task
stringclasses
29 values
state
stringlengths
68
671
instructions
stringlengths
28
143
criteria_keys
listlengths
1
8
criteria_values
listlengths
1
8
label_alias
stringclasses
8 values
label_key
stringlengths
1
20
meta
stringlengths
65
336
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . P . . . . . 4\n3 . . N . . . P . 3\n2 P P . P P P . P 2\n1 R . B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/5n2/4p3/2P5/2N3P1/PP1PPP1P/R1BQKBNR b KQkq - 2 3", "side_to_move"...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "c7: black pawn on c7", "e8: black king on e8", "f8: black bishop on f8", "b7: black pawn on b7", "d7: black pawn on d7", "h7: black pawn on h7", "a7: black pawn on a7", "g7: black pawn on g7" ]
E
d7
{"label_source": "stockfish", "best_uci": "d7d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
sokoban.deadlock_alert
{"grid_map": "\n########\n# . #\n# $ #\n# @$. #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
word.one_edit
{"legend": "Exactly one letter differs from the base word.", "base_word": "delta"}
Which option differs from 'delta' by exactly one letter?
[ "A", "B", "C", "D" ]
[ "delga: delga", "ribbon: ribbon", "copper: copper", "vivid: vivid" ]
A
delga
{"gym": "word_games", "kind": "one_edit", "base": "delta", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . R |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "2: Drop in Column 2", "6: Drop in Column 6", "5: Drop in Column 5" ]
A
2
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n#######\n \n#..X#.#\n \n##....#\n \n#G...X#\n \n#.X.@.#\n \n###.XX#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # #\n# . . X X @ #\n# . . . X . #\n# . . G . . #\n# . . . # X #\n# # . . . . #\n# X . # . . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
sokoban.deadlock_alert
{"grid_map": "\n#####\n# #\n# # #\n#$ @#\n# $#\n# # #\n#. .#\n#####\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b . k b n r 8\n7 p p p . . . p p 7\n6 . . p . . . . . 6\n5 . . . . . . . . 5\n4 . . . . p . . . 4\n3 N . . . . . . . 3\n2 P P P P q P . P 2\n1 R . B . K . R . 1\n a b c d e f g h\n", "fen": "r1b1kbnr/ppp3pp/2p5/8/4p3/N7/PPPPqP1P/R1B1K1R1 w Qkq - 0 10", "side_to_move": "whit...
The piece on e1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A" ]
[ "e1e2: to e2" ]
A
e1e2
{"label_source": "stockfish", "selected_piece": "e1", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | 2 | . | 4 |\n+------+------+------+------+\n| 64 | 64 | 8 | 4 |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "UP: Slide UP", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT" ]
B
DOWN
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . R R |\n| . . . . . R Y |\n| . . . R . Y Y |\n| . . R Y Y R R |\n| Y Y R R R Y Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "3: Drop in Column 3", "6: Drop in Column 6" ]
C
6
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
debate.confidence
{"question": "We should hire more junior engineers", "side_a": {"label": "support", "claims": [{"text": "Juniors are cheaper vibes", "hard_evidence": false}, {"text": "Internship NPS was high and conversion strong", "hard_evidence": true}, {"text": "Senior mentors have spare capacity", "hard_evidence": true}]}, "side_b...
Rate decision confidence from the evidence balance. One letter.
[ "A", "B", "C" ]
[ "1: medium confidence", "0: low confidence", "2: high confidence" ]
A
1
{"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 256 | 16 | . | . |\n+------+------+------+------+\n| 32 | 4 | . | . |\n+------+------+------+------+\n| 16 | . | 2 | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "UP: Slide UP" ]
C
DOWN
{"gym": "game2048", "max_tile": 256, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 2 | 8 | 16 | 32 |\n+------+------+------+------+\n| . | . | 2 | 2 |\n+------+------+------+------+\n| 2 | . | . | 4 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN" ]
A
LEFT
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#GX...#.#\n \n#..X...X#\n \n##......#\n \n#.X....##\n \n#...##.##\n \n#@X.....#\n \n#..X....#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b k . b . r 8\n7 p p . p . p p p 7\n6 . . . . . . . . 6\n5 . . p . . . . . 5\n4 . . . . N P . . 4\n3 . . . . . . . . 3\n2 P P P P . . P P 2\n1 R . B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bk1b1r/pp1p1ppp/8/2p5/4NP2/8/PPPP2PP/R1BQKB1R w KQ - 0 9", "side_to_move": "white...
