task stringclasses 29
values | state stringlengths 68 671 | instructions stringlengths 28 143 | criteria_keys listlengths 1 8 | criteria_values listlengths 1 8 | label_alias stringclasses 8
values | label_key stringlengths 1 20 | meta stringlengths 65 336 |
|---|---|---|---|---|---|---|---|
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . P . . . . . 4\n3 . . N . . . P . 3\n2 P P . P P P . P 2\n1 R . B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/5n2/4p3/2P5/2N3P1/PP1PPP1P/R1BQKBNR b KQkq - 2 3", "side_to_move"... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"c7: black pawn on c7",
"e8: black king on e8",
"f8: black bishop on f8",
"b7: black pawn on b7",
"d7: black pawn on d7",
"h7: black pawn on h7",
"a7: black pawn on a7",
"g7: black pawn on g7"
] | E | d7 | {"label_source": "stockfish", "best_uci": "d7d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.deadlock_alert | {"grid_map": "\n########\n# . #\n# $ #\n# @$. #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
word.one_edit | {"legend": "Exactly one letter differs from the base word.", "base_word": "delta"} | Which option differs from 'delta' by exactly one letter? | [
"A",
"B",
"C",
"D"
] | [
"delga: delga",
"ribbon: ribbon",
"copper: copper",
"vivid: vivid"
] | A | delga | {"gym": "word_games", "kind": "one_edit", "base": "delta", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . R |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"2: Drop in Column 2",
"6: Drop in Column 6",
"5: Drop in Column 5"
] | A | 2 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n#######\n \n#..X#.#\n \n##....#\n \n#G...X#\n \n#.X.@.#\n \n###.XX#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # #\n# . . X X @ #\n# . . . X . #\n# . . G . . #\n# . . . # X #\n# # . . . . #\n# X . # . . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
sokoban.deadlock_alert | {"grid_map": "\n#####\n# #\n# # #\n#$ @#\n# $#\n# # #\n#. .#\n#####\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k b n r 8\n7 p p p . . . p p 7\n6 . . p . . . . . 6\n5 . . . . . . . . 5\n4 . . . . p . . . 4\n3 N . . . . . . . 3\n2 P P P P q P . P 2\n1 R . B . K . R . 1\n a b c d e f g h\n", "fen": "r1b1kbnr/ppp3pp/2p5/8/4p3/N7/PPPPqP1P/R1B1K1R1 w Qkq - 0 10", "side_to_move": "whit... | The piece on e1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A"
] | [
"e1e2: to e2"
] | A | e1e2 | {"label_source": "stockfish", "selected_piece": "e1", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | 2 | . | 4 |\n+------+------+------+------+\n| 64 | 64 | 8 | 4 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT"
] | B | DOWN | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . R R |\n| . . . . . R Y |\n| . . . R . Y Y |\n| . . R Y Y R R |\n| Y Y R R R Y Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"3: Drop in Column 3",
"6: Drop in Column 6"
] | C | 6 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
debate.confidence | {"question": "We should hire more junior engineers", "side_a": {"label": "support", "claims": [{"text": "Juniors are cheaper vibes", "hard_evidence": false}, {"text": "Internship NPS was high and conversion strong", "hard_evidence": true}, {"text": "Senior mentors have spare capacity", "hard_evidence": true}]}, "side_b... | Rate decision confidence from the evidence balance. One letter. | [
"A",
"B",
"C"
] | [
"1: medium confidence",
"0: low confidence",
"2: high confidence"
] | A | 1 | {"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 256 | 16 | . | . |\n+------+------+------+------+\n| 32 | 4 | . | . |\n+------+------+------+------+\n| 16 | . | 2 | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | C | DOWN | {"gym": "game2048", "max_tile": 256, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 2 | 8 | 16 | 32 |\n+------+------+------+------+\n| . | . | 2 | 2 |\n+------+------+------+------+\n| 2 | . | . | 4 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | A | LEFT | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.hazard_alert | {"grid_map": "\n#########\n \n#GX...#.#\n \n#..X...X#\n \n##......#\n \n#.X....##\n \n#...##.##\n \n#@X.....#\n \n#..X....#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b k . b . r 8\n7 p p . p . p p p 7\n6 . . . . . . . . 6\n5 . . p . . . . . 5\n4 . . . . N P . . 4\n3 . . . . . . . . 3\n2 P P P P . . P P 2\n1 R . B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bk1b1r/pp1p1ppp/8/2p5/4NP2/8/PPPP2PP/R1BQKB1R w KQ - 0 9", "side_to_move": "white... | The piece on e4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G"
