Add 3 files
Browse files- README.md +7 -5
- index.html +677 -19
- prompts.txt +1 -0
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: pig
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+
emoji: 🐳
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colorFrom: yellow
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colorTo: purple
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,677 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
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| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Free Fire Headshot Trainer</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
@keyframes targetPulse {
|
| 11 |
+
0% { transform: scale(1); opacity: 0.8; }
|
| 12 |
+
50% { transform: scale(1.1); opacity: 1; }
|
| 13 |
+
100% { transform: scale(1); opacity: 0.8; }
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
.target {
|
| 17 |
+
animation: targetPulse 2s infinite;
|
| 18 |
+
transition: all 0.3s ease;
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
.hit-effect {
|
| 22 |
+
position: absolute;
|
| 23 |
+
width: 100px;
|
| 24 |
+
height: 100px;
|
| 25 |
+
background: radial-gradient(circle, rgba(255,255,255,0.8) 0%, rgba(255,0,0,0) 70%);
|
| 26 |
+
border-radius: 50%;
|
| 27 |
+
pointer-events: none;
|
| 28 |
+
transform: translate(-50%, -50%);
|
| 29 |
+
opacity: 0;
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
.headshot {
|
| 33 |
+
background: radial-gradient(circle, rgba(255,215,0,0.7) 0%, rgba(255,215,0,0) 70%);
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
.body-shot {
|
| 37 |
+
background: radial-gradient(circle, rgba(255,0,0,0.7) 0%, rgba(255,0,0,0) 70%);
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
#game-area {
|
| 41 |
+
touch-action: manipulation;
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
.damage-indicator {
|
| 45 |
+
position: absolute;
|
| 46 |
+
color: white;
|
| 47 |
+
font-weight: bold;
|
| 48 |
+
text-shadow: 1px 1px 2px black;
|
| 49 |
+
pointer-events: none;
|
| 50 |
+
transform: translate(-50%, -50%);
|
| 51 |
+
animation: floatUp 1s forwards;
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
@keyframes floatUp {
|
| 55 |
+
0% { transform: translate(-50%, -50%); opacity: 1; }
|
| 56 |
+
100% { transform: translate(-50%, -150%); opacity: 0; }
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
.crosshair {
|
| 60 |
+
position: fixed;
|
| 61 |
+
top: 50%;
|
| 62 |
+
left: 50%;
|
| 63 |
+
transform: translate(-50%, -50%);
|
| 64 |
+
width: 30px;
|
| 65 |
+
height: 30px;
|
| 66 |
+
pointer-events: none;
|
| 67 |
+
z-index: 1000;
|
| 68 |
+
}
|
| 69 |
+
</style>
|
| 70 |
+
</head>
|
| 71 |
+
<body class="bg-gray-900 text-white overflow-hidden">
|
| 72 |
+
<div class="crosshair">
|
| 73 |
+
<div class="relative w-full h-full">
|
| 74 |
+
<div class="absolute top-0 left-1/2 w-0.5 h-3 bg-red-500 transform -translate-x-1/2"></div>
|
| 75 |
+
<div class="absolute bottom-0 left-1/2 w-0.5 h-3 bg-red-500 transform -translate-x-1/2"></div>
|
| 76 |
+
<div class="absolute left-0 top-1/2 w-3 h-0.5 bg-red-500 transform -translate-y-1/2"></div>
|
| 77 |
+
<div class="absolute right-0 top-1/2 w-3 h-0.5 bg-red-500 transform -translate-y-1/2"></div>
|
| 78 |
+
<div class="absolute top-1/2 left-1/2 w-1.5 h-1.5 bg-red-500 rounded-full transform -translate-x-1/2 -translate-y-1/2"></div>
|
| 79 |
+
</div>
|
| 80 |
+
</div>
|
| 81 |
+
|
| 82 |
+
<div class="container mx-auto px-4 py-6">
|
| 83 |
+
<div class="flex justify-between items-center mb-4">
|
| 84 |
+
<h1 class="text-2xl font-bold text-yellow-400">