The piece on e4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G" ]
[ "e4f6: to f6", "e4d6: to d6", "e4c5: to c5", "e4g3: to g3", "e4g5: to g5", "e4c3: to c3", "e4f2: to f2" ]
E
e4g5
{"label_source": "stockfish", "selected_piece": "e4", "n_options": 7, "gym": "chess", "task_schema": "staged_v1"}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#X.##...#\n \n#.XG@.X.#\n \n#....X..#\n \n##X.....#\n \n#..#....#\n \n#..#..X.#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
sokoban.deadlock_alert
{"grid_map": "\nGGGGGGG\nGSGSSSG\nGYSSSSG\nGGS~ESG\nGSSSSSG\nGSSSEGG\nGGGGGGG\n", "legend": "'G': Wall, 'Y': Player, 'E': Box, '~': Target, 't': Box on target, 'C': Player on target, 'S': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 2, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "G", "player": "Y", "box": "E", "target": "~", "box_on_target": "t", "player_on_target": "C", "floor": "S"}}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p p 7\n6 . . n . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b2: white pawn on b2", "f1: white bishop on f1", "h2: white pawn on h2", "g2: white pawn on g2", "d2: white pawn on d2", "h1: white rook on h1", "b1: white knight on b1", "d1: white queen on d1" ]
B
f1
{"label_source": "stockfish", "best_uci": "f1c4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
gridworld.hazard_alert
{"grid_map": "\n9 9 9 9 9 9 9\n9 d d d d d 9\n9 d d d 9 d 9\n9 S d L d 9 9\n9 d 9 M M d 9\n9 d d d d M 9\n9 9 9 9 9 9 9\n", "legend": "'9': Wall, 'L': Player, 'S': Goal, 'M': Deadly Trap, 'd': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "9", "player": "L", "goal": "S", "hazard": "M", "floor": "d"}}
sokoban.direction
{"legend": "'c': Wall, '%': Player, '7': Box, 'V': Target, '4': Box on target, 'B': Player on target, 'p': Empty floor", "grid_map": "\ncccccccc\ncpppcppc\ncpc7pppc\ncp%pVppc\ncccccccc\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
B
LEFT
{"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "c", "player": "%", "box": "7", "target": "V", "box_on_target": "4", "player_on_target": "B", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2...
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n . . k b . r 8\n7 . p p . p p p p 7\n6 p . . . . n . . 6\n5 . . . . . . . . 5\n4 . P . . . . . . 4\n3 . . . . . . . P 3\n2 P B P P N P . P 2\n1 R N . Q K B . q 1\n a b c d e f g h\n", "fen": "rn2kb1r/1pp1pppp/p4n2/8/1P6/7P/PBPPNP1P/RN1QKB1q w Qkq - 2 7", "side_to_move": "whi...
The piece on d2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "d2d3: to d3", "d2d4: to d4" ]
B
d2d4
{"label_source": "stockfish", "selected_piece": "d2", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b . k . n r 8\n7 . p p p . p p . 7\n6 . . n . . . . . 6\n5 p . b . p . . p 5\n4 . . B . P q . . 4\n3 . . N P . . P . 3\n2 P P P . . . . P 2\n1 R . . Q K . N R 1\n a b c d e f g h\n", "fen": "r1b1k1nr/1ppp1pp1/2n5/p1b1p2p/2B1Pq2/2NP2P1/PPP4P/R2QK1NR b KQkq - 0 8", "side_to_m...
