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Fix: push gesture state to Home Assistant via callback
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"""Entity registry for ESPHome entities.
This module handles the registration and management of all ESPHome entities
for the Reachy Mini voice assistant.
"""
import logging
from typing import TYPE_CHECKING, Callable, Dict, List, Optional
from .entity import BinarySensorEntity, CameraEntity, NumberEntity, TextSensorEntity
from .entity_extensions import SensorEntity, SwitchEntity, SelectEntity, ButtonEntity
if TYPE_CHECKING:
from .reachy_controller import ReachyController
from .camera_server import MJPEGCameraServer
_LOGGER = logging.getLogger(__name__)
# Fixed entity key mapping - ensures consistent keys across restarts
# Keys are based on object_id hash to ensure uniqueness and consistency
ENTITY_KEYS: Dict[str, int] = {
# Media player (key 0 reserved)
"reachy_mini_media_player": 0,
# Phase 1: Basic status and volume
"daemon_state": 100,
"backend_ready": 101,
"speaker_volume": 103,
# Phase 2: Motor control
"motors_enabled": 200,
"motor_mode": 201,
"wake_up": 202,
"go_to_sleep": 203,
# Phase 3: Pose control
"head_x": 300,
"head_y": 301,
"head_z": 302,
"head_roll": 303,
"head_pitch": 304,
"head_yaw": 305,
"body_yaw": 306,
"antenna_left": 307,
"antenna_right": 308,
# Phase 4: Look at control
"look_at_x": 400,
"look_at_y": 401,
"look_at_z": 402,
# Phase 5: DOA (Direction of Arrival) - re-added for wakeup turn-to-sound
"doa_angle": 500,
"speech_detected": 501,
# Phase 6: Diagnostic information
"control_loop_frequency": 600,
"sdk_version": 601,
"robot_name": 602,
"wireless_version": 603,
"simulation_mode": 604,
"wlan_ip": 605,
"error_message": 606, # Moved to diagnostic
# Phase 7: IMU sensors
"imu_accel_x": 700,
"imu_accel_y": 701,
"imu_accel_z": 702,
"imu_gyro_x": 703,
"imu_gyro_y": 704,
"imu_gyro_z": 705,
"imu_temperature": 706,
# Phase 8: Emotion selector
"emotion": 800,
# Phase 9: Audio controls
"microphone_volume": 900,
# Phase 10: Camera
"camera_url": 1000, # Keep for backward compatibility
"camera": 1001, # New camera entity
# Phase 11: LED control (disabled - not visible)
# "led_brightness": 1100,
# "led_effect": 1101,
# "led_color_r": 1102,
# "led_color_g": 1103,
# "led_color_b": 1104,
# Phase 12: Audio processing
"agc_enabled": 1200,
"agc_max_gain": 1201,
"noise_suppression": 1202,
"echo_cancellation_converged": 1203,
# Phase 13: Sendspin - auto-enabled via mDNS, no user entities needed
# Phase 20: Tap detection (disabled - too many false triggers)
# "tap_sensitivity": 1400,
# Phase 21: Continuous conversation
"continuous_conversation": 1500,
# Phase 22: Gesture detection
"gesture_detected": 1600,
"gesture_confidence": 1601,
}
def get_entity_key(object_id: str) -> int:
"""Get a consistent entity key for the given object_id."""
if object_id in ENTITY_KEYS:
return ENTITY_KEYS[object_id]
# Fallback: generate key from hash (should not happen if all entities are registered)
_LOGGER.warning(f"Entity key not found for {object_id}, generating from hash")
return abs(hash(object_id)) % 10000 + 2000
class EntityRegistry:
"""Registry for managing ESPHome entities."""
def __init__(
self,
server,
reachy_controller: "ReachyController",
camera_server: Optional["MJPEGCameraServer"] = None,
play_emotion_callback: Optional[Callable[[str], None]] = None,
):
"""Initialize the entity registry.