|
| 85 |
+
<i class="fas fa-crosshairs mr-2"></i> Free Fire Headshot Trainer
|
| 86 |
+
</h1>
|
| 87 |
+
<div class="flex items-center space-x-4">
|
| 88 |
+
<div class="bg-gray-800 px-3 py-1 rounded-lg">
|
| 89 |
+
<span class="text-yellow-400 font-bold" id="score">0</span>
|
| 90 |
+
<span class="text-gray-400">/</span>
|
| 91 |
+
<span class="text-gray-300" id="shots">0</span>
|
| 92 |
+
</div>
|
| 93 |
+
<div class="bg-gray-800 px-3 py-1 rounded-lg">
|
| 94 |
+
<span class="text-green-400 font-bold" id="accuracy">0%</span>
|
| 95 |
+
</div>
|
| 96 |
+
</div>
|
| 97 |
+
</div>
|
| 98 |
+
|
| 99 |
+
<div class="flex mb-4 space-x-2">
|
| 100 |
+
<button id="start-btn" class="bg-green-600 hover:bg-green-700 px-4 py-2 rounded-lg font-bold">
|
| 101 |
+
<i class="fas fa-play mr-2"></i> Start
|
| 102 |
+
</button>
|
| 103 |
+
<button id="reset-btn" class="bg-blue-600 hover:bg-blue-700 px-4 py-2 rounded-lg font-bold">
|
| 104 |
+
<i class="fas fa-redo mr-2"></i> Reset
|
| 105 |
+
</button>
|
| 106 |
+
<button id="settings-btn" class="bg-gray-600 hover:bg-gray-700 px-4 py-2 rounded-lg font-bold">
|
| 107 |
+
<i class="fas fa-cog mr-2"></i> Settings
|
| 108 |
+
</button>
|
| 109 |
+
</div>
|
| 110 |
+
|
| 111 |
+
<div class="bg-gray-800 p-4 rounded-lg mb-4">
|
| 112 |
+
<h2 class="text-lg font-bold mb-2 text-yellow-400">
|
| 113 |
+
<i class="fas fa-info-circle mr-2"></i> Headshot Tips
|
| 114 |
+
</h2>
|
| 115 |
+
<ul class="list-disc pl-5 text-sm space-y-1">
|
| 116 |
+
<li>Aim slightly above the head to account for recoil</li>
|
| 117 |
+
<li>Use single shots or short bursts for better accuracy</li>
|
| 118 |
+
<li>Practice controlling weapon recoil patterns</li>
|
| 119 |
+
<li>Headshots deal 2.5x more damage than body shots</li>
|
| 120 |
+
<li>Move your crosshair in straight lines between targets</li>
|
| 121 |
+
</ul>
|
| 122 |
+
</div>
|
| 123 |
+
|
| 124 |
+
<div id="game-area" class="relative bg-gray-800 border-2 border-gray-700 rounded-lg overflow-hidden" style="height: 60vh;">
|
| 125 |
+
<div id="targets-container" class="relative w-full h-full"></div>
|
| 126 |
+
<div id="results" class="absolute inset-0 bg-black bg-opacity-80 flex flex-col items-center justify-center hidden">
|
| 127 |
+
<h2 class="text-3xl font-bold mb-4 text-yellow-400">Training Results</h2>
|
| 128 |
+
<div class="grid grid-cols-2 gap-4 mb-6">
|
| 129 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 130 |
+
<p class="text-gray-400">Total Shots</p>
|
| 131 |
+
<p class="text-2xl font-bold" id="final-shots">0</p>
|
| 132 |
+
</div>
|
| 133 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 134 |
+
<p class="text-gray-400">Headshots</p>
|
| 135 |
+
<p class="text-2xl font-bold text-yellow-400" id="final-headshots">0</p>
|
| 136 |
+
</div>
|
| 137 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 138 |
+
<p class="text-gray-400">Accuracy</p>
|
| 139 |
+
<p class="text-2xl font-bold text-green-400" id="final-accuracy">0%</p>
|
| 140 |
+
</div>
|
| 141 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 142 |
+
<p class="text-gray-400">Score</p>
|
| 143 |
+
<p class="text-2xl font-bold" id="final-score">0</p>
|
| 144 |
+
</div>
|
| 145 |
+
</div>
|
| 146 |
+
<button id="close-results" class="bg-blue-600 hover:bg-blue-700 px-6 py-3 rounded-lg font-bold text-lg">
|
| 147 |
+
<i class="fas fa-redo mr-2"></i> Try Again
|
| 148 |
+
</button>
|
| 149 |
+
</div>
|
| 150 |
+
</div>
|
| 151 |
+
|
| 152 |
+
<div class="mt-4 bg-gray-800 p-4 rounded-lg">
|
| 153 |
+
<h2 class="text-lg font-bold mb-2 text-yellow-400">
|
| 154 |
+
