Text-to-Video
VideoX Fun
controlnet
controlnet-union
video-to-video
image-text-to-video
video-inpainting
Instructions to use alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- VideoX Fun
How to use alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0 with VideoX Fun:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
| license: other | |
| license_link: LICENSE.md | |
| license_name: minimax-h3-community-license-agreement | |
| library_name: videox_fun | |
| tags: | |
| - controlnet | |
| - controlnet-union | |
| - video-to-video | |
| - image-text-to-video | |
| - text-to-video | |
| - video-inpainting | |
| tasks: | |
| - text-to-video-synthesis | |
| # MiniMax-H3-Fun-Controlnet-Union-2.0 | |
| [](https://github.com/aigc-apps/VideoX-Fun) | |
| ## What's new in 2.0 | |
| | | MiniMax-H3-Fun-Controlnet-Union (v1) | MiniMax-H3-Fun-Controlnet-Union-2.0 (this model) | | |
| |--|--|--| | |
| | Control conditions | 5 β Canny, Depth, HED, MLSD, Pose | **8 β + Scribble, Layout, Gray** | | |
| | Control branch depth | 5 control blocks (layers `0, 10, 20, 30, 40`) | **10 control blocks** (layers `0, 5, 10, β¦, 45`) β skips injected every 5 of the 50 transformer blocks | | |
| | Inpaint masked-pixel recipe | `pre_norm` (holes β β2 in VAE input space, extreme dark) | **`post_norm`** (holes at 0, mid-gray, following Wan 2.1) β cleaner inpaint blending | | |
| | Checkpoint contents | `control_proj_in` + 5 `control_blocks` (~6.8 GB) | `control_proj_in` + 10 `control_blocks` (~13.5 GB) | | |
| | Required config | `minimax_h3_control.yaml` | **`minimax_h3_control_inpaint_post_norm.yaml`** | | |
| Everything else is carried over from v1: `control_in_dim = 49` (latent + masked latent + mask, so the same branch does control and inpaint), `control_apply_audio = false`, guidance-distilled (`guidance_scale = 1.0`), and the same zero-gated skip-add into the main branch. | |
| > **Loading a v1 config against this checkpoint is a silent failure.** With `minimax_h3_control.yaml` (5 blocks) the model builds only half the control branch; `load_state_dict(strict=False)` drops `control_blocks.5~9` as unexpected keys and misplaces the rest, producing wrong outputs. Always use `minimax_h3_control_inpaint_post_norm.yaml`. | |
| ## Model Card | |
| | Name | Description | | |
| |--|--| | |
| | MiniMax-H3-Fun-Controlnet-Union-2.0.safetensors | ControlNet-Union-2.0 branch weights for MiniMax-H3. Holds only the control branch (`control_proj_in` plus 10 `control_blocks`, about 13.5 GB) and is loaded on top of the base MiniMax-H3 transformer. One checkpoint supports 8 control conditions (Canny, Depth, HED, MLSD, Pose, Scribble, Layout, Gray) and video inpainting. | | |
| ## Model Features | |
| - **Union control over 8 conditions**: one checkpoint handles Canny, Depth, HED, MLSD, Pose, Scribble, Layout and Gray control videos for video-to-video generation β no per-condition checkpoint switching. | |
| - **Denser control injection**: the control branch attaches to 10 of the 50 transformer blocks (layers 0, 5, 10, 15, 20, 25, 30, 35, 40, 45); every control skip is added to the main branch through a zero-gated projection. This is roughly 2Γ the injection points of v1 and gives tighter structural adherence. | |
| - **Guidance-distilled**: run with `guidance_scale = 1.0`, one forward pass per step, no classifier-free guidance needed. | |
| - **Inpainting is supported, with the `post_norm` recipe**: the control input is widened to `control_in_dim = 49` (latent + masked latent + mask channels). Unlike v1, the masked pixels are zeroed *after* the ImageNet normalization (holes sit at 0 / mid-gray) rather than *before* it (holes landed near β2 / extreme dark), which improves how filled regions blend with kept regions. Use `examples/minimax_h3_fun/predict_v2v_control_inpaint.py`. | |
| - `control_context_scale` scales every control skip before it is added to the main branch: `1.0` gives the strongest control (used for all results below), values below `1.0` weaken the guidance of the control video, `0.0` switches the control branch off. | |
| - The generation follows the control video: the frame count snaps down to the largest `17 * n + 5` the video VAE can decode (duration capped at 15 seconds), the canvas keeps the control video's own aspect ratio at the `height * width` pixel budget (both multiples of 32), at a fixed 24 fps. | |
| - Detailed prompts give better stability; we recommend describing the scene, the subject and the camera in the prompt. | |
| ## Supported control conditions | |
| | Condition | Control signal | New in 2.0? | | |
| |--|--|--| | |
| | Canny | Canny edge map | | | |
| | Depth | Monocular depth map | | | |
| | HED | HED edge detection | | | |
| | MLSD | Line-segment detection | | | |
| | Pose | DWPose skeleton | | | |
| | Scribble | Free-hand / sketch lines | β | | |
| | Layout | Bounding-box layout | β | | |
| | Gray | Grayscale (luminance) video | β | | |
| The **Layout** control videos follow the layout generation recipe of [Wan2.1-VACE](https://github.com/ali-vilab/VACE): per-subject bounding boxes (detected/tracked or given directly) are rendered as color-coded boxes on a white background, producing an ordinary RGB video that conditions the model. You can reuse the VACE-Annotators preprocessing tools (e.g. `vace_preproccess.py --task layout_track ...`) to produce layout videos from a reference video or a pair of bboxes. | |
| ## Results | |