Args:
server: The VoiceSatelliteProtocol server instance
reachy_controller: The ReachyController instance
camera_server: Optional camera server for camera entity
play_emotion_callback: Optional callback for playing emotions
"""
self.server = server
self.reachy_controller = reachy_controller
self.camera_server = camera_server
self._play_emotion_callback = play_emotion_callback
# Gesture detection state
self._current_gesture = "none"
self._gesture_confidence = 0.0
# Emotion state
self._current_emotion = "None"
# Map emotion names to available robot emotions
# Full list of available emotions from robot
self._emotion_map = {
"None": None,
# Basic emotions
"Happy": "cheerful1",
"Sad": "sad1",
"Angry": "rage1",
"Fear": "fear1",
"Surprise": "surprised1",
"Disgust": "disgusted1",
# Extended emotions
"Laughing": "laughing1",
"Loving": "loving1",
"Proud": "proud1",
"Grateful": "grateful1",
"Enthusiastic": "enthusiastic1",
"Curious": "curious1",
"Amazed": "amazed1",
"Shy": "shy1",
"Confused": "confused1",
"Thoughtful": "thoughtful1",
"Anxious": "anxiety1",
"Scared": "scared1",
"Frustrated": "frustrated1",
"Irritated": "irritated1",
"Furious": "furious1",
"Contempt": "contempt1",
"Bored": "boredom1",
"Tired": "tired1",
"Exhausted": "exhausted1",
"Lonely": "lonely1",
"Downcast": "downcast1",
"Resigned": "resigned1",
"Uncertain": "uncertain1",
"Uncomfortable": "uncomfortable1",
"Lost": "lost1",
"Indifferent": "indifferent1",
# Positive actions
"Yes": "yes1",
"No": "no1",
"Welcoming": "welcoming1",
"Helpful": "helpful1",
"Attentive": "attentive1",
"Understanding": "understanding1",
"Calming": "calming1",
"Relief": "relief1",
"Success": "success1",
"Serenity": "serenity1",
# Negative actions
"Oops": "oops1",
"Displeased": "displeased1",
"Impatient": "impatient1",
"Reprimand": "reprimand1",
"GoAway": "go_away1",
# Special
"Come": "come1",
"Inquiring": "inquiring1",
"Sleep": "sleep1",
"Dance": "dance1",
"Electric": "electric1",
"Dying": "dying1",
}
def setup_all_entities(self, entities: List) -> None:
"""Setup all entity phases.
Args:
entities: The list to append entities to
"""
self._setup_phase1_entities(entities)
self._setup_phase2_entities(entities)
self._setup_phase3_entities(entities)
self._setup_phase4_entities(entities)
self._setup_phase5_entities(entities) # DOA for wakeup turn-to-sound
self._setup_phase6_entities(entities)
self._setup_phase7_entities(entities)
self._setup_phase8_entities(entities)
self._setup_phase9_entities(entities)
self._setup_phase10_entities(entities)
# Phase 11 (LED control) disabled - LEDs are inside the robot and not visible
self._setup_phase12_entities(entities)
# Phase 13 (Sendspin) - auto-enabled via mDNS discovery, no user entities
# Phase 14 (head_joints, passive_joints) removed - not needed
# Phase 20 (Tap detection) disabled - too many false triggers
self._setup_phase21_entities(entities)
self._setup_phase22_entities(entities)
_LOGGER.info("All entities registered: %d total", len(entities))
def _setup_phase1_entities(self, entities: List) -> None:
"""Setup Phase 1 entities: Basic status and volume control."""