<i class="fas fa-trophy mr-2"></i> Progress
|
| 155 |
+
</h2>
|
| 156 |
+
<div class="flex items-center space-x-2 mb-2">
|
| 157 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
| 158 |
+
<div id="progress-bar" class="bg-yellow-500 h-4 rounded-full" style="width: 0%"></div>
|
| 159 |
+
</div>
|
| 160 |
+
<span id="progress-text" class="text-sm font-bold">0%</span>
|
| 161 |
+
</div>
|
| 162 |
+
<p class="text-sm text-gray-400">Complete training sessions to improve your headshot ratio in Free Fire.</p>
|
| 163 |
+
</div>
|
| 164 |
+
</div>
|
| 165 |
+
|
| 166 |
+
<!-- Settings Modal -->
|
| 167 |
+
<div id="settings-modal" class="fixed inset-0 bg-black bg-opacity-75 flex items-center justify-center hidden z-50">
|
| 168 |
+
<div class="bg-gray-800 rounded-lg p-6 w-full max-w-md">
|
| 169 |
+
<h2 class="text-2xl font-bold mb-4 text-yellow-400">
|
| 170 |
+
<i class="fas fa-cog mr-2"></i> Training Settings
|
| 171 |
+
</h2>
|
| 172 |
+
|
| 173 |
+
<div class="space-y-4">
|
| 174 |
+
<div>
|
| 175 |
+
<label class="block text-gray-300 mb-2">Target Count</label>
|
| 176 |
+
<input type="range" id="target-count" min="5" max="30" value="15" class="w-full">
|
| 177 |
+
<div class="flex justify-between text-sm text-gray-400">
|
| 178 |
+
<span>5</span>
|
| 179 |
+
<span id="target-count-value">15</span>
|
| 180 |
+
<span>30</span>
|
| 181 |
+
</div>
|
| 182 |
+
</div>
|
| 183 |
+
|
| 184 |
+
<div>
|
| 185 |
+
<label class="block text-gray-300 mb-2">Target Speed</label>
|
| 186 |
+
<input type="range" id="target-speed" min="1" max="5" value="3" class="w-full">
|
| 187 |
+
<div class="flex justify-between text-sm text-gray-400">
|
| 188 |
+
<span>Slow</span>
|
| 189 |
+
<span id="target-speed-value">Medium</span>
|
| 190 |
+
<span>Fast</span>
|
| 191 |
+
</div>
|
| 192 |
+
</div>
|
| 193 |
+
|
| 194 |
+
<div>
|
| 195 |
+
<label class="block text-gray-300 mb-2">Target Size</label>
|
| 196 |
+
<input type="range" id="target-size" min="1" max="3" value="2" class="w-full">
|
| 197 |
+
<div class="flex justify-between text-sm text-gray-400">
|
| 198 |
+
<span>Small</span>
|
| 199 |
+
<span id="target-size-value">Medium</span>
|
| 200 |
+
<span>Large</span>
|
| 201 |
+
</div>
|
| 202 |
+
</div>
|
| 203 |
+
|
| 204 |
+
<div class="flex items-center">
|
| 205 |
+
<input type="checkbox" id="headshot-only" class="mr-2">
|
| 206 |
+
<label for="headshot-only" class="text-gray-300">Headshots Only Mode</label>
|
| 207 |
+
</div>
|
| 208 |
+
|
| 209 |
+
<div class="flex items-center">
|
| 210 |
+
<input type="checkbox" id="moving-targets" class="mr-2" checked>
|
| 211 |
+
<label for="moving-targets" class="text-gray-300">Moving Targets</label>
|
| 212 |
+
</div>
|
| 213 |
+
</div>
|
| 214 |
+
|
| 215 |
+
<div class="mt-6 flex justify-end space-x-3">
|
| 216 |
+
<button id="cancel-settings" class="bg-gray-600 hover:bg-gray-700 px-4 py-2 rounded-lg">
|
| 217 |
+
Cancel
|
| 218 |
+
</button>
|
| 219 |
+
<button id="save-settings" class="bg-green-600 hover:bg-green-700 px-4 py-2 rounded-lg font-bold">
|
| 220 |
+
Save Settings
|
| 221 |
+
</button>
|
| 222 |
+
</div>
|
| 223 |
+
</div>
|
| 224 |
+
</div>
|
| 225 |
+
|
| 226 |
+
<script>
|
| 227 |
+
// Game state
|
| 228 |
+
const state = {
|
| 229 |
+
score: 0,
|
| 230 |
+
shots: 0,
|
| 231 |
+
headshots: 0,
|
| 232 |
+
gameActive: false,
|
| 233 |
+
targets: [],
|
| 234 |
+
settings: {
|
| 235 |
+
targetCount: 15,
|
| 236 |
+
targetSpeed: 3,
|
| 237 |
+
targetSize: 2,
|
| 238 |
+
headshotOnly: false,
|
| 239 |
+
movingTargets: true
|
| 240 |
+
}
|
| 241 |
+
};
|
| 242 |
+
|
| 243 |
+
// DOM elements
|
