Spaces:
Running on Zero
Running on Zero
feat: SAM2 for POM / F0 masking
Browse files- app.py +643 -0
- chord/minecraft_pbr.py +34 -3
- chord/normal_utils.py +31 -0
- chord/sam_segmenter.py +207 -0
- requirements.txt +2 -1
app.py
CHANGED
|
@@ -19,6 +19,30 @@ from chord.util import get_positions, rgb_to_srgb
|
|
| 19 |
from chord.io import load_torch_file
|
| 20 |
from chord.minecraft_pbr import convert_to_labpbr, convert_to_bedrock, LABPBR_METAL_CHOICES
|
| 21 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 22 |
|
| 23 |
def _load_examples(directory: str) -> list:
|
| 24 |
"""Load example images from a directory, returning empty list if not found."""
|
|
@@ -84,6 +108,359 @@ def relit(model, maps):
|
|
| 84 |
rgb = model.model.compute_render(maps, camera, pos, light).squeeze(0).permute(0,3,1,2) # GxBxHxWxC -> BxCxHxW
|
| 85 |
return torch.clamp(rgb_to_srgb(rgb), 0, 1)
|
| 86 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 87 |
@spaces.GPU
|
| 88 |
def inference(
|
| 89 |
img,
|
|
@@ -107,6 +484,8 @@ def inference(
|
|
| 107 |
emission_knee,
|
| 108 |
emission_bloom,
|
| 109 |
hardcoded_metal,
|
|
|
|
|
|
|
| 110 |
):
|
| 111 |
"""
|
| 112 |
Run Chord model and output shader-compatible textures.
|
|
@@ -141,6 +520,29 @@ def inference(
|
|
| 141 |
roughness = resize_back(out["roughness"].unsqueeze(0) if out["roughness"].dim() == 2 else out["roughness"])
|
| 142 |
metalness = resize_back(out["metalness"].unsqueeze(0) if out["metalness"].dim() == 2 else out["metalness"])
|
| 143 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 144 |
if output_format == "bedrock":
|
| 145 |
# Convert to Bedrock RTX format (MER/MERS)
|
| 146 |
result = convert_to_bedrock(
|
|
@@ -176,6 +578,7 @@ def inference(
|
|
| 176 |
height_mid_freq=height_mid_freq,
|
| 177 |
height_high_freq=height_high_freq,
|
| 178 |
height_intensity=height_intensity,
|
|
|
|
| 179 |
seamless=seamless,
|
| 180 |
ao_strength=ao_strength,
|
| 181 |
ao_blur=int(ao_blur),
|
|
@@ -190,6 +593,7 @@ def inference(
|
|
| 190 |
emission_knee=emission_knee,
|
| 191 |
emission_bloom=int(emission_bloom),
|
| 192 |
hardcoded_metal=hardcoded_metal,
|
|
|
|
| 193 |
)
|
| 194 |
return (
|
| 195 |
result['albedo'],
|
|
@@ -278,6 +682,127 @@ Upload an image to estimate PBR materials and export for Minecraft shaders.
|
|
| 278 |
info="Use predefined metal F0 values (230-237) for metallic areas"
|
| 279 |
)
|
| 280 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 281 |
gr.Markdown("### Example Inputs — Generated Textures")
|
| 282 |
gr.Examples(
|
| 283 |
examples=EXAMPLES_USECASE_1,
|
|
@@ -310,6 +835,122 @@ Upload an image to estimate PBR materials and export for Minecraft shaders.
|
|
| 310 |
gr.Markdown("### Preview")
|
| 311 |
render_out = gr.Image(label="Relit Preview (Point Light)", height=340, format="png")
|
| 312 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 313 |
run_button.click(
|
| 314 |
inference,
|
| 315 |
inputs=[
|
|
@@ -334,6 +975,8 @@ Upload an image to estimate PBR materials and export for Minecraft shaders.
|
|
| 334 |
emission_knee,
|
| 335 |
emission_bloom,
|
| 336 |
hardcoded_metal,
|
|
|
|
|
|
|
| 337 |
],
|
| 338 |
outputs=[albedo_out, packed_out, normal_out, render_out]
|
| 339 |
)
|
|
|
|
| 19 |
from chord.io import load_torch_file
|
| 20 |
from chord.minecraft_pbr import convert_to_labpbr, convert_to_bedrock, LABPBR_METAL_CHOICES
|
| 21 |
|
| 22 |
+
# Try to import SAM 2 - it's optional
|
| 23 |
+
SAM_AVAILABLE = False
|
| 24 |
+
try:
|
| 25 |
+
from chord.sam_segmenter import SAM2Segmenter, create_mask_overlay, draw_points_on_image
|
| 26 |
+
SAM_AVAILABLE = True
|
| 27 |
+
print("SAM 2 segmenter available")
|
| 28 |
+
except ImportError as e:
|
| 29 |
+
print(f"SAM 2 not available: {e}")
|
| 30 |
+
print("Install with: pip install sam2")
|
| 31 |
+
# Create dummy functions so the app doesn't crash
|
| 32 |
+
SAM2Segmenter = None
|
| 33 |
+
def create_mask_overlay(image, mask, color=(255, 100, 100), alpha=0.5):
|
| 34 |
+
return image
|
| 35 |
+
def draw_points_on_image(image, fg_points, bg_points=None, point_radius=6):
|
| 36 |
+
from PIL import ImageDraw
|
| 37 |
+
draw_img = image.copy()
|
| 38 |
+
draw = ImageDraw.Draw(draw_img)
|
| 39 |
+
r = point_radius
|
| 40 |
+
for x, y in (fg_points or []):
|
| 41 |
+
draw.ellipse([x - r, y - r, x + r, y + r], fill=(0, 255, 0), outline=(0, 180, 0), width=2)
|
| 42 |
+
for x, y in (bg_points or []):
|
| 43 |
+
draw.ellipse([x - r, y - r, x + r, y + r], fill=(255, 0, 0), outline=(180, 0, 0), width=2)
|
| 44 |
+
return draw_img
|
| 45 |
+
|
| 46 |
|
| 47 |
def _load_examples(directory: str) -> list:
|
| 48 |
"""Load example images from a directory, returning empty list if not found."""
|
|
|
|
| 108 |
rgb = model.model.compute_render(maps, camera, pos, light).squeeze(0).permute(0,3,1,2) # GxBxHxWxC -> BxCxHxW
|
| 109 |
return torch.clamp(rgb_to_srgb(rgb), 0, 1)
|
| 110 |
|
| 111 |
+
|
| 112 |
+
# =============================================================================
|
| 113 |
+
# SAM 2 Segmentation Helpers
|
| 114 |
+
# =============================================================================
|
| 115 |
+
|
| 116 |
+
# Global cache for SAM2 model (loaded once, moved to GPU as needed)
|
| 117 |
+
_SAM2_MODEL = None
|
| 118 |
+
|
| 119 |
+
|
| 120 |
+
def _get_sam2_model():
|
| 121 |
+
"""Get or create cached SAM2 model (on CPU for storage)."""
|
| 122 |
+
global _SAM2_MODEL
|
| 123 |
+
if _SAM2_MODEL is None:
|
| 124 |
+
print("Loading SAM 2 model (first time, will be cached)...")
|
| 125 |
+
from sam2.build_sam import build_sam2_hf
|
| 126 |
+
# Load to CPU first - will be moved to CUDA in @spaces.GPU function
|
| 127 |
+
_SAM2_MODEL = build_sam2_hf(
|
| 128 |
+
model_id="facebook/sam2.1-hiera-small",
|
| 129 |
+
device=torch.device("cpu")
|
| 130 |
+
)
|
| 131 |
+
print("SAM 2 model cached on CPU")
|
| 132 |
+
return _SAM2_MODEL
|
| 133 |
+
|
| 134 |
+
|
| 135 |
+
def on_image_upload_for_mask(image):
|
| 136 |
+
"""Reset SAM state when new image is uploaded."""
|
| 137 |
+
# Returns: fg_points, bg_points, mask, mask_preview_image
|
| 138 |
+
return [], [], None, image
|
| 139 |
+
|
| 140 |
+
|
| 141 |
+
def feather_mask(mask, radius):
|
| 142 |
+
"""Apply Gaussian blur to mask edges for soft feathering.
|
| 143 |
+
|
| 144 |
+
Args:
|
| 145 |
+
mask: Binary or soft mask as numpy array (H, W) with values 0-1
|
| 146 |
+
radius: Feather radius in pixels (0 = no feathering)
|
| 147 |
+
|
| 148 |
+
Returns:
|
| 149 |
+
Feathered mask with soft edges
|
| 150 |
+
"""
|
| 151 |
+
if radius <= 0:
|
| 152 |
+
return mask
|
| 153 |
+
|
| 154 |
+
import numpy as np
|
| 155 |
+
from scipy.ndimage import gaussian_filter
|
| 156 |
+
|
| 157 |
+
# Gaussian blur creates soft edges
|
| 158 |
+
# Sigma is approximately radius/2 for natural-looking feather
|
| 159 |
+
sigma = radius / 2.0
|
| 160 |
+
feathered = gaussian_filter(mask.astype(np.float32), sigma=sigma)
|
| 161 |
+
|
| 162 |
+
return feathered
|
| 163 |
+
|
| 164 |
+
|
| 165 |
+
@spaces.GPU
|
| 166 |
+
def run_sam_prediction(image, fg_points, bg_points):
|
| 167 |
+
"""Run SAM prediction on GPU. Must be in @spaces.GPU decorated function."""
