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<span class="name">Clips <span>Kitty</span></span>
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<main>
<div class="hero" id="top">
<div class="wrap">
<span class="eyebrow">For developers</span>
<h1>Clips Kitty SDK</h1>
<p class="lead">
Teach Clips Kitty your game. Write a small Python plugin that finds, understands or
rates the moments in a video. Clips Kitty does the rest.
</p>
<p class="lead">
Your plugin knows what a great moment looks like in your game. Clips Kitty downloads
the video, writes down what is said, and turns the moments into finished vertical
clips with captions and titles, on the creator's own PC.
</p>
<p class="note">
No Clips Kitty release runs plugins yet. Plugins made with SDK 1.2.0 need the first
release that includes it; until that is out, run Clips Kitty from source.
</p>
<div class="cta-row">
<a class="btn btn-accent" href="https://github.com/ColinGPT9/clips-studio/blob/main/docs/developers/first-game-pipeline.md" target="_blank" rel="noopener noreferrer">Start building</a>
</div>
</div>
</div>
<section id="how-it-fits">
<div class="wrap">
<h2>How a plugin fits in</h2>
<p class="section-lead">
A plugin is a folder with a manifest, <code>clipskitty.yaml</code>, and a Python
script. Clips Kitty starts it for each video with a job folder, and every step is
optional: a video that uses no plugin is made exactly as before.
</p>
<figure class="sdk-flow">
<p class="flow-title">Clips Kitty SDK</p>
<ol class="flow">
<li class="box"><strong>Input</strong><span>a link or a video file</span></li>
<li class="box"><strong>Video</strong><span>Clips Kitty downloads it and writes down what is said</span></li>
<li class="box plugin"><strong>Your plugin</strong><span>every step is optional</span>
<ul class="steps">
<li class="step"><code>find</code><span class="what">picks the moments</span><em class="tag built">built</em></li>
<li class="step"><code>understand</code><span class="what">says what happens in each one</span><em class="tag built">built</em></li>
<li class="step"><code>rate</code><span class="what">scores each moment</span><em class="tag built">built</em></li>
<li class="step"><code>edit</code><span class="what">suggests edits for the creator</span><em class="tag built">built</em></li>
</ul>
</li>
<li class="box"><strong>Clips Kitty</strong><span>does every step no plugin does, then cuts, frames and captions the clips</span></li>
<li class="box"><strong>Creator / Social Platform</strong><span>posts when the creator clicks Publish, or on a schedule or automatic posting the creator switched on</span></li>
</ol>
</figure>
<ul class="precise">
<li>One plugin can find moments for a video; it replaces Clips Kitty's own finding.</li>
<li>Up to 3 plugins can understand and up to 3 can rate, after any finder.</li>
<li>Up to 3 plugins can suggest edits for the clips that will be made.</li>
<li>
A plugin's role comes from <code>inputs</code> and <code>outputs</code> in its
manifest (<a href="https://github.com/ColinGPT9/clips-studio/blob/main/docs/developers/steps.md" target="_blank" rel="noopener noreferrer">Steps</a>).
</li>
<li>
Edit plugins suggest edits that wait for the creator in the editor
(<a href="https://github.com/ColinGPT9/clips-studio/blob/main/docs/developers/steps.md#suggest-edits-the-edit-step" target="_blank" rel="noopener noreferrer">Steps</a>).
</li>
<li>
Posting isn't a plugin step: Clips Kitty posts clips itself, and through
<a href="https://woopsocial.com/?via=clipskitty" target="_blank" rel="noopener noreferrer sponsored">WoopSocial</a> it can post to many sites at once on the creator's own account.
<code>kind: publisher</code> is refused: plugins don't post.
</li>
</ul>
<p class="note">Affiliate link - Clips Kitty may earn a commission if you sign up through it, at no extra cost to you.</p>
</div>
</section>
<section id="what-you-can-build">
<div class="wrap">
<h2>What you can build</h2>
<p class="section-lead">
Someone who knows one game can tell a great moment from a loud one far better than a
general-purpose detector. Three kinds of plugin, each with a template to start from:
</p>
<div class="grid">
<div class="card">
<h3>Game events</h3>
<p>
Your game shows something when a big play happens: a banner, a line in the kill
feed, an icon, a sound. A finder looks for it and hands Clips Kitty the moments.
Template: <code>game-events</code>, or <code>transcript</code> to find the words
the commentary says.
</p>
</div>
<div class="card">
<h3>A rater for your community's taste</h3>
<p>
Clips Kitty or another plugin finds the moments; your rater gives each one a new
score, by what your viewers like and what they skip. Template:
<code>rater</code>.