The piece on f4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "f4e4: to e4", "f4h6: to h6", "f4c1: to c1", "f4g5: to g5", "f4f2: to f2", "f4f3: to f3", "f4f1: to f1", "f4f6: to f6" ]
E
f4f2
{"label_source": "stockfish", "selected_piece": "f4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
sokoban.direction
{"legend": "'2': Wall, 'e': Player, '=': Box, 'E': Target, 'H': Box on target, 'X': Player on target, 'F': Empty floor", "grid_map": "\n222222\n2FFFF2\n2FF=E2\n2FFFF2\n2E=2F2\n2FeFF2\n2FFFF2\n222222\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "UP: Move UP", "LEFT: Move LEFT" ]
C
UP
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "2", "player": "e", "box": "=", "target": "E", "box_on_target": "H", "player_on_target": "X", "floor": "F"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
sokoban.direction
{"grid_map": "\n########\n# #\n# #\n# @$.# #\n# # #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Move DOWN", "UP: Move UP", "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
C
RIGHT
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
sokoban.direction
{"legend": "'k': Wall, 'Q': Player, 'U': Box, '?': Target, 'D': Box on target, 's': Player on target, 'L': Empty floor", "grid_map": "\nkkkkkkk\nkDLLQLk\nkLLLLUk\nkLLLL?k\nkLLLLLk\nkkkkkkk\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
A
RIGHT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "k", "player": "Q", "box": "U", "target": "?", "box_on_target": "D", "player_on_target": "s", "floor": "L"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt...
debate.winner
{"side_a": {"label": "support", "claims": [{"text": "Staging tests are green", "hard_evidence": true}, {"text": "Fridays feel lucky", "hard_evidence": false}]}, "side_b": {"label": "oppose", "claims": [{"text": "On-call coverage is thin on weekends", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes;...
Which side is better supported by evidence? Reply with one option letter.
[ "A", "B" ]
[ "oppose: Side B — oppose the proposal", "support: Side A — support the proposal" ]
B
support
{"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 1, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R . . . . . . |\n| R . . . Y . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "5: Drop in Column 5", "2: Drop in Column 2" ]
A
4
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 n B . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1ppp/8/nB2p3/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 4 4", "side_to_move": "...
The piece on d2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "d2d3: to d3", "d2d4: to d4" ]
B
d2d4
{"label_source": "stockfish", "selected_piece": "d2", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p . p p p p p 7\n6 . . n . . . . . 6\n5 . . p . . . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "d1: white queen on d1", "b1: white knight on b1", "e1: white king on e1", "h2: white pawn on h2", "f1: white bishop on f1", "c2: white pawn on c2", "b2: white pawn on b2", "g2: white pawn on g2" ]
E
f1
{"label_source": "stockfish", "best_uci": "f1b5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
gridworld.move
{"grid_map": "\n# # # # # # # #\n# # # X . . . #\n# . . . . # G #\n# . X . . . . #\n# . . . @ X . #\n# . . . . . . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "UP: Move UP" ]
C
UP
{"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.deadlock_alert
{"grid_map": "\n########\n# # .$#\n#$# #\n# @#\n# #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 2, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n#@ # #\n# #\n# #\n# $ #.#\n# # #\n#######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
A
DOWN
{"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": ...
connect4.drop
{"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . R . . . |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "3: Drop in Column 3", "5: Drop in Column 5" ]
C
5
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p . p p . p p p 7\n6 . . . . . n . . 6\n5 . p . . p . . . 5\n4 . . B . P . . . 4\n3 . . . . . Q . . 3\n2 P P P P . P P P 2\n1 R N B . K . N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/p1pp1ppp/5n2/1p2p3/2B1P3/5Q2/PPPP1PPP/RNB1K1NR w KQkq - 0 4", "side_to_mov...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "f3: white queen on f3", "g2: white pawn on g2", "e1: white king on e1", "b2: white pawn on b2", "c4: white bishop on c4", "c2: white pawn on c2", "d2: white pawn on d2", "g1: white knight on g1" ]
E
c4
{"label_source": "stockfish", "best_uci": "c4b5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . Y . . R . |\n| . R R Y Y Y . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "1: Drop in Column 1", "7: Drop in Column 7", "3: Drop in Column 3" ]
B
7
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "forced_block": true, "schema": "choice", "hard": false, "n_options": 3}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . Y R R R . |\n| Y R Y R Y Y R |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
sokoban.direction
{"grid_map": "\n######\n# . #\n## #\n# $ #\n# @ #\n# #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
B
LEFT
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ...