|
| 168 |
+
import numpy as np
|
| 169 |
+
from sam2.sam2_image_predictor import SAM2ImagePredictor
|
| 170 |
+
|
| 171 |
+
# Get cached model and move to CUDA for this call
|
| 172 |
+
sam2_model = _get_sam2_model()
|
| 173 |
+
sam2_model = sam2_model.to("cuda")
|
| 174 |
+
|
| 175 |
+
predictor = SAM2ImagePredictor(sam2_model)
|
| 176 |
+
|
| 177 |
+
# Set image
|
| 178 |
+
image_np = np.array(image.convert("RGB"))
|
| 179 |
+
with torch.inference_mode():
|
| 180 |
+
predictor.set_image(image_np)
|
| 181 |
+
|
| 182 |
+
# Build point arrays
|
| 183 |
+
all_points = []
|
| 184 |
+
all_labels = []
|
| 185 |
+
for x, y in fg_points:
|
| 186 |
+
all_points.append([x, y])
|
| 187 |
+
all_labels.append(1)
|
| 188 |
+
if bg_points:
|
| 189 |
+
for x, y in bg_points:
|
| 190 |
+
all_points.append([x, y])
|
| 191 |
+
all_labels.append(0)
|
| 192 |
+
|
| 193 |
+
point_coords = np.array(all_points)
|
| 194 |
+
point_labels = np.array(all_labels)
|
| 195 |
+
|
| 196 |
+
# Predict
|
| 197 |
+
with torch.inference_mode(), torch.autocast("cuda", dtype=torch.bfloat16):
|
| 198 |
+
masks, scores, _ = predictor.predict(
|
| 199 |
+
point_coords=point_coords,
|
| 200 |
+
point_labels=point_labels,
|
| 201 |
+
multimask_output=True,
|
| 202 |
+
)
|
| 203 |
+
|
| 204 |
+
# Return best mask (numpy array, already on CPU)
|
| 205 |
+
best_idx = np.argmax(scores)
|
| 206 |
+
return masks[best_idx].astype(np.float32), float(scores[best_idx])
|
| 207 |
+
|
| 208 |
+
|
| 209 |
+
def on_mask_image_click(image, fg_points, bg_points, evt: gr.SelectData, point_mode, feather):
|
| 210 |
+
"""Handle click on image for point annotation."""
|
| 211 |
+
import numpy as np
|
| 212 |
+
|
| 213 |
+
if image is None:
|
| 214 |
+
print("SAM: No image loaded")
|
| 215 |
+
return fg_points, bg_points, None, None
|
| 216 |
+
|
| 217 |
+
x, y = evt.index
|
| 218 |
+
print(f"SAM click at ({x}, {y}) - mode: {point_mode}, feather: {feather}")
|
| 219 |
+
|
| 220 |
+
if point_mode == "foreground":
|
| 221 |
+
fg_points = list(fg_points) + [(x, y)]
|
| 222 |
+
else:
|
| 223 |
+
bg_points = list(bg_points) + [(x, y)]
|
| 224 |
+
|
| 225 |
+
# Always draw points on preview so user sees their clicks
|
| 226 |
+
preview = draw_points_on_image(image, fg_points, bg_points)
|
| 227 |
+
mask = None
|
| 228 |
+
|
| 229 |
+
# Generate mask preview if we have foreground points
|
| 230 |
+
if fg_points:
|
| 231 |
+
try:
|
| 232 |
+
mask, score = run_sam_prediction(image, fg_points, bg_points)
|
| 233 |
+
print(f"SAM mask generated, score: {score:.3f}")
|
| 234 |
+
|
| 235 |
+
# Apply feathering to mask edges
|
| 236 |
+
mask = feather_mask(mask, int(feather))
|
| 237 |
+
|
| 238 |
+
# Create overlay visualization with mask
|
| 239 |
+
preview = create_mask_overlay(image, mask, color=(255, 100, 100), alpha=0.5)
|
| 240 |
+
preview = draw_points_on_image(preview, fg_points, bg_points)
|
| 241 |
+
except Exception as e:
|
| 242 |
+
print(f"SAM error: {e}")
|
| 243 |
+
import traceback
|
| 244 |
+
traceback.print_exc()
|
| 245 |
+
# Keep preview with just points drawn (already set above)
|
| 246 |
+
|
| 247 |
+
return fg_points, bg_points, mask, preview
|
| 248 |
+
|
| 249 |
+
|
| 250 |
+
def clear_mask_state(original_image):
|
| 251 |
+
"""Clear all mask-related state."""
|
| 252 |
+
# Returns: fg_points, bg_points, mask, mask_preview_image
|
| 253 |
+
return [], [], None, original_image
|
| 254 |
+
|
| 255 |
+
|
| 256 |
+
def regenerate_mask_preview(image, fg_points, bg_points, feather):
|
| 257 |
+
"""Regenerate mask preview with current points."""
|
| 258 |
+
if image is None:
|
| 259 |
+
return None, None
|
| 260 |
+
|
| 261 |
+
# Always draw points even without mask
|
| 262 |
+
preview = draw_points_on_image(image, fg_points, bg_points) if fg_points else image
|
| 263 |
+
|
| 264 |
+
if not fg_points:
|
| 265 |
+
return None, preview
|
| 266 |
+
|
| 267 |
+
try:
|
| 268 |
+
mask, score = run_sam_prediction(image, fg_points, bg_points)
|
| 269 |
+
print(f"SAM regenerate mask, score: {score:.3f}")
|
| 270 |
+
|
| 271 |
+
# Apply feathering to mask edges
|
| 272 |
+
mask = feather_mask(mask, int(feather))
|
| 273 |
+
|
| 274 |
+
preview = create_mask_overlay(image, mask, color=(255, 100, 100), alpha=0.5)
|
| 275 |
+
preview = draw_points_on_image(preview, fg_points, bg_points)
|
| 276 |
+
|
| 277 |
+
return mask, preview
|
| 278 |
+
except Exception as e:
|
| 279 |
+
print(f"SAM regenerate error: {e}")
|
| 280 |
+
import traceback
|
| 281 |
+
traceback.print_exc()
|
| 282 |
+
return None, preview
|
| 283 |
+
|
| 284 |
+
|
| 285 |
+
# =============================================================================
|
| 286 |
+
# Metal Mask SAM Helpers
|
| 287 |
+
# =============================================================================
|
| 288 |
+
|
| 289 |
+
# Color map for different metal types (for visualization)
|
| 290 |
+
METAL_COLORS = {
|
| 291 |
+
"iron": (180, 180, 180), # Gray
|
| 292 |
+
"gold": (255, 215, 0), # Gold
|
| 293 |
+
"aluminum": (200, 200, 210), # Light gray-blue
|
| 294 |
+
"chrome": (220, 220, 230), # Silver
|
| 295 |
+
"copper": (184, 115, 51), # Copper
|
| 296 |
+
"lead": (100, 100, 110), # Dark gray
|
| 297 |
+
"platinum": (229, 228, 226), # Platinum
|
| 298 |
+
"silver": (192, 192, 192), # Silver
|
| 299 |
+
"custom": (255, 100, 255), # Magenta for custom
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
|
| 303 |
+
def on_image_upload_for_metal_mask(image):
|
| 304 |
+
"""Reset metal mask state when new image is uploaded."""
|
| 305 |
+
import numpy as np
|
| 306 |
+
# Returns: fg_points, bg_points, current_segment_mask, combined_metal_mask, preview
|
| 307 |
+
return [], [], None, None, image
|
| 308 |
+
|
| 309 |
+
|
| 310 |
+
def on_metal_mask_image_click(image, fg_points, bg_points, evt: gr.SelectData, point_mode, metal_type, feather):
|
| 311 |
+
"""Handle click on image for metal mask point annotation."""
|
| 312 |
+
import numpy as np
|
| 313 |
+
|
| 314 |
+
if image is None:
|
| 315 |
+
print("Metal SAM: No image loaded")
|
| 316 |
+
return fg_points, bg_points, None, None
|
| 317 |
+
|
| 318 |
+
x, y = evt.index
|
| 319 |
+
print(f"Metal SAM click at ({x}, {y}) - mode: {point_mode}, metal: {metal_type}, feather: {feather}")
|
| 320 |
+
|
| 321 |
+
if point_mode == "foreground":
|
| 322 |
+
fg_points = list(fg_points) + [(x, y)]
|
| 323 |
+
else:
|
| 324 |
+
bg_points = list(bg_points) + [(x, y)]
|
| 325 |
+
|
| 326 |
+
# Always draw points on preview so user sees their clicks
|
| 327 |
+
preview = draw_points_on_image(image, fg_points, bg_points)
|
| 328 |
+
mask = None
|
| 329 |
+
|
| 330 |
+
# Generate mask preview if we have foreground points
|
| 331 |
+
if fg_points:
|
| 332 |
+
try:
|
| 333 |
+
mask, score = run_sam_prediction(image, fg_points, bg_points)
|
| 334 |
+
print(f"Metal SAM mask generated, score: {score:.3f}")
|
| 335 |
+
|
| 336 |
+
# Apply feathering to mask edges
|
| 337 |
+
mask = feather_mask(mask, int(feather))
|
| 338 |
+
|
| 339 |
+
# Get color for current metal type
|
| 340 |
+
color = METAL_COLORS.get(metal_type, (255, 100, 100))
|
| 341 |
+
|
| 342 |
+
# Create overlay visualization with mask
|
| 343 |
+
preview = create_mask_overlay(image, mask, color=color, alpha=0.5)
|
| 344 |
+
preview = draw_points_on_image(preview, fg_points, bg_points)
|
| 345 |
+
except Exception as e:
|
| 346 |
+
print(f"Metal SAM error: {e}")
|
| 347 |
+
import traceback
|
| 348 |
+
traceback.print_exc()
|
| 349 |
+
# Keep preview with just points drawn (already set above)
|
| 350 |
+
|
| 351 |
+
return fg_points, bg_points, mask, preview
|
| 352 |
+
|
| 353 |
+
|
| 354 |
+
def add_metal_region_to_mask(current_segment_mask, combined_metal_mask, metal_type, image_size):
|
| 355 |
+
"""Add the current SAM segment to the combined metal mask with the selected metal type."""