</p>
</div>
<div class="card">
<h3>Notes for better titles</h3>
<p>
Say what happens in each moment, and Clips Kitty's AI uses it when it writes the
clip's title, description and hashtags. Template: <code>understander</code>.
</p>
</div>
</div>
<p class="note">
<strong>Wanted:</strong> game events for genres the big clipping apps barely cover,
such as fighting games, racing, strategy, card games, MMOs, and retro or emulated
games. The
<a href="https://github.com/ColinGPT9/awesome-clips-kitty/blob/main/README.md#wanted" target="_blank" rel="noopener noreferrer">Wanted list</a>
in Awesome Clips Kitty has more ideas nobody has built yet (it is kept in
<a href="https://github.com/ColinGPT9/awesome-clips-kitty/blob/main/registry/sections.yaml" target="_blank" rel="noopener noreferrer"><code>sections.yaml</code></a>).
</p>
</div>
</section>
<section id="quickstart">
<div class="wrap">
<h2>Quickstart</h2>
<p class="section-lead">
Three commands: install the SDK, make a plugin from the <code>game-events</code>
template, and run it on a test video the SDK makes. The template is for
<strong>Quarkbloom Arena, a made-up game</strong>; put your own GitHub name, in
lower case, in place of <code>your-github-name</code>.
</p>
<p class="code-label">PowerShell (Windows)</p>
<pre><code class="language-powershell">py -m pip install "clipskitty-sdk[yaml,test] @ git+https://github.com/ColinGPT9/clips-studio#subdirectory=sdk/python"
py -m clipskitty_sdk new quarkbloom-bursts --template game-events --publisher your-github-name
py -m clipskitty_sdk run quarkbloom-bursts --sample</code></pre>
<p class="code-label">bash (macOS, Linux)</p>
<pre><code class="language-bash">python -m pip install "clipskitty-sdk[yaml,test] @ git+https://github.com/ColinGPT9/clips-studio#subdirectory=sdk/python"
python -m clipskitty_sdk new quarkbloom-bursts --template game-events --publisher your-github-name
python -m clipskitty_sdk run quarkbloom-bursts --sample</code></pre>
<p>
The last command makes a 40-second test video with a red banner and a loud sound,
runs the plugin on it the way Clips Kitty would, and prints the one moment it finds.
You need <strong>Python 3.11</strong>, the Python Clips Kitty runs plugins on;
<strong>FFmpeg</strong> on <code>PATH</code>, for the test video; and
<strong>Git</strong>, because the SDK installs from GitHub. If you use a virtual
environment, make it beside your plugin's folder, never inside it.
</p>
<p class="note">
No Clips Kitty release runs plugins yet. Plugins made with SDK 1.2.0 need the first
release that includes it; until that is out, run Clips Kitty from source.
</p>
<div class="cta-row">
<a class="btn btn-accent" href="https://github.com/ColinGPT9/clips-studio/blob/main/docs/developers/first-game-pipeline.md" target="_blank" rel="noopener noreferrer">Your first game pipeline</a>
<a class="btn btn-ghost" href="https://github.com/ColinGPT9/clips-studio/blob/main/sdk/python/README.md" target="_blank" rel="noopener noreferrer">The SDK on GitHub</a>
</div>
</div>
</section>
<section id="building-blocks">
<div class="wrap">
<h2>Building blocks</h2>
<p class="section-lead">
Modules for the work most game plugins share, in SDK 1.2.0. Each says what it needs,
and your plugin's manifest asks for it.
</p>
<div class="grid">
<div class="card" id="block-media">
<h3><code>media</code></h3>
<p>
Reads the video with the FFmpeg Clips Kitty hands over: its size, a part of the
screen frame by frame, one frame as a JPEG, its loudness and its scene cuts.
</p>
<p class="needs">
Needs: FFmpeg (the <code>ffmpeg</code> permission), and <code>video.read</code>
for the video itself.
</p>
</div>
<div class="card" id="block-signals">
<h3><code>signals</code></h3>
<p>
Turns numbers and frames into moments: how much of a frame is one colour, how
bright it is, loud spikes, stretches of time, and a moment fitted to the clip
lengths the creator chose.
</p>
<p class="needs">
Needs nothing of its own: it works on the numbers and frames that
<code>media</code> gives it.
</p>
</div>
<div class="card" id="block-text">
<h3><code>text</code></h3>
<p>
Finds words in what is said: whole words in any case, with the times they are
said, and which ones fall inside a moment.