gridworld.move
{"grid_map": "\n5555555\n \n55HHHH5\n \n59gHHH5\n \n5HHq5H5\n \n555HHH5\n \n5HHHH55\n \n5HHHHH5\n \n5H99H55\n \n5555555\n", "legend": "'5': Wall, 'q': Player, 'g': Goal, '9': Deadly Trap, 'H': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "UP: Move UP" ]
A
LEFT
{"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "5", "player": "q", "goal": "g", "hazard": "9", "floor": "H"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R Y . . . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "2: Drop in Column 2", "5: Drop in Column 5", "7: Drop in Column 7" ]
C
7
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
nlp.cloze
{"sentence": "The Maple Leafs won the league [___] in even though they lost many of their most talented players including Altrock to the upstart American League AL.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "westmoreland: westmoreland", "demoralising: demoralising", "championship: championship", "substituting: substituting" ]
C
championship
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 49496, "answer_len": 12, "schema": "choice", "hard": false, "n_options": 4}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p . p p p p p 7\n6 . . . . . n . . 6\n5 . . . . . . . . 5\n4 . p . . . . . . 4\n3 . . . . . . . . 3\n2 P . P P P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pp1ppppp/5n2/8/1p6/8/P1PPPPPP/RNBQKBNR w KQkq - 2 4", "side_to_move": "whi...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "a2: white pawn on a2", "c2: white pawn on c2", "f2: white pawn on f2", "d2: white pawn on d2", "g1: white knight on g1", "h2: white pawn on h2", "g2: white pawn on g2", "c1: white bishop on c1" ]
A
a2
{"label_source": "stockfish", "best_uci": "a2a3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 2 | 8 | 4 | 128 |\n+------+------+------+------+\n| . | 2 | 16 | 4 |\n+------+------+------+------+\n| . | . | 8 | 2 |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "DOWN: Slide DOWN", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT" ]
B
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
ticket.route
{"channel": "chat", "ticket": {"subject": "Package stuck in transit for 1 days", "body": "From customer (free): Package marked delivered but nothing arrived. SLA wait=1d priority=p3.", "tier": "free", "priority": "p3", "wait_days": 1}}
Choose the owning queue from Criteria. One letter only.
[ "A", "B", "C", "D", "E" ]
[ "sales: pricing, upgrades, new accounts", "billing: payment, charges, invoices, refunds", "other: unclear or general questions", "shipping: delivery, packages, tracking", "technical: bugs, crashes, outages, integrations" ]
D
shipping
{"gym": "ticket_dungeon", "domain_seed": "shipping", "schema": "choice", "hard": false, "n_options": 5}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . . . |\n| . Y R . . Y . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "5: Drop in Column 5", "4: Drop in Column 4", "1: Drop in Column 1" ]
A
5
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 4 | . |\n+------+------+------+------+\n| 8 | 64 | 8 | . |\n+------+------+------+------+\n| 16 | 32 | 2 | 16 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "LEFT: Slide LEFT", "UP: Slide UP", "RIGHT: Slide RIGHT" ]
A
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 2, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
word.plural
{"rule": "Form the regular/irregular English plural as listed in standard usage.", "legend": "Apply English pluralization; pick the correct plural form.", "singular": "car"}
What is the plural of 'car'?