|
| 356 |
+
import numpy as np
|
| 357 |
+
from chord.minecraft_pbr import LABPBR_METALS
|
| 358 |
+
|
| 359 |
+
if current_segment_mask is None:
|
| 360 |
+
return combined_metal_mask, "No segment to add. Click on the image to create a segment first."
|
| 361 |
+
|
| 362 |
+
# Get the metal ID value
|
| 363 |
+
metal_id = LABPBR_METALS.get(metal_type, 255)
|
| 364 |
+
if metal_id is None:
|
| 365 |
+
return combined_metal_mask, "Invalid metal type selected."
|
| 366 |
+
|
| 367 |
+
# Normalize to [0, 1] scale for the mask tensor
|
| 368 |
+
normalized_metal_value = metal_id / 255.0
|
| 369 |
+
|
| 370 |
+
# Initialize combined mask if needed
|
| 371 |
+
if combined_metal_mask is None:
|
| 372 |
+
combined_metal_mask = np.zeros(current_segment_mask.shape, dtype=np.float32)
|
| 373 |
+
|
| 374 |
+
# Add current segment with the metal value (overwrites existing values in the region)
|
| 375 |
+
combined_metal_mask = np.where(current_segment_mask > 0.5, normalized_metal_value, combined_metal_mask)
|
| 376 |
+
|
| 377 |
+
return combined_metal_mask, f"Added {metal_type} region (ID: {metal_id})"
|
| 378 |
+
|
| 379 |
+
|
| 380 |
+
def regenerate_metal_mask_preview(image, fg_points, bg_points, metal_type, feather):
|
| 381 |
+
"""Regenerate metal mask preview with current points and feather setting."""
|
| 382 |
+
if image is None:
|
| 383 |
+
return fg_points, bg_points, None, None
|
| 384 |
+
|
| 385 |
+
# Always draw points even without mask
|
| 386 |
+
preview = draw_points_on_image(image, fg_points, bg_points) if fg_points else image
|
| 387 |
+
|
| 388 |
+
if not fg_points:
|
| 389 |
+
return fg_points, bg_points, None, preview
|
| 390 |
+
|
| 391 |
+
try:
|
| 392 |
+
mask, score = run_sam_prediction(image, fg_points, bg_points)
|
| 393 |
+
print(f"Metal SAM regenerate mask, score: {score:.3f}")
|
| 394 |
+
|
| 395 |
+
# Apply feathering to mask edges
|
| 396 |
+
mask = feather_mask(mask, int(feather))
|
| 397 |
+
|
| 398 |
+
# Get color for current metal type
|
| 399 |
+
color = METAL_COLORS.get(metal_type, (255, 100, 100))
|
| 400 |
+
|
| 401 |
+
preview = create_mask_overlay(image, mask, color=color, alpha=0.5)
|
| 402 |
+
preview = draw_points_on_image(preview, fg_points, bg_points)
|
| 403 |
+
|
| 404 |
+
return fg_points, bg_points, mask, preview
|
| 405 |
+
except Exception as e:
|
| 406 |
+
print(f"Metal SAM regenerate error: {e}")
|
| 407 |
+
import traceback
|
| 408 |
+
traceback.print_exc()
|
| 409 |
+
return fg_points, bg_points, None, preview
|
| 410 |
+
|
| 411 |
+
|
| 412 |
+
def clear_metal_mask_segment(original_image):
|
| 413 |
+
"""Clear current segment points but keep combined mask."""
|
| 414 |
+
# Returns: fg_points, bg_points, current_segment_mask, preview (reset to original)
|
| 415 |
+
return [], [], None, original_image
|
| 416 |
+
|
| 417 |
+
|
| 418 |
+
def clear_all_metal_masks(original_image):
|
| 419 |
+
"""Clear all metal masks including combined mask."""
|
| 420 |
+
# Returns: fg_points, bg_points, current_segment_mask, combined_metal_mask, preview
|
| 421 |
+
return [], [], None, None, original_image
|
| 422 |
+
|
| 423 |
+
|
| 424 |
+
def create_metal_mask_preview(image, combined_metal_mask):
|
| 425 |
+
"""Create a preview visualization of all metal regions."""
|
| 426 |
+
import numpy as np
|
| 427 |
+
from PIL import Image as PILImage
|
| 428 |
+
from chord.minecraft_pbr import LABPBR_METALS
|
| 429 |
+
|
| 430 |
+
if image is None or combined_metal_mask is None:
|
| 431 |
+
return image
|
| 432 |
+
|
| 433 |
+
# Create inverse lookup: value -> metal name
|
| 434 |
+
value_to_metal = {v / 255.0: k for k, v in LABPBR_METALS.items() if v is not None}
|
| 435 |
+
|
| 436 |
+
# Convert image to numpy array
|
| 437 |
+
img_array = np.array(image).astype(np.float32)
|
| 438 |
+
|
| 439 |
+
# Create colored overlay for each metal type
|
| 440 |
+
overlay = np.zeros_like(img_array)
|
| 441 |
+
mask_active = combined_metal_mask > 0
|
| 442 |
+
|
| 443 |
+
# Find unique metal values in the mask
|
| 444 |
+
unique_values = np.unique(combined_metal_mask[mask_active])
|
| 445 |
+
|
| 446 |
+
for val in unique_values:
|
| 447 |
+
metal_name = value_to_metal.get(val, "custom")
|
| 448 |
+
color = METAL_COLORS.get(metal_name, (255, 100, 255))
|
| 449 |
+
region = np.abs(combined_metal_mask - val) < 0.01
|
| 450 |
+
for c in range(3):
|
| 451 |
+
overlay[:, :, c] = np.where(region, color[c], overlay[:, :, c])
|
| 452 |
+
|
| 453 |
+
# Blend overlay with original image
|
| 454 |
+
alpha = 0.5
|
| 455 |
+
result = np.where(
|
| 456 |
+
mask_active[:, :, np.newaxis],
|
| 457 |
+
img_array * (1 - alpha) + overlay * alpha,
|
| 458 |
+
img_array
|
| 459 |
+
)
|
| 460 |
+
|
| 461 |
+
return PILImage.fromarray(result.astype(np.uint8))
|
| 462 |
+
|
| 463 |
+
|
| 464 |
@spaces.GPU
|
| 465 |
def inference(
|
| 466 |
img,
|
|
|
|
| 484 |
emission_knee,
|
| 485 |
emission_bloom,
|
| 486 |
hardcoded_metal,
|
| 487 |
+
height_mask,
|
| 488 |
+
metal_mask,
|
| 489 |
):
|
| 490 |
"""
|
| 491 |
Run Chord model and output shader-compatible textures.
|
|
|
|
| 520 |
roughness = resize_back(out["roughness"].unsqueeze(0) if out["roughness"].dim() == 2 else out["roughness"])
|
| 521 |
metalness = resize_back(out["metalness"].unsqueeze(0) if out["metalness"].dim() == 2 else out["metalness"])
|
| 522 |
|
| 523 |
+
# Get device from model output tensors
|
| 524 |
+
device = basecolor.device
|
| 525 |
+
|
| 526 |
+
# Convert height mask from numpy to tensor if provided
|
| 527 |
+
height_mask_tensor = None
|
| 528 |
+
if height_mask is not None:
|
| 529 |
+
import numpy as np
|
| 530 |
+
height_mask_tensor = torch.from_numpy(height_mask).float().to(device)
|
| 531 |
+
# Resize mask to match output resolution
|
| 532 |
+
if height_mask_tensor.dim() == 2:
|
| 533 |
+
height_mask_tensor = height_mask_tensor.unsqueeze(0).unsqueeze(0)
|
| 534 |
+
height_mask_tensor = v2.Resize(size=(ori_h, ori_w))(height_mask_tensor)
|
| 535 |
+
|
| 536 |
+
# Convert metal mask from numpy to tensor if provided
|
| 537 |
+
metal_mask_tensor = None
|
| 538 |
+
if metal_mask is not None:
|
| 539 |
+
import numpy as np
|
| 540 |
+
metal_mask_tensor = torch.from_numpy(metal_mask).float().to(device)
|
| 541 |
+
# Resize mask to match output resolution
|
| 542 |
+
if metal_mask_tensor.dim() == 2:
|
| 543 |
+
metal_mask_tensor = metal_mask_tensor.unsqueeze(0).unsqueeze(0)
|
| 544 |
+
metal_mask_tensor = v2.Resize(size=(ori_h, ori_w), interpolation=v2.InterpolationMode.NEAREST)(metal_mask_tensor)
|
| 545 |
+
|
| 546 |
if output_format == "bedrock":
|
| 547 |
# Convert to Bedrock RTX format (MER/MERS)
|
| 548 |
result = convert_to_bedrock(
|
|
|
|
| 578 |
height_mid_freq=height_mid_freq,
|
| 579 |
height_high_freq=height_high_freq,
|
| 580 |
height_intensity=height_intensity,
|
| 581 |
+
height_mask=height_mask_tensor,
|
| 582 |
seamless=seamless,
|
| 583 |
ao_strength=ao_strength,
|
| 584 |
ao_blur=int(ao_blur),
|
|
|
|
| 593 |
emission_knee=emission_knee,
|
| 594 |
emission_bloom=int(emission_bloom),
|
| 595 |
hardcoded_metal=hardcoded_metal,
|
| 596 |
+
metal_mask=metal_mask_tensor,
|
| 597 |
)
|
| 598 |
return (
|
| 599 |
result['albedo'],
|
|
|
|
| 682 |
info="Use predefined metal F0 values (230-237) for metallic areas"
|
| 683 |
)
|
| 684 |
|
| 685 |
+
with gr.Accordion("POM Height Mask (Optional - SAM 2)", open=False):
|
| 686 |
+
gr.Markdown("""
|
| 687 |
+
Use SAM 2 to create a mask that flattens selected regions in the height map.
