CS2-10k / README.md
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CS2-10k full WebDataset release (660,535 clips, 30,723 shards)
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metadata
license: cc-by-nc-4.0
pretty_name: CS2-10k
task_categories:
  - other
tags:
  - counter-strike
  - cs2
  - gaming
  - egocentric
  - first-person
  - video
  - world-models
  - imitation-learning
  - action-prediction
  - webdataset
size_categories:
  - 100K<n<1M
configs:
  - config_name: default
    data_files:
      - split: train
        path: data/*/*.tar

CS2-10k: A Large-Scale Egocentric Counter-Strike 2 Dataset

Dataset Interactive Viewer

CS2-10k preview

CS2-10k is a large-scale egocentric gameplay dataset built from professional CS2 matches. It contains 600,000+ player-round videos spanning 10,000+ hours of first-person footage, paired with per-frame annotations covering keyboard state, mouse movement, and 3D player trajectory.

CS2-10k is built from public professional match demos sourced from HLTV. For each demo, we render first-person video at 720p, 48 fps using the demo replay tool inside CS2, producing one video per player per round. Alongside each video, we store a .parquet file containing per-frame annotations synchronized to the video timeline.

The dataset is published in WebDataset format: ~2 GB tar shards under data/<map>/, where each sample is a <uuid>.mp4 video paired with its <uuid>.parquet annotations. A top-level index.parquet lists every clip with its shard location for lookup and filtering.

Annotation schema

Every video clip has its corresponding annotations stored in a .parquet file:

Field Type Description
map string Map name (e.g. "mirage", "dust2")
round_number int Round within the match
team int 0 = Terrorist, 1 = Counter-Terrorist
num_frames int Total frames in the clip
fps float Video frame rate (48.0)
total_time float Clip duration in seconds
fov float Camera field of view (90.0°)
frame_data list[dict] Per-frame annotation array (see below)

Per-frame annotations

Each entry in frame_data contains:

Field Description
actions Concatenated active keys: W/A/S/D (movement), J (jump), C (crouch), R (walk), V (freefall), [ (fire), ] (scope/secondary), - (no input)
mouse_x_delta Horizontal camera delta — proxy for mouse X movement
mouse_y_delta Vertical camera delta — proxy for mouse Y movement
position_x / y / z Player world position in game units
rotation_yaw Camera yaw angle (−180° to 180°)
rotation_pitch Camera pitch angle (−90° to 90°)

License

Released under CC BY-NC 4.0 (attribution, non-commercial). The underlying match demos are the property of their respective rights holders; this dataset is provided for research purposes.

Citation

@misc{cs2-10k,
  title  = {CS2-10k: A Large-Scale Egocentric Counter-Strike 2 Dataset},
  author = {Reka AI},
  year   = {2026},
  url    = {https://huggingface.co/datasets/RekaAI/CS2-10k}
}