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CARLA Modernized Assets (Unreal Engine 5.7)
A cleaned, modernized port of the CARLA simulator art
content, re-imported for Unreal Engine 5.7 (Nanite / Lumen / Substrate).
This repository contains the Unreal project's Content/ tree plus the project
and config files needed to open it in the editor.
What's included
CarlaAssets.uproject # UE 5.7 project file
Config/ # Engine/Editor/Game/Input .ini (anonymized)
Content/
├── Carla/
│ ├── Animations/ # Character/vehicle animation assets
│ ├── Blueprints/ # Vehicle, prop, and helper blueprints
│ ├── Maps/ # Town01–Town07, Town10HD, Town11/12, TestMaps
│ └── Static/ # Static meshes + materials, by category:
│ Building, Car, Truck, Bus, Bicycle, Motorcycle, Pedestrian,
│ Road, RoadLine, SideWalk, Fence, Wall, Pole, StreetLight,
│ TrafficLight, TrafficSign, Vegetation, Terrain, Ground, Rock,
│ Water, Bridge, RailTrack, GuardRail, FX, GenericMaterials, …
└── Pipeline/
└── FX/ # Rain / weather VFX (Niagara + particle systems)
- ~12,700
.uassetfiles and ~228.umaplevels - ~14 GB total (Git LFS)
Requirements
- Unreal Engine 5.7
- Plugins (declared in
CarlaAssets.uproject): Modeling Tools Editor Mode, Movie Render Pipeline, Movie Pipeline Mask Render Pass, Geometry Scripting
Usage
# Clone (Git LFS required for the binary .uasset/.umap files)
git lfs install
git clone https://huggingface.co/datasets/<your-username>/carla_assets_modernized
Open CarlaAssets.uproject with Unreal Engine 5.7. The project boots into
Town10HD_Opt by default; other maps are under Content/Carla/Maps/
(Town01–Town07, Town10HD, Town11/Town12, TestMaps).
Rendering notes (UE 5.7)
Config/DefaultEngine.ini ships with a few conservative renderer overrides that
work around toolchain-specific UE 5.7 issues on Linux. They are documented inline and are
safe to revert if your setup is unaffected:
- Boots into
Town10HD_Opt. If a SPIRV-Tools crash occurs on a Nanite material during editor-preview render (some Linux/Vulkan toolchains), setGameDefaultMap/EditorStartupMapback to/Engine/Maps/Entry. r.Nanite.ProgrammableRaster=0/r.Nanite.ComputeRasterization=0— force hardware Nanite rasterization (programmable-raster materials fall back to non-Nanite at proxy LOD).r.RayTracing.Geometry=0— avoids a Nanite+WPO+RT crash; RT shadows/ reflections still function.
Lumen, Substrate, Virtual Shadow Maps, and ray tracing are otherwise enabled.
Licensing & attribution
These assets derive from the open-source CARLA project and are provided under CC-BY 4.0 (CARLA's art-asset license). Please credit:
"CARLA: An Open Urban Driving Simulator" — Computer Vision Center (CVC), Universitat Autònoma de Barcelona (UAB), and the CARLA contributors — https://carla.org
See LICENSE for details. Third-party marketplace content
(RenderPeople scanned-pedestrian packs, Fab Marketplace blueprints) bundled with
stock CARLA has been removed from this distribution because it is governed by
separate, non-redistributable licenses. Obtain those from their original sources
if needed.
Verify current CARLA licensing for your intended use before redistributing.
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