|
| 688 |
+
Click on the image below to add points:
|
| 689 |
+
- **Green points (Foreground)**: Include in mask - areas will be flattened
|
| 690 |
+
- **Red points (Background)**: Exclude from mask - refine the selection
|
| 691 |
+
""")
|
| 692 |
+
|
| 693 |
+
with gr.Row():
|
| 694 |
+
point_mode = gr.Radio(
|
| 695 |
+
choices=["foreground", "background"],
|
| 696 |
+
value="foreground",
|
| 697 |
+
label="Point Mode",
|
| 698 |
+
info="Foreground = add to mask (flatten), Background = exclude from mask"
|
| 699 |
+
)
|
| 700 |
+
mask_feather = gr.Slider(
|
| 701 |
+
minimum=0, maximum=50, value=0, step=1,
|
| 702 |
+
label="Feather",
|
| 703 |
+
info="Blur mask edges for soft transitions (0 = hard edges)"
|
| 704 |
+
)
|
| 705 |
+
|
| 706 |
+
with gr.Row():
|
| 707 |
+
mask_image = gr.Image(
|
| 708 |
+
type="pil",
|
| 709 |
+
label="Click to add points",
|
| 710 |
+
interactive=True,
|
| 711 |
+
height=256,
|
| 712 |
+
)
|
| 713 |
+
mask_preview = gr.Image(
|
| 714 |
+
type="pil",
|
| 715 |
+
label="Mask Preview (red = will be flattened)",
|
| 716 |
+
interactive=False,
|
| 717 |
+
height=256,
|
| 718 |
+
)
|
| 719 |
+
|
| 720 |
+
with gr.Row():
|
| 721 |
+
clear_mask_btn = gr.Button("Clear Mask", size="sm")
|
| 722 |
+
regenerate_btn = gr.Button("Regenerate Preview", size="sm")
|
| 723 |
+
|
| 724 |
+
# Hidden state components
|
| 725 |
+
fg_points_state = gr.State([])
|
| 726 |
+
bg_points_state = gr.State([])
|
| 727 |
+
current_mask_state = gr.State(None)
|
| 728 |
+
|
| 729 |
+
with gr.Accordion("Metal Type Mask (Optional - SAM 2, LabPBR only)", open=False):
|
| 730 |
+
gr.Markdown("""
|
| 731 |
+
Use SAM 2 to paint regions with specific LabPBR metal types (iron, gold, copper, etc.).
|
| 732 |
+
This overrides the global "Hardcoded Metal" setting for selected regions.
|
| 733 |
+
|
| 734 |
+
**Workflow:**
|
| 735 |
+
1. Select a metal type from the dropdown
|
| 736 |
+
2. Click on the image to add foreground points (areas to mark as this metal)
|
| 737 |
+
3. Optionally add background points to refine the selection
|
| 738 |
+
4. Click "Add Region" to save this metal region
|
| 739 |
+
5. Repeat for other metal types if needed
|
| 740 |
+
""")
|
| 741 |
+
|
| 742 |
+
metal_type_selector = gr.Dropdown(
|
| 743 |
+
choices=[
|
| 744 |
+
("Iron (230)", "iron"),
|
| 745 |
+
("Gold (231)", "gold"),
|
| 746 |
+
("Aluminum (232)", "aluminum"),
|
| 747 |
+
("Chrome (233)", "chrome"),
|
| 748 |
+
("Copper (234)", "copper"),
|
| 749 |
+
("Lead (235)", "lead"),
|
| 750 |
+
("Platinum (236)", "platinum"),
|
| 751 |
+
("Silver (237)", "silver"),
|
| 752 |
+
("Custom Metal (255)", "custom"),
|
| 753 |
+
],
|
| 754 |
+
value="iron",
|
| 755 |
+
label="Metal Type to Paint",
|
| 756 |
+
info="Select the metal type before clicking on the image"
|
| 757 |
+
)
|
| 758 |
+
|
| 759 |
+
with gr.Row():
|
| 760 |
+
metal_point_mode = gr.Radio(
|
| 761 |
+
choices=["foreground", "background"],
|
| 762 |
+
value="foreground",
|
| 763 |
+
label="Point Mode",
|
| 764 |
+
info="Foreground = add to selection, Background = exclude from selection"
|
| 765 |
+
)
|
| 766 |
+
metal_mask_feather = gr.Slider(
|
| 767 |
+
minimum=0, maximum=50, value=0, step=1,
|
| 768 |
+
label="Feather",
|
| 769 |
+
info="Blur mask edges for soft transitions (0 = hard edges)"
|
| 770 |
+
)
|
| 771 |
+
|
| 772 |
+
with gr.Row():
|
| 773 |
+
metal_mask_image = gr.Image(
|
| 774 |
+
type="pil",
|
| 775 |
+
label="Click to select metal regions",
|
| 776 |
+
interactive=True,
|
| 777 |
+
height=256,
|
| 778 |
+
)
|
| 779 |
+
metal_mask_preview = gr.Image(
|
| 780 |
+
type="pil",
|
| 781 |
+
label="Current Selection Preview",
|
| 782 |
+
interactive=False,
|
| 783 |
+
height=256,
|
| 784 |
+
)
|
| 785 |
+
|
| 786 |
+
with gr.Row():
|
| 787 |
+
add_metal_region_btn = gr.Button("Add Region", variant="primary", size="sm")
|
| 788 |
+
clear_metal_segment_btn = gr.Button("Clear Selection", size="sm")
|
| 789 |
+
clear_all_metals_btn = gr.Button("Clear All Metals", size="sm")
|
| 790 |
+
|
| 791 |
+
metal_status = gr.Textbox(label="Status", interactive=False, value="No metal regions defined")
|
| 792 |
+
|
| 793 |
+
combined_metal_preview = gr.Image(
|
| 794 |
+
type="pil",
|
| 795 |
+
label="Combined Metal Mask (all regions)",
|
| 796 |
+
interactive=False,
|
| 797 |
+
height=256,
|
| 798 |
+
)
|
| 799 |
+
|
| 800 |
+
# Hidden state components for metal mask
|
| 801 |
+
metal_fg_points_state = gr.State([])
|
| 802 |
+
metal_bg_points_state = gr.State([])
|
| 803 |
+
metal_current_segment_state = gr.State(None)
|
| 804 |
+
metal_combined_mask_state = gr.State(None)
|
| 805 |
+
|
| 806 |
gr.Markdown("### Example Inputs — Generated Textures")
|
| 807 |
gr.Examples(
|
| 808 |
examples=EXAMPLES_USECASE_1,
|
|
|
|
| 835 |
gr.Markdown("### Preview")
|
| 836 |
render_out = gr.Image(label="Relit Preview (Point Light)", height=340, format="png")
|
| 837 |
|
| 838 |
+
# ==========================================================================
|
| 839 |
+
# SAM 2 Event Handlers
|
| 840 |
+
# ==========================================================================
|
| 841 |
+
|
| 842 |
+
# Sync input image to mask editor when uploaded
|
| 843 |
+
input_img.change(
|
| 844 |
+
fn=on_image_upload_for_mask,
|
| 845 |
+
inputs=[input_img],
|
| 846 |
+
outputs=[fg_points_state, bg_points_state, current_mask_state, mask_image]
|
| 847 |
+
)
|
| 848 |
+
|
| 849 |
+
# Handle clicks on mask image for point annotation
|
| 850 |
+
mask_image.select(
|
| 851 |
+
fn=on_mask_image_click,
|
| 852 |
+
inputs=[mask_image, fg_points_state, bg_points_state, point_mode, mask_feather],
|
| 853 |
+
outputs=[fg_points_state, bg_points_state, current_mask_state, mask_preview]
|
| 854 |
+
)
|
| 855 |
+
|
| 856 |
+
# Clear mask button
|
| 857 |
+
clear_mask_btn.click(
|
| 858 |
+
fn=clear_mask_state,
|
| 859 |
+
inputs=[input_img],
|
| 860 |
+
outputs=[fg_points_state, bg_points_state, current_mask_state, mask_preview]
|
| 861 |
+
)
|
| 862 |
+
|
| 863 |
+
# Regenerate mask preview button (also updates when feather changes)
|
| 864 |
+
regenerate_btn.click(
|
| 865 |
+
fn=regenerate_mask_preview,
|
| 866 |
+
inputs=[mask_image, fg_points_state, bg_points_state, mask_feather],
