Datasets:
Gaussian Training Datasets (COLMAP) for msplat
COLMAP-format multi-view scenes for training 3D Gaussian Splatting models,
packaged for msplat — a Metal-native 3DGS
trainer for Apple Silicon. Also includes pre-trained .ply splats under
tested_outputs/.
All scenes are redistributed from third-party datasets. Full credit goes to their original authors — see Licensing & credits and please cite the original papers. This repo only repackages them in COLMAP layout for convenience.
Contents
mipnerf360/{bicycle,bonsai,counter,garden,kitchen,room,stump}/ # Mip-NeRF 360
tandt/{train,truck}/ # Tanks & Temples
db/{drjohnson,playroom}/ # Deep Blending
└── images/ + sparse/0/{cameras,images,points3D}.bin # COLMAP layout
tested_outputs/ # pre-trained 3DGS .ply splats (+ SUMMARY.md, RESULTS.md)
Usage with msplat
pip install -U "huggingface_hub[cli]"
# Download everything into ./datasets/
hf download alexmkwizu/gaussian_training_datasets --repo-type dataset --local-dir datasets
# Or a single scene
hf download alexmkwizu/gaussian_training_datasets --repo-type dataset \
--include "tandt/truck/*" --local-dir datasets
# Train (pick -d by native image size: Mip-NeRF 360 ~16 MP -> -d 4; T&T/DB ~1 MP -> -d 1)
msplat datasets/mipnerf360/garden -n 7000 -d 4 --eval
msplat datasets/tandt/truck -n 7000 -d 1 --eval
Pre-trained splats (tested_outputs/)
Standard 3DGS binary PLYs trained with msplat (7000 iters) on an M4 / 16 GB MacBook
Pro. Indoor scenes reach PSNR 27–30. Drag any .ply into a web viewer such as
SuperSplat to view. See tested_outputs/SUMMARY.md.
Licensing & credits
This dataset redistributes scenes from the following works. Each retains the license/terms of its original source — consult the original project pages, and if you use these scenes, cite the original papers.
Mip-NeRF 360 — mipnerf360/
Scenes from the Mip-NeRF 360 dataset (Google Research). Project page & terms: https://jonbarron.info/mipnerf360/
@inproceedings{barron2022mipnerf360,
title = {Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields},
author = {Barron, Jonathan T. and Mildenhall, Ben and Verbin, Dor and
Srinivasan, Pratul P. and Hedman, Peter},
booktitle = {CVPR},
year = {2022}
}
Tanks and Temples — tandt/ (train, truck)
From the Tanks and Temples benchmark (Intel). COLMAP-preprocessed version as distributed by Inria GRAPHDECO. Project: https://www.tanksandtemples.org/
@article{Knapitsch2017,
title = {Tanks and Temples: Benchmarking Large-Scale Scene Reconstruction},
author = {Knapitsch, Arno and Park, Jaesik and Zhou, Qian-Yi and Koltun, Vladlen},
journal = {ACM Transactions on Graphics},
volume = {36}, number = {4}, year = {2017}
}
Deep Blending — db/ (drjohnson, playroom)
From Deep Blending for Free-Viewpoint Image-Based Rendering (UCL / Inria). COLMAP-preprocessed version as distributed by Inria GRAPHDECO.
@article{hedman2018deep,
title = {Deep Blending for Free-Viewpoint Image-Based Rendering},
author = {Hedman, Peter and Philip, Julien and Price, True and Frahm, Jan-Michael
and Drettakis, George and Brostow, Gabriel},
journal = {ACM Transactions on Graphics (SIGGRAPH Asia)},
volume = {37}, number = {6}, year = {2018}
}
COLMAP preprocessing (Tanks & Temples + Deep Blending)
The COLMAP versions of the Tanks & Temples and Deep Blending scenes are those distributed with the 3D Gaussian Splatting project, Inria GRAPHDECO: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
@article{kerbl3Dgaussians,
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and
Drettakis, George},
journal = {ACM Transactions on Graphics}, volume = {42}, number = {4}, year = {2023}
}
COLMAP (Structure-from-Motion)
Camera poses / sparse points were produced with COLMAP (Schönberger & Frahm, CVPR 2016; Schönberger et al., ECCV 2016): https://colmap.github.io/
Trained-splat outputs in tested_outputs/ were generated by
msplat (Apache-2.0). The input scenes remain
under their original licenses as above.
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