] | [
"e4f6: to f6",
"e4d6: to d6",
"e4c5: to c5",
"e4g3: to g3",
"e4g5: to g5",
"e4c3: to c3",
"e4f2: to f2"
] | E | e4g5 | {"label_source": "stockfish", "selected_piece": "e4", "n_options": 7, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.hazard_alert | {"grid_map": "\n#########\n \n#X.##...#\n \n#.XG@.X.#\n \n#....X..#\n \n##X.....#\n \n#..#....#\n \n#..#..X.#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
sokoban.deadlock_alert | {"grid_map": "\nGGGGGGG\nGSGSSSG\nGYSSSSG\nGGS~ESG\nGSSSSSG\nGSSSEGG\nGGGGGGG\n", "legend": "'G': Wall, 'Y': Player, 'E': Box, '~': Target, 't': Box on target, 'C': Player on target, 'S': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 2, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "G", "player": "Y", "box": "E", "target": "~", "box_on_target": "t", "player_on_target": "C", "floor": "S"}} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p p 7\n6 . . n . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3", "side_to_move": ... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b2: white pawn on b2",
"f1: white bishop on f1",
"h2: white pawn on h2",
"g2: white pawn on g2",
"d2: white pawn on d2",
"h1: white rook on h1",
"b1: white knight on b1",
"d1: white queen on d1"
] | B | f1 | {"label_source": "stockfish", "best_uci": "f1c4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.hazard_alert | {"grid_map": "\n9 9 9 9 9 9 9\n9 d d d d d 9\n9 d d d 9 d 9\n9 S d L d 9 9\n9 d 9 M M d 9\n9 d d d d M 9\n9 9 9 9 9 9 9\n", "legend": "'9': Wall, 'L': Player, 'S': Goal, 'M': Deadly Trap, 'd': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "9", "player": "L", "goal": "S", "hazard": "M", "floor": "d"}} |
sokoban.direction | {"legend": "'c': Wall, '%': Player, '7': Box, 'V': Target, '4': Box on target, 'B': Player on target, 'p': Empty floor", "grid_map": "\ncccccccc\ncpppcppc\ncpc7pppc\ncp%pVppc\ncccccccc\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | B | LEFT | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "c", "player": "%", "box": "7", "target": "V", "box_on_target": "4", "player_on_target": "B", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n . . k b . r 8\n7 . p p . p p p p 7\n6 p . . . . n . . 6\n5 . . . . . . . . 5\n4 . P . . . . . . 4\n3 . . . . . . . P 3\n2 P B P P N P . P 2\n1 R N . Q K B . q 1\n a b c d e f g h\n", "fen": "rn2kb1r/1pp1pppp/p4n2/8/1P6/7P/PBPPNP1P/RN1QKB1q w Qkq - 2 7", "side_to_move": "whi... | The piece on d2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"d2d3: to d3",
"d2d4: to d4"
] | B | d2d4 | {"label_source": "stockfish", "selected_piece": "d2", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k . n r 8\n7 . p p p . p p . 7\n6 . . n . . . . . 6\n5 p . b . p . . p 5\n4 . . B . P q . . 4\n3 . . N P . . P . 3\n2 P P P . . . . P 2\n1 R . . Q K . N R 1\n a b c d e f g h\n", "fen": "r1b1k1nr/1ppp1pp1/2n5/p1b1p2p/2B1Pq2/2NP2P1/PPP4P/R2QK1NR b KQkq - 0 8", "side_to_m... | The piece on f4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"f4e4: to e4",
"f4h6: to h6",
"f4c1: to c1",
"f4g5: to g5",
"f4f2: to f2",
"f4f3: to f3",
"f4f1: to f1",
"f4f6: to f6"
] | E | f4f2 | {"label_source": "stockfish", "selected_piece": "f4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.direction | {"legend": "'2': Wall, 'e': Player, '=': Box, 'E': Target, 'H': Box on target, 'X': Player on target, 'F': Empty floor", "grid_map": "\n222222\n2FFFF2\n2FF=E2\n2FFFF2\n2E=2F2\n2FeFF2\n2FFFF2\n222222\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"UP: Move UP",
"LEFT: Move LEFT"
] | C | UP | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "2", "player": "e", "box": "=", "target": "E", "box_on_target": "H", "player_on_target": "X", "floor": "F"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
sokoban.direction | {"grid_map": "\n########\n# #\n# #\n# @$.# #\n# # #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Move DOWN",
"UP: Move UP",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | C | RIGHT | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
