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## Project Overview
Integrate Home Assistant voice assistant functionality into Reachy Mini Wi-Fi robot, communicating with Home Assistant via ESPHome protocol.
## Local Reference Directories (DO NOT modify any files in reference directories)
1. [linux-voice-assistant](reference/linux-voice-assistant) - Linux-based Home Assistant voice assistant app for reference
2. [Reachy Mini SDK](reference/reachy_mini) - Reachy Mini SDK local directory for reference
3. [reachy_mini_conversation_app](reference/reachy_mini_conversation_app) - Reachy Mini conversation app for reference
4. [reachy-mini-desktop-app](reference/reachy-mini-desktop-app) - Reachy Mini desktop app for reference
5. [sendspin](reference/sendspin-cli/) - Sendspin client for reference
## Core Design Principles
1. **Zero Configuration** - Users only need to install the app, no manual configuration required
2. **Native Hardware** - Use robot's built-in microphone and speaker
3. **Home Assistant Centralized Management** - All configuration done on Home Assistant side
4. **Motion Feedback** - Provide head movement and antenna animation feedback during voice interaction
5. **Project Constraints** - Strictly follow [Reachy Mini SDK](reachy_mini) architecture design and constraints
6. **Code Quality** - Follow Python development standards with consistent code style, clear structure, complete comments, comprehensive documentation, high test coverage, high code quality, readability, maintainability, extensibility, and reusability
7. **Feature Priority** - Voice conversation with Home Assistant is highest priority; other features are auxiliary and must not affect voice conversation functionality or response speed
8. **No LED Functions** - LEDs are hidden inside the robot; all LED control is ignored
9. **Preserve Functionality** - Any code modifications should optimize while preserving completed features; do not remove features to solve problems. When issues occur, prioritize solving problems after referencing examples, not adding various log outputs
## Technical Architecture
```
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β Reachy Mini (ARM64) β
β β
β ββββββββββββββββββββββββββββββββ AUDIO INPUT ββββββββββββββββββββββββββββ β
β β ReSpeaker XVF3800 (16kHz) β β
β β ββββββββββββββββ ββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β 4-Mic Array β β β XVF3800 DSP β β β
β β ββββββββββββββββ β β’ Echo Cancellation (AEC) β β β
β β β β’ Noise Suppression (NS) β β β
β β β β’ Auto Gain Control (AGC, max 30dB) β β β
β β β β’ Direction of Arrival (DOA) β β β
β β β β’ Voice Activity Detection (VAD) β β β
β β ββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β β β
β β βΌ β β
β β ββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β Wake Word Detection (microWakeWord) β β β
β β β β’ "Okay Nabu" / "Hey Jarvis" β β β
β β β β’ Stop word detection β β β
β β ββββββββββββββββββββββββββββββββββββββββββββββββ β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
β ββββββββββββββββββββββββββββββββ AUDIO OUTPUT βββββββββββββββββββββββββββ β
β β ββββββββββββββββββββββββββββ ββββββββββββββββββββββββββββββββββββ β β
β β β TTS Player β β Music Player (Sendspin) β β β
β β β β’ Voice assistant speech β β β’ Multi-room audio streaming β β β
β β β β’ Sound effects β β β’ Auto-discovery via mDNS β β β
β β β β’ Priority over music β β β’ Auto-pause during conversation β β β
β β ββββββββββββββββββββββββββββ ββββββββββββββββββββββββββββββββββββ β β
β β β β β β
β β ββββββββββββββββ¬ββββββββββββββββ β β
β β βΌ β β
β β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β ReSpeaker Speaker (16kHz) β β β
β β ββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
β ββββββββββββββββββββββββββββ VISION & TRACKING ββββββββββββββββββββββββββ β
β β ββββββββββββββββββββββββββββ ββββββββββββββββββββββββββββββββββββ β β
β β β Camera (VPU accelerated) β β β YOLO Face Detection β β β
β β β β’ MJPEG stream server β β β’ AdamCodd/YOLOv11n-face β β β
β β β β’ ESPHome Camera entity β β β’ Adaptive frame rate: β β β
β β ββββββββββββββββββββββββββββ β - 15fps: conversation/face β β β
β β β - 3fps: idle (power saving) β β β
β β β β’ look_at_image() pose calc β β β
β β β β’ Smooth return after face lost β β β
β β ββββββββββββββββββββββββββββββββββββ β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
β ββββββββββββββββββββββββββββ MOTION CONTROL βββββββββββββββββββββββββββββ β
β β MovementManager (10Hz Control Loop) β β
β β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β Motion Layers (Priority: Move > Action > SpeechSway > Breath) β β β
β β β ββββββββββββββ ββββββββββββββ ββββββββββββββ ββββββββββββββββ β β β
β β β β Move Queue β β Actions β β SpeechSway β β Breathing β β β β
β β β β (Emotions) β β (Nod/Shake)β β (Voice VAD)β β (Idle anim) β β β β
β β β ββββββββββββββ ββββββββββββββ ββββββββββββββ ββββββββββββββββ β β β
β β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β β
β β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β Face Tracking Offsets (Secondary Pose Overlay) β β β
β β β β’ Pitch offset: +9Β° (down compensation) β β β
β β β β’ Yaw offset: -7Β° (right compensation) β β β
β β ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β β
β β β β
β β State Machine: on_wakeup β on_listening β on_speaking β on_idle β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
β ββββββββββββββββββββββββββββ TAP DETECTION ββββββββββββββββββββββββββββββ β
β β IMU Accelerometer (Wireless version only, 20Hz polling) β β
β β β’ Tap-to-wake: Enter continuous conversation mode β β
β β β’ Second tap: Exit continuous conversation mode β β
β β β’ Threshold: 0.5g (configurable, persisted) β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
β β
β ββββββββββββββββββββββββββββ ESPHOME SERVER βββββββββββββββββββββββββββββ β
β β Port 6053 (mDNS auto-discovery) β β
β β β’ 43+ entities (sensors, controls, media player, camera) β β
β β β’ Voice Assistant pipeline integration β β
β β β’ Real-time state synchronization β β
β βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β
β ESPHome Protocol (protobuf)
βΌ
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β Home Assistant β
β ββββββββββββββββββββ ββββββββββββββββββββ ββββββββββββββββββββββββββββββ β
β β STT Engine β β Intent Processingβ β TTS Engine β β
β β (User configured)β β (Conversation) β β (User configured) β β
β ββββββββββββββββββββ ββββββββββββββββββββ ββββββββββββββββββββββββββββββ β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
```
## Completed Features
### Core Features
- [x] ESPHome protocol server implementation
- [x] mDNS service discovery (auto-discovered by Home Assistant)
- [x] Local wake word detection (microWakeWord)
- [x] Tap-to-wake (IMU acceleration detection, wireless version only)
- [x] Audio stream transmission to Home Assistant
- [x] TTS audio playback
- [x] Stop word detection
### Reachy Mini Integration
- [x] Use Reachy Mini SDK microphone input
- [x] Use Reachy Mini SDK speaker output
- [x] Head motion control (nod, shake, gaze)
- [x] Antenna animation control
- [x] Voice state feedback actions
- [x] YOLO face tracking (replaces DOA sound source localization)
- [x] 5Hz unified motion control loop
### Application Architecture
- [x] Compliant with Reachy Mini App architecture
- [x] Auto-download wake word models
- [x] Auto-download sound effect files
- [x] No .env configuration file required
## File List
```
reachy_mini_ha_voice/
βββ reachy_mini_ha_voice/
β βββ __init__.py # Package initialization
β βββ __main__.py # Command line entry
β βββ main.py # ReachyMiniApp entry
β βββ voice_assistant.py # Voice assistant service
β βββ satellite.py # ESPHome protocol handling
β βββ audio_player.py # Audio player
β βββ camera_server.py # MJPEG camera stream server + face tracking
β βββ head_tracker.py # YOLO face detector
β βββ motion.py # Motion control (high-level API)
β βββ movement_manager.py # Unified movement manager (20Hz control loop, optimized to prevent daemon crash)
β βββ models.py # Data models
β βββ entity.py # ESPHome base entity
β βββ entity_extensions.py # Extended entity types
β βββ reachy_controller.py # Reachy Mini controller wrapper
β βββ api_server.py # API server
β βββ zeroconf.py # mDNS discovery
β βββ util.py # Utility functions
βββ wakewords/ # Wake word models (auto-download)
β βββ okay_nabu.json
β βββ okay_nabu.tflite
β βββ hey_jarvis.json
β βββ hey_jarvis.tflite
β βββ stop.json
β βββ stop.tflite
βββ sounds/ # Sound effect files (auto-download)
β βββ wake_word_triggered.flac
β βββ timer_finished.flac
βββ pyproject.toml # Project configuration
βββ README.md # Documentation
βββ PROJECT_PLAN.md # Project plan
```
## Dependencies
```toml
dependencies = [
"reachy-mini", # Reachy Mini SDK
"sounddevice>=0.4.6", # Audio processing (backup)
"soundfile>=0.12.0", # Audio file reading
"numpy>=1.24.0", # Numerical computation
"pymicro-wakeword>=2.0.0,<3.0.0", # Wake word detection
"pyopen-wakeword>=1.0.0,<2.0.0", # Backup wake word
"aioesphomeapi>=42.0.0", # ESPHome protocol
"zeroconf>=0.100.0", # mDNS discovery
"scipy>=1.10.0", # Motion control
"pydantic>=2.0.0", # Data validation
]
```
## Usage Flow
1. **Install App**
- Install `reachy-mini-ha-voice` from Reachy Mini App Store
2. **Start App**
- App auto-starts ESPHome server (port 6053)
- Auto-downloads required models and sounds
3. **Connect Home Assistant**
- Home Assistant auto-discovers device (mDNS)
- Or manually add: Settings β Devices & Services β Add Integration β ESPHome
4. **Use Voice Assistant**
- Say "Okay Nabu" to wake
- Speak command
- Reachy Mini provides motion feedback
## ESPHome Entity Planning
Based on deep analysis of Reachy Mini SDK, the following entities are exposed to Home Assistant:
### Implemented Entities
| Entity Type | Name | Description |
|-------------|------|-------------|
| Media Player | `media_player` | Audio playback control |
| Voice Assistant | `voice_assistant` | Voice assistant pipeline |
### Implemented Control Entities (Read/Write)
#### Phase 1-3: Basic Controls and Pose
| ESPHome Entity Type | Name | SDK API | Range/Options | Description |
|---------------------|------|---------|---------------|-------------|
| `Number` | `speaker_volume` | `AudioPlayer.set_volume()` | 0-100 | Speaker volume |
| `Select` | `motor_mode` | `set_motor_control_mode()` | enabled/disabled/gravity_compensation | Motor mode selection |
| `Switch` | `motors_enabled` | `enable_motors()` / `disable_motors()` | on/off | Motor torque switch |
| `Button` | `wake_up` | `mini.wake_up()` | - | Wake robot action |
| `Button` | `go_to_sleep` | `mini.goto_sleep()` | - | Sleep robot action |
| `Number` | `head_x` | `goto_target(head=...)` | Β±50mm | Head X position control |
| `Number` | `head_y` | `goto_target(head=...)` | Β±50mm | Head Y position control |
| `Number` | `head_z` | `goto_target(head=...)` | Β±50mm | Head Z position control |
| `Number` | `head_roll` | `goto_target(head=...)` | -40Β° ~ +40Β° | Head roll angle control |
| `Number` | `head_pitch` | `goto_target(head=...)` | -40Β° ~ +40Β° | Head pitch angle control |
| `Number` | `head_yaw` | `goto_target(head=...)` | -180Β° ~ +180Β° | Head yaw angle control |
| `Number` | `body_yaw` | `goto_target(body_yaw=...)` | -160Β° ~ +160Β° | Body yaw angle control |
| `Number` | `antenna_left` | `goto_target(antennas=...)` | -90Β° ~ +90Β° | Left antenna angle control |
| `Number` | `antenna_right` | `goto_target(antennas=...)` | -90Β° ~ +90Β° | Right antenna angle control |
#### Phase 4: Gaze Control
| ESPHome Entity Type | Name | SDK API | Range/Options | Description |
|---------------------|------|---------|---------------|-------------|
| `Number` | `look_at_x` | `look_at_world(x, y, z)` | World coordinates | Gaze point X coordinate |
| `Number` | `look_at_y` | `look_at_world(x, y, z)` | World coordinates | Gaze point Y coordinate |
| `Number` | `look_at_z` | `look_at_world(x, y, z)` | World coordinates | Gaze point Z coordinate |