| 244 |
+
const gameArea = document.getElementById('game-area');
|
| 245 |
+
const targetsContainer = document.getElementById('targets-container');
|
| 246 |
+
const startBtn = document.getElementById('start-btn');
|
| 247 |
+
const resetBtn = document.getElementById('reset-btn');
|
| 248 |
+
const settingsBtn = document.getElementById('settings-btn');
|
| 249 |
+
const scoreDisplay = document.getElementById('score');
|
| 250 |
+
const shotsDisplay = document.getElementById('shots');
|
| 251 |
+
const accuracyDisplay = document.getElementById('accuracy');
|
| 252 |
+
const progressBar = document.getElementById('progress-bar');
|
| 253 |
+
const progressText = document.getElementById('progress-text');
|
| 254 |
+
const resultsScreen = document.getElementById('results');
|
| 255 |
+
const finalShots = document.getElementById('final-shots');
|
| 256 |
+
const finalHeadshots = document.getElementById('final-headshots');
|
| 257 |
+
const finalAccuracy = document.getElementById('final-accuracy');
|
| 258 |
+
const finalScore = document.getElementById('final-score');
|
| 259 |
+
const closeResults = document.getElementById('close-results');
|
| 260 |
+
const settingsModal = document.getElementById('settings-modal');
|
| 261 |
+
const targetCountInput = document.getElementById('target-count');
|
| 262 |
+
const targetSpeedInput = document.getElementById('target-speed');
|
| 263 |
+
const targetSizeInput = document.getElementById('target-size');
|
| 264 |
+
const headshotOnlyInput = document.getElementById('headshot-only');
|
| 265 |
+
const movingTargetsInput = document.getElementById('moving-targets');
|
| 266 |
+
const targetCountValue = document.getElementById('target-count-value');
|
| 267 |
+
const targetSpeedValue = document.getElementById('target-speed-value');
|
| 268 |
+
const targetSizeValue = document.getElementById('target-size-value');
|
| 269 |
+
const saveSettingsBtn = document.getElementById('save-settings');
|
| 270 |
+
const cancelSettingsBtn = document.getElementById('cancel-settings');
|
| 271 |
+
|
| 272 |
+
// Initialize
|
| 273 |
+
function init() {
|
| 274 |
+
startBtn.addEventListener('click', startGame);
|
| 275 |
+
resetBtn.addEventListener('click', resetGame);
|
| 276 |
+
settingsBtn.addEventListener('click', showSettings);
|
| 277 |
+
closeResults.addEventListener('click', resetGame);
|
| 278 |
+
gameArea.addEventListener('click', handleShot);
|
| 279 |
+
|
| 280 |
+
// Settings controls
|
| 281 |
+
targetCountInput.addEventListener('input', updateSettingsDisplay);
|
| 282 |
+
targetSpeedInput.addEventListener('input', updateSettingsDisplay);
|
| 283 |
+
targetSizeInput.addEventListener('input', updateSettingsDisplay);
|
| 284 |
+
saveSettingsBtn.addEventListener('click', saveSettings);
|
| 285 |
+
cancelSettingsBtn.addEventListener('click', hideSettings);
|
| 286 |
+
|
| 287 |
+
updateSettingsDisplay();
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
// Update settings display
|
| 291 |
+
function updateSettingsDisplay() {
|
| 292 |
+
targetCountValue.textContent = targetCountInput.value;
|
| 293 |
+
|
| 294 |
+
const speedValue = parseInt(targetSpeedInput.value);
|
| 295 |
+
targetSpeedValue.textContent =
|
| 296 |
+
speedValue === 1 ? 'Slow' :
|
| 297 |
+
speedValue === 2 ? 'Medium Slow' :
|
| 298 |
+
speedValue === 3 ? 'Medium' :
|
| 299 |
+
speedValue === 4 ? 'Fast' : 'Very Fast';
|
| 300 |
+
|
| 301 |
+
const sizeValue = parseInt(targetSizeInput.value);
|
| 302 |
+
targetSizeValue.textContent =
|
| 303 |
+
sizeValue === 1 ? 'Small' :
|
| 304 |
+
sizeValue === 2 ? 'Medium' : 'Large';