sokoban.direction | {"legend": "'k': Wall, 'Q': Player, 'U': Box, '?': Target, 'D': Box on target, 's': Player on target, 'L': Empty floor", "grid_map": "\nkkkkkkk\nkDLLQLk\nkLLLLUk\nkLLLL?k\nkLLLLLk\nkkkkkkk\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | A | RIGHT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "k", "player": "Q", "box": "U", "target": "?", "box_on_target": "D", "player_on_target": "s", "floor": "L"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
debate.winner | {"side_a": {"label": "support", "claims": [{"text": "Staging tests are green", "hard_evidence": true}, {"text": "Fridays feel lucky", "hard_evidence": false}]}, "side_b": {"label": "oppose", "claims": [{"text": "On-call coverage is thin on weekends", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes;... | Which side is better supported by evidence? Reply with one option letter. | [
"A",
"B"
] | [
"oppose: Side B — oppose the proposal",
"support: Side A — support the proposal"
] | B | support | {"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 1, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R . . . . . . |\n| R . . . Y . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"5: Drop in Column 5",
"2: Drop in Column 2"
] | A | 4 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 n B . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1ppp/8/nB2p3/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 4 4", "side_to_move": "... | The piece on d2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"d2d3: to d3",
"d2d4: to d4"
] | B | d2d4 | {"label_source": "stockfish", "selected_piece": "d2", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p . p p p p p 7\n6 . . n . . . . . 6\n5 . . p . . . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3", "side_to_move": ... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"d1: white queen on d1",
"b1: white knight on b1",
"e1: white king on e1",
"h2: white pawn on h2",
"f1: white bishop on f1",
"c2: white pawn on c2",
"b2: white pawn on b2",
"g2: white pawn on g2"
] | E | f1 | {"label_source": "stockfish", "best_uci": "f1b5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.move | {"grid_map": "\n# # # # # # # #\n# # # X . . . #\n# . . . . # G #\n# . X . . . . #\n# . . . @ X . #\n# . . . . . . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"UP: Move UP"
] | C | UP | {"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.deadlock_alert | {"grid_map": "\n########\n# # .$#\n#$# #\n# @#\n# #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 2, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n#@ # #\n# #\n# #\n# $ #.#\n# # #\n#######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | A | DOWN | {"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": ... |
connect4.drop | {"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . R . . . |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"3: Drop in Column 3",
"5: Drop in Column 5"
] | C | 5 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p . p p . p p p 7\n6 . . . . . n . . 6\n5 . p . . p . . . 5\n4 . . B . P . . . 4\n3 . . . . . Q . . 3\n2 P P P P . P P P 2\n1 R N B . K . N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/p1pp1ppp/5n2/1p2p3/2B1P3/5Q2/PPPP1PPP/RNB1K1NR w KQkq - 0 4", "side_to_mov... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"f3: white queen on f3",
"g2: white pawn on g2",
"e1: white king on e1",
"b2: white pawn on b2",
"c4: white bishop on c4",
"c2: white pawn on c2",
"d2: white pawn on d2",
"g1: white knight on g1"
] | E | c4 | {"label_source": "stockfish", "best_uci": "c4b5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . Y . . R . |\n| . R R Y Y Y . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"1: Drop in Column 1",
"7: Drop in Column 7",
"3: Drop in Column 3"
] | B | 7 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "forced_block": true, "schema": "choice", "hard": false, "n_options": 3} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . Y R R R . |\n| Y R Y R Y Y R |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
sokoban.direction | {"grid_map": "\n######\n# . #\n## #\n# $ #\n# @ #\n# #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | B | LEFT | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ... |