|
| 867 |
+
outputs=[current_mask_state, mask_preview]
|
| 868 |
+
)
|
| 869 |
+
|
| 870 |
+
# Auto-regenerate when feather slider changes
|
| 871 |
+
mask_feather.change(
|
| 872 |
+
fn=regenerate_mask_preview,
|
| 873 |
+
inputs=[mask_image, fg_points_state, bg_points_state, mask_feather],
|
| 874 |
+
outputs=[current_mask_state, mask_preview]
|
| 875 |
+
)
|
| 876 |
+
|
| 877 |
+
# ==========================================================================
|
| 878 |
+
# Metal Mask SAM 2 Event Handlers
|
| 879 |
+
# ==========================================================================
|
| 880 |
+
|
| 881 |
+
# Sync input image to metal mask editor when uploaded
|
| 882 |
+
input_img.change(
|
| 883 |
+
fn=on_image_upload_for_metal_mask,
|
| 884 |
+
inputs=[input_img],
|
| 885 |
+
outputs=[metal_fg_points_state, metal_bg_points_state, metal_current_segment_state,
|
| 886 |
+
metal_combined_mask_state, metal_mask_image]
|
| 887 |
+
)
|
| 888 |
+
|
| 889 |
+
# Handle clicks on metal mask image for point annotation
|
| 890 |
+
metal_mask_image.select(
|
| 891 |
+
fn=on_metal_mask_image_click,
|
| 892 |
+
inputs=[metal_mask_image, metal_fg_points_state, metal_bg_points_state,
|
| 893 |
+
metal_point_mode, metal_type_selector, metal_mask_feather],
|
| 894 |
+
outputs=[metal_fg_points_state, metal_bg_points_state,
|
| 895 |
+
metal_current_segment_state, metal_mask_preview]
|
| 896 |
+
)
|
| 897 |
+
|
| 898 |
+
# Auto-regenerate when metal feather slider changes
|
| 899 |
+
metal_mask_feather.change(
|
| 900 |
+
fn=regenerate_metal_mask_preview,
|
| 901 |
+
inputs=[metal_mask_image, metal_fg_points_state, metal_bg_points_state,
|
| 902 |
+
metal_type_selector, metal_mask_feather],
|
| 903 |
+
outputs=[metal_fg_points_state, metal_bg_points_state,
|
| 904 |
+
metal_current_segment_state, metal_mask_preview]
|
| 905 |
+
)
|
| 906 |
+
|
| 907 |
+
# Add current region to combined metal mask
|
| 908 |
+
def add_region_handler(current_segment, combined_mask, metal_type, image):
|
| 909 |
+
new_mask, status = add_metal_region_to_mask(current_segment, combined_mask, metal_type, None)
|
| 910 |
+
preview = create_metal_mask_preview(image, new_mask)
|
| 911 |
+
# Clear current segment points after adding
|
| 912 |
+
return [], [], None, new_mask, status, image, preview
|
| 913 |
+
|
| 914 |
+
add_metal_region_btn.click(
|
| 915 |
+
fn=add_region_handler,
|
| 916 |
+
inputs=[metal_current_segment_state, metal_combined_mask_state,
|
| 917 |
+
metal_type_selector, input_img],
|
| 918 |
+
outputs=[metal_fg_points_state, metal_bg_points_state, metal_current_segment_state,
|
| 919 |
+
metal_combined_mask_state, metal_status, metal_mask_preview, combined_metal_preview]
|
| 920 |
+
)
|
| 921 |
+
|
| 922 |
+
# Clear current segment (but keep combined mask)
|
| 923 |
+
clear_metal_segment_btn.click(
|
| 924 |
+
fn=clear_metal_mask_segment,
|
| 925 |
+
inputs=[input_img],
|
| 926 |
+
outputs=[metal_fg_points_state, metal_bg_points_state,
|
| 927 |
+
metal_current_segment_state, metal_mask_preview]
|
| 928 |
+
)
|
| 929 |
+
|
| 930 |
+
# Clear all metal masks
|
| 931 |
+
clear_all_metals_btn.click(
|
| 932 |
+
fn=clear_all_metal_masks,
|
| 933 |
+
inputs=[input_img],
|
| 934 |
+
outputs=[metal_fg_points_state, metal_bg_points_state, metal_current_segment_state,
|
| 935 |
+
metal_combined_mask_state, metal_mask_preview]
|
| 936 |
+
)
|
| 937 |
+
|
| 938 |
+
# Update combined preview when combined mask changes
|
| 939 |
+
def update_combined_preview(image, combined_mask):
|
| 940 |
+
if combined_mask is None:
|
| 941 |
+
return image
|
| 942 |
+
return create_metal_mask_preview(image, combined_mask)
|
| 943 |
+
|
| 944 |
+
metal_combined_mask_state.change(
|
| 945 |
+
fn=update_combined_preview,
|
| 946 |
+
inputs=[input_img, metal_combined_mask_state],
|
| 947 |
+
outputs=[combined_metal_preview]
|
| 948 |
+
)
|
| 949 |
+
|
| 950 |
+
# ==========================================================================
|
| 951 |
+
# Main Inference
|
| 952 |
+
# ==========================================================================
|
| 953 |
+
|
| 954 |
run_button.click(
|
| 955 |
inference,
|
| 956 |
inputs=[
|
|
|
|
| 975 |
emission_knee,
|
| 976 |
emission_bloom,
|
| 977 |
hardcoded_metal,
|
| 978 |
+
current_mask_state,
|
| 979 |
+
metal_combined_mask_state,
|
| 980 |
],
|
| 981 |
outputs=[albedo_out, packed_out, normal_out, render_out]
|
| 982 |
)
|
chord/minecraft_pbr.py
CHANGED
|
@@ -74,6 +74,7 @@ def metalness_to_f0(
|
|
| 74 |
metalness: torch.Tensor,
|
| 75 |
threshold: float = 0.5,
|
| 76 |
hardcoded_metal: str = "none",
|
|
|
|
| 77 |
) -> torch.Tensor:
|
| 78 |
"""
|
| 79 |
Convert metalness to LabPBR F0/metal channel.
|
|
@@ -91,6 +92,10 @@ def metalness_to_f0(
|
|
| 91 |
threshold: Threshold above which material is considered metal
|
| 92 |
hardcoded_metal: Name of predefined metal type ("none", "custom", "iron", "gold", etc.)
|
| 93 |
When not "none", metallic areas use this specific metal value instead of 255.
|
|
|
|
|
|
|
|
|
|
|
|
|
| 94 |
|
| 95 |
Returns:
|
| 96 |
F0 channel values in range [0, 1] (stored LINEAR, scaled to 0-255 on save)
|
|
@@ -109,12 +114,26 @@ def metalness_to_f0(
|
|
| 109 |
|
| 110 |
# Blend based on metalness (hard threshold for cleaner results)
|
| 111 |
is_metal = (metalness > threshold).float()
|
| 112 |
-
|
| 113 |
torch.full_like(metalness, dielectric_f0),
|
| 114 |
torch.full_like(metalness, metal_f0),
|
| 115 |
is_metal
|
| 116 |
)
|
| 117 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 118 |
|
| 119 |
def convert_normal_to_directx(
|
| 120 |
normal: torch.Tensor,
|
|
@@ -464,6 +483,7 @@ def create_specular_texture(
|
|
| 464 |
sss: torch.Tensor = None,
|
| 465 |
emission: torch.Tensor = None,
|
| 466 |
hardcoded_metal: str = "none",
|
|
|
|
| 467 |
sss_threshold: float = 0.01,
|
| 468 |
) -> torch.Tensor:
|
| 469 |
"""
|
|
@@ -486,6 +506,8 @@ def create_specular_texture(
|
|
| 486 |
emission: Optional emission intensity map, range [0, 1] where 1 = max emission
|
| 487 |
If provided, output is RGBA; if None, output is RGB
|
| 488 |
hardcoded_metal: Predefined metal type for metallic areas ("none", "iron", "gold", etc.)