[ "A", "B", "C", "D" ]
[ "car: car", "caries: caries", "cares: cares", "cars: cars" ]
D
cars
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#.....X.#\n \n#...#@..#\n \n#....X..#\n \n#...#G..#\n \n#...#...#\n \n#..#....#\n \n#...X..##\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y Y Y . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": true}
nlp.cloze
{"sentence": "This began a period of [___] discovery where he learned how to create without drugs.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "kepa: kepa", "self: self", "fess: fess", "stud: stud" ]
B
self
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 2932, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p p p 7\n6 . . n . . n . . 6\n5 . B . . p . . . 5\n4 . . . P P . . . 4\n3 . . . . . N . . 3\n2 P P P . . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1ppp/2n2n2/1B2p3/3PP3/5N2/PPP2PPP/RNBQK2R b KQkq - 0 4", "side_to_move...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "c6: black knight on c6", "e8: black king on e8", "a8: black rook on a8", "h7: black pawn on h7", "d8: black queen on d8", "a7: black pawn on a7", "h8: black rook on h8", "f6: black knight on f6" ]
A
c6
{"label_source": "stockfish", "best_uci": "c6d4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p . . . p p p 7\n6 . . . . . . . . 6\n5 . . p P p . . . 5\n4 . . . . . . . . 4\n3 . . . P . . . N 3\n2 P P P . . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pp3ppp/8/2pPp3/8/3P3N/PPP2PPP/RNBQKB1R b KQkq - 0 4", "side_to_move": "bla...
The piece on c8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E" ]
[ "c8h3: to h3", "c8e6: to e6", "c8f5: to f5", "c8d7: to d7", "c8g4: to g4" ]
A
c8h3
{"label_source": "stockfish", "selected_piece": "c8", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . R . . . |\n| . . . Y . . . |\n| Y . . R . . . |\n| Y . . R . . . |\n| Y R . R . Y . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "5: Drop in Column 5", "7: Drop in Column 7", "1: Drop in Column 1" ]
C
1
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "highest_tile": 2, "le...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN" ]
B
UP
{"gym": "game2048", "max_tile": 2, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 14, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
word.vowel_count
{"word": "xenon", "legend": "Count letters a,e,i,o,u only (not y)."}
How many vowel letters (a,e,i,o,u) are in 'xenon'?
[ "A", "B", "C", "D" ]
[ "1: 1 vowels", "3: 3 vowels", "4: 4 vowels", "2: 2 vowels" ]
D
2
{"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R Y . Y . . R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "3: Drop in Column 3", "1: Drop in Column 1" ]
B
3
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y Y Y . . . R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # # #\n# . # G # . . #\n# X X . . @ . #\n# . . . . X . #\n# # . . . . . #\n# . X . . . . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.move
{"grid_map": "\n#######\n \n#.....#\n \n#X#.X.#\n \n#...@.#\n \n##.#GX#\n \n##.#..#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
B
DOWN
{"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # # # #\n# . . . # . G . #\n# . . X X X . # #\n# # # # . . . . #\n# . . . . X X @ #\n# . # . . . . . #\n# # # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n########\n#@$ . #\n# #\n# * #\n########\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
B
RIGHT
{"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2...
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 . p p . . . p p 7\n6 p . n . . n . . 6\n5 . . . p p . N . 5\n4 . . B . P . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/1pp3pp/p1n2n2/3pp1N1/2B1P3/8/PPP2PPP/RNBQK2R w KQkq - 0 8", "side_to_move"...
The piece on e4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A" ]
[ "e4d5: to d5" ]
A
e4d5
{"label_source": "stockfish", "selected_piece": "e4", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"}
ca.pop_change
{"legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nO.OOO.OO\nO...O...\nO.OO..OO\nOOO.OOOO\nOO.OOO..\n.O.OOO..\n...
Apply the legend rule for exactly 2 step(s). Compared to the initial live count, does the population go up, down, or stay the same?
[ "A", "B", "C" ]
[ "down: Fewer live cells", "same: Same live count", "up: More live cells" ]
A
down
{"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 2, "grid_size": "7x8", "live_before": 32, "live_after": 25, "schema": "choice", "hard": false, "n_options": 3}
debate.enough_evidence
{"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_b": {"label": "oppose", "claims": [{"text": "On-call coverage is thin on weekends", "hard_evidence": true}, {"text": "Last Friday deploy caused a Sev-1", "hard_evidence": true}]}, "side_a": {"label": "support", "cla...
Evidence sufficiency check — yes or no via option letter.
