status string | validated int64 | unique_ids int64 | unique_fingerprints int64 | families dict | splits dict | difficulties dict |
|---|---|---|---|---|---|---|
PASS | 120,000 | 120,000 | 120,000 | {
"key_then_door": 15000,
"resource_then_craft": 15000,
"switch_then_gate": 15000,
"heal_then_combat": 15000,
"collect_then_extract": 15000,
"tool_then_repair": 15000,
"navigate_then_interact": 15000,
"prerequisite_chain": 15000
} | {
"train": 96000,
"validation": 12000,
"test": 12000
} | {
"easy": 30000,
"medium": 30000,
"hard": 30000,
"expert": 30000
} |
GameAgent-Horizon-120K
A deterministic synthetic benchmark containing 120,000 multi-horizon game-agent decision states.
Each example connects:
current state ? short goal ? medium goal ? long goal ? available actions ? optimal action ? next state
Dataset summary
- 120,000 records
- 8 planning families
- 120,000 unique IDs
- 120,000 unique fingerprints
- deterministic action oracle
- deterministic next-state oracle
- train / validation / test splits
- four difficulty levels
- no copyrighted gameplay
- no player recordings
- no PII
- no LLM-generated ground truth
Intended use
Useful for:
- game-playing agents
- action-selection models
- VLA-style agents
- hierarchical planning
- reinforcement learning
- imitation-learning research
- world-model planning
- agent regression testing
- multi-horizon instruction following
Planning families
key_then_door
Acquire a key before unlocking progression.
resource_then_craft
Collect prerequisites before crafting equipment.
switch_then_gate
Activate environmental controls before traversal.
heal_then_combat
Choose between recovery and combat based on agent state.
collect_then_extract
Complete mission collection requirements before extraction.
tool_then_repair
Acquire a tool before performing repair actions.
navigate_then_interact
Navigate toward a target before interacting.
prerequisite_chain
Execute multi-stage dependency chains.
Coverage
{
"key_then_door": 15000,
"resource_then_craft": 15000,
"switch_then_gate": 15000,
"heal_then_combat": 15000,
"collect_then_extract": 15000,
"tool_then_repair": 15000,
"navigate_then_interact": 15000,
"prerequisite_chain": 15000
}
Difficulty distribution:
{
"easy": 30000,
"medium": 30000,
"hard": 30000,
"expert": 30000
}
Splits:
{
"train": 96000,
"validation": 12000,
"test": 12000
}
Example
{
"observation": {
"state": {
"distance_to_target": 2,
"target_interacted": false
}
},
"goals": {
"short_horizon": "Move closer to the objective",
"medium_horizon": "Reach the objective",
"long_horizon": "Complete the interaction objective"
},
"available_actions": [
"move_east",
"attack",
"wait"
],
"optimal_action": "move_east",
"expected_state_t1": {
"distance_to_target": 1,
"target_interacted": false
}
}
Multi-horizon design
The benchmark separates agent intent into three levels:
Short horizon
The immediate objective required at the current state.
Medium horizon
The current subtask or prerequisite.
Long horizon
The final mission-level objective.
This enables testing whether an agent can select a locally correct action while remaining aligned with longer-term goals.
Validation
The complete dataset is validated by an independent deterministic oracle.
Checks include:
- optimal-action correctness
- next-state correctness
- action availability
- unique IDs
- unique fingerprints
- deterministic provenance
- split integrity
- absence of copied gameplay
Validation result:
120,000 / 120,000 PASS
Ground truth
An LLM does not decide the correct action.
Ground truth is generated using deterministic state-machine rules.
This prevents instruction-generation quality from silently changing the task solution.
Scope
This V1 is a structured state/action benchmark.
It does not contain:
- screenshots
- gameplay video
- real AAA game data
- player telemetry
- copyrighted maps
- photorealistic environments
A future visual version can map the same deterministic state/action oracle onto rendered environments.
Commercial customization
Need agent-training data adapted to your environment?
Custom datasets can support:
- your state representation
- your action API
- your game or simulator
- longer prerequisite chains
- tool-use actions
- inventory systems
- navigation
- combat logic
- failure/recovery trajectories
- multilingual instructions
- visual observations
Typical delivery:
Your environment schema ? synthetic trajectories ? multi-horizon goals ? action oracle ? validator ? QA report
V2 roadmap
The benchmark architecture supports enrichment with:
- Blender-rendered scenes
- visual observations
- object masks
- depth
- camera poses
- longer trajectories
- natural-language paraphrases
- multilingual instructions
Visual or linguistic enrichment can be generated separately while keeping the deterministic oracle unchanged.
Reproducibility
Default seed:
20260930
Generator and validator are included.
License
MIT.
---
## RegalFire — Custom / Private Dataset Work
RegalFire builds custom AI datasets, evaluation sets and data pipelines for:
- AI agents
- computer-use systems
- multimodal models
- world models
- RAG systems
- code agents
- enterprise AI
Available services include:
- synthetic data generation
- private evaluation datasets
- agent trajectories
- failure / recovery datasets
- multimodal RGB / segmentation / state-action data
- web data acquisition
- cleaning and deduplication
- structured dataset packaging
- continuous dataset production
For custom or private work:
**Email: ootiris@gmail.com**
Hugging Face: **RegalFire**
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