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
// Show settings modal
|
| 308 |
+
function showSettings() {
|
| 309 |
+
targetCountInput.value = state.settings.targetCount;
|
| 310 |
+
targetSpeedInput.value = state.settings.targetSpeed;
|
| 311 |
+
targetSizeInput.value = state.settings.targetSize;
|
| 312 |
+
headshotOnlyInput.checked = state.settings.headshotOnly;
|
| 313 |
+
movingTargetsInput.checked = state.settings.movingTargets;
|
| 314 |
+
updateSettingsDisplay();
|
| 315 |
+
settingsModal.classList.remove('hidden');
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
// Hide settings modal
|
| 319 |
+
function hideSettings() {
|
| 320 |
+
settingsModal.classList.add('hidden');
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
// Save settings
|
| 324 |
+
function saveSettings() {
|
| 325 |
+
state.settings = {
|
| 326 |
+
targetCount: parseInt(targetCountInput.value),
|
| 327 |
+
targetSpeed: parseInt(targetSpeedInput.value),
|
| 328 |
+
targetSize: parseInt(targetSizeInput.value),
|
| 329 |
+
headshotOnly: headshotOnlyInput.checked,
|
| 330 |
+
movingTargets: movingTargetsInput.checked
|
| 331 |
+
};
|
| 332 |
+
hideSettings();
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
// Start game
|
| 336 |
+
function startGame() {
|
| 337 |
+
if (state.gameActive) return;
|
| 338 |
+
|
| 339 |
+
state.gameActive = true;
|
| 340 |
+
state.score = 0;
|
| 341 |
+
state.shots = 0;
|
| 342 |
+
state.headshots = 0;
|
| 343 |
+
|
| 344 |
+
updateUI();
|
| 345 |
+
createTargets();
|
| 346 |
+
|
| 347 |
+
startBtn.innerHTML = '<i class="fas fa-pause mr-2"></i> Pause';
|
| 348 |
+
startBtn.classList.remove('bg-green-600', 'hover:bg-green-700');
|
| 349 |
+
startBtn.classList.add('bg-yellow-600', 'hover:bg-yellow-700');
|
| 350 |
+
startBtn.removeEventListener('click', startGame);
|
| 351 |
+
startBtn.addEventListener('click', pauseGame);
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
// Pause game
|
| 355 |
+
function pauseGame() {
|
| 356 |
+
state.gameActive = false;
|
| 357 |
+
clearAllTargets();
|
| 358 |
+
|
| 359 |
+
startBtn.innerHTML = '<i class="fas fa-play mr-2"></i> Resume';
|
| 360 |
+
startBtn.classList.remove('bg-yellow-600', 'hover:bg-yellow-700');
|
| 361 |
+
startBtn.classList.add('bg-green-600', 'hover:bg-green-700');
|
| 362 |
+
startBtn.removeEventListener('click', pauseGame);
|
| 363 |
+
startBtn.addEventListener('click', startGame);
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
// Reset game
|
| 367 |
+
function resetGame() {
|
| 368 |
+
state.gameActive = false;
|
| 369 |
+
state.score = 0;
|
| 370 |
+
state.shots = 0;
|
| 371 |
+
state.headshots = 0;
|
| 372 |
+
|
| 373 |
+
clearAllTargets();
|
| 374 |
+
resultsScreen.classList.add('hidden');
|
| 375 |
+
|
| 376 |
+
updateUI();
|
| 377 |
+
|
| 378 |
+
startBtn.innerHTML = '<i class="fas fa-play mr-2"></i> Start';
|
| 379 |
+
startBtn.classList.remove('bg-yellow-600', 'hover:bg-yellow-700');
|
| 380 |
+
startBtn.classList.add('bg-green-600', 'hover:bg-green-700');
|
| 381 |
+
startBtn.removeEventListener('click', pauseGame);
|
| 382 |
+
startBtn.addEventListener('click', startGame);
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
// Create targets
|
| 386 |
+
function createTargets() {
|
| 387 |
+
if (!state.gameActive) return;
|
| 388 |
+
|
| 389 |
+
targetsContainer.innerHTML = '';
|
| 390 |
+
state.targets = [];
|
| 391 |
+
|
| 392 |
+
const targetCount = state.settings.targetCount;
|
| 393 |
+
const gameAreaRect = gameArea.getBoundingClientRect();
|
| 394 |
+
|
| 395 |
+
for (let i = 0; i < targetCount; i++) {
|