[ "A", "B" ]
[ "no: Too thin or tied — needs more evidence", "yes: Enough hard evidence to decide" ]
A
no
{"gym": "debate_judge", "topic_id": "deploy_friday", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 4, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+---...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "DOWN: Slide DOWN", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT" ]
C
RIGHT
{"gym": "game2048", "max_tile": 4, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . Y . . . . |\n| . . R . . . . |\n| . . Y . . . . |\n| . . Y . . . . |\n| . R R . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
gridworld.hazard_alert
{"grid_map": "\n#######\n \n#.#.###\n \n##...X#\n \n#X#X..#\n \n#G.@..#\n \n#.X...#\n \n#.....#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
ca.cell_alive
{"grid_map": "\nO.....OO\n........\n...OO...\n..O.O..O\nOOO....O\n....O.O.\n.OO..O.O\n", "n_steps": 1, "rule": "B3/S23", "query_cell": {"row": 4, "col": 0, "index_origin": "0-based top-left"}, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live...
Apply the legend rule for exactly 1 step(s). Will the cell at row=4, col=0 (0-based) be live?
[ "A", "B" ]
[ "no: Cell will be dead (.)", "yes: Cell will be live (O)" ]
A
no
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "7x8", "query_cell": [4, 0], "schema": "choice", "hard": false, "n_options": 2}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . p n . . 6\n5 . . . . . . . . 5\n4 . . P P . . . . 4\n3 . . . . . . . . 3\n2 P P . . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/4pn2/8/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 3", "side_to_move": "wh...
The piece on b1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C" ]
[ "b1c3: to c3", "b1d2: to d2", "b1a3: to a3" ]
A
b1c3
{"label_source": "stockfish", "selected_piece": "b1", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"}
debate.confidence
{"question": "Remote-first improves productivity", "side_b": {"label": "oppose", "claims": [{"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": true}, {"text": "Some customers require on-site workshops", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the si...
Confidence score for this adjudication — pick one Criteria letter.
[ "A", "B", "C" ]
[ "1: medium confidence", "0: low confidence", "2: high confidence" ]
B
0
{"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 . . p . . p p . 7\n6 p . . . p n . p 6\n5 . . . p . . . . 5\n4 P P . P . . . . 4\n3 . . . . P N . . 3\n2 . P . B . P P P 2\n1 R N . Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/2p2pp1/p3pn1p/3p4/PP1P4/4PN2/1P1B1PPP/RN1QKB1R w KQkq - 2 8", "side_to_mov...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b4: white pawn on b4", "a4: white pawn on a4", "h1: white rook on h1", "d1: white queen on d1", "e3: white pawn on e3", "f1: white bishop on f1", "e1: white king on e1", "a1: white rook on a1" ]
F
f1
{"label_source": "stockfish", "best_uci": "f1d3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
sokoban.deadlock_alert
{"grid_map": "\nbbbbbb\nbJJJJb\nbJJJJb\nbJbXJb\nbEJJwb\nbJJJJb\nbbbbbb\n", "legend": "'b': Wall, 'E': Player, 'X': Box, 'w': Target, 'U': Box on target, 'D': Player on target, 'J': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "b", "player": "E", "box": "X", "target": "w", "box_on_target": "U", "player_on_target": "D", "floor": "J"}}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black...
The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "e7e5: to e5", "e7e6: to e6" ]
B
e7e6
{"label_source": "stockfish", "selected_piece": "e7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
sokoban.direction
{"grid_map": "\n%%%%%%%%\n%UUyUUU%\n%UU=%UU%\n%U=U2UU%\n%%%%%%%%\n", "legend": "'%': Wall, 'P': Player, '=': Box, '2': Target, 'g': Box on target, 'y': Player on target, 'U': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
C
LEFT
{"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "%", "player": "P", "box": "=", "target": "2", "box_on_target": "g", "player_on_target": "y", "floor": "U"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_op...