rc = self.reachy_controller
entities.append(TextSensorEntity(
server=self.server,
key=get_entity_key("daemon_state"),
name="Daemon State",
object_id="daemon_state",
icon="mdi:robot",
value_getter=rc.get_daemon_state,
))
entities.append(BinarySensorEntity(
server=self.server,
key=get_entity_key("backend_ready"),
name="Backend Ready",
object_id="backend_ready",
icon="mdi:check-circle",
device_class="connectivity",
value_getter=rc.get_backend_ready,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("speaker_volume"),
name="Speaker Volume",
object_id="speaker_volume",
min_value=0.0,
max_value=100.0,
step=1.0,
icon="mdi:volume-high",
unit_of_measurement="%",
mode=2, # Slider mode
entity_category=1, # config
value_getter=rc.get_speaker_volume,
value_setter=rc.set_speaker_volume,
))
_LOGGER.debug("Phase 1 entities registered: daemon_state, backend_ready, speaker_volume")
def _setup_phase2_entities(self, entities: List) -> None:
"""Setup Phase 2 entities: Motor control."""
rc = self.reachy_controller
entities.append(SwitchEntity(
server=self.server,
key=get_entity_key("motors_enabled"),
name="Motors Enabled",
object_id="motors_enabled",
icon="mdi:engine",
device_class="switch",
value_getter=rc.get_motors_enabled,
value_setter=rc.set_motors_enabled,
))
entities.append(ButtonEntity(
server=self.server,
key=get_entity_key("wake_up"),
name="Wake Up",
object_id="wake_up",
icon="mdi:alarm",
device_class="restart",
on_press=rc.wake_up,
))
entities.append(ButtonEntity(
server=self.server,
key=get_entity_key("go_to_sleep"),
name="Go to Sleep",
object_id="go_to_sleep",
icon="mdi:sleep",
device_class="restart",
on_press=rc.go_to_sleep,
))
_LOGGER.debug("Phase 2 entities registered: motors_enabled, wake_up, go_to_sleep")
def _setup_phase3_entities(self, entities: List) -> None:
"""Setup Phase 3 entities: Pose control."""
rc = self.reachy_controller
# Head position controls (X, Y, Z in mm)
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("head_x"),
name="Head X Position",
object_id="head_x",
min_value=-50.0,
max_value=50.0,
step=1.0,
icon="mdi:axis-x-arrow",
unit_of_measurement="mm",
mode=2,
value_getter=rc.get_head_x,
value_setter=rc.set_head_x,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("head_y"),
name="Head Y Position",
object_id="head_y",
min_value=-50.0,
max_value=50.0,
step=1.0,
icon="mdi:axis-y-arrow",
unit_of_measurement="mm",
mode=2,
value_getter=rc.get_head_y,
value_setter=rc.set_head_y,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("head_z"),
name="Head Z Position",
object_id="head_z",
min_value=-50.0,
max_value=50.0,
step=1.0,
icon="mdi:axis-z-arrow",
unit_of_measurement="mm",
mode=2,
value_getter=rc.get_head_z,
value_setter=rc.set_head_z,
))
# Head orientation controls (Roll, Pitch, Yaw in degrees)
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("head_roll"),
name="Head Roll",
object_id="head_roll",
min_value=-40.0,
max_value=40.0,
step=1.0,
icon="mdi:rotate-3d-variant",
unit_of_measurement="°",
mode=2,
value_getter=rc.get_head_roll,
value_setter=rc.set_head_roll,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("head_pitch"),
name="Head Pitch",
object_id="head_pitch",
min_value=-40.0,
max_value=40.0,
step=1.0,
icon="mdi:rotate-3d-variant",
unit_of_measurement="°",
mode=2,
value_getter=rc.get_head_pitch,
value_setter=rc.set_head_pitch,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("head_yaw"),
name="Head Yaw",
object_id="head_yaw",
min_value=-180.0,
max_value=180.0,
step=1.0,
icon="mdi:rotate-3d-variant",
unit_of_measurement="°",
mode=2,
value_getter=rc.get_head_yaw,
value_setter=rc.set_head_yaw,
))
# Body yaw control
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("body_yaw"),
name="Body Yaw",
object_id="body_yaw",
min_value=-160.0,
max_value=160.0,
step=1.0,
icon="mdi:rotate-3d-variant",
unit_of_measurement="°",
mode=2,
value_getter=rc.get_body_yaw,
value_setter=rc.set_body_yaw,
))
# Antenna controls
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("antenna_left"),
name="Antenna(L)",
object_id="antenna_left",
min_value=-90.0,
max_value=90.0,
step=1.0,
icon="mdi:antenna",
unit_of_measurement="°",
mode=2,
value_getter=rc.get_antenna_left,
value_setter=rc.set_antenna_left,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("antenna_right"),
name="Antenna(R)",
object_id="antenna_right",
min_value=-90.0,
max_value=90.0,
step=1.0,
icon="mdi:antenna",
unit_of_measurement="°",
mode=2,
value_getter=rc.get_antenna_right,
value_setter=rc.set_antenna_right,
))
_LOGGER.debug("Phase 3 entities registered: head position/orientation, body_yaw, antennas")
def _setup_phase4_entities(self, entities: List) -> None:
"""Setup Phase 4 entities: Look at control."""