| 396 |
+
createTarget(gameAreaRect);
|
| 397 |
+
}
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
// Create a single target
|
| 401 |
+
function createTarget(gameAreaRect) {
|
| 402 |
+
const target = document.createElement('div');
|
| 403 |
+
target.className = 'target absolute cursor-pointer rounded-full bg-red-600 flex items-center justify-center';
|
| 404 |
+
|
| 405 |
+
// Set size based on settings
|
| 406 |
+
const size = state.settings.targetSize;
|
| 407 |
+
const targetSize = size === 1 ? 40 : size === 2 ? 60 : 80;
|
| 408 |
+
const headSize = size === 1 ? 12 : size === 2 ? 16 : 20;
|
| 409 |
+
|
| 410 |
+
target.style.width = `${targetSize}px`;
|
| 411 |
+
target.style.height = `${targetSize}px`;
|
| 412 |
+
|
| 413 |
+
// Create head (for headshot area)
|
| 414 |
+
const head = document.createElement('div');
|
| 415 |
+
head.className = 'absolute bg-blue-700 rounded-full';
|
| 416 |
+
head.style.width = `${headSize}px`;
|
| 417 |
+
head.style.height = `${headSize}px`;
|
| 418 |
+
head.style.top = '15%';
|
| 419 |
+
head.style.left = '50%';
|
| 420 |
+
head.style.transform = 'translateX(-50%)';
|
| 421 |
+
|
| 422 |
+
target.appendChild(head);
|
| 423 |
+
|
| 424 |
+
// Random position within game area (with padding)
|
| 425 |
+
const padding = 30;
|
| 426 |
+
const maxX = gameAreaRect.width - targetSize - padding;
|
| 427 |
+
const maxY = gameAreaRect.height - targetSize - padding;
|
| 428 |
+
|
| 429 |
+
let x = padding + Math.random() * maxX;
|
| 430 |
+
let y = padding + Math.random() * maxY;
|
| 431 |
+
|
| 432 |
+
target.style.left = `${x}px`;
|
| 433 |
+
target.style.top = `${y}px`;
|
| 434 |
+
|
| 435 |
+
// Add movement if enabled
|
| 436 |
+
if (state.settings.movingTargets) {
|
| 437 |
+
const speed = state.settings.targetSpeed * 0.5;
|
| 438 |
+
let xDirection = Math.random() > 0.5 ? 1 : -1;
|
| 439 |
+
let yDirection = Math.random() > 0.5 ? 1 : -1;
|
| 440 |
+
|
| 441 |
+
const moveTarget = () => {
|
| 442 |
+
if (!state.gameActive) return;
|
| 443 |
+
|
| 444 |
+
x += xDirection * speed;
|
| 445 |
+
y += yDirection * speed;
|
| 446 |
+
|
| 447 |
+
// Bounce off edges
|
| 448 |
+
if (x <= padding || x >= maxX) {
|
| 449 |
+
xDirection *= -1;
|
| 450 |
+
x = Math.max(padding, Math.min(x, maxX));
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
if (y <= padding || y >= maxY) {
|
| 454 |
+
yDirection *= -1;
|
| 455 |
+
y = Math.max(padding, Math.min(y, maxY));
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
target.style.left = `${x}px`;
|
| 459 |
+
target.style.top = `${y}px`;
|
| 460 |
+
|
| 461 |
+
requestAnimationFrame(moveTarget);
|
| 462 |
+
};
|
| 463 |
+
|
| 464 |
+
moveTarget();
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
// Add click handler
|
| 468 |
+
target.addEventListener('click', (e) => {
|
| 469 |
+
if (!state.gameActive) return;
|
| 470 |
+
e.stopPropagation();
|
| 471 |
+
handleTargetClick(target, e);
|
| 472 |
+
});
|
| 473 |
+
|
| 474 |
+
targetsContainer.appendChild(target);
|
| 475 |
+
state.targets.push(target);
|
| 476 |
+
}
|
| 477 |
+
|
| 478 |
+
// Handle target click
|
| 479 |
+
function handleTargetClick(target, e) {
|
| 480 |
+
if (!state.gameActive) return;
|
| 481 |
+
|
| 482 |
+
const rect = target.getBoundingClientRect();
|
| 483 |
+
const head = target.querySelector('div');
|
| 484 |
+
const headRect = head.getBoundingClientRect();
|
| 485 |
+
|
| 486 |
+
// Calculate click position relative to target
|
| 487 |
+
const clickX = e.clientX - rect.left;
|
| 488 |
+
const clickY = e.clientY - rect.top;
|
| 489 |
+
|
| 490 |
+