gridworld.move | {"grid_map": "\n5555555\n \n55HHHH5\n \n59gHHH5\n \n5HHq5H5\n \n555HHH5\n \n5HHHH55\n \n5HHHHH5\n \n5H99H55\n \n5555555\n", "legend": "'5': Wall, 'q': Player, 'g': Goal, '9': Deadly Trap, 'H': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"UP: Move UP"
] | A | LEFT | {"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "5", "player": "q", "goal": "g", "hazard": "9", "floor": "H"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R Y . . . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"2: Drop in Column 2",
"5: Drop in Column 5",
"7: Drop in Column 7"
] | C | 7 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
nlp.cloze | {"sentence": "The Maple Leafs won the league [___] in even though they lost many of their most talented players including Altrock to the upstart American League AL.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"westmoreland: westmoreland",
"demoralising: demoralising",
"championship: championship",
"substituting: substituting"
] | C | championship | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 49496, "answer_len": 12, "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p . p p p p p 7\n6 . . . . . n . . 6\n5 . . . . . . . . 5\n4 . p . . . . . . 4\n3 . . . . . . . . 3\n2 P . P P P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pp1ppppp/5n2/8/1p6/8/P1PPPPPP/RNBQKBNR w KQkq - 2 4", "side_to_move": "whi... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"a2: white pawn on a2",
"c2: white pawn on c2",
"f2: white pawn on f2",
"d2: white pawn on d2",
"g1: white knight on g1",
"h2: white pawn on h2",
"g2: white pawn on g2",
"c1: white bishop on c1"
] | A | a2 | {"label_source": "stockfish", "best_uci": "a2a3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 2 | 8 | 4 | 128 |\n+------+------+------+------+\n| . | 2 | 16 | 4 |\n+------+------+------+------+\n| . | . | 8 | 2 |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT"
] | B | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
ticket.route | {"channel": "chat", "ticket": {"subject": "Package stuck in transit for 1 days", "body": "From customer (free): Package marked delivered but nothing arrived. SLA wait=1d priority=p3.", "tier": "free", "priority": "p3", "wait_days": 1}} | Choose the owning queue from Criteria. One letter only. | [
"A",
"B",
"C",
"D",
"E"
] | [
"sales: pricing, upgrades, new accounts",
"billing: payment, charges, invoices, refunds",
"other: unclear or general questions",
"shipping: delivery, packages, tracking",
"technical: bugs, crashes, outages, integrations"
] | D | shipping | {"gym": "ticket_dungeon", "domain_seed": "shipping", "schema": "choice", "hard": false, "n_options": 5} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . . . |\n| . Y R . . Y . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"5: Drop in Column 5",
"4: Drop in Column 4",
"1: Drop in Column 1"
] | A | 5 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 4 | . |\n+------+------+------+------+\n| 8 | 64 | 8 | . |\n+------+------+------+------+\n| 16 | 32 | 2 | 16 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP",
"RIGHT: Slide RIGHT"
] | A | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 2, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
word.plural | {"rule": "Form the regular/irregular English plural as listed in standard usage.", "legend": "Apply English pluralization; pick the correct plural form.", "singular": "car"} | What is the plural of 'car'? | [
"A",
"B",
"C",
"D"
] | [
"car: car",
"caries: caries",
"cares: cares",
"cars: cars"
] | D | cars | {"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
gridworld.hazard_alert | {"grid_map": "\n#########\n \n#.....X.#\n \n#...#@..#\n \n#....X..#\n \n#...#G..#\n \n#...#...#\n \n#..#....#\n \n#...X..##\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y Y Y . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": true} |
nlp.cloze | {"sentence": "This began a period of [___] discovery where he learned how to create without drugs.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"kepa: kepa",
"self: self",
"fess: fess",
"stud: stud"
] | B | self | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 2932, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p p p 7\n6 . . n . . n . . 6\n5 . B . . p . . . 5\n4 . . . P P . . . 4\n3 . . . . . N . . 3\n2 P P P . . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1ppp/2n2n2/1B2p3/3PP3/5N2/PPP2PPP/RNBQK2R b KQkq - 0 4", "side_to_move... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"c6: black knight on c6",
