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Shadow Inference Dataset
1. Dataset overview
This dataset contains 3,000 reproducible dark-theme images for inverse physical reasoning from projected shadows. Scenes contain one to three colored wireframe primitives and exactly four difficulty-ordered questions, totaling 12,000 flattened rows. 620 scenes (20.7%) contain one deliberately inconsistent shadow.
2. Full generation prompt
Build a Python script that programmatically generates a dataset of 3000 "shadow inference"
puzzle images, for testing inverse physical reasoning — inferring an invisible cause (light
direction) from a visible effect (shadow shape and position).
=== VISUAL SPEC (matches reference image style) ===
Each image is a canvas (650-700px width, 350-400px height range) with a DARK background
(#1A1A1A or similar), matching the reference image's theme (consistent with cube_net_dataset's
dark theme choice).
- Draw a horizontal ground line (thin gray line, ~0.5px, spanning most of the canvas width,
positioned roughly 75-80% down the canvas height).
- Place 1 to 3 simple geometric objects ABOVE the ground line: choose from {cube (isometric
wireframe outline, no fill), sphere (circle outline, no fill), cone (triangle outline),
cylinder (rectangle with ellipse cap)} — randomize which shapes and how many per image.
Match reference style: thin colored outline only (each object gets its own distinct color
from a muted palette: blue, orange/red, teal, purple), NO fill.
- For EACH object, draw a corresponding shadow: a flattened ellipse or parallelogram shape
on the ground line, positioned and stretched according to a randomly chosen light source
direction and angle (azimuth 0-360 degrees, elevation 20-70 degrees from horizontal).
ALL objects in a single image share the SAME light source (consistent shadow directions)
for ~80% of images (the "solvable" case), but for ~20% of images, deliberately make one
object's shadow INCONSISTENT with the others (as if lit by a different light) — this
creates the hardest question type (detecting the inconsistent one).
- Shadow rendering: same outline-only style, very low opacity fill (~10-15%) or thin outline
ellipse, positioned so its long axis and offset direction correctly encode the light's
azimuth (shadow points AWAY from light source) and elevation (higher elevation = shorter/
more compressed shadow, lower elevation = longer/more stretched shadow).
=== GROUND TRUTH — LIGHT GEOMETRY MUST BE EXACT ===
For each object: store its 3D-approximated position (x, y_base on ground line, and object
type), and compute its shadow's actual rendered position/shape from the light vector using
real projective shadow math (project object base point along the light ray onto the ground
plane) — do not hand-place shadows arbitrarily disconnected from the light vector; the light
vector is the ONLY generator of shadow position/length, ensuring shadows are always
geometrically consistent with a specific, recoverable light direction (except for the
deliberately-inconsistent object in the 20% "trick" images).
Store per image:
- light_azimuth_degrees (0-360, where 0 = light from directly right, 90 = from directly
behind/top in 2D projection, etc. — define your convention explicitly in metadata)
- light_elevation_degrees
- objects: list of {type, color, position, shadow_position, shadow_length, consistent: bool}
- num_objects
- has_inconsistent_shadow: true/false
- inconsistent_object_index: index of the object with mismatched shadow, or null
=== GROUND TRUTH GENERATION — EXACTLY 4 QUESTIONS PER IMAGE ===
LEVEL 1 - Simple Description (always include):
"How many objects are casting a shadow in this image?"
ground_truth = num_objects
LEVEL 2 - Basic Relational (always include, only for images where has_inconsistent_shadow
is false — i.e. all shadows consistent):
"From which general direction is the light coming — left, right, front, or back?
Answer with one word."
ground_truth = derived from light_azimuth_degrees, bucketed into left/right/front/back
(define clear azimuth-to-bucket boundaries, e.g. 315-45deg=front, 45-135=right, etc.)
(For the has_inconsistent_shadow=true images, use this alternate Level 2 question instead:
"Do all objects in this image appear to be lit by the same light source? Answer yes or no."
ground_truth = "no")
LEVEL 3 - Comparative/Structural (pick ONE at random per image from):
a) "Which object casts the LONGEST shadow?" (only for images with 2+ objects)
ground_truth = object color/type with max shadow_length
b) "Is the light source high in the sky (steep angle) or low near the horizon (shallow
angle)? Answer 'high' or 'low'."
ground_truth = "high" if light_elevation_degrees > 45 else "low"
LEVEL 4 - Complex/Compound (pick ONE at random per image from):
a) "If has_inconsistent_shadow: Which object's shadow does NOT match the lighting
direction of the others? Answer with that object's color."
ground_truth = color of inconsistent_object_index
(only generate this question for the 20% inconsistent-shadow images; for the other
80%, use fallback (b) or (c) below)
b) "Estimate the light source's approximate elevation angle above the horizon, rounded
to the nearest 15 degrees (e.g. 30, 45, 60)."
ground_truth = round(light_elevation_degrees / 15) * 15
c) "If the light source moved to the exact opposite direction (180 degrees azimuth
rotation), would the shadows lengthen, shorten, or stay the same length? Answer
'lengthen', 'shorten', or 'same'."
ground_truth = "same" always (rotating azimuth 180 degrees doesn't change elevation,
hence shadow length is unchanged — only direction flips) — this is a genuine physics
reasoning question, not a lookup
=== METADATA, OUTPUT FORMAT, VALIDATION ===
Follow the exact same pipeline structure as your previous 6 datasets:
- annotations.jsonl with full metadata + 4-question array
- images/shadow_inference_{index:04d}.png
- flatten_annotations.py → dataset_final.csv (task/image/prompt/groundtruth/metadata columns,
same difficulty_level → task name mapping as before)
- validate_shadow_dataset.py: independently recompute every shadow's expected position/length
from stored light_azimuth/elevation and object position, confirm rendered shadow matches
within tolerance; recompute every ground_truth answer from stored geometry; flag mismatches
- --sample flag for 5 images, manually verify light-direction answers by eye against
each sample
=== README ===
Same 7-section paper-ready format as previous datasets. Known limitations to state:
shadows are 2D-projected approximations, not physically-accurate raytraced shadows; only
4 object primitive types; light source is a simple directional model, not a point-light
with realistic falloff; the 20% "inconsistent shadow" trick images use a single deliberately-
mismatched object, not multiple.