rc = self.reachy_controller
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("look_at_x"),
name="Look At X",
object_id="look_at_x",
min_value=-2.0,
max_value=2.0,
step=0.1,
icon="mdi:crosshairs-gps",
unit_of_measurement="m",
mode=1, # Box mode for precise input
value_getter=rc.get_look_at_x,
value_setter=rc.set_look_at_x,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("look_at_y"),
name="Look At Y",
object_id="look_at_y",
min_value=-2.0,
max_value=2.0,
step=0.1,
icon="mdi:crosshairs-gps",
unit_of_measurement="m",
mode=1,
value_getter=rc.get_look_at_y,
value_setter=rc.set_look_at_y,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("look_at_z"),
name="Look At Z",
object_id="look_at_z",
min_value=-2.0,
max_value=2.0,
step=0.1,
icon="mdi:crosshairs-gps",
unit_of_measurement="m",
mode=1,
value_getter=rc.get_look_at_z,
value_setter=rc.set_look_at_z,
))
_LOGGER.debug("Phase 4 entities registered: look_at_x/y/z")
def _setup_phase5_entities(self, entities: List) -> None:
"""Setup Phase 5 entities: DOA (Direction of Arrival) for wakeup turn-to-sound."""
rc = self.reachy_controller
entities.append(SensorEntity(
server=self.server,
key=get_entity_key("doa_angle"),
name="DOA Angle",
object_id="doa_angle",
icon="mdi:surround-sound",
unit_of_measurement="°",
accuracy_decimals=1,
state_class="measurement",
value_getter=rc.get_doa_angle_degrees,
))
entities.append(BinarySensorEntity(
server=self.server,
key=get_entity_key("speech_detected"),
name="Speech Detected",
object_id="speech_detected",
icon="mdi:account-voice",
device_class="sound",
value_getter=rc.get_speech_detected,
))
_LOGGER.debug("Phase 5 entities registered: doa_angle, speech_detected")
def _setup_phase6_entities(self, entities: List) -> None:
"""Setup Phase 6 entities: Diagnostic information."""