"e8: black king on e8",
"a8: black rook on a8",
"h7: black pawn on h7",
"d8: black queen on d8",
"a7: black pawn on a7",
"h8: black rook on h8",
"f6: black knight on f6"
] | A | c6 | {"label_source": "stockfish", "best_uci": "c6d4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p . . . p p p 7\n6 . . . . . . . . 6\n5 . . p P p . . . 5\n4 . . . . . . . . 4\n3 . . . P . . . N 3\n2 P P P . . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pp3ppp/8/2pPp3/8/3P3N/PPP2PPP/RNBQKB1R b KQkq - 0 4", "side_to_move": "bla... | The piece on c8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"c8h3: to h3",
"c8e6: to e6",
"c8f5: to f5",
"c8d7: to d7",
"c8g4: to g4"
] | A | c8h3 | {"label_source": "stockfish", "selected_piece": "c8", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . R . . . |\n| . . . Y . . . |\n| Y . . R . . . |\n| Y . . R . . . |\n| Y R . R . Y . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"5: Drop in Column 5",
"7: Drop in Column 7",
"1: Drop in Column 1"
] | C | 1 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "highest_tile": 2, "le... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | B | UP | {"gym": "game2048", "max_tile": 2, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 14, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
word.vowel_count | {"word": "xenon", "legend": "Count letters a,e,i,o,u only (not y)."} | How many vowel letters (a,e,i,o,u) are in 'xenon'? | [
"A",
"B",
"C",
"D"
] | [
"1: 1 vowels",
"3: 3 vowels",
"4: 4 vowels",
"2: 2 vowels"
] | D | 2 | {"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R Y . Y . . R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"3: Drop in Column 3",
"1: Drop in Column 1"
] | B | 3 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y Y Y . . . R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # # #\n# . # G # . . #\n# X X . . @ . #\n# . . . . X . #\n# # . . . . . #\n# . X . . . . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.move | {"grid_map": "\n#######\n \n#.....#\n \n#X#.X.#\n \n#...@.#\n \n##.#GX#\n \n##.#..#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | B | DOWN | {"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # # # #\n# . . . # . G . #\n# . . X X X . # #\n# # # # . . . . #\n# . . . . X X @ #\n# . # . . . . . #\n# # # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n########\n#@$ . #\n# #\n# * #\n########\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | B | RIGHT | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 . p p . . . p p 7\n6 p . n . . n . . 6\n5 . . . p p . N . 5\n4 . . B . P . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/1pp3pp/p1n2n2/3pp1N1/2B1P3/8/PPP2PPP/RNBQK2R w KQkq - 0 8", "side_to_move"... | The piece on e4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A"
] | [
"e4d5: to d5"
] | A | e4d5 | {"label_source": "stockfish", "selected_piece": "e4", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"} |
ca.pop_change | {"legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nO.OOO.OO\nO...O...\nO.OO..OO\nOOO.OOOO\nOO.OOO..\n.O.OOO..\n... | Apply the legend rule for exactly 2 step(s). Compared to the initial live count, does the population go up, down, or stay the same? | [
"A",
"B",
"C"
] | [
"down: Fewer live cells",
"same: Same live count",
"up: More live cells"
] | A | down | {"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 2, "grid_size": "7x8", "live_before": 32, "live_after": 25, "schema": "choice", "hard": false, "n_options": 3} |
debate.enough_evidence | {"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_b": {"label": "oppose", "claims": [{"text": "On-call coverage is thin on weekends", "hard_evidence": true}, {"text": "Last Friday deploy caused a Sev-1", "hard_evidence": true}]}, "side_a": {"label": "support", "cla... | Evidence sufficiency check — yes or no via option letter. | [
"A",
"B"
] | [
"no: Too thin or tied — needs more evidence",
"yes: Enough hard evidence to decide"
] | A | no | {"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 4, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+---... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT"