|
|
|
|
|
|
|
| 489 |
sss_threshold: SSS intensity threshold for per-pixel priority (default 0.01)
|
| 490 |
Pixels with SSS > threshold use SSS encoding, others use porosity
|
| 491 |
|
|
@@ -511,7 +533,7 @@ def create_specular_texture(
|
|
| 511 |
smoothness = roughness_to_smoothness(roughness)
|
| 512 |
|
| 513 |
# G: F0/Metal (stored LINEAR, uses hardcoded metal value for metallic areas if specified)
|
| 514 |
-
f0 = metalness_to_f0(metalness, hardcoded_metal=hardcoded_metal)
|
| 515 |
|
| 516 |
# B: Porosity (0-64) and/or SSS (65-255) - per-pixel blending
|
| 517 |
# SSS takes priority where it exceeds threshold
|
|
@@ -654,6 +676,7 @@ def convert_to_labpbr(
|
|
| 654 |
height_high_freq: float = 1.0,
|
| 655 |
height_intensity: float = 1.0,
|
| 656 |
height_invert: bool = True,
|
|
|
|
| 657 |
compute_porosity: bool = False,
|
| 658 |
normalize_porosity: bool = True,
|
| 659 |
compute_sss: bool = False,
|
|
@@ -665,6 +688,7 @@ def convert_to_labpbr(
|
|
| 665 |
emission_knee: float = 0.1,
|
| 666 |
emission_bloom: int = 0,
|
| 667 |
hardcoded_metal: str = "none",
|
|
|
|
| 668 |
seamless: bool = False,
|
| 669 |
ao_strength: float = 2.0,
|
| 670 |
ao_blur: int = 5,
|
|
@@ -694,6 +718,8 @@ def convert_to_labpbr(
|
|
| 694 |
height_intensity: Global height intensity/opacity (0.0 = flat, 1.0 = full height)
|
| 695 |
height_invert: If True, invert height for correct POM direction (default True).
|
| 696 |
This fixes the Frankot-Chellappa output so raised areas appear raised in POM.
|
|
|
|
|
|
|
| 697 |
compute_porosity: If True, calculate porosity from AO, smoothness, and F0 when not provided
|
| 698 |
normalize_porosity: If True, normalize porosity to full 0-1 range before LabPBR scaling
|
| 699 |
compute_sss: If True, calculate SSS thickness from normal curvature and AO when not provided
|
|
@@ -706,6 +732,9 @@ def convert_to_labpbr(
|
|
| 706 |
emission_bloom: Gaussian blur radius for emission bloom effect (0 = disabled)
|
| 707 |
hardcoded_metal: Predefined metal type for specular G channel ("none", "iron", "gold", etc.)
|
| 708 |
Uses metalness map as mask - metallic areas get this metal ID value.
|
|
|
|
|
|
|
|
|
|
| 709 |
seamless: Whether the texture should tile seamlessly (for height derivation)
|
| 710 |
ao_strength: AO intensity multiplier (higher = more contrast)
|
| 711 |
ao_blur: Gaussian blur radius for AO smoothing
|
|
@@ -749,6 +778,7 @@ def convert_to_labpbr(
|
|
| 749 |
height_intensity=height_intensity,
|
| 750 |
height_min=0.25, # Minecraft POM: black = 25% block depth
|
| 751 |
height_invert=height_invert,
|
|
|
|
| 752 |
)
|
| 753 |
if ao is None:
|
| 754 |
ao = derived_ao
|
|
@@ -792,7 +822,8 @@ def convert_to_labpbr(
|
|
| 792 |
|
| 793 |
# Create LabPBR textures
|
| 794 |
specular_tex = create_specular_texture(
|
| 795 |
-
roughness, metalness, porosity, sss, emission,
|
|
|
|
| 796 |
)
|
| 797 |
normal_tex = create_normal_texture(
|
| 798 |
normal, ao, height, flip_y=flip_normal_y, swap_xy=swap_normal_xy
|
|
|
|
| 74 |
metalness: torch.Tensor,
|
| 75 |
threshold: float = 0.5,
|
| 76 |
hardcoded_metal: str = "none",
|
| 77 |
+
metal_mask: torch.Tensor = None,
|
| 78 |
) -> torch.Tensor:
|
| 79 |
"""
|
| 80 |
Convert metalness to LabPBR F0/metal channel.
|
|
|
|
| 92 |
threshold: Threshold above which material is considered metal
|
| 93 |
hardcoded_metal: Name of predefined metal type ("none", "custom", "iron", "gold", etc.)
|
| 94 |
When not "none", metallic areas use this specific metal value instead of 255.
|
| 95 |
+
metal_mask: Optional per-pixel metal type mask, shape matching metalness.
|
| 96 |
+
Values are LabPBR metal IDs (230-255) normalized to [0, 1].
|
| 97 |
+
Where mask > 0, uses the mask value directly as F0.
|
| 98 |
+
Where mask = 0, falls back to default metalness-based behavior.
|
| 99 |
|
| 100 |
Returns:
|
| 101 |
F0 channel values in range [0, 1] (stored LINEAR, scaled to 0-255 on save)
|
|
|
|
| 114 |
|
| 115 |
# Blend based on metalness (hard threshold for cleaner results)
|
| 116 |
is_metal = (metalness > threshold).float()
|
| 117 |
+
f0 = torch.lerp(
|
| 118 |
torch.full_like(metalness, dielectric_f0),
|
| 119 |
torch.full_like(metalness, metal_f0),
|
| 120 |
is_metal
|
| 121 |
)
|
| 122 |
|
| 123 |
+
# Apply per-pixel metal mask if provided
|
| 124 |
+
# Metal mask contains normalized metal IDs (e.g., 230/255 for iron)
|
| 125 |
+
# Where mask > 0, override with mask value
|
| 126 |
+
if metal_mask is not None:
|
| 127 |
+
# Ensure mask has same shape as f0
|
| 128 |
+
if metal_mask.shape != f0.shape:
|
| 129 |
+
# Try to broadcast or resize
|
| 130 |
+
if metal_mask.dim() < f0.dim():
|
| 131 |
+
metal_mask = metal_mask.unsqueeze(0)
|
| 132 |
+
mask_active = (metal_mask > 0).float()
|
| 133 |
+
f0 = torch.where(mask_active > 0.5, metal_mask, f0)
|
| 134 |
+
|
| 135 |
+
return f0
|
| 136 |
+
|
| 137 |
|
| 138 |
def convert_normal_to_directx(
|
| 139 |
normal: torch.Tensor,
|
|
|
|
| 483 |
sss: torch.Tensor = None,
|
| 484 |
emission: torch.Tensor = None,
|
| 485 |
hardcoded_metal: str = "none",
|
| 486 |
+
metal_mask: torch.Tensor = None,
|
| 487 |
sss_threshold: float = 0.01,
|
| 488 |
) -> torch.Tensor:
|
| 489 |
"""
|
|
|
|
| 506 |
emission: Optional emission intensity map, range [0, 1] where 1 = max emission
|
| 507 |
If provided, output is RGBA; if None, output is RGB
|
| 508 |
hardcoded_metal: Predefined metal type for metallic areas ("none", "iron", "gold", etc.)
|
| 509 |
+
metal_mask: Optional per-pixel metal type mask with normalized LabPBR metal IDs.
|
| 510 |
+
Where mask > 0, uses mask value as F0 (overrides hardcoded_metal).
|
| 511 |
sss_threshold: SSS intensity threshold for per-pixel priority (default 0.01)
|
| 512 |
Pixels with SSS > threshold use SSS encoding, others use porosity
|
| 513 |
|
|
|
|
| 533 |
smoothness = roughness_to_smoothness(roughness)
|
| 534 |
|
| 535 |
# G: F0/Metal (stored LINEAR, uses hardcoded metal value for metallic areas if specified)
|
| 536 |
+
f0 = metalness_to_f0(metalness, hardcoded_metal=hardcoded_metal, metal_mask=metal_mask)
|
| 537 |
|
| 538 |
# B: Porosity (0-64) and/or SSS (65-255) - per-pixel blending
|
| 539 |
# SSS takes priority where it exceeds threshold
|
|
|
|
| 676 |
height_high_freq: float = 1.0,
|
| 677 |
height_intensity: float = 1.0,
|
| 678 |
height_invert: bool = True,
|
| 679 |
+
height_mask: torch.Tensor = None,
|
| 680 |
compute_porosity: bool = False,
|
| 681 |
normalize_porosity: bool = True,
|
| 682 |
compute_sss: bool = False,
|
|
|
|
| 688 |
emission_knee: float = 0.1,
|
| 689 |
emission_bloom: int = 0,
|
| 690 |
hardcoded_metal: str = "none",
|
| 691 |
+
metal_mask: torch.Tensor = None,
|
| 692 |
seamless: bool = False,
|
| 693 |
ao_strength: float = 2.0,
|
| 694 |
ao_blur: int = 5,
|
|
|
|
| 718 |
height_intensity: Global height intensity/opacity (0.0 = flat, 1.0 = full height)
|
| 719 |
height_invert: If True, invert height for correct POM direction (default True).
|
| 720 |
This fixes the Frankot-Chellappa output so raised areas appear raised in POM.
|
| 721 |
+
height_mask: Optional mask tensor where 1=suppress height (flatten), 0=keep height.
|
| 722 |
+
Used with SAM segmentation for POM masking. Masked regions become flat (min_height).
|
| 723 |
compute_porosity: If True, calculate porosity from AO, smoothness, and F0 when not provided
|
| 724 |
normalize_porosity: If True, normalize porosity to full 0-1 range before LabPBR scaling
|
| 725 |
compute_sss: If True, calculate SSS thickness from normal curvature and AO when not provided
|
|
|
|
| 732 |
emission_bloom: Gaussian blur radius for emission bloom effect (0 = disabled)
|
| 733 |
hardcoded_metal: Predefined metal type for specular G channel ("none", "iron", "gold", etc.)
|
| 734 |
Uses metalness map as mask - metallic areas get this metal ID value.
