--- title: SyncWorld Simulator emoji: 🦾 colorFrom: pink colorTo: red sdk: gradio sdk_version: 6.17.3 app_file: app.py short_description: Visually-calibrated zero-shot robot world simulator python_version: "3.12" startup_duration_timeout: 1h models: - yyuncong/SyncWorld datasets: - yyuncong/SyncWorld-Evaluation --- # 🦾 SyncWorld — visual calibration turns a world model into a zero-shot simulator Demo for **[SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators](https://huggingface.co/papers/2609.09155)** (UMass Embodied AGI) — [code](https://github.com/UMass-Embodied-AGI/SyncWorld) · [weights](https://huggingface.co/yyuncong/SyncWorld). A pretrained action-conditioned video world model cannot be dropped into a new scene, because it does not know how *this* camera sees *this* robot's action space. SyncWorld's fix is **visual calibration**: prepend a short clip of the arm sweeping each degree of freedom, paired with the actions that produced it, as extra fully-conditioning context. The model infers the unseen camera↔robot mapping in-context and becomes a usable forward-dynamics simulator — with no per-scene finetuning. ## What this Space does Pick one of the authors' calibrated evaluation episodes, then either - **replay the robot's own actions** — re-simulate the expert trajectory and compare against ground truth, or - **drive the arm yourself** — command a constant per-step end-effector twist (Δx/Δy/Δz in cm/step, Δroll/Δpitch/Δyaw in °/step, plus the gripper) and watch the model render a counterfactual rollout. Each press generates one or more autoregressive 16-frame windows at 512 px, closed-loop (each window conditions on the previously *generated* frames). ## Inference path Ported 1:1 from the authors' reference script `examples/eval_gripperhead_fdm_rollout.py`, keeping the trained recipe exactly: | | | |---|---| | Conditioning items | `[6 per-DoF calibration segments × 5 frames] + [25 sparse history frames @ stride 3] + [current frame + 16 future frames]` | | Actions | 7-D `[Δpos_cm(3), Δeuler_xyz_deg(3), gripper(1)]`, `backward_framewise` convention, translation scale 100.0, rotation scale 57.2958 | | Resolution / fps | 512 px square, conditioning fps 15 | | Sampler | rectified flow, UniPC, 20 steps (adjustable) | | Caption | the FDM training constant `"A robot arm interacts with the scene."` | | Backbone | 16B Cosmos-3 mixture-of-transformers (Qwen3-VL-8B understanding expert + diffusion expert), Wan2.2 4×16×16 video VAE | Deviations forced by the target hardware: single-process inference (`parallel_dims=None`), `torch.compile` disabled (ZeroGPU forks a fresh worker per call), the audio expert disabled (unused by this checkpoint), and the VLM processor served from a local copy of the seven tokenizer files in `nvidia/Cosmos3-Nano` instead of downloading that repo's 35 GB of weights. ## Bundled scenes Ten episodes (5 ManiSkill + 5 LIBERO) copied verbatim from the authors' own evaluation set, [`yyuncong/SyncWorld-Evaluation`](https://huggingface.co/datasets/yyuncong/SyncWorld-Evaluation), each with its paired calibration sweep and pose track. Both the code and the data are released under **OpenMDW-1.1**; see `ATTRIBUTIONS.md` / `NOTICE` in the upstream repo. ## Citation ```bibtex @article{syncworld2026, title = {SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators}, author = {UMass Embodied AGI}, year = {2026}, url = {https://huggingface.co/papers/2609.09155} } ```