| --- |
| license: cc-by-4.0 |
| task_categories: |
| - video-classification |
| - other |
| language: |
| - en |
| tags: |
| - world-model |
| - video-generation |
| - action-conditioned |
| - unreal-engine-5 |
| - compositional-reasoning |
| - benchmark |
| pretty_name: Reasoning-Structured Videos |
| size_categories: |
| - 1K<n<10K |
| --- |
| |
| # Reasoning-Structured Videos |
|
|
| *Updated 17 September 2026: corrected release description and added the latest completed R20/R50 evaluations.* |
|
|
| **A stratified diagnostic suite for compositional consistency in action-conditioned video world models.** |
|
|
| Reasoning-Structured Videos is a deterministic Unreal Engine 5 video benchmark in which trajectories are organised as rooted graphs rather than as independent clips. The graph construction exposes three path-level relations that a faithful transition model should respect: |
|
|
| - **Inverse:** execute a path and its reverse; the endpoint should return to the observed root. |
| - **Loop:** follow a closed route and revisit the root state. |
| - **Equivalence:** follow two distinct paths that are constructed to reach the same endpoint. |
|
|
| These relations test consistency across action histories. They complement, rather than replace, conventional quality measures such as FVD, LPIPS, and PSNR: the benchmark separates reference fidelity, internal cross-path agreement, relation-specific failure, and horizon-dependent drift. |
|
|
| > Companion paper: *Reasoning-Structured Videos: A Stratified Diagnostic Suite for Compositional Consistency in World Models* (NeurIPS 2026 Datasets & Benchmarks Track). |
|
|
| ## Dataset at a glance |
|
|
| | Field | Value | |
| |---|---| |
| | Engine | Unreal Engine 5 | |
| | Scenes | Approximately 30 indoor, outdoor, and mixed environments | |
| | Modality in this release | RGB H.264 video plus JSON metadata | |
| | Resolution / frame rate | 1280 × 720, 16 fps | |
| | Logical trajectory | 40 actions × 9 frames/action = 360 frames (22.5 s) | |
| | Action space | 9 discrete primitives: forward/backward/left/right, turn left/right, look up/down, and no-op | |
| | Action grid | Translation step 100 cm; yaw step 15°; pitch step 7.5° | |
| | Camera | 79° horizontal FOV, Habitat convention | |
| | Released records | 1,377 RGB videos and 1,377 matching metadata JSON files | |
| | License | CC BY 4.0 | |
|
|
| The release contains pixel-validated, collision-free reasoning trajectories. Invalid or colliding renders are not counted in the relation-evaluation splits. Depth was captured during rendering but is not included in the current public upload; this is an RGB-only release. |
|
|
| ### Split counts |
|
|
| | Split | Tier | Trajectories / videos | Relation units | |
| |---|---:|---:|---:| |
| | `inverse_easy` | Easy | 246 | 246 paths | |
| | `inverse_hard` | Hard | 202 | 202 paths | |
| | `loop_easy` | Easy | 247 | 247 paths | |
| | `loop_hard` | Hard | 198 | 198 paths | |
| | `equivalence_easy` | Easy | 484 | 242 paired graphs (A/B) | |
| | **Total** | | **1,377** | **1,135 relation units** | |
|
|
| The repository stores the five splits as flat directories. Each video is paired with a `_meta.json` file. An additional `equivalence.zip` archive mirrors the Equivalence split; it is not a separate evaluation split. |
|
|
| ## How the trajectories are constructed |
|
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| Root states are sampled on a 200 cm XY grid with eight yaw orientations per cell and filtered using scene-geometry collision checks. The relation constructors then generate paths with explicit endpoint identities: |
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| - **Inverse:** a multi-step path is concatenated with its action-wise reverse and padded to the fixed horizon. Translation and rotation blocks are mixed so that the return cannot be reduced to a purely visual shortcut. |
| - **Loop:** the release contains both exploration-and-return paths accepted under a documented residual tolerance and geometrically closed polygon paths (rectangle, triangle, or hexagon). The metadata records the construction branch. |