|
| 735 |
+
metal_mask: Optional per-pixel metal type mask with normalized LabPBR metal IDs (0-1 scale).
|
| 736 |
+
Created via SAM segmentation. Where mask > 0, overrides hardcoded_metal with per-pixel values.
|
| 737 |
+
Values should be LabPBR metal IDs divided by 255 (e.g., 230/255 for iron).
|
| 738 |
seamless: Whether the texture should tile seamlessly (for height derivation)
|
| 739 |
ao_strength: AO intensity multiplier (higher = more contrast)
|
| 740 |
ao_blur: Gaussian blur radius for AO smoothing
|
|
|
|
| 778 |
height_intensity=height_intensity,
|
| 779 |
height_min=0.25, # Minecraft POM: black = 25% block depth
|
| 780 |
height_invert=height_invert,
|
| 781 |
+
height_mask=height_mask,
|
| 782 |
)
|
| 783 |
if ao is None:
|
| 784 |
ao = derived_ao
|
|
|
|
| 822 |
|
| 823 |
# Create LabPBR textures
|
| 824 |
specular_tex = create_specular_texture(
|
| 825 |
+
roughness, metalness, porosity, sss, emission,
|
| 826 |
+
hardcoded_metal=hardcoded_metal, metal_mask=metal_mask
|
| 827 |
)
|
| 828 |
normal_tex = create_normal_texture(
|
| 829 |
normal, ao, height, flip_y=flip_normal_y, swap_xy=swap_normal_xy
|
chord/normal_utils.py
CHANGED
|
@@ -161,6 +161,7 @@ def normal_to_height(
|
|
| 161 |
intensity: float = 1.0,
|
| 162 |
min_height: float = 0.25,
|
| 163 |
invert: bool = True,
|
|
|
|
| 164 |
) -> torch.Tensor:
|
| 165 |
"""
|
| 166 |
Convert normal map to height map using Frankot-Chellappa algorithm.
|
|
@@ -177,6 +178,8 @@ def normal_to_height(
|
|
| 177 |
invert: If True, invert height so raised areas in normal map appear raised
|
| 178 |
in POM (default True). The Frankot-Chellappa integration can produce
|
| 179 |
inverted heights depending on gradient sign conventions.
|
|
|
|
|
|
|
| 180 |
|
| 181 |
Returns:
|
| 182 |
Height map (B, 1, H, W) or (1, H, W), range [min_height, 1.0]
|
|
@@ -216,6 +219,30 @@ def normal_to_height(
|
|
| 216 |
midpoint = (min_height + 1.0) / 2.0
|
| 217 |
height = midpoint + (height - midpoint) * intensity
|
| 218 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 219 |
if squeeze:
|
| 220 |
height = height.squeeze(0)
|
| 221 |
|
|
@@ -336,6 +363,7 @@ def derive_ao_and_height(
|
|
| 336 |
height_intensity: float = 1.0,
|
| 337 |
height_min: float = 0.25,
|
| 338 |
height_invert: bool = True,
|
|
|
|
| 339 |
) -> tuple[torch.Tensor, torch.Tensor]:
|
| 340 |
"""
|
| 341 |
Derive both AO and height from a normal map.
|
|
@@ -351,6 +379,8 @@ def derive_ao_and_height(
|
|
| 351 |
height_intensity: Global height intensity/opacity (0.0 = flat, 1.0 = full)
|
| 352 |
height_min: Minimum height value (default 0.25 for Minecraft POM)
|
| 353 |
height_invert: If True, invert height for correct POM direction (default True)
|
|
|
|
|
|
|
| 354 |
|
| 355 |
Returns:
|
| 356 |
ao: Ambient occlusion (1.0 = no occlusion)
|
|
@@ -366,6 +396,7 @@ def derive_ao_and_height(
|
|
| 366 |
intensity=height_intensity,
|
| 367 |
min_height=height_min,
|
| 368 |
invert=height_invert,
|
|
|
|
| 369 |
)
|
| 370 |
|
| 371 |
return ao, height
|
|
|
|
| 161 |
intensity: float = 1.0,
|
| 162 |
min_height: float = 0.25,
|
| 163 |
invert: bool = True,
|
| 164 |
+
height_mask: torch.Tensor = None,
|
| 165 |
) -> torch.Tensor:
|
| 166 |
"""
|
| 167 |
Convert normal map to height map using Frankot-Chellappa algorithm.
|
|
|
|
| 178 |
invert: If True, invert height so raised areas in normal map appear raised
|
| 179 |
in POM (default True). The Frankot-Chellappa integration can produce
|
| 180 |
inverted heights depending on gradient sign conventions.
|
| 181 |
+
height_mask: Optional mask tensor where 1=suppress height (flatten),
|
| 182 |
+
0=keep height. Used with SAM segmentation for POM masking.
|
| 183 |
|
| 184 |
Returns:
|
| 185 |
Height map (B, 1, H, W) or (1, H, W), range [min_height, 1.0]
|
|
|
|
| 219 |
midpoint = (min_height + 1.0) / 2.0
|
| 220 |
height = midpoint + (height - midpoint) * intensity
|
| 221 |
|
| 222 |
+
# Apply height mask (mask=1 suppresses height, mask=0 keeps height)
|
| 223 |
+
if height_mask is not None:
|
| 224 |
+
# Ensure mask has correct shape (B, 1, H, W)
|
| 225 |
+
if height_mask.dim() == 2:
|
| 226 |
+
height_mask = height_mask.unsqueeze(0).unsqueeze(0)
|
| 227 |
+
elif height_mask.dim() == 3:
|
| 228 |
+
height_mask = height_mask.unsqueeze(0)
|
| 229 |
+
|
| 230 |
+
# Resize mask to match height dimensions if needed
|
| 231 |
+
if height_mask.shape[-2:] != height.shape[-2:]:
|
| 232 |
+
height_mask = F.interpolate(
|
| 233 |
+
height_mask.float(),
|
| 234 |
+
size=height.shape[-2:],
|
| 235 |
+
mode='bilinear',
|
| 236 |
+
align_corners=False
|
| 237 |
+
)
|
| 238 |
+
|
| 239 |
+
# Move mask to same device/dtype as height
|
| 240 |
+
height_mask = height_mask.to(device=height.device, dtype=height.dtype)
|
| 241 |
+
|
| 242 |
+
# Blend: masked areas (mask=1) go to min_height (flat surface)
|
| 243 |
+
# Unmasked areas (mask=0) keep their derived height
|
| 244 |
+
height = height * (1.0 - height_mask) + min_height * height_mask
|
| 245 |
+
|
| 246 |
if squeeze:
|
| 247 |
height = height.squeeze(0)
|
| 248 |
|
|
|
|
| 363 |
height_intensity: float = 1.0,
|
| 364 |
height_min: float = 0.25,
|
| 365 |
height_invert: bool = True,
|
| 366 |
+
height_mask: torch.Tensor = None,
|
| 367 |
) -> tuple[torch.Tensor, torch.Tensor]:
|
| 368 |
"""
|
| 369 |
Derive both AO and height from a normal map.
|
|
|
|
| 379 |
height_intensity: Global height intensity/opacity (0.0 = flat, 1.0 = full)
|
| 380 |
height_min: Minimum height value (default 0.25 for Minecraft POM)
|
| 381 |
height_invert: If True, invert height for correct POM direction (default True)
|
| 382 |
+
height_mask: Optional mask tensor where 1=suppress height (flatten),
|
| 383 |
+
0=keep height. Used with SAM segmentation for POM masking.
|
| 384 |
|
| 385 |
Returns:
|
| 386 |
ao: Ambient occlusion (1.0 = no occlusion)
|
|
|
|
| 396 |
intensity=height_intensity,
|
| 397 |
min_height=height_min,
|
| 398 |
invert=height_invert,
|
| 399 |
+
height_mask=height_mask,
|
| 400 |
)
|
| 401 |
|
| 402 |
return ao, height
|
chord/sam_segmenter.py
ADDED
|
@@ -0,0 +1,207 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
SAM 2 Segmentation Wrapper for POM Height Masking.
|
| 3 |
+
|
| 4 |
+
Provides interactive point-prompt segmentation using SAM 2.1 Hiera Small.
|
| 5 |
+
Users click on images to segment regions for height mask creation.
|
| 6 |
+
"""
|
| 7 |
+
|
| 8 |
+
import torch
|
| 9 |
+
import numpy as np
|
| 10 |
+
from PIL import Image, ImageDraw
|
| 11 |
+
from typing import Optional, Tuple, List
|
| 12 |
+
|
| 13 |
+
# Global singleton for lazy loading
|
| 14 |
+
_SAM2_PREDICTOR = None
|
| 15 |
+
_SAM2_MODEL_CFG = None
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+
def _get_sam2_predictor():
|
| 19 |
+
"""Lazy load SAM 2 predictor on first use."""
|
| 20 |
+
global _SAM2_PREDICTOR, _SAM2_MODEL_CFG
|
| 21 |
+
|
| 22 |
+
if _SAM2_PREDICTOR is None:
|
| 23 |
+
print("Loading SAM 2 model...")