] | C | RIGHT | {"gym": "game2048", "max_tile": 4, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . Y . . . . |\n| . . R . . . . |\n| . . Y . . . . |\n| . . Y . . . . |\n| . R R . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
gridworld.hazard_alert | {"grid_map": "\n#######\n \n#.#.###\n \n##...X#\n \n#X#X..#\n \n#G.@..#\n \n#.X...#\n \n#.....#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
ca.cell_alive | {"grid_map": "\nO.....OO\n........\n...OO...\n..O.O..O\nOOO....O\n....O.O.\n.OO..O.O\n", "n_steps": 1, "rule": "B3/S23", "query_cell": {"row": 4, "col": 0, "index_origin": "0-based top-left"}, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live... | Apply the legend rule for exactly 1 step(s). Will the cell at row=4, col=0 (0-based) be live? | [
"A",
"B"
] | [
"no: Cell will be dead (.)",
"yes: Cell will be live (O)"
] | A | no | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "7x8", "query_cell": [4, 0], "schema": "choice", "hard": false, "n_options": 2} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . p n . . 6\n5 . . . . . . . . 5\n4 . . P P . . . . 4\n3 . . . . . . . . 3\n2 P P . . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/4pn2/8/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 3", "side_to_move": "wh... | The piece on b1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C"
] | [
"b1c3: to c3",
"b1d2: to d2",
"b1a3: to a3"
] | A | b1c3 | {"label_source": "stockfish", "selected_piece": "b1", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"} |
debate.confidence | {"question": "Remote-first improves productivity", "side_b": {"label": "oppose", "claims": [{"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": true}, {"text": "Some customers require on-site workshops", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the si... | Confidence score for this adjudication — pick one Criteria letter. | [
"A",
"B",
"C"
] | [
"1: medium confidence",
"0: low confidence",
"2: high confidence"
] | B | 0 | {"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 . . p . . p p . 7\n6 p . . . p n . p 6\n5 . . . p . . . . 5\n4 P P . P . . . . 4\n3 . . . . P N . . 3\n2 . P . B . P P P 2\n1 R N . Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/2p2pp1/p3pn1p/3p4/PP1P4/4PN2/1P1B1PPP/RN1QKB1R w KQkq - 2 8", "side_to_mov... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b4: white pawn on b4",
"a4: white pawn on a4",
"h1: white rook on h1",
"d1: white queen on d1",
"e3: white pawn on e3",
"f1: white bishop on f1",
"e1: white king on e1",
"a1: white rook on a1"
] | F | f1 | {"label_source": "stockfish", "best_uci": "f1d3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.deadlock_alert | {"grid_map": "\nbbbbbb\nbJJJJb\nbJJJJb\nbJbXJb\nbEJJwb\nbJJJJb\nbbbbbb\n", "legend": "'b': Wall, 'E': Player, 'X': Box, 'w': Target, 'U': Box on target, 'D': Player on target, 'J': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "b", "player": "E", "box": "X", "target": "w", "box_on_target": "U", "player_on_target": "D", "floor": "J"}} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black... | The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"e7e5: to e5",
"e7e6: to e6"
] | B | e7e6 | {"label_source": "stockfish", "selected_piece": "e7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.direction | {"grid_map": "\n%%%%%%%%\n%UUyUUU%\n%UU=%UU%\n%U=U2UU%\n%%%%%%%%\n", "legend": "'%': Wall, 'P': Player, '=': Box, '2': Target, 'g': Box on target, 'y': Player on target, 'U': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | C | LEFT | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "%", "player": "P", "box": "=", "target": "2", "box_on_target": "g", "player_on_target": "y", "floor": "U"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_op... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . . . k b . . 8\n7 p p . b . p p r 7\n6 n . . . . . . . 6\n5 . . p n P . . P 5\n4 P . . p . P . . 4\n3 . P P . . N q P 3\n2 . K . . P . . . 2\n1 R N B Q . B . R 1\n a b c d e f g h\n", "fen": "r3kb2/pp1b1ppr/n7/2pnP2P/P2p1P2/1PP2NqP/1K2P3/RNBQ1B1R w q - 5 14", "side_to_move":... | The piece on c3 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"c3c4: to c4",
"c3d4: to d4"