rc = self.reachy_controller
entities.append(SensorEntity(
server=self.server,
key=get_entity_key("control_loop_frequency"),
name="Control Loop Frequency",
object_id="control_loop_frequency",
icon="mdi:speedometer",
unit_of_measurement="Hz",
accuracy_decimals=1,
state_class="measurement",
entity_category=2, # diagnostic
value_getter=rc.get_control_loop_frequency,
))
entities.append(TextSensorEntity(
server=self.server,
key=get_entity_key("sdk_version"),
name="SDK Version",
object_id="sdk_version",
icon="mdi:information",
entity_category=2, # diagnostic
value_getter=rc.get_sdk_version,
))
entities.append(TextSensorEntity(
server=self.server,
key=get_entity_key("robot_name"),
name="Robot Name",
object_id="robot_name",
icon="mdi:robot",
entity_category=2, # diagnostic
value_getter=rc.get_robot_name,
))
entities.append(BinarySensorEntity(
server=self.server,
key=get_entity_key("wireless_version"),
name="Wireless Version",
object_id="wireless_version",
icon="mdi:wifi",
device_class="connectivity",
entity_category=2, # diagnostic
value_getter=rc.get_wireless_version,
))
entities.append(BinarySensorEntity(
server=self.server,
key=get_entity_key("simulation_mode"),
name="Simulation Mode",
object_id="simulation_mode",
icon="mdi:virtual-reality",
entity_category=2, # diagnostic
value_getter=rc.get_simulation_mode,
))
entities.append(TextSensorEntity(
server=self.server,
key=get_entity_key("wlan_ip"),
name="WLAN IP",
object_id="wlan_ip",
icon="mdi:ip-network",
entity_category=2, # diagnostic
value_getter=rc.get_wlan_ip,
))
entities.append(TextSensorEntity(
server=self.server,
key=get_entity_key("error_message"),
name="Error Message",
object_id="error_message",
icon="mdi:alert-circle",
entity_category=2, # diagnostic
value_getter=rc.get_error_message,
))
_LOGGER.debug(
"Phase 6 entities registered: control_loop_frequency, sdk_version, "
"robot_name, wireless_version, simulation_mode, wlan_ip, error_message"
)
def _setup_phase7_entities(self, entities: List) -> None:
"""Setup Phase 7 entities: IMU sensors (wireless only)."""
rc = self.reachy_controller
# IMU Accelerometer
entities.append(SensorEntity(
server=self.server,
key=get_entity_key("imu_accel_x"),
name="IMU Accel X",
object_id="imu_accel_x",
icon="mdi:axis-x-arrow",
unit_of_measurement="m/s²",
accuracy_decimals=3,
state_class="measurement",
value_getter=rc.get_imu_accel_x,
))
entities.append(SensorEntity(
server=self.server,
key=get_entity_key("imu_accel_y"),
name="IMU Accel Y",
object_id="imu_accel_y",
icon="mdi:axis-y-arrow",
unit_of_measurement="m/s²",
accuracy_decimals=3,
state_class="measurement",
value_getter=rc.get_imu_accel_y,
))
entities.append(SensorEntity(
server=self.server,
key=get_entity_key("imu_accel_z"),
name="IMU Accel Z",
object_id="imu_accel_z",
icon="mdi:axis-z-arrow",
unit_of_measurement="m/s²",
accuracy_decimals=3,
state_class="measurement",
value_getter=rc.get_imu_accel_z,
))
# IMU Gyroscope
entities.append(SensorEntity(
server=self.server,
key=get_entity_key("imu_gyro_x"),
name="IMU Gyro X",
object_id="imu_gyro_x",
icon="mdi:rotate-3d-variant",
unit_of_measurement="rad/s",
accuracy_decimals=3,
state_class="measurement",
value_getter=rc.get_imu_gyro_x,
))
entities.append(SensorEntity(
server=self.server,
key=get_entity_key("imu_gyro_y"),
name="IMU Gyro Y",
object_id="imu_gyro_y",
icon="mdi:rotate-3d-variant",
unit_of_measurement="rad/s",
accuracy_decimals=3,
state_class="measurement",
value_getter=rc.get_imu_gyro_y,
))
entities.append(SensorEntity(
server=self.server,
key=get_entity_key("imu_gyro_z"),
name="IMU Gyro Z",
object_id="imu_gyro_z",
icon="mdi:rotate-3d-variant",
unit_of_measurement="rad/s",
accuracy_decimals=3,
state_class="measurement",
value_getter=rc.get_imu_gyro_z,
))
# IMU Temperature
entities.append(SensorEntity(
server=self.server,
key=get_entity_key("imu_temperature"),
name="IMU Temperature",
object_id="imu_temperature",
icon="mdi:thermometer",
unit_of_measurement="°C",
accuracy_decimals=1,
device_class="temperature",
state_class="measurement",
value_getter=rc.get_imu_temperature,
))
_LOGGER.debug("Phase 7 entities registered: IMU accelerometer, gyroscope, temperature")
def _setup_phase8_entities(self, entities: List) -> None:
"""Setup Phase 8 entities: Emotion selector."""