| - **Equivalence:** alternative paths are generated by commutative segment shuffles or matched L-shape/zig-zag constructions. Both branches share the intended root and terminal state while differing in their intermediate histories. |
|
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| The metadata records the relation, branch or pair identifier, action sequence, root state, per-step expected and realised poses, collision mask, and render configuration. Relation labels are therefore available without reconstructing them from pixels. |
|
|
| ## File layout |
|
|
| ```text |
| dataset/ |
| ├── inverse_easy/ |
| │ ├── run_<timestamp>__traj_<id>.mp4 |
| │ └── run_<timestamp>__traj_<id>_meta.json |
| ├── inverse_hard/ |
| ├── loop_easy/ |
| ├── loop_hard/ |
| └── equivalence_easy/ |
| ├── run_<timestamp>__pair_<pid>_A_traj_<id>.mp4 |
| ├── run_<timestamp>__pair_<pid>_A_traj_<id>_meta.json |
| ├── run_<timestamp>__pair_<pid>_B_traj_<id>.mp4 |
| └── run_<timestamp>__pair_<pid>_B_traj_<id>_meta.json |
| ``` |
|
|
| For Equivalence, `pair_<pid>` identifies one graph unit and `_A_`/`_B_` identifies its two branches. The two branch trajectory IDs are consecutive. |
|
|
| Each metadata file contains, among other fields: |
|
|
| ```json |
| { |
| "trajectory_id": 353, |
| "trajectory_type": "inverse", |
| "total_steps": 40, |
| "frames_per_step": 9, |
| "total_frames": 360, |
| "root_state": {"position": [-2490.0, 1200.0, 400.0]}, |
| "action_sequence": ["move_right", "turn_right", "..."], |
| "collision_mask": [0, 0, 0], |
| "render_config": {"resolution": [1280, 720], "fov": 79.0} |
| } |
| ``` |
|
|
| ## Evaluation protocol |
|
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| The evaluator accepts an action-conditioned generator through a `rollout(context, controls) -> frames` interface; no retraining is required. |
|
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| **GT-anchor tier — reference fidelity.** Compare generated endpoints with the released GT endpoint using LPIPS and PSNR. This tier is most interpretable when the model's control and conditioning interface is calibrated to the benchmark. |
|
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| **Self-consistency tier — internal coherence.** Compare relation-defined endpoints produced by the same model: Inverse/Loop compare the returned endpoint with the root reference, while Equivalence compares the generated A/B endpoints. SC detects cross-history disagreement but does not by itself certify that the agreed output is the correct GT state; a constant or jointly wrong output can obtain a deceptively good agreement score. SC should therefore be read jointly with GT fidelity and motion/validity checks. |
|
|
| ## Reference evaluations |
|
|
| The tables below summarise the latest completed evaluations associated with this release. LPIPS is lower-is-better and PSNR is higher-is-better. Values are endpoint means; the paper and evaluation artifact contain confidence intervals and per-graph records. |
|
|
| ### Native-interface self-consistency |
|
|
| These original full-set evaluations use each model's documented native control interface. They provide broad diagnostic profiles, not a capacity-controlled universal ranking. |
|
|
| | Model | Inverse LPIPS / PSNR | Loop LPIPS / PSNR | Equivalence LPIPS / PSNR | |
| |---|---:|---:|---:| |
| | Chunk-AR | 0.45 / 12.57 | 0.65 / 13.98 | 0.52 / 14.75 | |
| | Matrix-Game 2.0 | 0.71 / 10.45 | 0.72 / 10.62 | 0.59 / 12.57 | |
| | Infinite-World | 0.60 / 12.02 | 0.67 / 11.47 | 0.60 / 12.14 | |
|
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| ### Common-camera R50 self-consistency |
|
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| HY-WorldPlay and minWM receive the same frozen graph IDs and camera trajectories through their official pose-control pathways. The track contains 50 graph units per relation and 200 rollout videos in total. Both models completed all 200 rollouts. |
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| | Model | Inverse LPIPS / PSNR | Loop LPIPS / PSNR | Equivalence LPIPS / PSNR | |
| |---|---:|---:|---:| |
| | HY-WorldPlay | **0.4597 / 15.07** | **0.4941 / 15.50** | **0.3723 / 16.94** | |
| | minWM | 0.7118 / 10.46 | 0.7442 / 10.85 | 0.4437 / 14.05 | |
|