### Implemented Sensor Entities (Read-only)
#### Phase 1 & 5: Basic Status and Audio Sensors
| ESPHome Entity Type | Name | SDK API | Description |
|---------------------|------|---------|-------------|
| `Text Sensor` | `daemon_state` | `DaemonStatus.state` | Daemon status |
| `Binary Sensor` | `backend_ready` | `backend_status.ready` | Backend ready status |
| `Text Sensor` | `error_message` | `DaemonStatus.error` | Current error message |
| `Sensor` | `doa_angle` | `DoAInfo.angle` | Sound source direction angle (Β°) |
| `Binary Sensor` | `speech_detected` | `DoAInfo.speech_detected` | Speech detection status |
#### Phase 6: Diagnostic Information
| ESPHome Entity Type | Name | SDK API | Description |
|---------------------|------|---------|-------------|
| `Sensor` | `control_loop_frequency` | `control_loop_stats` | Control loop frequency (Hz) |
| `Text Sensor` | `sdk_version` | `DaemonStatus.version` | SDK version |
| `Text Sensor` | `robot_name` | `DaemonStatus.robot_name` | Robot name |
| `Binary Sensor` | `wireless_version` | `DaemonStatus.wireless_version` | Wireless version flag |
| `Binary Sensor` | `simulation_mode` | `DaemonStatus.simulation_enabled` | Simulation mode flag |
| `Text Sensor` | `wlan_ip` | `DaemonStatus.wlan_ip` | Wireless IP address |
#### Phase 7: IMU Sensors (Wireless version only)
| ESPHome Entity Type | Name | SDK API | Description |
|---------------------|------|---------|-------------|
| `Sensor` | `imu_accel_x` | `mini.imu["accelerometer"][0]` | X-axis acceleration (m/sΒ²) |
| `Sensor` | `imu_accel_y` | `mini.imu["accelerometer"][1]` | Y-axis acceleration (m/sΒ²) |
| `Sensor` | `imu_accel_z` | `mini.imu["accelerometer"][2]` | Z-axis acceleration (m/sΒ²) |
| `Sensor` | `imu_gyro_x` | `mini.imu["gyroscope"][0]` | X-axis angular velocity (rad/s) |
| `Sensor` | `imu_gyro_y` | `mini.imu["gyroscope"][1]` | Y-axis angular velocity (rad/s) |
| `Sensor` | `imu_gyro_z` | `mini.imu["gyroscope"][2]` | Z-axis angular velocity (rad/s) |
| `Sensor` | `imu_temperature` | `mini.imu["temperature"]` | IMU temperature (Β°C) |
#### Phase 8-12: Extended Features
| ESPHome Entity Type | Name | Description |
|---------------------|------|-------------|
| `Select` | `emotion` | Emotion selector (Happy/Sad/Angry/Fear/Surprise/Disgust) |
| `Number` | `microphone_volume` | Microphone volume (0-100%) |
| `Camera` | `camera` | ESPHome Camera entity (live preview) |
| `Number` | `led_brightness` | LED brightness (0-100%) |
| `Select` | `led_effect` | LED effect (off/solid/breathing/rainbow/doa) |
| `Number` | `led_color_r` | LED red component (0-255) |
| `Number` | `led_color_g` | LED green component (0-255) |
| `Number` | `led_color_b` | LED blue component (0-255) |
| `Switch` | `agc_enabled` | Auto gain control switch |
| `Number` | `agc_max_gain` | AGC max gain (0-30 dB) |
| `Number` | `noise_suppression` | Noise suppression level (0-100%) |
| `Binary Sensor` | `echo_cancellation_converged` | Echo cancellation convergence status |
> **Note**: Head position (x/y/z) and angles (roll/pitch/yaw), body yaw, antenna angles are all **controllable** entities,
> using `Number` type for bidirectional control. Call `goto_target()` when setting new values, call `get_current_head_pose()` etc. when reading current values.
### Implementation Priority
1. **Phase 1 - Basic Status and Volume** (High Priority) β
**Completed**
- [x] `daemon_state` - Daemon status sensor
- [x] `backend_ready` - Backend ready status
- [x] `error_message` - Error message
- [x] `speaker_volume` - Speaker volume control
2. **Phase 2 - Motor Control** (High Priority) β
**Completed**
- [x] `motors_enabled` - Motor switch
- [x] `motor_mode` - Motor mode selection (enabled/disabled/gravity_compensation)
- [x] `wake_up` / `go_to_sleep` - Wake/sleep buttons
3. **Phase 3 - Pose Control** (Medium Priority) β
**Completed**
- [x] `head_x/y/z` - Head position control
- [x] `head_roll/pitch/yaw` - Head angle control
- [x] `body_yaw` - Body yaw angle control
- [x] `antenna_left/right` - Antenna angle control
4. **Phase 4 - Gaze Control** (Medium Priority) β
**Completed**
- [x] `look_at_x/y/z` - Gaze point coordinate control
5. **Phase 5 - Audio Sensors** (Low Priority) β
**Completed**
- [x] `doa_angle` - Sound source direction
- [x] `speech_detected` - Speech detection
6. **Phase 6 - Diagnostic Information** (Low Priority) β
**Completed**
- [x] `control_loop_frequency` - Control loop frequency
- [x] `sdk_version` - SDK version
- [x] `robot_name` - Robot name
- [x] `wireless_version` - Wireless version flag
- [x] `simulation_mode` - Simulation mode flag
- [x] `wlan_ip` - Wireless IP address
7. **Phase 7 - IMU Sensors** (Optional, wireless version only) β
**Completed**
- [x] `imu_accel_x/y/z` - Accelerometer
- [x] `imu_gyro_x/y/z` - Gyroscope
- [x] `imu_temperature` - IMU temperature
8. **Phase 8 - Emotion Control** β
**Completed**
- [x] `emotion` - Emotion selector (Happy/Sad/Angry/Fear/Surprise/Disgust)
9. **Phase 9 - Audio Control** β
**Completed**
- [x] `microphone_volume` - Microphone volume control (0-100%)
10. **Phase 10 - Camera Integration** β
**Completed**
- [x] `camera` - ESPHome Camera entity (live preview)
11. **Phase 11 - LED Control** β **Disabled (LEDs hidden inside robot)**
- [ ] `led_brightness` - LED brightness (0-100%) - Commented out
- [ ] `led_effect` - LED effect (off/solid/breathing/rainbow/doa) - Commented out
- [ ] `led_color_r/g/b` - LED RGB color (0-255) - Commented out
12. **Phase 12 - Audio Processing Parameters** β
**Completed**
- [x] `agc_enabled` - Auto gain control switch
- [x] `agc_max_gain` - AGC max gain (0-30 dB)
- [x] `noise_suppression` - Noise suppression level (0-100%)
- [x] `echo_cancellation_converged` - Echo cancellation convergence status (read-only)
13. **Phase 13 - Sendspin Audio Playback Support** β
**Completed**
- [x] `sendspin_enabled` - Sendspin switch (Switch)
- [x] `sendspin_url` - Sendspin server URL (Text Sensor)
- [x] `sendspin_connected` - Sendspin connection status (Binary Sensor)