def get_emotion() -> str:
return self._current_emotion
def set_emotion(emotion: str) -> None:
self._current_emotion = emotion
emotion_name = self._emotion_map.get(emotion)
if emotion_name and self._play_emotion_callback:
self._play_emotion_callback(emotion_name)
# Reset to None after playing
self._current_emotion = "None"
entities.append(SelectEntity(
server=self.server,
key=get_entity_key("emotion"),
name="Emotion",
object_id="emotion",
options=list(self._emotion_map.keys()),
icon="mdi:emoticon",
value_getter=get_emotion,
value_setter=set_emotion,
))
_LOGGER.debug("Phase 8 entities registered: emotion selector")
def _setup_phase9_entities(self, entities: List) -> None:
"""Setup Phase 9 entities: Audio controls."""
rc = self.reachy_controller
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("microphone_volume"),
name="Microphone Volume",
object_id="microphone_volume",
min_value=0.0,
max_value=100.0,
step=1.0,
icon="mdi:microphone",
unit_of_measurement="%",
mode=2, # Slider mode
entity_category=1, # config
value_getter=rc.get_microphone_volume,
value_setter=rc.set_microphone_volume,
))
_LOGGER.debug("Phase 9 entities registered: microphone_volume")
def _setup_phase10_entities(self, entities: List) -> None:
"""Setup Phase 10 entities: Camera for Home Assistant integration."""
def get_camera_image() -> Optional[bytes]:
"""Get camera snapshot as JPEG bytes."""
if self.camera_server:
return self.camera_server.get_snapshot()
return None
entities.append(CameraEntity(
server=self.server,
key=get_entity_key("camera"),
name="Camera",
object_id="camera",
icon="mdi:camera",
image_getter=get_camera_image,
))
_LOGGER.debug("Phase 10 entities registered: camera (ESPHome Camera entity)")
def _setup_phase12_entities(self, entities: List) -> None:
"""Setup Phase 12 entities: Audio processing parameters (via local SDK)."""
rc = self.reachy_controller
def set_agc_enabled_with_save(enabled: bool) -> None:
"""Set AGC enabled and save to preferences."""
rc.set_agc_enabled(enabled)
if hasattr(self.server, 'state') and self.server.state:
self.server.state.preferences.agc_enabled = enabled
self.server.state.save_preferences()
_LOGGER.debug("AGC enabled saved to preferences: %s", enabled)
def set_agc_max_gain_with_save(gain: float) -> None:
"""Set AGC max gain and save to preferences."""
rc.set_agc_max_gain(gain)
if hasattr(self.server, 'state') and self.server.state:
self.server.state.preferences.agc_max_gain = gain
self.server.state.save_preferences()
_LOGGER.debug("AGC max gain saved to preferences: %.1f dB", gain)
def set_noise_suppression_with_save(level: float) -> None:
"""Set noise suppression and save to preferences."""