// Check if headshot (click within head area)
|
| 491 |
+
const isHeadshot =
|
| 492 |
+
clickX >= headRect.left - rect.left &&
|
| 493 |
+
clickX <= headRect.right - rect.left &&
|
| 494 |
+
clickY >= headRect.top - rect.top &&
|
| 495 |
+
clickY <= headRect.bottom - rect.top;
|
| 496 |
+
|
| 497 |
+
if (state.settings.headshotOnly && !isHeadshot) {
|
| 498 |
+
showMissFeedback(e.clientX, e.clientY);
|
| 499 |
+
return;
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
// Remove target
|
| 503 |
+
target.remove();
|
| 504 |
+
state.targets = state.targets.filter(t => t !== target);
|
| 505 |
+
|
| 506 |
+
// Update stats
|
| 507 |
+
state.shots++;
|
| 508 |
+
if (isHeadshot) {
|
| 509 |
+
state.headshots++;
|
| 510 |
+
state.score += 100;
|
| 511 |
+
} else {
|
| 512 |
+
state.score += 40;
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
// Show hit effect
|
| 516 |
+
showHitFeedback(e.clientX, e.clientY, isHeadshot);
|
| 517 |
+
|
| 518 |
+
// Create new target if game is still active
|
| 519 |
+
if (state.gameActive) {
|
| 520 |
+
const gameAreaRect = gameArea.getBoundingClientRect();
|
| 521 |
+
createTarget(gameAreaRect);
|
| 522 |
+
}
|
| 523 |
+
|
| 524 |
+
// Check if training session is complete
|
| 525 |
+
if (state.shots >= state.settings.targetCount) {
|
| 526 |
+
endGame();
|
| 527 |
+
}
|
| 528 |
+
|
| 529 |
+
updateUI();
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
// Handle missed shot (clicked outside target)
|
| 533 |
+
function handleShot(e) {
|
| 534 |
+
if (!state.gameActive || e.target === targetsContainer) {
|
| 535 |
+
if (state.gameActive) {
|
| 536 |
+
state.shots++;
|
| 537 |
+
showMissFeedback(e.clientX, e.clientY);
|
| 538 |
+
updateUI();
|
| 539 |
+
|
| 540 |
+
// Check if training session is complete
|
| 541 |
+
if (state.shots >= state.settings.targetCount) {
|
| 542 |
+
endGame();
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
+
return;
|
| 546 |
+
}
|
| 547 |
+
}
|
| 548 |
+
|
| 549 |
+
// Show hit feedback
|
| 550 |
+
function showHitFeedback(x, y, isHeadshot) {
|
| 551 |
+
const effect = document.createElement('div');
|
| 552 |
+
effect.className = `hit-effect ${isHeadshot ? 'headshot' : 'body-shot'}`;
|
| 553 |
+
effect.style.left = `${x}px`;
|
| 554 |
+
effect.style.top = `${y}px`;
|
| 555 |
+
|
| 556 |
+
// Damage indicator
|
| 557 |
+
const damage = document.createElement('div');
|
| 558 |
+
damage.className = 'damage-indicator';
|
| 559 |
+
damage.textContent = isHeadshot ? 'HEADSHOT! +100' : 'HIT! +40';
|
| 560 |
+
damage.style.left = `${x}px`;
|
| 561 |
+
damage.style.top = `${y}px`;
|
| 562 |
+
damage.style.color = isHeadshot ? 'gold' : 'red';
|
| 563 |
+
damage.style.fontSize = isHeadshot ? '18px' : '16px';
|
| 564 |
+
|
| 565 |
+
document.body.appendChild(effect);
|
| 566 |
+
document.body.appendChild(damage);
|
| 567 |
+
|
| 568 |
+
// Animate
|
| 569 |
+
effect.style.opacity = '1';
|
| 570 |
+
effect.style.transform = 'scale(1)';
|
| 571 |
+
|
| 572 |
+
setTimeout(() => {
|
| 573 |
+
effect.style.opacity = '0';
|
| 574 |
+
effect.style.transform = 'scale(1.5)';
|
| 575 |
+
setTimeout(() => {
|
| 576 |
+
effect.remove();
|
| 577 |
+
damage.remove();
|
| 578 |
+
}, 300);
|
| 579 |
+
}, 300);
|
| 580 |
+
}
|
| 581 |
+
|
| 582 |
+
// Show miss feedback
|
| 583 |
+
function showMissFeedback(x, y) {
|
| 584 |
+
const effect = document.createElement('div');
|
| 585 |
+
effect.className = 'hit-effect';
|
| 586 |
+
effect.style.left = `${x}px`;
|
| 587 |
+
effect.style.top = `${y}px`;
|
| 588 |
+
effect.style.background = 'radial-gradient(circle, rgba(255,255,255,0.3) 0%, rgba(255,255,255,0) 70%)';