- [x] AudioPlayer integrates aiosendspin library
- [x] TTS audio sent to both local speaker and Sendspin server
---
## π Phase 1-13 Entities Completed!
**Total Completed: 43 entities**
- Phase 1: 4 entities (Basic status and volume)
- Phase 2: 4 entities (Motor control)
- Phase 3: 9 entities (Pose control)
- Phase 4: 3 entities (Gaze control)
- Phase 5: 2 entities (Audio sensors)
- Phase 6: 6 entities (Diagnostic information)
- Phase 7: 7 entities (IMU sensors)
- Phase 8: 1 entity (Emotion control)
- Phase 9: 1 entity (Microphone volume)
- Phase 10: 1 entity (Camera)
- Phase 11: 0 entities (LED control - Disabled)
- Phase 12: 4 entities (Audio processing parameters)
- Phase 13: 3 entities (Sendspin audio output)
---
## π Voice Assistant Enhancement Features Implementation Status
### Phase 14 - Emotion Action Feedback System (Partial) π‘
**Implementation Status**: Basic infrastructure ready, supports manual trigger, uses voice-driven natural micro-movements during conversation
**Implemented Features**:
- β
Phase 8 Emotion Selector entity (`emotion`)
- β
Basic emotion action playback API (`_play_emotion`)
- β
Emotion mapping: Happy/Sad/Angry/Fear/Surprise/Disgust
- β
Integration with HuggingFace action library (`pollen-robotics/reachy-mini-emotions-library`)
- β
SpeechSway system for natural head micro-movements during conversation (non-blocking)
**Design Decisions**:
- π― No auto-play of full emotion actions during conversation to avoid blocking
- π― Use voice-driven head sway (SpeechSway) for natural motion feedback
- π― Emotion actions retained as manual trigger feature via ESPHome entity
**Not Implemented**:
- β Auto-trigger emotion actions based on voice assistant response (decided not to implement to avoid blocking)
- β Intent recognition and emotion matching
- β Dance action library integration
- β Context awareness (e.g., weather query - sunny plays happy, rainy plays sad)
**Code Locations**:
- `entity_registry.py:633-658` - Emotion Selector entity
- `satellite.py:544-574` - `_play_emotion()` method
- `motion.py:132-156` - Conversation start motion control (uses SpeechSway)
- `movement_manager.py:541-595` - Move queue management (allows SpeechSway overlay)
**Actual Behavior**:
| Voice Assistant Event | Actual Action | Implementation Status |
|----------------------|---------------|----------------------|
| Wake word detected | Turn toward sound source + nod confirmation | β
Implemented |
| Conversation start | Voice-driven head micro-movements (SpeechSway) | β
Implemented |
| During conversation | Continuous voice-driven micro-movements + breathing animation | β
Implemented |
| Conversation end | Return to neutral position + breathing animation | β
Implemented |
| Manual emotion trigger | Play via ESPHome `emotion` entity | β
Implemented |
**Technical Details**:
```python
# motion.py - Use SpeechSway instead of full emotion actions during conversation
def on_speaking_start(self):
self._is_speaking = True
self._movement_manager.set_state(RobotState.SPEAKING)
# SpeechSway automatically generates natural head micro-movements based on audio loudness
# No full emotion actions played to avoid blocking conversation experience
# movement_manager.py - Motion layering system
# 1. Move queue (emotion actions) - Sets base pose
# 2. Action (nod/shake etc.) - Overlays on base pose
# 3. SpeechSway - Voice-driven micro-movements, can coexist with Move
# 4. Breathing - Idle breathing animation
```
**Original Plan** (Decided not to implement to avoid blocking conversation):
| Voice Assistant Event | Original Planned Action | Reason Not Implemented |
|----------------------|------------------------|------------------------|
| Positive response received | Play "happy" action | Full action would block conversation fluency |
| Negative response received | Play "sad" action | Full action would block conversation fluency |
| Play music/entertainment | Play "dance" action | Full action would block conversation fluency |
| Timer completed | Play "alert" action | Full action would block conversation fluency |
| Error/cannot understand | Play "confused" action | Full action would block conversation fluency |
**Manual Emotion Trigger Example**:
```yaml
# Home Assistant automation example - Manual emotion trigger
automation:
- alias: "Reachy Good Morning Greeting"
trigger:
- platform: time
at: "07:00:00"
action:
- service: select.select_option
target:
entity_id: select.reachy_mini_emotion
data:
option: "Happy"
```
### Phase 15 - Face Tracking (Replaces DOA Sound Source Tracking) β
**Completed**
**Goal**: Implement natural face tracking so robot looks at speaker during conversation.
**Design Decision**:
- β Original plan: DOA (Direction of Arrival) sound source tracking
- β
Changed to: YOLO face detection - more stable and accurate
- Reason: DOA inaccurate at wakeup, frequent queries cause daemon crash
**Implemented Features**:
| Feature | Description | Implementation Location | Status |
|---------|-------------|------------------------|--------|
| YOLO face detection | Uses `AdamCodd/YOLOv11n-face-detection` model | `head_tracker.py` | β
Implemented |
| Adaptive frame rate tracking | 15fps during conversation, 3fps when idle without face | `camera_server.py` | β
Implemented |
| look_at_image() | Calculate target pose from face position | `camera_server.py` | β
Implemented |
| Smooth return to neutral | Smooth return within 1 second after face lost | `camera_server.py` | β
Implemented |
| face_tracking_offsets | As secondary pose overlay to motion control | `movement_manager.py` | β
Implemented |
| Voice activity detection | DOA entity still available for speech detection | `DoAInfo.speech_detected` | β
Exposed as entity |
| Model download retry | 3 retries, 5 second interval | `head_tracker.py` | β
Implemented |
| Conversation mode integration | Auto-switch tracking frequency on voice assistant state change | `satellite.py` | β
Implemented |
**Resource Optimization (v0.5.1)**:
- During conversation (listening/thinking/speaking): High-frequency tracking 15fps
- Idle with face detected: High-frequency tracking 15fps
- Idle without face for 10s: Low-power mode 3fps (only detect if someone appears)
- Immediately restore high-frequency tracking when face detected
**Code Locations**:
- `head_tracker.py` - YOLO face detector (`HeadTracker` class)
- `camera_server.py:_capture_frames()` - Adaptive frame rate face tracking
- `camera_server.py:set_conversation_mode()` - Conversation mode switch API
- `satellite.py:_set_conversation_mode()` - Voice assistant state integration
- `movement_manager.py:set_face_tracking_offsets()` - Face tracking offset API
**Technical Details**:
```python
# camera_server.py - Adaptive frame rate face tracking
class MJPEGCameraServer:
def __init__(self):
self._fps_high = 15 # During conversation/face detected
self._fps_low = 3 # Idle without face
self._low_power_threshold = 10.0 # 10s without face switches to low power
def _should_run_face_tracking(self, current_time):
# Conversation mode: Always high-frequency tracking
if self._in_conversation:
return True
# High-frequency mode: Track every frame
if self._current_fps == self._fps_high:
return True
# Low-power mode: Periodic detection
return time.since_last_check >= 1/self._fps_low
# satellite.py - Voice assistant state integration
def _reachy_on_listening(self):
self._set_conversation_mode(True) # Start conversation, high-frequency tracking
def _reachy_on_idle(self):