| All samples below are generated with `num_inference_steps = 40`, `guidance_scale = 1.0`, `control_context_scale = 1.00`, seed 43, canvas mode `control` at a 704Γ1280 pixel budget, 24 fps. In each pair the top row is the control video, the bottom row is the output. | |
| <table border="0" style="width: 100%; text-align: left; margin-top: 20px;"> | |
| <tr><td>Canny</td><td>Depth</td><td>HED</td><td>MLSD</td></tr> | |
| <tr> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/canny.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/depth.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/hed.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/mlsd.mp4" width="100%" controls muted></video></td> | |
| </tr> | |
| <tr> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/results/canny.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/results/depth.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/results/hed.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/results/mlsd.mp4" width="100%" controls muted></video></td> | |
| </tr> | |
| <tr><td>Pose</td><td>Scribble β¨</td><td>Layout β¨</td><td>Gray β¨</td></tr> | |
| <tr> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/pose.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/scribble.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/layout.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/gray.mp4" width="100%" controls muted></video></td> | |
| </tr> | |
| <tr> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/results/pose.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/results/scribble.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/results/layout.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/results/gray.mp4" width="100%" controls muted></video></td> | |
| </tr> | |
| </table> | |
| ### Inpainting (`post_norm`) | |
| A masked region of the source video is re-drawn from the prompt while the rest of the frame is preserved. The mask video is white where the content should be re-generated and black where it should be kept. | |
| <table border="0" style="width: 100%; text-align: left; margin-top: 20px;"> | |
| <tr><td>Source video</td><td>Mask</td><td>Inpaint output</td></tr> | |
| <tr> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/inpaint_source.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/asset/inpaint_mask.mp4" width="100%" controls muted></video></td> | |
| <td><video src="https://huggingface.co/alibaba-pai/MiniMax-H3-Fun-Controlnet-Union-2.0/resolve/main/results/inpaint.mp4" width="100%" controls muted></video></td> | |
| </tr> | |
| </table> | |
| ## Inference | |
| Go to the VideoX-Fun repository for more details. | |
| Please clone the VideoX-Fun repository and create the required directories: | |
| ```sh | |
| # Clone the code | |
| git clone https://github.com/aigc-apps/VideoX-Fun.git | |
| # Enter VideoX-Fun's directory | |
| cd VideoX-Fun | |
| # Create model directories | |
| mkdir -p models/Diffusion_Transformer | |
| ``` | |
| Then download the base MiniMax-H3 model and this checkpoint into `models/Diffusion_Transformer`. | |
| ``` | |
| π¦ models/ | |
| βββ Diffusion_Transformer/ | |
| β βββ π MiniMax-H3/ | |
| β βββ MiniMax-H3-Fun-Controlnet-Union-2.0/ | |
| β βββ MiniMax-H3-Fun-Controlnet-Union-2.0.safetensors | |
| ``` | |
| Then edit the settings at the top of `examples/minimax_h3_fun/predict_v2v_control.py` (or `predict_v2v_control_inpaint.py` for inpainting) and run it. | |
| ```python | |
| model_name = "models/Diffusion_Transformer/MiniMax-H3" | |
| config_path = "config/minimax_h3/minimax_h3_control_inpaint_post_norm.yaml" | |
| transformer_path = "models/Diffusion_Transformer/MiniMax-H3-Fun-Controlnet-Union-2.0/MiniMax-H3-Fun-Controlnet-Union-2.0.safetensors" | |
| control_video = "your_control_video.mp4" | |
| prompt = "your prompt" | |
| ``` | |
| ```sh | |
| python examples/minimax_h3_fun/predict_v2v_control.py | |
| ``` | |
| Notes: | |
| - `config_path` **must** be `config/minimax_h3/minimax_h3_control_inpaint_post_norm.yaml`. It builds the control branch exactly as the checkpoint expects (`control_blocks_places: [0, 5, 10, 15, 20, 25, 30, 35, 40, 45]`, `control_in_dim: 49`, `control_apply_audio: false`, `inpaint_masked_pixel_mode: post_norm`); the v1 `minimax_h3_control.yaml` (5 blocks) will silently drop half the control weights. | |
| - For pure control (no inpaint input) the pipeline zero-pads the mask channels, so this inpaint checkpoint still runs plain Canny/Depth/β¦ control correctly. | |
| - The checkpoint is guidance-distilled: keep `guidance_scale = 1.0`; a value above 1 applies guidance twice and degrades the output. | |
| - The control checkpoint carries only the control branch; the base MiniMax-H3 weights must be present in `model_name`. | |
| - For the Layout condition, generate the control video with the [Wan2.1-VACE](https://github.com/ali-vilab/VACE) layout pipeline (see [Supported control conditions](#supported-control-conditions)); other control-video formats are unchanged from v1. | |
| - Memory: the transformer (about 62 GB) plus the Qwen3-VL text encoder (about 62 GB) do not fit one 80 GB GPU fully loaded; use `model_group_offload` (fastest) or `model_cpu_offload_and_qfloat8` on a single 80 GB GPU. | |
| ## License | |
| This model is a derivative of MiniMax-H3 and is released under the [MiniMax H3 Community License Agreement](LICENSE). Please read the license carefully, especially the territorial restrictions and the Acceptable Use Policy, before use. | |