generation

Video generation has emerged as a promising tool for world simulation, leveraging visual data to replicate real-world environments. Within this context, egocentric video generation, which centers on the human perspective, holds significant potential for enhancing applications in virtual reality, augmented reality, and gaming. However, the generation of egocentric videos presents substantial challenges due to the dynamic nature of egocentric viewpoints, the intricate diversity of actions, and the complex variety of scenes encountered. Existing datasets are inadequate for addressing these challenges effectively. To bridge this gap, we present EgoVid-5M, the first high-quality dataset specifically curated for egocentric video generation. EgoVid-5M encompasses 5 million egocentric video clips and is enriched with detailed action annotations, including fine-grained kinematic control and high-level textual descriptions. To ensure the integrity and usability of the dataset, we implement a sophisticated data cleaning pipeline designed to maintain frame consistency, action coherence, and motion smoothness under egocentric conditions. Furthermore, we introduce EgoDreamer, which is capable of generating egocentric videos driven simultaneously by action descriptions and kinematic control signals. The EgoVid-5M dataset, associated action annotations, and all data cleansing metadata will be released for the advancement of research in egocentric video generation.

  • 9 authors
·
Nov 13, 2024 3

EgoCoT-Bench: Benchmarking Grounded and Verifiable Operation-Centric Chain of Thought Reasoning for MLLMs

The rapid development of Multimodal Large Language Models (MLLMs) has led to growing interest in egocentric video understanding, specifically the ability for MLLMs to recognize fine-grained hand-object interactions, track object state changes over time, and reason about manipulative processes in dynamic environments from a first-person perspective. However, existing egocentric video benchmarks suffer from limited grounded rationale evaluation, offering limited support for fine-grained operation-centric reasoning and rarely examining whether model rationales are grounded in explicit spatio-temporal evidence. To address this gap, we introduce EgoCoT-Bench, a fine-grained egocentric benchmark for grounded and verifiable operation-centric reasoning with explicit step-by-step rationale annotations. Overall, EgoCoT-Bench comprises 3,172 verifiable QA pairs over 351 egocentric videos separated into four task groups for a total of 12 sub-task groups, encompassing perception and retrospection, anticipation, and high-level reasoning. The benchmark is constructed through a spatio-temporal scene graphs (STSG) guided generation framework and is further refined by human annotators to ensure correctness, egocentric relevance and fine-grained quality. Experimental results show continuing difficulties with egocentric fine-grained reasoning and further reveal that many multimodal models produce explanations that are answer-correct, but have evidence that is inconsistent with the answer. We hope EgoCoT-Bench can serve as a useful testbed for grounded and verifiable reasoning in egocentric video understanding. Project page and supplementary materials are available at: https://dstardust.github.io/EgoCoT/.

  • 4 authors
·
May 18

SuperMemory-VQA: An Egocentric Visual Question-Answering Benchmark for Long-Horizon Memory

AI glasses present a compelling platform for AI agents to serve as personalized memory assistants. To be genuinely useful, such systems must move beyond short-term video comprehension and address memory gaps that humans experience for practical, personal, or social purposes over longitudinal egocentric video streams. However, existing egocentric datasets predominantly focus on action recognition or generic QAs from short clips, measuring perceptual capabilities rather than realistic human memory needs. We introduce SuperMemory-VQA, an egocentric visual question answering (VQA) dataset for evaluating AI assistants on practical, long-horizon memory tasks. It contains 52.9 hours of everyday activities recorded with AI glasses, including synchronized RGB video, audio transcription, eye gaze, IMU, and SLAM trajectories. Through a human-verified annotation pipeline, we construct grounded 4,853 question-answer pairs that span object and location memory, intent recall, visual scene recall, timeline reconstruction, conversational memory, and in-context retrieval. Each question is posed as multiple-choice with an explicit "unanswerable" option to test hallucination robustness. Benchmarking leading agentic frameworks and LLM backbones reveals that existing systems remain far from reliable on real-world memory tasks, highlighting the need for new architectures for grounded AI memory that can answer only when evidence is sufficient. A participant survey further supports that our questions are realistic, useful, and aligned with everyday memory needs.