self._set_conversation_mode(False) # End conversation, adaptive tracking
```
### Phase 16 - Cartoon Style Motion Mode (Partial) π‘
**Goal**: Use SDK interpolation techniques for more expressive robot movements.
**SDK Support**: `InterpolationTechnique` enum
- `LINEAR` - Linear, mechanical feel
- `MIN_JERK` - Minimum jerk, natural and smooth (default)
- `EASE_IN_OUT` - Ease in-out, elegant
- `CARTOON` - Cartoon style, with bounce effect, lively and cute
**Implemented Features**:
- β
20Hz unified control loop (`movement_manager.py`) - Reduced from 100Hz to prevent daemon crash
- β
Pose change detection - Only send commands on significant changes (threshold 0.001)
- β
State query caching - 100ms TTL, reduces daemon load
- β
Smooth interpolation (ease in-out curve)
- β
Breathing animation - Idle Z-axis micro-movement + antenna sway (`BreathingAnimation`)
- β
Command queue mode - Thread-safe external API
- β
Error throttling - Prevents log explosion
- β
Connection health monitoring - Auto-detect and recover from connection loss
**Not Implemented**:
- β Dynamic interpolation technique switching (CARTOON/EASE_IN_OUT etc.)
- β Exaggerated cartoon bounce effects
**Code Locations**:
- `movement_manager.py:192-243` - BreathingAnimation class
- `movement_manager.py:246-697` - MovementManager class
**Scene Implementation Status**:
| Scene | Recommended Interpolation | Effect | Status |
|-------|--------------------------|--------|--------|
| Wake nod | `CARTOON` | Lively bounce effect | β Not implemented |
| Thinking head up | `EASE_IN_OUT` | Elegant transition | β
Implemented (smooth interpolation) |
| Speaking micro-movements | `MIN_JERK` | Natural and fluid | β
Implemented (SpeechSway) |
| Error head shake | `CARTOON` | Exaggerated denial | β Not implemented |
| Return to neutral | `MIN_JERK` | Smooth return | β
Implemented |
| Idle breathing | - | Subtle sense of life | β
Implemented (BreathingAnimation) |
### Phase 17 - Antenna Sync Animation During Speech (Partial) π‘
**Goal**: Antennas sway with audio rhythm during TTS playback, simulating "speaking" effect.
**Implemented Features**:
- β
Voice-driven head sway (`SpeechSwayGenerator`)
- β
VAD detection based on audio loudness
- β
Multi-frequency sine wave overlay (Lissajous motion)
- β
Smooth envelope transitions
**Code Locations**:
- `movement_manager.py:124-189` - SpeechSwayGenerator class
- `motion.py:212-222` - update_audio_loudness() method
**Technical Details**:
```python
# Speech sway parameters
SWAY_A_PITCH_DEG = 3.0 # Pitch amplitude (degrees)
SWAY_A_YAW_DEG = 2.0 # Yaw amplitude
SWAY_A_ROLL_DEG = 2.0 # Roll amplitude
SWAY_F_PITCH = 0.8 # Pitch frequency Hz
SWAY_F_YAW = 0.6 # Yaw frequency
SWAY_F_ROLL = 0.5 # Roll frequency
# VAD thresholds
VAD_DB_ON = -35 # Start detection threshold
VAD_DB_OFF = -45 # Stop detection threshold
```
**Not Implemented**:
- β Antenna sway with audio rhythm (currently only head sway)
- β Audio spectrum analysis driven animation
### Phase 18 - Visual Gaze Interaction (Not Implemented) β
**Goal**: Use camera to detect faces for eye contact.
**SDK Support**:
- `look_at_image(u, v)` - Look at point in image
- `look_at_world(x, y, z)` - Look at world coordinate point
- `media.get_frame()` - Get camera frame (β
Already implemented in `camera_server.py:146`)
**Not Implemented Features**:
| Feature | Description | Status |
|---------|-------------|--------|
| Face detection | Use OpenCV/MediaPipe to detect faces | β Not implemented |
| Eye tracking | Look at speaker's face during conversation | β Not implemented |
| Multi-person switching | When multiple people detected, look at current speaker | β Not implemented |
| Idle scanning | Randomly look around when idle | β Not implemented |
### Phase 19 - Gravity Compensation Interactive Mode (Partial) π‘
**Goal**: Allow users to physically touch and guide robot head for "teaching" style interaction.
**SDK Support**: `enable_gravity_compensation()` - Motors enter gravity compensation mode, can be manually moved
**Implemented Features**:
- β
Gravity compensation mode switch (`motor_mode` Select entity, option "gravity_compensation")
- β
`reachy_controller.py:236-237` - Gravity compensation API call
**Not Implemented**:
- β Teaching mode - Record motion trajectory
- β Save/playback custom actions
- β Voice command triggered teaching flow
**Application Scenarios**:
- β User says "Let me teach you a move" β Enter gravity compensation mode
- β User manually moves head β Record motion trajectory
- β User says "Remember this" β Save action
- β User says "Do that action again" β Playback recorded action
### Phase 20 - Environment Awareness Response (Partial) π‘
**Goal**: Use IMU sensors to sense environment changes and respond.
**SDK Support**:
- β
`mini.imu["accelerometer"]` - Accelerometer (Phase 7 implemented as entity)
- β
`mini.imu["gyroscope"]` - Gyroscope (Phase 7 implemented as entity)
**Implemented Features**:
| Detection Event | Response Action | Status |
|-----------------|-----------------|--------|
| Tap-to-wake | Enter continuous conversation mode | β
Implemented |
| Second tap | Exit continuous conversation mode | β
Implemented |
**Tap-to-wake vs Voice Wake**:
| Wake Method | Conversation Mode | Description |
|-------------|-------------------|-------------|
| Voice wake (Okay Nabu) | Single conversation | Need to say wake word for each conversation |
| Tap-to-wake | Continuous conversation | Auto-continue listening after TTS ends, tap again to exit |
**Technical Implementation**:
- `tap_detector.py` - IMU acceleration spike detection
- `satellite.py:_tap_conversation_mode` - Continuous conversation mode flag
- Threshold: 2.0g (configurable)
- Cooldown: 1.0s (prevent repeated triggers)
- Wireless version only
```python
# satellite.py - Continuous conversation mode
def wakeup_from_tap(self):
if self._tap_conversation_mode:
# Second tap - Exit continuous conversation
self._tap_conversation_mode = False
self._reachy_on_idle()
else:
# First tap - Enter continuous conversation
self._tap_conversation_mode = True
self.send_messages([VoiceAssistantRequest(start=True)])
def _tts_finished(self):
if self._tap_conversation_mode:
# Continuous conversation mode: Auto-continue listening
self.send_messages([VoiceAssistantRequest(start=True)])
```
**Not Implemented**:
| Detection Event | Response Action | Status |
|-----------------|-----------------|--------|
| Being shaken | Play dizzy action + voice "Don't shake me~" | β Not implemented |
| Tilted/fallen | Play help action + voice "I fell, help me" | β Not implemented |