] | B | c3d4 | {"label_source": "stockfish", "selected_piece": "c3", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 128 | 2 | 16 | . |\n+------+------+------+------+\n| 2 | 8 | 32 | . |\n+------+------+------+------+\n| 4 | 64 | 4 | 2 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | B | DOWN | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 3, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "is being considered for deletion it links to few other [___] on the site and is an orphan."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"dirigent: dirigent",
"bayreuth: bayreuth",
"fighting: fighting",
"articles: articles"
] | D | articles | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 22034, "answer_len": 8, "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\n#######\n# .$ ##\n# @ #\n# #\n#* #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | A | RIGHT | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_op... |
game2048.slide | {"highest_tile": 8, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+---... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"UP: Slide UP",
"RIGHT: Slide RIGHT"
] | B | RIGHT | {"gym": "game2048", "max_tile": 8, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 16 | 32 | 16 | 32 |\n+------+------+------+------+\n| 8 | 16 | . | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n| 2 | .... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT"
] | B | RIGHT | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y . . |\n| R . . . R . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
ticket.needs_human | {"channel": "phone", "ticket": {"subject": "Delivery marked complete but missing", "body": "Customer says: Delivery ETA keeps slipping. Wait time so far: 5 days. Tier: pro.", "tier": "pro", "priority": "p0", "wait_days": 5}} | Can a bot handle this safely, or must a person intervene? One letter. | [
"A",
"B"
] | [
"yes: Needs a human (money, legal, anger, long wait, outage)",
"no: Safe for bot / routine"
] | A | yes | {"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # # #\n# . . . . . . #\n# # . . . . . #\n# X . . . # # #\n# . . . . # # #\n# . . . # . G #\n# . X @ . . X #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | 2 | . | 8 |\n+------+------+------+------+\n| . | 2 | 4 | 16 |\n+------+------+------+------+\n| . | 8 | 16 | 128 |\n+------+------+------+------+\n", "highest_tile": 128, "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT"
] | C | DOWN | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\n######\n# #\n# #\n#.$@ #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | C | LEFT | {"gym": "sokoban", "level_size": "6x6", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2", "side_to_move": "whi... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"g1: white knight on g1",
"d1: white queen on d1",
"c2: white pawn on c2",
"f1: white bishop on f1",
"a2: white pawn on a2",
"h2: white pawn on h2",
"e1: white king on e1",
"f2: white pawn on f2"
] | A | g1 | {"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"highest_tile": 16, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | C | RIGHT | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"grid_map": "\nvvvvvvvvv\n \nv&&&&&&vv\n \nvf&&&R&&v\n \nvR&v&&RRv\n \nv&H&&&&&v\n \nv&&v&&&&v\n \nv&v&&&&&v\n \nv&&v&&&vv\n \nvvvvvvvvv\n", "legend": "'v': Wall, 'H': Player, 'f': Goal, 'R': Deadly Trap, '&': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Move LEFT",
"UP: Move UP",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN"
] | B | UP | {"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "v", "player": "H", "goal": "f", "hazard": "R", "floor": "&"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| . | . | 2 | 8 |\n+------+------+------+------+\n| . | . | . | 16 |\n+------+------+------+------+\n| . | . | 2 | 128 |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | C | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p p p p p 7\n6 . . . . . n . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . B . . . 3\n2 P P P . P P P P 2\n1 R N . Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppppppp/5n2/8/3P4/4B3/PPP1PPPP/RN1QKBNR b KQkq - 2 2", "side_to_move": "b... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b8: black knight on b8",
"b7: black pawn on b7",
"h7: black pawn on h7",
"h8: black rook on h8",
"f6: black knight on f6",
