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trace_v1
2026-06-10T20:26:54.451Z
Qwen2.5-1.5B-Instruct-q4f16_1-MLC
localWebGPU
engine_v3
tactician_v2
582fb167
3,006,765,088
{ "player": 2, "ai": 1 }
[ { "tick": 228, "stateDigest": "584402d8", "planString": "For the Tactician, imperative is to exploit their lack of engagement. Use feints to bait your opponent's par", "planSource": "analyst", "prediction": { "predictedHabit": "NONE", "confidence": 0.5 }, "intent": "STRIKE", ...
trace_v1
2026-06-11T04:54:59.865Z
Qwen2.5-1.5B-Instruct-q4f16_1-MLC
localWebGPU
engine_v4
tactician_v2
582fb167
3,036,843,955
{ "player": 0, "ai": 0 }
[ { "tick": 6, "stateDigest": "60f0f54f", "planString": "Plan for the Tactician, imperative, 8.", "planSource": "analyst", "prediction": { "predictedHabit": "FEINT_HAPPY", "confidence": 0.7777777777777778 }, "intent": "STRIKE", "opMs": 749.3, "events": [ "ROUND_ST...

Parry — BrainTraces (shared agent traces)

Decision-by-decision traces of the Parry duelist — a Qwen2.5-1.5B running in the player's browser via WebGPU as a real-time fighting-game opponent (HF x Gradio Build Small Hackathon, Track 2).

Each row of rows is ONE decision of the two-speed brain: {tick, stateDigest, planString (the Analyst's live read of the player), planSource (analyst | override), prediction {habit, confidence}, intent (the grammar-constrained action), opMs (decision latency), events}.

Header carries the full provenance: model id, backend, engine/prompt/grammar versions, match seed, and final score — every trace is replayable against the deterministic engine at that version.

Export your own: play https://huggingface.co/spaces/build-small-hackathon/parry, press B (judge panel) → Export trace. The Space's trace_digest Gradio API validates and summarizes any trace via gradio_client.


🧭 All Parry artifacts

Play: the Space · Models: merged / LoRA / GGUF · llama.cpp · Data: agent traces / field notes

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