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import sys
import json
import logging
import gradio as gr
from fastapi import FastAPI, Request
from fastapi.responses import JSONResponse, HTMLResponse, FileResponse, RedirectResponse
from fastapi.staticfiles import StaticFiles
from fastapi.middleware.cors import CORSMiddleware
# ------------------------------------------------------------------
# ML stack (optional — UI works fine in mock mode without it)
# ------------------------------------------------------------------
HAS_ML = False
try:
import torch # noqa: F401
from transformers import AutoTokenizer, AutoModelForCausalLM, AutoConfig # noqa: F401
from peft import PeftModel # noqa: F401
HAS_ML = True
except Exception:
HAS_ML = False
BASE_MODEL = "google/gemma-3-4b-it"
ADAPTER_MODEL = "Sathvik0101/gemma-3-combat-npc-adapter"
# ------------------------------------------------------------------
# Configuration
# ------------------------------------------------------------------
HOST = os.environ.get("HOST", "0.0.0.0")
PORT = int(os.environ.get("PORT", "7860"))
SKIP_MODEL_LOAD = os.environ.get("SKIP_MODEL_LOAD", "0") == "1"
logging.basicConfig(
level=os.environ.get("LOG_LEVEL", "INFO"),
format="%(asctime)s | %(levelname)s | %(message)s",
)
log = logging.getLogger("duel-of-albion")
# ------------------------------------------------------------------
# Token / model state
# ------------------------------------------------------------------
def get_hf_token():
token = os.environ.get("HF_TOKEN") or os.environ.get("HUGGINGFACE_TOKEN")
if token:
return token
token_path = os.path.expanduser("~/.cache/huggingface/token")
if os.path.exists(token_path):
try:
with open(token_path, "r") as f:
return f.read().strip()
except Exception:
pass
return None
hf_token = get_hf_token()
HAS_MODEL = False
MODEL_ERROR = ""
model = None
tokenizer = None
# ------------------------------------------------------------------
# Model loading (skipped when SKIP_MODEL_LOAD=1, when transformers/peft
# is missing, or when there is no HF token — UI testing never needs it)
# ------------------------------------------------------------------
if not HAS_ML:
log.info("ML stack not installed — running in MOCK MODE (UI only).")
elif SKIP_MODEL_LOAD:
log.info("SKIP_MODEL_LOAD=1 — skipping model load (UI only).")
elif not hf_token:
log.info("No HF_TOKEN found — running in MOCK MODE. Set HF_TOKEN to enable the AI model.")
else:
log.info("Loading tokenizer and base model...")
try:
from huggingface_hub import snapshot_download
import torch
tokenizer = AutoTokenizer.from_pretrained(BASE_MODEL, token=hf_token)
device_arg = "auto" if torch.cuda.is_available() else None
dtype = torch.bfloat16 if torch.cuda.is_available() else torch.float32
config = AutoConfig.from_pretrained(BASE_MODEL, token=hf_token)
if hasattr(config, "vision_config") and config.vision_config is not None:
config.vision_config = None
log.info("Stripped vision_config to force text-only load path.")
base_model = AutoModelForCausalLM.from_pretrained(
BASE_MODEL,
config=config,
token=hf_token,
torch_dtype=dtype,
device_map=device_arg,
)
adapter_path = snapshot_download(repo_id=ADAPTER_MODEL, token=hf_token, force_download=True)
model = PeftModel.from_pretrained(base_model, adapter_path)
model.eval()
warmup_prompt = (
"<start_of_turn>user\nYou are an expert fighting game NPC AI. "
"The user has performed this sequence of 5 moves: jab,cross,low_kick,roundhouse,uppercut.\n"
"Decide on the best counter-move from: jab, cross, low_kick, roundhouse, uppercut, parry, backstep, clinch, throw.\n"
"Respond in this format:\n[reasoning]\ncounter_move: [move]"
"<end_of_turn>\n<start_of_turn>model\n"
)
warmup_inputs = tokenizer(warmup_prompt, return_tensors="pt").to(model.device)
with torch.no_grad():
_ = model.generate(
**warmup_inputs,
max_new_tokens=20,
do_sample=False,
pad_token_id=tokenizer.eos_token_id,
)
HAS_MODEL = True
log.info("Model loaded and warmed up.")
except Exception as e:
import traceback
MODEL_ERROR = f"{type(e).__name__}: {e}"
log.warning("Model load failed: %s", MODEL_ERROR)
log.debug(traceback.format_exc())
model = None
tokenizer = None
# ------------------------------------------------------------------
# Inference helper
# ------------------------------------------------------------------
MOCK_COUNTERS = ["jab", "cross", "low_kick", "roundhouse", "uppercut", "parry", "backstep", "clinch", "throw"]
def run_gemma(moves_sequence: str) -> str:
if not HAS_MODEL:
import time, random
time.sleep(0.25)
# Offline mode: return a clean scripted counter without leaking any
# raw model-loader diagnostics to the player UI.
reasoning = (
f"Mock Analysis: player performed {moves_sequence}. "
"AI opponent is offline — using scripted counters."