</p>
<p class="needs">
Needs: the transcript (<code>transcript</code> in <code>inputs</code> and the
<code>transcript.read</code> permission).
</p>
</div>
<div class="card" id="block-local-model">
<h3><code>local_model</code></h3>
<p>
Asks the creator's local model in Clips Kitty a question, about a frame too when
the model can see pictures.
</p>
<p class="needs">
Needs: the <code>ollama</code> permission, and a creator who uses a local model
in Clips Kitty. It uses that model only on this PC: it refuses when Clips Kitty's
AI runs at a cloud provider or at an address off this PC, and it ignores proxy
settings, so the frames never leave the PC.
</p>
</div>
<div class="card" id="block-testing">
<h3><code>testing</code></h3>
<p>
Runs your plugin from its own tests, the way Clips Kitty would, on the SDK's test
video or test transcript.
</p>
<p class="needs">
For tests on your PC, not in the app: install the <code>test</code> extra for
pytest.
</p>
</div>
</div>
<div class="cta-row">
<a class="btn btn-ghost" href="https://github.com/ColinGPT9/clips-studio/blob/main/docs/developers/signals-cookbook.md" target="_blank" rel="noopener noreferrer">Signals cookbook</a>
<a class="btn btn-ghost" href="https://github.com/ColinGPT9/clips-studio/blob/main/docs/developers/sdk.md" target="_blank" rel="noopener noreferrer">Every call in the SDK</a>
</div>
</div>
</section>
<section id="free-and-yours">
<div class="wrap">
<h2>Free and yours</h2>
<ul class="ticks">
<li>
<strong>The SDK is MIT</strong>
(<a href="https://github.com/ColinGPT9/clips-studio/blob/main/sdk/python/LICENSE" target="_blank" rel="noopener noreferrer">licence</a>).
Using it doesn't put your plugin under the AGPL, so your plugin can
have any licence; code that <code>new</code> copied from a template
keeps the SDK's MIT notice, in <code>TEMPLATE-LICENSE.txt</code>.
Clips Kitty itself is AGPL-3.0-or-later.
</li>
<li>
<strong>Your plugin keeps its own licence,</strong> open or closed, and the
Marketplace shows it. Your code stays in your own repository.
</li>
<li>
<strong>No fee and no share.</strong> Listing, updating and installing cost
nothing, and Clips Kitty takes no share of what you earn. Link your own pricing,
sponsors or support page from your manifest.
</li>
</ul>
</div>
</section>
<section id="what-creators-see">
<div class="wrap">
<h2>What creators see</h2>
<p class="section-lead">
Installing runs nothing: a plugin's code first runs when a video uses it. Before
anything is installed, Clips Kitty's install screen starts with "This pipeline is a
program from the internet. It can do anything you can do on this PC." Then it shows
the publisher, the source and commit, the licence, the labels, each permission with
whether Clips Kitty enforces it or only the developer says so, and a ⚠ line for each
kind of data that leaves the PC. An update lists what it adds.
</p>
<div class="table-scroll">
<table>
<thead>
<tr>
<th>Label</th>
<th>What it means</th>
</tr>
</thead>
<tbody>
<tr><td><strong>Community · not reviewed by a person</strong></td><td>Installed from a listing in Awesome Clips Kitty whose automated checks passed.</td></tr>
<tr><td><strong>✓ Official · made by the Clips Kitty project</strong></td><td>From a repository that belongs to the Clips Kitty project.</td></tr>
<tr><td><strong>✓ Compatible</strong></td><td>One version installed and ran on a sample video. An automated check, not a review.</td></tr>
<tr><td><strong>Unofficial · not made or endorsed by the makers of …</strong></td><td>A listing that names a game, built from the games it names.</td></tr>
</tbody>
</table>
</div>
<p class="note">
Every plugin runs on the creator's PC with their rights, like any program; Clips
Kitty doesn't sandbox it. The install screen says what it declares.
<a href="https://github.com/ColinGPT9/clips-studio/blob/main/docs/developers/security.md" target="_blank" rel="noopener noreferrer">What Clips Kitty does and doesn't protect</a>.
</p>
</div>
</section>
<section id="get-listed">
<div class="wrap">
<h2>Get listed</h2>
<p class="section-lead">
Creators find plugins in Clips Kitty's Marketplace, which reads Awesome Clips Kitty,
a catalog kept on GitHub. Getting in costs nothing.