Output as: generate_shadow_inference_dataset.py
3. Question design rationale
Questions progress from object counting through coarse source-direction inference, shadow-length/elevation comparison, and compound physical or inconsistency reasoning. Actual usage:
- Level 1:
object_count3000 - Level 2:
light_direction_bucket2380,same_light_source620 - Level 3:
light_height_class1768,longest_shadow1232 - Level 4:
elevation_nearest_151188,inconsistent_shadow_object620,opposite_azimuth_length_change1192
4. Ground truth generation and validation
Convention: 0° means light from the front, 90° from the right, 180° from the back, and 270° from the left. Each shadow is projected away from its effective light azimuth. Its cast extent combines 0.55 × object_height / tan(elevation) with the object's base radius. Round-footprint objects use a tapered 25-section almond silhouette; cubes use a sheared footprint quadrilateral. Shadows always use one neutral dark-gray layer, independent of caster color, over a lighter neutral floor gradient. Every silhouette touches the object base and remains above the ground line. In trick scenes exactly one object receives a 75–145° azimuth perturbation.
The independent validator recomputes each endpoint, footprint radius, length, and screen angle from stored object dimensions and light geometry within a 0.08-pixel tolerance. It then reads every PNG from disk and checks sky/floor colors, neutral shadow tone, centerline, endpoint, multiple transverse widths, base contact, clipping, and ground-line placement before recomputing all answers. Final result: 3,000/3,000 passed; 0 mismatches.
5. Known limitations
- Shadows are 2D projected approximations, not physically accurate ray-traced penumbrae.
- Only cube, sphere, cone, and cylinder primitives are included.
- Lighting uses a directional model without point-light falloff.
- Trick images contain exactly one mismatched object, never multiple mismatches.
- The four-direction azimuth answer deliberately quantizes a continuous direction.
6. Reasoning skills tested
- Inverse physical reasoning from effect to invisible cause
- Direction inference from consistent projected displacement
- Comparing shadow extent across differently sized objects
- Detecting violations of a shared-scene lighting constraint
- Separating azimuth changes from elevation-dependent shadow length
7. File structure, schema, and worked example
shadow_inference_dataset_3000/
├── images/
├── annotations.jsonl
├── dataset_final.csv
├── dataset_final.jsonl
├── generate_shadow_inference_dataset.py
├── validate_shadow_dataset.py
├── flatten_annotations.py
├── build_dataset_docs.py
├── validation_report.txt
├── contact_sheet.png
├── generation_prompt.txt
└── README.md
Raw annotations preserve source geometry, effective per-object azimuth, projected endpoint and length, consistency flag, rendering metadata, seed, and all questions. Flattened metadata contains only difficulty score, object count, inconsistency flag, and seed.
| task | image | prompt | groundtruth |
|---|---|---|---|
| Image Description | shadow_inference_0001.png | How many objects are casting a shadow in this image? | 2 |
| Basic Relational Reasoning | shadow_inference_0001.png | From which general direction is the light coming — left, right, front, or back? Answer with one word. | front |
| Comparative Reasoning | shadow_inference_0001.png | Is the light source high in the sky (steep angle) or low near the horizon (shallow angle)? Answer 'high' or 'low'. | high |
| Compound Reasoning | shadow_inference_0001.png | Estimate the light source's approximate elevation angle above the horizon, rounded to the nearest 15 degrees. | 60 |
v2 projection-legibility correction
Version 2 excludes light azimuths near the front/back projection axes and requires every rendered shadow to have at least 18 pixels of lateral extent. This corrects geometrically collapsed shadows that palette/contrast changes alone could not repair. Every record stores the screen and azimuth conventions explicitly.
Supplementary open-ended questions
Version shadow-inference-5.0.0 replaces the supplementary free-response set with the exact domain template in OPEN_QUESTION_SPEC.md. It includes 3000 eligible items and excludes 0 under {}. Every prompt uses visible evidence, asks for justification, and ends with a confidence score from 0 to 1.
open_questions.csvis public and contains exactlyquestion_id,image,prompt.open_answer_key.csvis answer-key-side and contains separate partial-credit fields, an exhaustiveacceptance_set, deterministictargets, and machine-readabletolerancesfor every numeric field.open_annotations.jsonlis answer-key-side and adds the complete derivation and scoring declaration.open_validation_metrics.jsoncontains full target and answer distributions, constant-answer baselines, prompt/schema checks, independent metadata derivation results, and exhaustive PNG recovery results.
Scored fields at or above 60% after template revision: {}. Targeted fields: light_direction, light_height. Do not provide open_answer_key.csv, open_annotations.jsonl, or the closed-set annotations.jsonl to a model under evaluation because they expose answer-side scene metadata.