"d7: black pawn on d7",
"a7: black pawn on a7",
"e7: black pawn on e7"
] | F | d7 | {"label_source": "stockfish", "best_uci": "d7d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.hazard_alert | {"grid_map": "\n########\n \n#......#\n \n#X#.X..#\n \n#...@..#\n \n##..X..#\n \n##X....#\n \n#.....G#\n \n##....##\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
sokoban.direction | {"grid_map": "\n#####\n# #\n# $ #\n# .#\n#.$@#\n# #\n#####\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"UP: Move UP",
"DOWN: Move DOWN"
] | A | LEFT | {"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_option... |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 8 | . | 4 | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "highest_tile": 8, "le... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT"
] | D | LEFT | {"gym": "game2048", "max_tile": 8, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 13, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\nDDDDDD\nDUUZUD\nDUUwUD\nDUU2UD\nDUUUUD\nDUUUUD\nDDDDDD\n", "legend": "'D': Wall, 'Z': Player, 'w': Box, '2': Target, 'h': Box on target, '3': Player on target, 'U': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | C | DOWN | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "D", "player": "Z", "box": "w", "target": "2", "box_on_target": "h", "player_on_target": "3", "floor": "U"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
ca.cell_alive | {"query_cell": {"row": 8, "col": 5, "index_origin": "0-based top-left"}, "n_steps": 3, "grid_map": "\n....OO...\n..OOO..O.\n...O....O\n.O..OO.O.\n..O...O..\nOO.....O.\n..OO.....\nOO.....OO\n.O.....O.\nOO.OOO.OO\n", "rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exact... | Apply the legend rule for exactly 3 step(s). Will the cell at row=8, col=5 (0-based) be live? | [
"A",
"B"
] | [
"no: Cell will be dead (.)",
"yes: Cell will be live (O)"
] | B | yes | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 3, "grid_size": "10x9", "query_cell": [8, 5], "schema": "choice", "hard": false, "n_options": 2} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q . k . r 8\n7 p p p p n . p . 7\n6 . . n . . . . . 6\n5 . . b . N . P . 5\n4 . . . . . . . p 4\n3 . . . P . Q . P 3\n2 P P P . . P B . 2\n1 R N B . K . . R 1\n a b c d e f g h\n", "fen": "r1bq1k1r/ppppn1p1/2n5/2b1N1P1/7p/3P1Q1P/PPP2PB1/RNB1K2R b KQ - 1 11", "side_to_move... | The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A"
] | [
"e7f5: to f5"
] | A | e7f5 | {"label_source": "stockfish", "selected_piece": "e7", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.direction | {"legend": "'L': Wall, 'b': Player, '6': Box, '7': Target, 'a': Box on target, 'V': Player on target, 'r': Empty floor", "grid_map": "\nLLLLLLLL\nLrrr7rrL\nLrb6rrrL\nLr6rLrrL\nLr7rrrrL\nLLLLLLLL\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | C | DOWN | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "L", "player": "b", "box": "6", "target": "7", "box_on_target": "a", "player_on_target": "V", "floor": "r"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ... |
sokoban.direction | {"grid_map": "\n#######\n# . #\n# $ #\n# #\n# #\n# @ #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"LEFT: Move LEFT",
"UP: Move UP"
] | A | LEFT | {"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
word.plural | {"legend": "Apply English pluralization; pick the correct plural form.", "singular": "child", "rule": "Form the regular/irregular English plural as listed in standard usage."} | What is the plural of 'child'? | [
"A",
"B",
"C",
"D"
] | [
"childes: childes",
"children: children",
"childies: childies",
"childs: childs"
] | B | children | {"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
debate.winner | {"side_b": {"label": "oppose", "claims": [{"text": "Customers will be mad forever", "hard_evidence": false}, {"text": "Enterprise deals are price-sensitive this quarter", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "question": "We should ra... | Given the claims and evidence flags, who should win the debate? One letter. | [
"A",
"B"
] | [
"support: Side A — support the proposal",
"oppose: Side B — oppose the proposal"
] | A | support | {"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2} |
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