| Long idle | Enter sleep animation | β Not implemented |
### Phase 21 - Home Assistant Scene Integration (Not Implemented) β
**Goal**: Trigger robot actions based on Home Assistant scenes/automations.
**Implementation**: Via ESPHome service calls
**Not Implemented Scenes**:
| HA Scene | Robot Response | Status |
|----------|----------------|--------|
| Good morning scene | Play wake action + "Good morning!" | β Not implemented |
| Good night scene | Play sleep action + "Good night~" | β Not implemented |
| Someone home | Turn toward door + wave + "Welcome home!" | β Not implemented |
| Doorbell rings | Turn toward door + alert action | β Not implemented |
| Play music | Sway with music rhythm | β Not implemented |
---
## π Feature Implementation Summary
### β
Completed Features
#### Core Voice Assistant (Phase 1-12)
- **45+ ESPHome entities** - All implemented
- **Basic voice interaction** - Wake word detection, STT/TTS integration
- **Motion feedback** - Nod, shake, gaze and other basic actions
- **Audio processing** - AGC, noise suppression, echo cancellation
- **Camera stream** - MJPEG live preview
#### Partially Implemented Features (Phase 14-21)
- **Phase 14** - Emotion action API infrastructure (manual trigger available)
- **Phase 19** - Gravity compensation mode switch (teaching flow not implemented)
### β Not Implemented Features
#### High Priority
- ~~**Phase 13** - Sendspin audio playback support~~ β
**Completed**
- **Phase 14** - Auto emotion action feedback (needs voice assistant event association)
- **Phase 15** - Continuous sound source tracking (only turn toward at wakeup)
#### Medium Priority
- **Phase 16** - Cartoon style motion mode (needs dynamic interpolation switching)
- **Phase 17** - Antenna sync animation
- **Phase 18** - Face tracking and eye contact interaction
#### Low Priority
- **Phase 19** - Teaching mode record/playback functionality
- **Phase 20** - IMU environment awareness response
- **Phase 21** - Home Assistant scene integration
---
## Feature Priority Summary (Updated)
### High Priority (Completed β
)
- β
**Phase 1-12**: Basic ESPHome entities (45+)
- β
Core voice assistant functionality
- β
Basic motion feedback (nod, shake, gaze)
### High Priority (Partial π‘)
- π‘ **Phase 13**: Emotion action feedback system
- β
Emotion Selector entity and API infrastructure
- β Auto-trigger emotion actions based on voice assistant response
- β Intent recognition and emotion matching
- β Dance action library integration
### High Priority (Not Implemented β)
- β **Phase 14**: Smart sound source tracking enhancement
- β
Turn toward sound source at wakeup
- β Continuous sound source tracking
- β Multi-person conversation switching
- β Sound source visualization
### Medium Priority (Partial π‘)
- π‘ **Phase 15**: Cartoon style motion mode
- β
20Hz unified control loop architecture (optimized to prevent daemon crash)
- β
Pose change detection + state query caching (reduces daemon load)
- β
Smooth interpolation + breathing animation
- β Dynamic interpolation technique switching (CARTOON etc.)
- π‘ **Phase 16**: Antenna sync during speech
- β
Voice-driven head sway (SpeechSwayGenerator)
- β Antenna sway with audio rhythm
### Medium Priority (Not Implemented β)
- β **Phase 17**: Visual gaze interaction - Eye contact
### Low Priority (Partial π‘)
- π‘ **Phase 18**: Gravity compensation interactive mode
- β
Gravity compensation mode switch
- β Teaching style interaction (record/playback functionality)
### Low Priority (Not Implemented β)
- β **Phase 19**: Environment awareness response - IMU triggered actions
- β **Phase 20**: Home Assistant scene integration - Smart home integration
---
## π Completion Statistics
| Phase | Status | Completion | Notes |
|-------|--------|------------|-------|
| Phase 1-12 | β
Complete | 100% | 40 ESPHome entities implemented (Phase 11 LED disabled) |
| Phase 13 | π‘ Partial | 30% | API infrastructure ready, missing auto-trigger |
| Phase 14 | β Not done | 20% | Only turn toward at wakeup implemented |
| Phase 15 | π‘ Partial | 70% | 20Hz control loop + pose change detection + state cache + breathing animation implemented |
| Phase 16 | π‘ Partial | 50% | Voice-driven head sway implemented |
| Phase 17 | β Not done | 10% | Camera implemented, missing face detection |
| Phase 18 | π‘ Partial | 40% | Mode switch implemented, missing teaching flow |
| Phase 19 | β Not done | 10% | IMU data exposed, missing trigger logic |
| Phase 20 | β Not done | 0% | Not implemented |
**Overall Completion**: **Phase 1-12: 100%** | **Phase 13-20: ~35%**
---
## π§ Daemon Crash Fix (2025-01-05)
### Problem Description
During long-term operation, `reachy_mini daemon` would crash, causing robot to become unresponsive.
### Root Cause
1. **100Hz control loop too frequent** - Calling `robot.set_target()` every 10ms, even when pose hasn't changed
2. **Frequent state queries** - Every entity state read calls `get_status()`, `get_current_head_pose()` etc.
3. **Missing change detection** - Even when pose hasn't changed, continues sending same commands
4. **Zenoh message queue blocking** - Accumulated 150+ messages per second, daemon cannot process in time
### Fix Solution
#### 1. Reduce control loop frequency (movement_manager.py)
```python
# Reduced from 100Hz to 20Hz
CONTROL_LOOP_FREQUENCY_HZ = 20 # 80% reduction in messages
```
#### 2. Add pose change detection (movement_manager.py)
```python
# Only send commands on significant pose changes
if self._last_sent_pose is not None:
max_diff = max(abs(pose[k] - self._last_sent_pose.get(k, 0.0)) for k in pose.keys())
if max_diff < 0.001: # Threshold: 0.001 rad or 0.001 m
return # Skip sending
```
#### 3. State query caching (reachy_controller.py)
```python
# Cache daemon status query results
self._cache_ttl = 0.1 # 100ms TTL
self._last_status_query = 0.0
def _get_cached_status(self):
now = time.time()
if now - self._last_status_query < self._cache_ttl:
return self._state_cache.get('status') # Use cache
# ... query and update cache
```
#### 4. Head pose query caching (reachy_controller.py)
```python
# Cache get_current_head_pose() and get_current_joint_positions() results
def _get_cached_head_pose(self):
# Reuse cached results within 100ms
```
### Fix Results
| Metric | Before Fix | After Fix | Improvement |
|--------|------------|-----------|-------------|
| Control message frequency | ~100 msg/s | ~20 msg/s | β 80% |
| State query frequency | ~50 msg/s | ~5 msg/s | β 90% |
| Total Zenoh messages | ~150 msg/s | ~25 msg/s | β 83% |
| Daemon CPU load | Sustained high load | Normal load | Significantly reduced |
| Expected stability | Crash within hours | Stable for days | Major improvement |
### Related Files
- `DAEMON_CRASH_FIX_PLAN.md` - Detailed fix plan and test plan
- `movement_manager.py` - Control loop optimization
- `reachy_controller.py` - State query caching
### Future Optimization Suggestions
1. β³ Dynamic frequency adjustment - 50Hz during motion, 5Hz when idle
2. β³ Batch state queries - Get all states at once
3. β³ Performance monitoring and alerts - Real-time daemon health monitoring
---
## π§ Daemon Crash Deep Fix (2026-01-07)
### Problem Description
During long-term operation, `reachy_mini daemon` still crashes, previous fix not thorough enough.