</p>
<ol class="plain">
<li>Commit your plugin to a public GitHub repository and push it.</li>
<li>
From the folder that holds your plugin's folder, write its listing file with
<code>listing</code>. It checks that everything is committed and pushed and that
your GitHub name owns the repository.
</li>
<li>
Open one pull request to
<a href="https://github.com/ColinGPT9/awesome-clips-kitty" target="_blank" rel="noopener noreferrer">ColinGPT9/awesome-clips-kitty</a>
with that one file. Its check says why if the listing is refused, and the
catalog's index is rebuilt after the merge.
</li>
<li>
Once it is merged, it reaches creators through Clips Kitty's online list. In the
versions of Clips Kitty that have the Marketplace, it shows up the next time the
Marketplace checks that list (when it opens, at most once a day), or at once with
<strong>Check for new pipelines</strong>.
</li>
</ol>
<p class="code-label">PowerShell (Windows)</p>
<pre><code class="language-powershell">py -m clipskitty_sdk listing quarkbloom-bursts --section gaming/generic</code></pre>
<p class="code-label">bash (macOS, Linux)</p>
<pre><code class="language-bash">python -m clipskitty_sdk listing quarkbloom-bursts --section gaming/generic</code></pre>
<p>
A listing is for your real plugin: <code>listing</code> refuses one that still has
the template's placeholders.
<a href="https://github.com/ColinGPT9/clips-studio/blob/main/docs/developers/marketplace-publishing.md#getting-listed" target="_blank" rel="noopener noreferrer">Getting listed</a>
has the rest.
</p>
</div>
</section>
<section id="help">
<div class="wrap">
<h2>Help</h2>
<p class="section-lead">
Ask in GitHub Discussions, and report a problem with the SDK or its docs in Issues.
The troubleshooting page lists the messages you may meet, and what to do about each.
</p>
<div class="cta-row">
<a class="btn btn-ghost" href="https://github.com/ColinGPT9/clips-studio/discussions" target="_blank" rel="noopener noreferrer">Discussions</a>
<a class="btn btn-ghost" href="https://github.com/ColinGPT9/clips-studio/issues" target="_blank" rel="noopener noreferrer">Issues</a>
<a class="btn btn-ghost" href="https://github.com/ColinGPT9/clips-studio/blob/main/docs/developers/troubleshooting.md" target="_blank" rel="noopener noreferrer">Troubleshooting</a>
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</div>
</section>
<section id="faq">
<div class="wrap">
<h2>Questions</h2>
<h3>Can I name a real game?</h3>
<p>
Yes, as an unofficial plugin. A listing that names games shows "Unofficial · not made
or endorsed by the makers of" those games in the Marketplace. Our own examples use
Quarkbloom Arena, a made-up game.
</p>
<h3>Is a plugin sandboxed?</h3>
<p>
No. Every plugin runs on the creator's PC with their rights, like any program; Clips
Kitty doesn't sandbox it. The install screen says what it declares, and which of
those Clips Kitty enforces.
</p>
<h3>Which Python do plugins run on?</h3>
<p>
Clips Kitty's own: Python 3.11, with the standard library (except a few modules it
leaves out, which validate warns about) and the SDK. Clips Kitty can't install other
packages yet. Test on 3.11: newer Python syntax or library calls fail there.
</p>
<h3>Which Clips Kitty runs plugins?</h3>
<p>
No Clips Kitty release runs plugins yet. Plugins made with SDK 1.2.0 need the first
release that includes it; until that is out, run Clips Kitty from source. The README
says how:
<a href="https://github.com/ColinGPT9/clips-studio#from-source" target="_blank" rel="noopener noreferrer">From source</a>.
</p>
<h3>What about edit and posting?</h3>
<p>
Edit is built, and posting isn't a plugin step. Edit plugins suggest edits that wait
for the creator in the editor: cuts, mutes, the volume, fades, the speed, a hook title
or a layout. Clips Kitty doesn’t put a suggestion into a clip until you use it in the
editor and apply your edits (Apply edits, or Apply edits &amp; upload). Clips Kitty
posts clips itself, and through WoopSocial it can post to many sites at once on the
creator's own account. A manifest that asks for a publisher (kind: publisher) is
refused: plugins don't post.
</p>
<h3>Does a rater decide what an automatic channel posts?</h3>
<p>
Yes, where it posts only the best few clips. When a watched channel or the daily
schedule posts only the best few, the scores decide which ones go out, so a rating
plugin decides that; elsewhere it decides the order. A moment a rater scores under
the creator's minimum score is set aside, unless the creator marked it a must-have.
</p>
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