rc.set_noise_suppression(level)
if hasattr(self.server, 'state') and self.server.state:
self.server.state.preferences.noise_suppression = level
self.server.state.save_preferences()
_LOGGER.debug("Noise suppression saved to preferences: %.1f%%", level)
entities.append(SwitchEntity(
server=self.server,
key=get_entity_key("agc_enabled"),
name="AGC Enabled",
object_id="agc_enabled",
icon="mdi:tune-vertical",
device_class="switch",
entity_category=1, # config
value_getter=rc.get_agc_enabled,
value_setter=set_agc_enabled_with_save,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("agc_max_gain"),
name="AGC Max Gain",
object_id="agc_max_gain",
min_value=0.0,
max_value=40.0, # XVF3800 supports up to 40dB
step=1.0,
icon="mdi:volume-plus",
unit_of_measurement="dB",
mode=2,
entity_category=1, # config
value_getter=rc.get_agc_max_gain,
value_setter=set_agc_max_gain_with_save,
))
entities.append(NumberEntity(
server=self.server,
key=get_entity_key("noise_suppression"),
name="Noise Suppression",
object_id="noise_suppression",
min_value=0.0,
max_value=100.0,
step=1.0,
icon="mdi:volume-off",
unit_of_measurement="%",
mode=2,
entity_category=1, # config
value_getter=rc.get_noise_suppression,
value_setter=set_noise_suppression_with_save,
))
entities.append(BinarySensorEntity(
server=self.server,
key=get_entity_key("echo_cancellation_converged"),
name="Echo Cancellation Converged",
object_id="echo_cancellation_converged",
icon="mdi:waveform",
device_class="running",
entity_category=2, # diagnostic
value_getter=rc.get_echo_cancellation_converged,
))
_LOGGER.debug(
"Phase 12 entities registered: agc_enabled, agc_max_gain, "
"noise_suppression, echo_cancellation_converged"
)
def _setup_phase21_entities(self, entities: List) -> None:
"""Setup Phase 21 entities: Continuous conversation mode."""
def get_continuous_conversation() -> bool:
"""Get current continuous conversation mode state."""
if hasattr(self.server, 'state') and self.server.state:
prefs = self.server.state.preferences
return getattr(prefs, 'continuous_conversation', False)
return False
def set_continuous_conversation(enabled: bool) -> None:
"""Set continuous conversation mode and save to preferences."""
if hasattr(self.server, 'state') and self.server.state:
self.server.state.preferences.continuous_conversation = enabled
self.server.state.save_preferences()
_LOGGER.info("Continuous conversation mode %s", "enabled" if enabled else "disabled")
entities.append(SwitchEntity(
server=self.server,
key=get_entity_key("continuous_conversation"),
name="Continuous Conversation",
object_id="continuous_conversation",
icon="mdi:message-reply-text",
device_class="switch",
entity_category=1, # config
value_getter=get_continuous_conversation,
value_setter=set_continuous_conversation,
))
_LOGGER.debug("Phase 21 entities registered: continuous_conversation")
def _setup_phase22_entities(self, entities: List) -> None:
"""Setup Phase 22 entities: Gesture detection."""
def get_gesture() -> str:
"""Get current detected gesture."""
if self.camera_server:
return self.camera_server.get_current_gesture()
return "none"
def get_gesture_confidence() -> float:
"""Get gesture detection confidence."""
if self.camera_server:
return self.camera_server.get_gesture_confidence()
return 0.0
gesture_entity = TextSensorEntity(
server=self.server,
key=get_entity_key("gesture_detected"),
name="Gesture Detected",
object_id="gesture_detected",
icon="mdi:hand-wave",
value_getter=get_gesture,
)
entities.append(gesture_entity)
self._gesture_entity = gesture_entity
confidence_entity = SensorEntity(
server=self.server,
key=get_entity_key("gesture_confidence"),
name="Gesture Confidence",
object_id="gesture_confidence",
icon="mdi:percent",
unit_of_measurement="%",
accuracy_decimals=1,
state_class="measurement",
value_getter=get_gesture_confidence,
)
entities.append(confidence_entity)
self._gesture_confidence_entity = confidence_entity
_LOGGER.debug("Phase 22 entities registered: gesture_detected, gesture_confidence")
def update_gesture_state(self) -> None:
"""Push gesture state update to Home Assistant."""
if hasattr(self, '_gesture_entity') and self._gesture_entity:
self._gesture_entity.update_state()
if hasattr(self, '_gesture_confidence_entity') and self._gesture_confidence_entity:
self._gesture_confidence_entity.update_state()
def find_entity_references(self, entities: List) -> None:
"""Find and store references to special entities from existing list.
Args:
entities: The list of existing entities to search
"""
# DOA entities are read-only sensors, no special references needed
pass