LifelongMemory: Leveraging LLMs for Answering Queries in Egocentric Videos

The egocentric video natural language query (NLQ) task involves localizing a temporal window in an egocentric video that provides an answer to a posed query, which has wide applications in building personalized AI assistants. Prior methods for this task have focused on improvements of network architecture and leveraging pre-training for enhanced image and video features, but have struggled with capturing long-range temporal dependencies in lengthy videos, and cumbersome end-to-end training. Motivated by recent advancements in Large Language Models (LLMs) and vision language models, we introduce LifelongMemory, a novel framework that utilizes multiple pre-trained models to answer queries from extensive egocentric video content. We address the unique challenge by employing a pre-trained captioning model to create detailed narratives of the videos. These narratives are then used to prompt a frozen LLM to generate coarse-grained temporal window predictions, which are subsequently refined using a pre-trained NLQ model. Empirical results demonstrate that our method achieves competitive performance against existing supervised end-to-end learning methods, underlining the potential of integrating multiple pre-trained multimodal large language models in complex vision-language tasks. We provide a comprehensive analysis of key design decisions and hyperparameters in our pipeline, offering insights and practical guidelines.

  • 3 authors
·
Dec 7, 2023

LALM: Long-Term Action Anticipation with Language Models

Understanding human activity is a crucial yet intricate task in egocentric vision, a field that focuses on capturing visual perspectives from the camera wearer's viewpoint. While traditional methods heavily rely on representation learning trained on extensive video data, there exists a significant limitation: obtaining effective video representations proves challenging due to the inherent complexity and variability in human activities.Furthermore, exclusive dependence on video-based learning may constrain a model's capability to generalize across long-tail classes and out-of-distribution scenarios. In this study, we introduce a novel approach for long-term action anticipation using language models (LALM), adept at addressing the complex challenges of long-term activity understanding without the need for extensive training. Our method incorporates an action recognition model to track previous action sequences and a vision-language model to articulate relevant environmental details. By leveraging the context provided by these past events, we devise a prompting strategy for action anticipation using large language models (LLMs). Moreover, we implement Maximal Marginal Relevance for example selection to facilitate in-context learning of the LLMs. Our experimental results demonstrate that LALM surpasses the state-of-the-art methods in the task of long-term action anticipation on the Ego4D benchmark. We further validate LALM on two additional benchmarks, affirming its capacity for generalization across intricate activities with different sets of taxonomies. These are achieved without specific fine-tuning.

  • 6 authors
·
Nov 28, 2023

EgoObjects: A Large-Scale Egocentric Dataset for Fine-Grained Object Understanding

Object understanding in egocentric visual data is arguably a fundamental research topic in egocentric vision. However, existing object datasets are either non-egocentric or have limitations in object categories, visual content, and annotation granularities. In this work, we introduce EgoObjects, a large-scale egocentric dataset for fine-grained object understanding. Its Pilot version contains over 9K videos collected by 250 participants from 50+ countries using 4 wearable devices, and over 650K object annotations from 368 object categories. Unlike prior datasets containing only object category labels, EgoObjects also annotates each object with an instance-level identifier, and includes over 14K unique object instances. EgoObjects was designed to capture the same object under diverse background complexities, surrounding objects, distance, lighting and camera motion. In parallel to the data collection, we conducted data annotation by developing a multi-stage federated annotation process to accommodate the growing nature of the dataset. To bootstrap the research on EgoObjects, we present a suite of 4 benchmark tasks around the egocentric object understanding, including a novel instance level- and the classical category level object detection. Moreover, we also introduce 2 novel continual learning object detection tasks. The dataset and API are available at https://github.com/facebookresearch/EgoObjects.

  • 9 authors
·
Sep 15, 2023

VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI

Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities. To bridge the gap between MLLMs and low-level control in Embodied AI, we design four key interrelated tasks: video question-answering, hierarchy planning, visual grounding and reward modeling. To minimize manual annotation costs, we develop an automatic data generation pipeline based on the Ego4D dataset, leveraging the prior knowledge and multimodal capabilities of GPT-4o. Three human annotators then filter the generated data to ensure diversity and quality, resulting in the VidEgoThink benchmark. We conduct extensive experiments with three types of models: API-based MLLMs, open-source image-based MLLMs, and open-source video-based MLLMs. Experimental results indicate that all MLLMs, including GPT-4o, perform poorly across all tasks related to egocentric video understanding. These findings suggest that foundation models still require significant advancements to be effectively applied to first-person scenarios in Embodied AI. In conclusion, VidEgoThink reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

  • 9 authors
·
Oct 15, 2024 3

EgoReID Dataset: Person Re-identification in Videos Acquired by Mobile Devices with First-Person Point-of-View

