Datasets:
status string | validated int64 | unique_ids int64 | unique_fingerprints int64 | families dict | splits dict |
|---|---|---|---|---|---|
PASS | 100,000 | 100,000 | 100,000 | {
"gravity_fall": 10000,
"projectile_motion": 10000,
"elastic_collision_1d": 10000,
"inelastic_collision_1d": 10000,
"friction_slide": 10000,
"bounce": 10000,
"constant_velocity_occlusion": 10000,
"support_removal": 10000,
"containment": 10000,
"momentum_transfer": 10000
} | {
"train": 80000,
"validation": 10000,
"test": 10000
} |
GamePhysics-Counterfactuals-100K
A deterministic synthetic benchmark of 100,000 physics state transitions with matched hard counterfactual negatives.
Designed for:
- world-model evaluation
- physical reasoning
- game AI
- embodied AI
- action-conditioned prediction
- state-transition learning
- counterfactual consistency
- regression testing
Dataset summary
- 100,000 records
- 10 physics families
- 100,000 unique IDs
- 100,000 unique fingerprints
- deterministic analytical ground truth
- one hard counterfactual per example
- no copyrighted gameplay
- no real user data
- no PII
- no LLM-generated ground truth
Physics families
gravity_fallprojectile_motionelastic_collision_1dinelastic_collision_1dfriction_slidebounceconstant_velocity_occlusionsupport_removalcontainmentmomentum_transfer
Coverage:
{
"gravity_fall": 10000,
"projectile_motion": 10000,
"elastic_collision_1d": 10000,
"inelastic_collision_1d": 10000,
"friction_slide": 10000,
"bounce": 10000,
"constant_velocity_occlusion": 10000,
"support_removal": 10000,
"containment": 10000,
"momentum_transfer": 10000
}
Record format
Each record contains:
{
"state_t0": { "...": "..." },
"action": { "...": "..." },
"expected_state_t1": { "...": "..." },
"counterfactual_state_t1": { "...": "..." },
"counterfactual_changed_field": "...",
"label": {
"expected_is_physically_consistent": true,
"counterfactual_is_physically_consistent": false
}
}
Counterfactual design
Every record includes:
- one mechanically valid next state
- one deliberately incorrect next state
- exactly one mutated output field
This makes the dataset useful for:
- binary physical-consistency evaluation
- preference learning
- hard-negative training
- reward-model evaluation
- world-model regression testing
Validation
The complete dataset passed an independent deterministic validator.
Results:
- 100,000 / 100,000 PASS
- 100,000 unique IDs
- 100,000 unique fingerprints
- independent next-state recomputation
- counterfactual single-field validation
- counterfactual invalidity verification
- provenance validation
Ground truth
Ground truth comes from analytical physics equations.
An LLM does not determine:
- positions
- velocities
- collision outcomes
- containment
- support behavior
- valid next states
- invalid next states
This keeps the benchmark deterministic and reproducible.
Important scope note
This is a state-transition physics benchmark, not a rendered video dataset.
It does not claim to contain:
- AAA gameplay
- real player traces
- photorealistic images
- real-world robotics trajectories
- full 3D rigid-body simulation
- fluid dynamics
Why counterfactuals?
Physical-AI systems often need more than positive examples.
They also need examples of states that look plausible but violate mechanics.
GamePhysics-Counterfactuals-100K provides both.
Commercial customization
Need this adapted to your world model or simulation stack?
Custom datasets can target:
- your state schema
- your action space
- your simulator
- longer horizons
- multi-object scenarios
- custom physics parameters
- curriculum difficulty
- known model failure modes
- private evaluation suites
Typical delivery:
Your state/action schema ? synthetic trajectories ? hard counterfactuals ? deterministic oracle ? validator ? QA report
Reproducibility
Default seed:
20260930
Generator and validator are included.
License
MIT.
---
## RegalFire — Custom / Private Dataset Work
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- AI agents
- computer-use systems
- multimodal models
- world models
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Available services include:
- synthetic data generation
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- multimodal RGB / segmentation / state-action data
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For custom or private work:
**Email: ootiris@gmail.com**
Hugging Face: **RegalFire**
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