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| The relation-dependent gaps are informative: HY–minWM LPIPS differs by about 0.25 on Inverse/Loop but only 0.071 on Equivalence. This is a controlled common-camera comparison, but it does not equalise model capacity, training data, architecture, or memory. |
|
|
| ### Additional camera-trajectory R20 evaluations |
|
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| R20 contains 20 graph units per relation and 80 rollout videos per configuration because Equivalence retains both A/B branches. All rows below completed 80/80 rollouts without failures. These are configuration profiles rather than a single strict ranking: HY R20 uses 416 × 240 evaluation output, while the other rows use 512 × 288 endpoint preprocessing; SANA-WM generated at 640 × 352 and was evaluated after the common endpoint resize. Matrix-Game is shown separately because its R20 row uses native controls. |
|
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| | Configuration | Inverse LPIPS / PSNR | Loop LPIPS / PSNR | Equivalence LPIPS / PSNR | |
| |---|---:|---:|---:| |
| | HY-WorldPlay (R20) | 0.4038 / 16.12 | 0.4562 / 15.48 | 0.3542 / 17.37 | |
| | minWM (R20) | 0.7229 / 10.46 | 0.7442 / 11.08 | 0.4227 / 14.05 | |
| | MagicWorld-Base | 0.7034 / 12.44 | 0.6935 / 12.09 | 0.4486 / 16.98 | |
| | MiniWorld-0.5B (LM) | 0.7287 / 11.22 | 0.7394 / 10.62 | 0.6403 / 10.85 | |
| | MiniWorld-1B (server) | 0.6920 / 13.01 | 0.6997 / 12.89 | 0.4007 / 19.81 | |
| | LingBot-World-v2 Light 1.3B | 0.6084 / 12.18 | 0.6568 / 11.79 | 0.5302 / 15.06 | |
| | SANA-WM streaming 4-step 360P | 0.5703 / 13.34 | 0.5694 / 13.24 | 0.5778 / 13.50 | |
| | Matrix-Game 2.0 (native R20) | 0.6749 / 10.50 | 0.7379 / 9.84 | 0.5658 / 12.96 | |
|
|
| Useful observations are relation-specific rather than a universal ranking. Loop LPIPS is higher than Inverse in most evaluated configurations, while Equivalence can obtain a low SC distance even when both paths share an incorrect scene. The MiniWorld upgrade is a concrete example: Equivalence SC-LPIPS improves from 0.6403 to 0.4007, whereas matched GT-terminal LPIPS improves from 0.7938 to 0.7428 on the same outputs. Agreement and reference recovery are complementary axes. |
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|  |
|
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| *Relation-resolved LPIPS/PSNR profiles. Native-interface and camera-trajectory tracks are separated; the figure is descriptive and should be read with the protocol notes above.* |
|
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| ### GT-anchor and same-output reference audits |
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| The following GT-anchor runs use model-native conditioning and should be interpreted within each model because the available GT context differs. |
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| | Model / conditioning | Inverse LPIPS / PSNR | Loop LPIPS / PSNR | Equivalence LPIPS / PSNR | |
| |---|---:|---:|---:| |
| | HY-WorldPlay R50, 1 reference frame | 0.5212 / 14.15 | 0.5306 / 14.95 | 0.5820 / 13.73 | |
| | minWM R50, 180 GT context frames | 0.5710 / 12.93 | 0.6195 / 12.67 | 0.5824 / 13.59 | |
| | HY-WorldPlay R20, 1 reference frame | 0.4735 / 15.10 | 0.4883 / 15.21 | 0.5706 / 14.27 | |
| | minWM R20, 180 GT context frames | 0.5725 / 13.27 | 0.6055 / 12.76 | 0.5746 / 13.81 | |
|
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| MiniWorld's same-output GT-terminal audit is also available for the R20 SC rollouts: |
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| | Configuration | Inverse LPIPS / PSNR | Loop LPIPS / PSNR | Equivalence LPIPS / PSNR | |
| |---|---:|---:|---:| |
| | MiniWorld-0.5B LM | 0.7281 / 11.19 | 0.7450 / 10.55 | 0.7938 / 10.04 | |
| | MiniWorld-1B server | 0.6920 / 13.01 | 0.7023 / 12.86 | 0.7428 / 13.14 | |
|
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| ### Endpoint FID diagnostic |
|
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| Endpoint FID is reported separately from SC because it measures proximity to the GT endpoint distribution and is sensitive to sample size and preprocessing. It should not be used as a strict cross-protocol ranking. |
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| | Model / protocol | Inverse | Loop | Equivalence | |