)
return json.dumps({
"reasoning": reasoning,
"counterMove": random.choice(MOCK_COUNTERS),
"sequence": moves_sequence,
})
prompt = (
f"<start_of_turn>user\n"
f"You are an expert fighting game NPC AI. "
f"The user has performed this sequence of 5 moves: {moves_sequence}.\n"
f"Observe the pattern and decide on the best counter-move from: "
f"jab, cross, low_kick, roundhouse, uppercut, parry, backstep, clinch, throw.\n"
f"Respond in this format:\n"
f"[Your reasoning about the player's pattern and tendencies]\n"
f"counter_move: [your chosen counter move]"
f"<end_of_turn>\n<start_of_turn>model\n"
)
import torch
inputs = tokenizer(prompt, return_tensors="pt").to(model.device)
with torch.no_grad():
outputs = model.generate(
**inputs,
max_new_tokens=80,
temperature=0.2,
do_sample=True,
pad_token_id=tokenizer.eos_token_id,
)
text = tokenizer.decode(outputs[0][inputs["input_ids"].shape[-1]:], skip_special_tokens=True)
reasoning = "Unable to process reasoning."
counter_move = "jab"
if "counter_move:" in text:
parts = text.split("counter_move:")
reasoning = parts[0].strip()
counter_move = parts[1].strip()
else:
reasoning = text.strip()
return json.dumps({"reasoning": reasoning, "counterMove": counter_move, "sequence": moves_sequence})
# ------------------------------------------------------------------
# FastAPI app setup
# ------------------------------------------------------------------
app = FastAPI(title="Duel of Albion - Gemma AI Fighter")
app.add_middleware(
CORSMiddleware,
allow_origins=["*"],
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
# ------------------------------------------------------------------
# Static files: the built React game
# ------------------------------------------------------------------
PROJECT_ROOT = os.path.dirname(os.path.abspath(__file__))
STATIC_DIR = os.path.join(PROJECT_ROOT, "3d-game", "dist")
STATIC_DIR_EXISTS = os.path.isdir(STATIC_DIR)
if STATIC_DIR_EXISTS:
# IMPORTANT: do NOT mount anything at /assets.
# Gradio serves its own JS/CSS bundles at /assets/* (e.g.
# /assets/index-DputZZxm.js). Mounting at /assets would shadow
# Gradio's handler and return 404 for those, leaving the Gradio
# shell blank. The React build's own assets are served via the
# /game/{path:path} catch-all below.
@app.get("/favicon.ico", include_in_schema=False)
async def favicon_ico():
return FileResponse(
os.path.join(STATIC_DIR, "favicon.svg"),
media_type="image/svg+xml",
)
@app.get("/favicon.svg", include_in_schema=False)
async def favicon_svg():
return FileResponse(os.path.join(STATIC_DIR, "favicon.svg"))
@app.get("/manifest.json", include_in_schema=False)
async def manifest():
return JSONResponse(content={
"name": "Duel of Albion",
"short_name": "Duel of Albion",
"start_url": "/game/",
"display": "fullscreen",
"background_color": "#05040a",
"theme_color": "#05040a",
"icons": [],
})
NO_CACHE = {
"Cache-Control": "no-cache, no-store, must-revalidate",
"Pragma": "no-cache",
"Expires": "0",
}
@app.get("/models/{path:path}", include_in_schema=False)
async def game_models(path: str):
static_root = os.path.normpath(STATIC_DIR)
candidate = os.path.normpath(os.path.join(STATIC_DIR, "models", path))
if not candidate.startswith(static_root):
return HTMLResponse("Forbidden", status_code=403)
if os.path.isfile(candidate):
return FileResponse(candidate)
return HTMLResponse("Not Found", status_code=404)
@app.get("/game", include_in_schema=False)
@app.get("/game/", include_in_schema=False)
async def game_index():
return FileResponse(
os.path.join(STATIC_DIR, "index.html"),
headers=NO_CACHE,
)
@app.get("/game/{path:path}", include_in_schema=False)
async def game_spa(path: str):
# Path-traversal guard
static_root = os.path.normpath(STATIC_DIR)
candidate = os.path.normpath(os.path.join(STATIC_DIR, path))
if not candidate.startswith(static_root):
return HTMLResponse("Forbidden", status_code=403)
if os.path.isfile(candidate):
return FileResponse(candidate)
# SPA fallback — unknown path -> index.html
return FileResponse(
os.path.join(STATIC_DIR, "index.html"),
headers=NO_CACHE,
)
else:
@app.get("/game", include_in_schema=False)
@app.get("/game/", include_in_schema=False)
async def game_not_built():
return HTMLResponse(
"<h1 style='font-family:sans-serif;color:#f0e6d2;background:#05040a;"