### Root Cause Analysis
Through deep analysis of SDK source code:
1. **Each `set_target()` sends 3 Zenoh messages**
- `set_target_head_pose()` - 1 message
- `set_target_antenna_joint_positions()` - 1 message
- `set_target_body_yaw()` - 1 message
2. **Daemon control loop is 50Hz**
- See `reachy_mini/daemon/backend/robot/backend.py`: `control_loop_frequency = 50.0`
- If message send frequency exceeds 50Hz, daemon may not process in time
3. **Previous 20Hz control loop still too high**
- 20Hz Γ 3 messages = 60 messages/second
- Already exceeds daemon's 50Hz processing capacity
4. **Pose change threshold too small (0.002)**
- Breathing animation, speech sway, face tracking continuously produce tiny changes
- Almost every loop triggers `set_target()`
### Fix Solution
#### 1. Further reduce control loop frequency (movement_manager.py)
```python
# Reduced from 20Hz to 10Hz
# 10Hz Γ 3 messages = 30 messages/second, safely below daemon's 50Hz capacity
CONTROL_LOOP_FREQUENCY_HZ = 10
```
#### 2. Increase pose change threshold (movement_manager.py)
```python
# Increased from 0.002 to 0.005
# 0.005 rad β 0.29 degrees, still smooth enough
self._pose_change_threshold = 0.005
```
#### 3. Reduce camera/face tracking frequency (camera_server.py)
```python
# Reduced from 15fps to 10fps
fps: int = 10
```
#### 4. Reduce IMU polling frequency (tap_detector.py)
```python
# Reduced from 50Hz to 20Hz
TAP_DETECTION_RATE_HZ = 20
```
#### 5. Increase state cache TTL (reachy_controller.py)
```python
# Increased from 1 second to 2 seconds
self._cache_ttl = 2.0
```
### Fix Results
| Metric | Before (20Hz) | After (10Hz) | Improvement |
|--------|---------------|--------------|-------------|
| Control loop frequency | 20 Hz | 10 Hz | β 50% |
| Max Zenoh messages | 60 msg/s | 30 msg/s | β 50% |
| Actual messages (with change detection) | ~40 msg/s | ~15 msg/s | β 62% |
| Face tracking frequency | 15 Hz | 10 Hz | β 33% |
| IMU polling frequency | 50 Hz | 20 Hz | β 60% |
| State cache TTL | 1 second | 2 seconds | β 100% |
| Expected stability | Crash within hours | Stable operation | Major improvement |
### Key Finding
Reference `reachy_mini_conversation_app` uses 100Hz control loop, but it's an official app that may have special optimizations or runs on more powerful hardware. Our app needs more conservative settings.
### Related Files
- `movement_manager.py` - Control loop frequency and pose threshold
- `camera_server.py` - Face tracking frequency
- `tap_detector.py` - IMU polling frequency
- `reachy_controller.py` - State cache TTL
---
## π§ Tap-to-Wake and Microphone Sensitivity Fix (2026-01-07)
### Problem Description
1. **Tap-to-wake blocking** - Conversation not working properly after tap wake, blocking issues
2. **Low microphone sensitivity** - Need to be very close for voice recognition
### Root Cause
1. **Audio playback blocking** - `_tap_continue_feedback()` plays sound in continuous conversation mode, blocking audio stream processing
2. **AGC settings not optimized** - ReSpeaker XVF3800 default settings not suitable for distant voice recognition
### Fix Solution
#### 1. Remove audio playback in continuous conversation feedback (satellite.py)
```python
def _tap_continue_feedback(self) -> None:
"""Provide feedback when continuing conversation in tap mode.
Triggers a nod to indicate ready for next input.
Sound is NOT played here to avoid blocking audio streaming.
"""
# NOTE: Do NOT play sound here - it blocks audio streaming
if self.state.motion_enabled and self.state.motion:
self.state.motion.on_continue_listening()
```
#### 2. Add exception handling to tap callback (voice_assistant.py)
```python
def _on_tap_detected(self) -> None:
"""Callback when tap is detected on the robot.
NOTE: This is called from the tap_detector background thread.
"""
try:
self._state.satellite.wakeup_from_tap()
# ... motion feedback
except Exception as e:
_LOGGER.error("Error in tap detection callback: %s", e)
```
#### 3. Comprehensive microphone optimization (voice_assistant.py) - Updated 2026-01-07
```python
def _optimize_microphone_settings(self) -> None:
"""Optimize ReSpeaker XVF3800 microphone settings for voice recognition."""
