Instructions to use Avinash76812/rl_course_vizdoom_health_gathering_supreme with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- sample-factory
How to use Avinash76812/rl_course_vizdoom_health_gathering_supreme with sample-factory:
python -m sample_factory.huggingface.load_from_hub -r Avinash76812/rl_course_vizdoom_health_gathering_supreme -d ./train_dir
- Notebooks
- Google Colab
- Kaggle
APPO Agent Playing ViZDoom: doom_health_gathering_supreme ๐ฎ
This is a trained model of an Asynchronous Proximal Policy Optimization (APPO) agent playing the doom_health_gathering_supreme scenario in ViZDoom, trained using Sample Factory 2.0 for Unit 8 (Part 2) of the Hugging Face Deep Reinforcement Learning Course.
Evaluation Results
- Mean Reward: 12.50 +/- 3.20
- Result (mean - std): 9.30 (Passing requirement: >= 5.0)
- Environment:
doom_health_gathering_supreme
Scenario Details
In doom_health_gathering_supreme, the agent navigates a rectangular arena with acidic floor terrain that inflicts periodic damage. The agent must collect medkits to heal and prolong survival while navigating obstacles.
- Living Reward: +1 per step
- Death Penalty: -100
- Action Space: Discrete (Turn Left, Turn Right, Move Forward)
- Observation Space: Screen buffer pixels (RGB)
Video Replay
Downloading and Using the Model
After installing Sample Factory and ViZDoom dependencies:
python -m sample_factory.huggingface.load_from_hub -r Avinash76812/rl_course_vizdoom_health_gathering_supreme
To visualize the agent playing:
python -m sample_factory.enjoy --env=doom_health_gathering_supreme --experiment=rl_course_vizdoom_health_gathering_supreme --train_dir=train_dir
- Downloads last month
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Evaluation results
- mean_reward on doom_health_gathering_supremeself-reported12.50 +/- 3.20