|
| 589 |
+
|
| 590 |
+
// Miss text
|
| 591 |
+
const missText = document.createElement('div');
|
| 592 |
+
missText.className = 'damage-indicator';
|
| 593 |
+
missText.textContent = 'MISS!';
|
| 594 |
+
missText.style.left = `${x}px`;
|
| 595 |
+
missText.style.top = `${y}px`;
|
| 596 |
+
missText.style.color = 'white';
|
| 597 |
+
|
| 598 |
+
document.body.appendChild(effect);
|
| 599 |
+
document.body.appendChild(missText);
|
| 600 |
+
|
| 601 |
+
// Animate
|
| 602 |
+
effect.style.opacity = '1';
|
| 603 |
+
effect.style.transform = 'scale(1)';
|
| 604 |
+
|
| 605 |
+
setTimeout(() => {
|
| 606 |
+
effect.style.opacity = '0';
|
| 607 |
+
effect.style.transform = 'scale(1.5)';
|
| 608 |
+
setTimeout(() => {
|
| 609 |
+
effect.remove();
|
| 610 |
+
missText.remove();
|
| 611 |
+
}, 300);
|
| 612 |
+
}, 300);
|
| 613 |
+
}
|
| 614 |
+
|
| 615 |
+
// Clear all targets
|
| 616 |
+
function clearAllTargets() {
|
| 617 |
+
targetsContainer.innerHTML = '';
|
| 618 |
+
state.targets = [];
|
| 619 |
+
}
|
| 620 |
+
|
| 621 |
+
// End game
|
| 622 |
+
function endGame() {
|
| 623 |
+
state.gameActive = false;
|
| 624 |
+
clearAllTargets();
|
| 625 |
+
|
| 626 |
+
// Show results
|
| 627 |
+
finalShots.textContent = state.shots;
|
| 628 |
+
finalHeadshots.textContent = state.headshots;
|
| 629 |
+
finalScore.textContent = state.score;
|
| 630 |
+
|
| 631 |
+
const accuracy = state.shots > 0 ? Math.round((state.headshots / state.shots) * 100) : 0;
|
| 632 |
+
finalAccuracy.textContent = `${accuracy}%`;
|
| 633 |
+
|
| 634 |
+
resultsScreen.classList.remove('hidden');
|
| 635 |
+
|
| 636 |
+
// Update progress
|
| 637 |
+
updateProgress(accuracy);
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
// Update progress
|
| 641 |
+
function updateProgress(accuracy) {
|
| 642 |
+
// Simple progress calculation based on accuracy
|
| 643 |
+
const progress = Math.min(100, Math.floor(accuracy * 1.2));
|
| 644 |
+
progressBar.style.width = `${progress}%`;
|
| 645 |
+
progressText.textContent = `${progress}%`;
|
| 646 |
+
|
| 647 |
+
// Change color based on progress
|
| 648 |
+
if (progress < 30) {
|
| 649 |
+
progressBar.className = 'bg-red-500 h-4 rounded-full';
|
| 650 |
+
} else if (progress < 70) {
|
| 651 |
+
progressBar.className = 'bg-yellow-500 h-4 rounded-full';
|
| 652 |
+
} else {
|
| 653 |
+
progressBar.className = 'bg-green-500 h-4 rounded-full';
|
| 654 |
+
}
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
// Update UI
|
| 658 |
+
function updateUI() {
|
| 659 |
+
scoreDisplay.textContent = state.score;
|
| 660 |
+
shotsDisplay.textContent = state.shots;
|
| 661 |
+
|
| 662 |
+
const accuracy = state.shots > 0 ? Math.round((state.headshots / state.shots) * 100) : 0;
|
| 663 |
+
accuracyDisplay.textContent = `${accuracy}%`;
|
| 664 |
+
|
| 665 |
+
// Update progress during game
|
| 666 |
+
if (state.gameActive) {
|
| 667 |
+
const progress = Math.floor((state.shots / state.settings.targetCount) * 100);
|
| 668 |
+
progressBar.style.width = `${progress}%`;
|
| 669 |
+
progressText.textContent = `${progress}%`;
|
| 670 |
+
}
|
| 671 |
+
}
|
| 672 |
+
|
| 673 |
+
// Initialize the game
|
| 674 |
+
init();
|
| 675 |
+
</script>
|
| 676 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Pnkj01/pig" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 677 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
Make a headshot file which help gamer to hit only headshot in free fire for educational purposes but full functional and working later I will destroy after testing make for Android
|