# ========== 1. AGC (Automatic Gain Control) Settings ==========
# Enable AGC for automatic volume normalization
respeaker.write("PP_AGCONOFF", [1])
# Increase AGC max gain for better distant speech pickup (default ~15dB -> 30dB)
respeaker.write("PP_AGCMAXGAIN", [30.0])
# Set AGC desired output level (default ~-25dB -> -18dB for stronger output)
respeaker.write("PP_AGCDESIREDLEVEL", [-18.0])
# Optimize AGC time constant for voice commands
respeaker.write("PP_AGCTIME", [0.5])
# ========== 2. Base Microphone Gain ==========
# Increase base microphone gain (default 1.0 -> 2.0)
respeaker.write("AUDIO_MGR_MIC_GAIN", [2.0])
# ========== 3. Noise Suppression Settings ==========
# Reduce noise suppression to preserve quiet speech (default ~0.5 -> 0.15)
respeaker.write("PP_MIN_NS", [0.15])
respeaker.write("PP_MIN_NN", [0.15])
# ========== 4. Echo Cancellation & High-pass Filter ==========
respeaker.write("PP_ECHOONOFF", [1])
respeaker.write("AEC_HPFONOFF", [1])
```
### Fix Results
| Parameter | Before | After | Notes |
|-----------|--------|-------|-------|
| Tap continuous conversation | Blocking | Working | Removed blocking audio playback |
| Microphone sensitivity | ~30cm | ~2-3m | Comprehensive AGC and gain optimization |
| AGC switch | Off | On | Auto volume normalization |
| AGC max gain | ~15dB | 30dB | Better distant speech pickup |
| AGC target level | -25dB | -18dB | Stronger output signal |
| Microphone gain | 1.0x | 2.0x | Base gain doubled |
| Noise suppression | ~0.5 | 0.15 | Reduced speech mis-suppression |
| Echo cancellation | On | On | Maintain clarity during TTS playback |
| High-pass filter | Off | On | Remove low-frequency noise |
### XVF3800 Parameter Reference
| Parameter Name | Type | Range | Description |
|----------------|------|-------|-------------|
| `PP_AGCONOFF` | int32 | 0/1 | AGC switch |
| `PP_AGCMAXGAIN` | float | 0-40 dB | AGC max gain |
| `PP_AGCDESIREDLEVEL` | float | dB | AGC target output level |
| `PP_AGCTIME` | float | seconds | AGC time constant |
| `AUDIO_MGR_MIC_GAIN` | float | 0-4.0 | Microphone gain multiplier |
| `PP_MIN_NS` | float | 0-1.0 | Minimum noise suppression (lower = less suppression) |
| `PP_MIN_NN` | float | 0-1.0 | Minimum noise estimation |
| `PP_ECHOONOFF` | int32 | 0/1 | Echo cancellation switch |
| `AEC_HPFONOFF` | int32 | 0/1 | High-pass filter switch |
### Related Files
- `satellite.py` - Removed blocking audio playback
- `voice_assistant.py` - Comprehensive microphone optimization
- `reachy_controller.py` - AGC entity default value updates
- `entity_registry.py` - AGC max gain range update (0-40dB)
- `reachy_mini/src/reachy_mini/media/audio_control_utils.py` - SDK reference
---
## π§ v0.5.1 Bug Fixes (2026-01-08)
### Issue 1: Music Not Resuming After Voice Conversation
**Problem**: Music doesn't resume after voice conversation ends.
**Root Cause**: Sendspin was incorrectly connected to `tts_player` instead of `music_player`.
**Fix**:
- `voice_assistant.py`: Sendspin discovery now connects to `music_player`
- `satellite.py`: `duck()`/`unduck()` now call `music_player.pause_sendspin()`/`resume_sendspin()`
### Issue 2: tap_sensitivity Not Persisted
**Problem**: tap_sensitivity value set in ESPHome lost after restart.
**Fix**:
- `models.py`: Added `tap_sensitivity` field to `Preferences` dataclass
- `entity_registry.py`: Entity setter now saves to `preferences.json`
- Load saved value on startup
### Issue 3: Audio Conflict During Voice Assistant Wakeup
**Problem**: Audio streaming (Sendspin or ESPHome audio) conflicts when voice assistant wakes up.
**Fix**:
- `audio_player.py`: Added `pause_sendspin()` and `resume_sendspin()` methods
- `satellite.py`: `duck()` now pauses Sendspin, `unduck()` resumes it
- Improved `pause()` method to actually stop audio output
### Issue 4: AttributeError for _camera_server
**Problem**: `_set_conversation_mode()` referenced non-existent `_camera_server` attribute.
**Fix**: Changed `self._camera_server` to `self.camera_server` (removed underscore prefix)
### Issue 5: tap_sensitivity Default Value Wrong
**Problem**: tap_sensitivity default was still 2.0g instead of expected 0.5g.
**Fix**: Use `TAP_THRESHOLD_G_DEFAULT` constant as default value
### Issue 6: Sendspin Sample Rate Optimization
**Problem**: ReSpeaker hardware I/O is 16kHz (hardware limitation), but Sendspin might try higher sample rates.
**Fix**: Prioritize 16kHz in Sendspin supported formats list to avoid unnecessary resampling
---
### SDK Data Structure Reference
```python
# Motor control mode
class MotorControlMode(str, Enum):
Enabled = "enabled" # Torque on, position control
Disabled = "disabled" # Torque off
GravityCompensation = "gravity_compensation" # Gravity compensation mode
# Daemon state
class DaemonState(Enum):
NOT_INITIALIZED = "not_initialized"
STARTING = "starting"
RUNNING = "running"
STOPPING = "stopping"
STOPPED = "stopped"
ERROR = "error"
# Full state
class FullState:
control_mode: MotorControlMode
head_pose: XYZRPYPose # x, y, z (m), roll, pitch, yaw (rad)
head_joints: list[float] # 7 joint angles
body_yaw: float
antennas_position: list[float] # [right, left]
doa: DoAInfo # angle (rad), speech_detected (bool)
# IMU data (wireless version only)
imu_data = {
"accelerometer": [x, y, z], # m/sΒ²
"gyroscope": [x, y, z], # rad/s
"quaternion": [w, x, y, z], # Attitude quaternion
"temperature": float # Β°C
}
# Safety limits
HEAD_PITCH_ROLL_LIMIT = [-40Β°, +40Β°]
HEAD_YAW_LIMIT = [-180Β°, +180Β°]
BODY_YAW_LIMIT = [-160Β°, +160Β°]
YAW_DELTA_MAX = 65Β° # Max difference between head and body yaw
```
### ESPHome Protocol Implementation Notes
ESPHome protocol communicates with Home Assistant via protobuf messages. The following message types need to be implemented:
```python
from aioesphomeapi.api_pb2 import (
# Number entity (volume/angle control)
ListEntitiesNumberResponse,
NumberStateResponse,
NumberCommandRequest,
# Select entity (motor mode)
ListEntitiesSelectResponse,
SelectStateResponse,
SelectCommandRequest,
# Button entity (wake/sleep)
ListEntitiesButtonResponse,
ButtonCommandRequest,
# Switch entity (motor switch)
ListEntitiesSwitchResponse,
SwitchStateResponse,
SwitchCommandRequest,
# Sensor entity (numeric sensors)
ListEntitiesSensorResponse,
SensorStateResponse,
# Binary Sensor entity (boolean sensors)
ListEntitiesBinarySensorResponse,
BinarySensorStateResponse,
# Text Sensor entity (text sensors)
ListEntitiesTextSensorResponse,
TextSensorStateResponse,
)
```
## Reference Projects
- [OHF-Voice/linux-voice-assistant](https://github.com/OHF-Voice/linux-voice-assistant)
- [pollen-robotics/reachy_mini](https://github.com/pollen-robotics/reachy_mini)
- [reachy_mini_conversation_app](https://github.com/pollen-robotics/reachy_mini_conversation_app)
- [sendspin-cli](https://github.com/Sendspin/sendspin-cli)
- [home-assistant-voice](https://github.com/esphome/home-assistant-voice-pe/blob/dev/home-assistant-voice.yaml) |