|
| 24 |
+
|
| 25 |
+
from sam2.build_sam import build_sam2_hf
|
| 26 |
+
from sam2.sam2_image_predictor import SAM2ImagePredictor
|
| 27 |
+
|
| 28 |
+
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
|
| 29 |
+
|
| 30 |
+
# Use build_sam2_hf which handles HuggingFace model loading directly
|
| 31 |
+
sam2_model = build_sam2_hf(
|
| 32 |
+
model_id="facebook/sam2.1-hiera-small",
|
| 33 |
+
device=device
|
| 34 |
+
)
|
| 35 |
+
_SAM2_PREDICTOR = SAM2ImagePredictor(sam2_model)
|
| 36 |
+
_SAM2_MODEL_CFG = "sam2.1_hiera_s"
|
| 37 |
+
|
| 38 |
+
print(f"SAM 2 loaded on {device}")
|
| 39 |
+
|
| 40 |
+
return _SAM2_PREDICTOR
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
class SAM2Segmenter:
|
| 44 |
+
"""SAM 2 wrapper for interactive point-prompt segmentation."""
|
| 45 |
+
|
| 46 |
+
def __init__(self):
|
| 47 |
+
self.predictor = None
|
| 48 |
+
self.current_image = None
|
| 49 |
+
self._image_set = False
|
| 50 |
+
|
| 51 |
+
def set_image(self, image: Image.Image) -> None:
|
| 52 |
+
"""Set the image for segmentation. Must be called before predict."""
|
| 53 |
+
if self.predictor is None:
|
| 54 |
+
self.predictor = _get_sam2_predictor()
|
| 55 |
+
|
| 56 |
+
# Convert PIL to numpy array (RGB)
|
| 57 |
+
image_np = np.array(image.convert("RGB"))
|
| 58 |
+
|
| 59 |
+
with torch.inference_mode():
|
| 60 |
+
self.predictor.set_image(image_np)
|
| 61 |
+
|
| 62 |
+
self.current_image = image
|
| 63 |
+
self._image_set = True
|
| 64 |
+
|
| 65 |
+
def predict_mask(
|
| 66 |
+
self,
|
| 67 |
+
fg_points: List[Tuple[int, int]],
|
| 68 |
+
bg_points: Optional[List[Tuple[int, int]]] = None,
|
| 69 |
+
multimask_output: bool = True,
|
| 70 |
+
) -> Tuple[np.ndarray, float]:
|
| 71 |
+
"""
|
| 72 |
+
Predict segmentation mask from point prompts.
|
| 73 |
+
|
| 74 |
+
Args:
|
| 75 |
+
fg_points: List of (x, y) foreground points (areas to include)
|
| 76 |
+
bg_points: List of (x, y) background points (areas to exclude)
|
| 77 |
+
multimask_output: If True, return best of 3 masks
|
| 78 |
+
|
| 79 |
+
Returns:
|
| 80 |
+
mask: Binary mask (H, W) as numpy array, 1=selected region
|
| 81 |
+
score: IoU prediction score
|
| 82 |
+
"""
|
| 83 |
+
if not self._image_set:
|
| 84 |
+
raise RuntimeError("Must call set_image() before predict_mask()")
|
| 85 |
+
|
| 86 |
+
if not fg_points:
|
| 87 |
+
raise ValueError("At least one foreground point is required")
|
| 88 |
+
|
| 89 |
+
# Build point arrays
|
| 90 |
+
all_points = []
|
| 91 |
+
all_labels = []
|
| 92 |
+
|
| 93 |
+
for x, y in fg_points:
|
| 94 |
+
all_points.append([x, y])
|
| 95 |
+
all_labels.append(1) # Foreground
|
| 96 |
+
|
| 97 |
+
if bg_points:
|
| 98 |
+
for x, y in bg_points:
|
| 99 |
+
all_points.append([x, y])
|
| 100 |
+
all_labels.append(0) # Background
|
| 101 |
+
|
| 102 |
+
point_coords = np.array(all_points)
|
| 103 |
+
point_labels = np.array(all_labels)
|
| 104 |
+
|
| 105 |
+
with torch.inference_mode():
|
| 106 |
+
# Use autocast if on CUDA
|
| 107 |
+
device = self.predictor.device
|
| 108 |
+
if device.type == "cuda":
|
| 109 |
+
with torch.autocast("cuda", dtype=torch.bfloat16):
|
| 110 |
+
masks, scores, _ = self.predictor.predict(
|
| 111 |
+
point_coords=point_coords,
|
| 112 |
+
point_labels=point_labels,
|
| 113 |
+
multimask_output=multimask_output,
|
| 114 |
+
)
|
| 115 |
+
else:
|
| 116 |
+
masks, scores, _ = self.predictor.predict(
|
| 117 |
+
point_coords=point_coords,
|
| 118 |
+
point_labels=point_labels,
|
| 119 |
+
multimask_output=multimask_output,
|
| 120 |
+
)
|
| 121 |
+
|
| 122 |
+
# Return best mask (highest IoU score)
|
| 123 |
+
best_idx = np.argmax(scores)
|
| 124 |
+
return masks[best_idx].astype(np.float32), float(scores[best_idx])
|
| 125 |
+
|
| 126 |
+
def clear(self) -> None:
|
| 127 |
+
"""Reset the segmenter state."""
|
| 128 |
+
self._image_set = False
|
| 129 |
+
self.current_image = None
|
| 130 |
+
|
| 131 |
+
|
| 132 |
+
def create_mask_overlay(
|
| 133 |
+
image: Image.Image,
|
| 134 |
+
mask: np.ndarray,
|
| 135 |
+
color: Tuple[int, int, int] = (255, 100, 100),
|
| 136 |
+
alpha: float = 0.5,
|
| 137 |
+
) -> Image.Image:
|
| 138 |
+
"""
|
| 139 |
+
Create visualization overlay of mask on image.
|
| 140 |
+
|
| 141 |
+
Args:
|
| 142 |
+
image: Original PIL image
|
| 143 |
+
mask: Binary mask (H, W) with values 0-1
|
| 144 |
+
color: RGB color for mask overlay
|
| 145 |
+
alpha: Transparency of overlay (0-1)
|
| 146 |
+
|
| 147 |
+
Returns:
|
| 148 |
+
PIL image with mask overlay
|
| 149 |
+
"""
|
| 150 |
+
image_np = np.array(image.convert("RGB")).astype(np.float32)
|
| 151 |
+
|
| 152 |
+
# Expand mask to 3 channels
|
| 153 |
+
mask_3ch = np.stack([mask, mask, mask], axis=-1)
|
| 154 |
+
|
| 155 |
+
# Create colored overlay
|
| 156 |
+
color_overlay = np.array(color, dtype=np.float32)
|
| 157 |
+
|
| 158 |
+
# Blend: original * (1 - mask*alpha) + color * (mask*alpha)
|
| 159 |
+
overlay = image_np * (1 - mask_3ch * alpha) + color_overlay * (mask_3ch * alpha)
|
| 160 |
+
overlay = np.clip(overlay, 0, 255).astype(np.uint8)
|
| 161 |
+
|
| 162 |
+
return Image.fromarray(overlay)
|
| 163 |
+
|
| 164 |
+
|
| 165 |
+
def draw_points_on_image(
|
| 166 |
+
image: Image.Image,
|
| 167 |
+
fg_points: List[Tuple[int, int]],
|
| 168 |
+
bg_points: Optional[List[Tuple[int, int]]] = None,
|
| 169 |
+
point_radius: int = 6,
|
| 170 |
+
) -> Image.Image:
|
| 171 |
+
"""
|
| 172 |
+
Draw foreground (green) and background (red) points on image.
|
| 173 |
+
|
| 174 |
+
Args:
|
| 175 |
+
image: PIL image to draw on
|
| 176 |
+
fg_points: Foreground points (green)
|
| 177 |
+
bg_points: Background points (red)
|
| 178 |
+
point_radius: Radius of point circles
|
| 179 |
+
|
| 180 |
+
Returns:
|
| 181 |
+
PIL image with points drawn
|
| 182 |
+
"""
|
| 183 |
+
draw_img = image.copy()
|
| 184 |
+
draw = ImageDraw.Draw(draw_img)
|
| 185 |
+
|
| 186 |
+
r = point_radius
|
| 187 |
+
|
| 188 |
+
# Draw foreground points (green)
|
| 189 |
+
for x, y in fg_points:
|
| 190 |
+
draw.ellipse(
|
| 191 |
+
[x - r, y - r, x + r, y + r],
|
| 192 |
+
fill=(0, 255, 0),
|
| 193 |
+
outline=(0, 180, 0),
|
| 194 |
+
width=2
|
| 195 |
+
)
|
| 196 |
+
|
| 197 |
+
# Draw background points (red)
|
| 198 |
+
if bg_points:
|
| 199 |
+
for x, y in bg_points:
|
| 200 |
+
draw.ellipse(
|
| 201 |
+
[x - r, y - r, x + r, y + r],
|
| 202 |
+
fill=(255, 0, 0),
|
| 203 |
+
outline=(180, 0, 0),
|
| 204 |
+
width=2
|
| 205 |
+
)
|
| 206 |
+
|
| 207 |
+
return draw_img
|
requirements.txt
CHANGED
|
@@ -10,4 +10,5 @@ omegaconf
|
|
| 10 |
imageio
|
| 11 |
gradio
|
| 12 |
spaces
|
| 13 |
-
python-dotenv
|
|
|
|
|
|
| 10 |
imageio
|
| 11 |
gradio
|
| 12 |
spaces
|
| 13 |
+
python-dotenv
|
| 14 |
+
sam2
|