| |---|---:|---:|---:| |
| | Matrix-Game full set | 134.94 | 141.33 | 145.55 | |
| | Matrix-Game R20 | 263.19 | 330.96 | 271.31 | |
| | HY-WorldPlay R50 | 118.25 | 138.23 | 156.76 | |
| | minWM R50 | 242.46 | 249.40 | 240.23 | |
| | HY-WorldPlay R20 | 138.72 | 182.29 | 186.72 | |
| | minWM R20 | 275.49 | 294.76 | 268.41 | |
| | MagicWorld-Base R20 | 318.99 | 325.09 | 300.92 | |
|
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| ## What the benchmark reveals |
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| The evaluation is designed to produce a capability profile rather than a single leaderboard number: |
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| 1. **Reference fidelity and internal coherence can disagree.** Equivalence may have the best SC while having the weakest GT-anchor or Endpoint-FID result, because two generated paths can agree on a shared wrong scene. |
| 2. **Relation-specific failures are visible.** Return relations test recovery of an observed root; Equivalence tests agreement between alternative histories. A model that is close on one relation need not be close on another. |
| 3. **Long-horizon drift is measurable.** On the frozen horizon study, Matrix-Game Inverse LPIPS increases from 0.4851 at 10 actions to 0.7062 at 40 actions; minWM increases by 0.2697 LPIPS and HY-WorldPlay by 0.1039 on the corresponding R20 comparisons. |
| 4. **Agreement is not sufficient evidence of correctness.** SC should be paired with GT-anchor or same-output GT-terminal checks, motion checks, and visual inspection. The benchmark retains low-information outputs in aggregate rather than silently removing them. |
|
|
| ## Loading the data |
|
|
| ```python |
| import json |
| from glob import glob |
| from pathlib import Path |
| |
| ROOT = Path("result_dataset") |
| |
| def load_split(split_name): |
| records = [] |
| for meta_path in sorted(glob(str(ROOT / split_name / "*_meta.json"))): |
| with open(meta_path, "r", encoding="utf-8") as f: |
| meta = json.load(f) |
| records.append((meta_path.replace("_meta.json", ".mp4"), meta)) |
| return records |
| |
| inverse_easy = load_split("inverse_easy") |
| loop_easy = load_split("loop_easy") |
| equivalence_easy = load_split("equivalence_easy") |
| ``` |
|
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| For Equivalence, group records using `paired_trajectory.primary_trajectory_id` and `paired_trajectory.role` (`path_A` or `path_B`). Videos can be decoded with OpenCV, `decord`, or another H.264 reader. |
|
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| ## Reproducibility and evaluation code |
|
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| The companion evaluation artifact contains manifests, evaluators, fixed-seed R20/R50 subsets, model adapters, metric summaries, and saved rollout archives used for the reported results: |
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| - [Evaluation artifact](https://huggingface.co/datasets/VideoWorldmodel/Evaluation) |
| - [Project page](https://reasoningvideo.github.io/reasoning-structured-videos/) |
|
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| Metric recomputation from saved rollouts does not require model inference. Regenerating rollouts requires the corresponding official model repository, checkpoint, environment, and GPU. Cross-model numerical comparisons should report the control protocol, context length, resolution, and whether the row is native-interface, common-camera, GT-anchor, or same-output GT-terminal. |
|
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| ## Scope and limitations |
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| The primary setting is deterministic, static, single-agent, human-scale navigation with action-conditioned video generation. Dynamic subjects, stochastic exogenous events, non-rigid physics, multi-agent interaction, and non-human-scale navigation require synchronized state annotations or complementary benchmarks. GT-anchor pixel metrics can conflate control-scale mismatch with generation error when interfaces are not aligned; the common-camera SC track reduces this confound but does not equalise all model factors. |
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|