"padding:40px;'>React game not built</h1>"
"<p style='font-family:sans-serif;color:#b8a88a;background:#05040a;"
"padding:0 40px 40px;'>Run <code>npm run build</code> in "
"<code>3d-game/</code> to produce the dist directory.</p>",
status_code=404,
)
# ------------------------------------------------------------------
# API endpoints used by the React game
# ------------------------------------------------------------------
@app.get("/health")
async def health():
return JSONResponse(content={
"ready": HAS_MODEL,
"has_ml": HAS_ML,
"skip_model_load": SKIP_MODEL_LOAD,
"has_token": bool(hf_token),
})
@app.post("/predict")
async def predict(request: Request):
try:
data = await request.json()
except Exception:
data = {}
sequence = data.get("sequence", "")
result_str = run_gemma(sequence)
try:
result = json.loads(result_str)
except Exception:
result = {"reasoning": result_str, "counterMove": "jab", "sequence": sequence}
return JSONResponse(content=result)
# ------------------------------------------------------------------
# Gradio UI — full-screen game shell
# ------------------------------------------------------------------
# The game is always served through a Gradio container. The React app is
# embedded full-screen in an iframe so it keeps its own rendering / input
# logic, while Gradio provides the hosting layer (HF Spaces, local, etc.).
css = """
/* Kill every Gradio container from html down — nothing should add
padding, margin, gaps, borders, or constrained height. */
html,body,#root,.app,.gradio-container,
.gradio-container>.main,.gradio-container>.main>.wrap,
.gradio-container .column,.gradio-container .column>.form,
.gradio-container [class*="container"],
.gradio-container [class*="panel"],
.gradio-container [class*="gap"] {
background:#05040a!important;
padding:0!important;margin:0!important;
max-width:none!important;width:100%!important;height:100%!important;
min-height:100vh!important;
border:none!important;box-shadow:none!important;gap:0!important;
overflow:hidden!important;
}
/* Hide all Gradio chrome: splash, footer, loader, status bar */
#app_splash,.splash,.loading,.loader,
.progress,.progress-bar,.meta-loader,
footer,.footer,.gradio-footer,.built-with,
#component-status,.meta,[class*="built-with"],
[class*="splash"],[class*="loader"],
.svelte-1ipelgc {
display:none!important;visibility:hidden!important;opacity:0!important;
height:0!important;width:0!important;overflow:hidden!important;
}
/* The Column with class game-wrap fills the viewport */
.game-wrap,
.game-wrap>.form {
position:fixed!important;inset:0!important;
width:100vw!important;height:100vh!important;
padding:0!important;margin:0!important;
overflow:hidden!important;background:#05040a!important;
z-index:2147483647;
}
/* The iframe itself is also fixed so it ignores any intermediate wrappers
Gradio may insert around gr.HTML */
#game-iframe,.game-wrap iframe {
position:fixed!important;top:0!important;left:0!important;
width:100vw!important;height:100vh!important;
border:none!important;display:block!important;
background:#05040a!important;z-index:2147483647;
}
"""
with gr.Blocks(title="Duel of Albion", css=css, theme=gr.themes.Soft()) as demo:
if STATIC_DIR_EXISTS:
game_url = f"/game/?v={os.environ.get('BUILD_ID', int.from_bytes(os.urandom(2), 'big'))}"
else:
game_url = "/game"
with gr.Column(elem_classes="game-wrap"):
gr.HTML(
f'<iframe id="game-iframe" src="{game_url}" allowfullscreen '
'allow="autoplay; fullscreen; gamepad; xr-spatial-tracking" '
'sandbox="allow-scripts allow-same-origin allow-forms allow-popups" '
'style="background:#05040a;"></iframe>'
)
app = gr.mount_gradio_app(app, demo, path="/")
log.info("Mounted Gradio shell at /.")
if __name__ == "__main__":
log.info("=" * 60)
log.info("Duel of Albion — Gradio server")
log.info(" Project root : %s", PROJECT_ROOT)
log.info(" Static dir : %s (exists=%s)", STATIC_DIR, STATIC_DIR_EXISTS)
log.info(" Has ML stack: %s", HAS_ML)
log.info(" Has model : %s", HAS_MODEL)
log.info(" HF token : %s", "yes" if hf_token else "no")
log.info(" URL : http://%s:%s/", "localhost" if HOST == "0.0.0.0" else HOST, PORT)
log.info("=" * 60)
import uvicorn
uvicorn.run(app, host=HOST, port=PORT, log_level="info")
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