In recent years, we have seen the performance of video-based person Re-Identification (ReID) methods have improved considerably. However, most of the work in this area has dealt with videos acquired by fixed cameras with wider field of view. Recently, widespread use of wearable cameras and recording devices such as cellphones have opened the door to interesting research in first-person Point-of-view (POV) videos (egocentric videos). Nonetheless, analysis of such videos is challenging due to factors such as poor video quality due to ego-motion, blurriness, severe changes in lighting conditions and perspective distortions. To facilitate the research towards conquering these challenges, this paper contributes a new dataset called EgoReID. The dataset is captured using 3 mobile cellphones with non-overlapping field-of-view. It contains 900 IDs and around 10,200 tracks with a total of 176,000 detections. The dataset also contains 12-sensor meta data e.g. camera orientation pitch and rotation for each video. In addition, we propose a new framework which takes advantage of both visual and sensor meta data to successfully perform Person ReID. We extend image-based re-ID method employing human body parsing trained on ten datasets to video-based re-ID. In our method, first frame level local features are extracted for each semantic region, then 3D convolutions are applied to encode the temporal information in each sequence of semantic regions. Additionally, we employ sensor meta data to predict targets' next camera and their estimated time of arrival, which considerably improves our ReID performance as it significantly reduces our search space.

  • 3 authors
·
Sep 4, 2019

MA-EgoQA: Question Answering over Egocentric Videos from Multiple Embodied Agents

As embodied models become powerful, humans will collaborate with multiple embodied AI agents at their workplace or home in the future. To ensure better communication between human users and the multi-agent system, it is crucial to interpret incoming information from agents in parallel and refer to the appropriate context for each query. Existing challenges include effectively compressing and communicating high volumes of individual sensory inputs in the form of video and correctly aggregating multiple egocentric videos to construct system-level memory. In this work, we first formally define a novel problem of understanding multiple long-horizon egocentric videos simultaneously collected from embodied agents. To facilitate research in this direction, we introduce MultiAgent-EgoQA (MA-EgoQA), a benchmark designed to systemically evaluate existing models in our scenario. MA-EgoQA provides 1.7k questions unique to multiple egocentric streams, spanning five categories: social interaction, task coordination, theory-of-mind, temporal reasoning, and environmental interaction. We further propose a simple baseline model for MA-EgoQA named EgoMAS, which leverages shared memory across embodied agents and agent-wise dynamic retrieval. Through comprehensive evaluation across diverse baselines and EgoMAS on MA-EgoQA, we find that current approaches are unable to effectively handle multiple egocentric streams, highlighting the need for future advances in system-level understanding across the agents. The code and benchmark are available at https://ma-egoqa.github.io.

kaist-ai KAIST AI
·
Mar 10 2

Discriminately Treating Motion Components Evolves Joint Depth and Ego-Motion Learning

Unsupervised learning of depth and ego-motion, two fundamental 3D perception tasks, has made significant strides in recent years. However, most methods treat ego-motion as an auxiliary task, either mixing all motion types or excluding depth-independent rotational motions in supervision. Such designs limit the incorporation of strong geometric constraints, reducing reliability and robustness under diverse conditions. This study introduces a discriminative treatment of motion components, leveraging the geometric regularities of their respective rigid flows to benefit both depth and ego-motion estimation. Given consecutive video frames, network outputs first align the optical axes and imaging planes of the source and target cameras. Optical flows between frames are transformed through these alignments, and deviations are quantified to impose geometric constraints individually on each ego-motion component, enabling more targeted refinement. These alignments further reformulate the joint learning process into coaxial and coplanar forms, where depth and each translation component can be mutually derived through closed-form geometric relationships, introducing complementary constraints that improve depth robustness. DiMoDE, a general depth and ego-motion joint learning framework incorporating these designs, achieves state-of-the-art performance on multiple public datasets and a newly collected diverse real-world dataset, particularly under challenging conditions. Our source code will be publicly available at mias.group/DiMoDE upon publication.

  • 9 authors
·
Nov 3, 2025 1

EgoNight: Towards Egocentric Vision Understanding at Night with a Challenging Benchmark

