| import spaces |
| import gradio as gr |
| import os |
| from Anymate.args import ui_args, anymate_args |
| from Anymate.utils.ui_utils import process_input, vis_joint, vis_connectivity, vis_skinning, vis_all, prepare_blender_file |
| from Anymate.utils.ui_utils import get_result_joint, get_result_connectivity, get_result_skinning |
|
|
| from Anymate.utils.utils import load_checkpoint |
|
|
| |
| if not (os.path.exists(ui_args.checkpoint_joint) and |
| os.path.exists(ui_args.checkpoint_conn) and |
| os.path.exists(ui_args.checkpoint_skin)): |
| print("Missing checkpoints, downloading them...") |
| os.system("bash Anymate/get_checkpoints.sh") |
|
|
| model_joint = load_checkpoint(ui_args.checkpoint_joint, 'cpu', anymate_args.num_joints).to(anymate_args.device) |
| model_connectivity = load_checkpoint(ui_args.checkpoint_conn, 'cpu', anymate_args.num_joints).to(anymate_args.device) |
| model_skinning = load_checkpoint(ui_args.checkpoint_skin, 'cpu', anymate_args.num_joints).to(anymate_args.device) |
|
|
| @spaces.GPU |
| def get_all_results(mesh_file, pc, eps=0.03, min_samples=1): |
| |
| joints = get_result_joint(mesh_file, model_joint, pc, eps=eps, min_samples=min_samples) |
| conns = get_result_connectivity(mesh_file, model_connectivity, pc, joints) |
| skins = get_result_skinning(mesh_file, model_skinning, pc, joints, conns) |
| print("Finish Inference") |
| return |
|
|
|
|
| with gr.Blocks() as demo: |
| gr.Markdown(""" |
| # Anymate: Auto-rigging 3D Objects |
| Welcome to the interactive demo for **[Anymate](https://anymate3d.github.io/)**, a breakthrough in automatic 3D object rigging! |
| This demo is based on our research paper: 📄 **[Anymate: A Dataset and Baselines for Learning 3D Object Rigging](https://arxiv.org/abs/2505.06227)** |
| 🚀 **How It Works** |
| 1. **Upload** your 3D mesh (`.obj` or `.glb` format) or select a sample object from the gallery. |
| 2. Click **"Run All Models"** to automatically generate rigging. |
| 3. **Download** your animatable object as a `.blender` file—ready for animation! |
| |
| ✨ No manual rigging, no hassle—just drag, drop, and animate. |
| 📌 *Tip: Check out our [project page](https://anymate3d.github.io/) for datasets, code, and more!* |
| """) |
|
|
| pc = gr.State(value=None) |
| normalized_mesh_file = gr.State(value=None) |
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| with gr.Row(): |
| with gr.Column(scale=0.33): |
| |
| gr.Markdown("## Input") |
| mesh_input = gr.Model3D(label="Input 3D Mesh", clear_color=[0.0, 0.0, 0.0, 0.0]) |
|
|
| with gr.Column(scale=0.67): |
| |
| gr.Markdown("## Select to load sample objects") |
| sample_objects_dir = './samples' |
| sample_objects = [os.path.join(sample_objects_dir, f) for f in os.listdir(sample_objects_dir) |
| if f.endswith('.png') and os.path.isfile(os.path.join(sample_objects_dir, f))] |
| sample_objects.sort() |
| print(len(sample_objects)) |
| |
| sample_gallery = gr.Gallery( |
| label="Sample Objects", |
| value=sample_objects, |
| columns=5, |
| object_fit="contain", |
| height="200px", |
| allow_preview=False |
| ) |
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| with gr.Row(): |
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| eps = gr.Number(label="Epsilon", value=0.03, interactive=True, info="Controls the maximum distance between joints in a cluster") |
| min_samples = gr.Number(label="Min Samples", value=1, interactive=True, info="Minimum number of joints required to form a cluster") |
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| with gr.Row(): |
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| process_all_btn = gr.Button("Run all models", scale=1) |
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| with gr.Row(): |
| gr.Markdown("## Output") |
| with gr.Row(): |
| with gr.Column(): |
| |
| gr.Markdown("#### (wireframe display mode)") |
| mesh_output = gr.Model3D(label="Output 3D Mesh", clear_color=[0.0, 0.0, 0.0, 0.0], display_mode="wireframe") |
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| with gr.Column(): |
| |
| gr.Markdown("#### (solid display mode)") |
| mesh_output2 = gr.Model3D(label="Output 3D Mesh", clear_color=[0.0, 0.0, 0.0, 0.0], display_mode="solid") |
| with gr.Column(): |
| |
| gr.Markdown("#### (blender file)") |
| blender_file = gr.File(label="Output Blender File") |
| |
| mesh_input.change( |
| process_input, |
| inputs=mesh_input, |
| outputs=[normalized_mesh_file, mesh_output, mesh_output2, blender_file, pc] |
| ) |
|
|
| def get_select_object(evt: gr.SelectData): |
| return f'./samples/sample{evt.index+1}.obj' |
| sample_gallery.select( |
| fn=get_select_object, |
| inputs=None, |
| outputs=mesh_input |
| ).then( |
| process_input, |
| inputs=mesh_input, |
| outputs=[normalized_mesh_file, mesh_output, mesh_output2, blender_file, pc] |
| ) |
|
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| normalized_mesh_file.change( |
| lambda x: x, |
| inputs=normalized_mesh_file, |
| outputs=mesh_input |
| ) |
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| process_all_btn.click( |
| fn=lambda: gr.Button(value="Processing...", interactive=False), |
| inputs=[], |
| outputs=[process_all_btn] |
| ).then( |
| get_all_results, |
| inputs=[normalized_mesh_file, pc, eps, min_samples], |
| outputs=[] |
| ).then( |
| vis_all, |
| inputs=[normalized_mesh_file], |
| outputs=[mesh_output, mesh_output2] |
| ).then( |
| prepare_blender_file, |
| inputs=[normalized_mesh_file], |
| outputs=blender_file |
| ).then( |
| lambda: gr.Button(value="Run all models", interactive=True), |
| inputs=[], |
| outputs=[process_all_btn] |
| ) |
|
|
| if __name__ == "__main__": |
| demo.launch() |
|
|