Most existing benchmarks for egocentric vision understanding focus primarily on daytime scenarios, overlooking the low-light conditions that are inevitable in real-world applications. To investigate this gap, we present EgoNight, the first comprehensive benchmark for nighttime egocentric vision, with visual question answering (VQA) as the core task. A key feature of EgoNight is the introduction of day-night aligned videos, which enhance night annotation quality using the daytime data and reveal clear performance gaps between lighting conditions. To achieve this, we collect both synthetic videos rendered by Blender and real-world recordings, ensuring that scenes and actions are visually and temporally aligned. Leveraging these paired videos, we construct EgoNight-VQA, supported by a novel day-augmented night auto-labeling engine and refinement through extensive human verification. Each QA pair is double-checked by annotators for reliability. In total, EgoNight-VQA contains 3658 QA pairs across 90 videos, spanning 12 diverse QA types, with more than 300 hours of human work. Evaluations of state-of-the-art multimodal large language models (MLLMs) reveal substantial performance drops when transferring from day to night, underscoring the challenges of reasoning under low-light conditions. Beyond VQA, EgoNight also introduces two auxiliary tasks, day-night correspondence retrieval and egocentric depth estimation at night, that further explore the boundaries of existing models. We believe EgoNight-VQA provides a strong foundation for advancing application-driven egocentric vision research and for developing models that generalize across illumination domains. All the data and code will be made available upon acceptance.

  • 12 authors
·
Oct 7, 2025 2

Understanding-Enhanced Model Collaboration for Long-Tailed Egocentric Mistake Detection

In this report, we address the problem of determining whether a user performs an action incorrectly from egocentric video data. To this end, we propose an Understanding-Enhanced Model Collaboration Method (UE-MCM) that combines efficient coarse-grained video understanding with accurate fine-grained action reasoning. Specifically, UE-MCM contains a small model branch and a large model branch. The large model branch focuses on whether the fine-grained action itself is executed incorrectly, while the small model branch jointly takes the coarse-grained video and fine-grained segment as input to identify actions that may be locally correct but inconsistent with the overall workflow. The small model branch is built on a CLIP4CLIP video encoder initialized from a CLIP model enhanced by Diffusion Contrastive Reconstruction, and the large model branch uses the Qwen3-VL Embedding model to extract high-capacity representations from fine-grained action segments. The small-branch prediction and the large-branch prediction are then adaptively fused by a lightweight collaboration gate. To handle the long-tailed distribution of mistake instances, we optimize the classifiers with complementary objectives, including reweighted cross-entropy, AUC-oriented learning, and label-aware adjustment. The resulting system balances speed and accuracy, making it effective for detecting subtle, rare, and ambiguous mistakes in egocentric instructional videos.

  • 6 authors
·
May 31

EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D spatial alignment. To tackle this problem, we first construct the Human Reaction Dataset (HRD) to address data scarcity and misalignment by building a spatially aligned egocentric video-reaction dataset, as existing datasets (e.g., ViMo) suffer from significant spatial inconsistency between the egocentric video and reaction motion, e.g., dynamically moving motions are always paired with fixed-camera videos. Leveraging HRD, we present EgoReAct, the first autoregressive framework that generates 3D-aligned human reaction motions from egocentric video streams in real-time. We first compress the reaction motion into a compact yet expressive latent space via a Vector Quantised-Variational AutoEncoder and then train a Generative Pre-trained Transformer for reaction generation from the visual input. EgoReAct incorporates 3D dynamic features, i.e., metric depth, and head dynamics during the generation, which effectively enhance spatial grounding. Extensive experiments demonstrate that EgoReAct achieves remarkably higher realism, spatial consistency, and generation efficiency compared with prior methods, while maintaining strict causality during generation. We will release code, models, and data upon acceptance.

  • 13 authors
·
Dec 28, 2025

Cross-View Exocentric to Egocentric Video Synthesis

Cross-view video synthesis task seeks to generate video sequences of one view from another dramatically different view. In this paper, we investigate the exocentric (third-person) view to egocentric (first-person) view video generation task. This is challenging because egocentric view sometimes is remarkably different from the exocentric view. Thus, transforming the appearances across the two different views is a non-trivial task. Particularly, we propose a novel Bi-directional Spatial Temporal Attention Fusion Generative Adversarial Network (STA-GAN) to learn both spatial and temporal information to generate egocentric video sequences from the exocentric view. The proposed STA-GAN consists of three parts: temporal branch, spatial branch, and attention fusion. First, the temporal and spatial branches generate a sequence of fake frames and their corresponding features. The fake frames are generated in both downstream and upstream directions for both temporal and spatial branches. Next, the generated four different fake frames and their corresponding features (spatial and temporal branches in two directions) are fed into a novel multi-generation attention fusion module to produce the final video sequence. Meanwhile, we also propose a novel temporal and spatial dual-discriminator for more robust network optimization. Extensive experiments on the Side2Ego and Top2Ego datasets show that the proposed STA-GAN significantly outperforms the existing methods.

  • 5 authors
·
Jul 6, 2021