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . . . k b . . 8\n7 p p . b . p p r 7\n6 n . . . . . . . 6\n5 . . p n P . . P 5\n4 P . . p . P . . 4\n3 . P P . . N q P 3\n2 . K . . P . . . 2\n1 R N B Q . B . R 1\n a b c d e f g h\n", "fen": "r3kb2/pp1b1ppr/n7/2pnP2P/P2p1P2/1PP2NqP/1K2P3/RNBQ1B1R w q - 5 14", "side_to_move":...
The piece on c3 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "c3c4: to c4", "c3d4: to d4" ]
B
c3d4
{"label_source": "stockfish", "selected_piece": "c3", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 128 | 2 | 16 | . |\n+------+------+------+------+\n| 2 | 8 | 32 | . |\n+------+------+------+------+\n| 4 | 64 | 4 | 2 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "UP: Slide UP" ]
B
DOWN
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 3, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "is being considered for deletion it links to few other [___] on the site and is an orphan."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "dirigent: dirigent", "bayreuth: bayreuth", "fighting: fighting", "articles: articles" ]
D
articles
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 22034, "answer_len": 8, "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\n#######\n# .$ ##\n# @ #\n# #\n#* #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
A
RIGHT
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_op...
game2048.slide
{"highest_tile": 8, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+---...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "UP: Slide UP", "RIGHT: Slide RIGHT" ]
B
RIGHT
{"gym": "game2048", "max_tile": 8, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 16 | 32 | 16 | 32 |\n+------+------+------+------+\n| 8 | 16 | . | . |\n+------+------+------+------+\n| 4 | 2 | . | . |\n+------+------+------+------+\n| 2 | ....
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT" ]
B
RIGHT
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y . . |\n| R . . . R . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
ticket.needs_human
{"channel": "phone", "ticket": {"subject": "Delivery marked complete but missing", "body": "Customer says: Delivery ETA keeps slipping. Wait time so far: 5 days. Tier: pro.", "tier": "pro", "priority": "p0", "wait_days": 5}}
Can a bot handle this safely, or must a person intervene? One letter.
[ "A", "B" ]
[ "yes: Needs a human (money, legal, anger, long wait, outage)", "no: Safe for bot / routine" ]
A
yes
{"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # # #\n# . . . . . . #\n# # . . . . . #\n# X . . . # # #\n# . . . . # # #\n# . . . # . G #\n# . X @ . . X #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | 2 | . | 8 |\n+------+------+------+------+\n| . | 2 | 4 | 16 |\n+------+------+------+------+\n| . | 8 | 16 | 128 |\n+------+------+------+------+\n", "highest_tile": 128, "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT" ]
C
DOWN
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\n######\n# #\n# #\n#.$@ #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Move RIGHT", "UP: Move UP", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
C
LEFT
{"gym": "sokoban", "level_size": "6x6", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2", "side_to_move": "whi...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "g1: white knight on g1", "d1: white queen on d1", "c2: white pawn on c2", "f1: white bishop on f1", "a2: white pawn on a2", "h2: white pawn on h2", "e1: white king on e1", "f2: white pawn on f2" ]
A
g1
{"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"highest_tile": 16, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "UP: Slide UP" ]
C
RIGHT
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.move
{"grid_map": "\nvvvvvvvvv\n \nv&&&&&&vv\n \nvf&&&R&&v\n \nvR&v&&RRv\n \nv&H&&&&&v\n \nv&&v&&&&v\n \nv&v&&&&&v\n \nv&&v&&&vv\n \nvvvvvvvvv\n", "legend": "'v': Wall, 'H': Player, 'f': Goal, 'R': Deadly Trap, '&': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Move LEFT", "UP: Move UP", "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
B
UP
{"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "v", "player": "H", "goal": "f", "hazard": "R", "floor": "&"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| . | . | 2 | 8 |\n+------+------+------+------+\n| . | . | . | 16 |\n+------+------+------+------+\n| . | . | 2 | 128 |\n+------+------+------+------+\n", "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "LEFT: Slide LEFT", "DOWN: Slide DOWN", "UP: Slide UP" ]
C
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p p p p p 7\n6 . . . . . n . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . B . . . 3\n2 P P P . P P P P 2\n1 R N . Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppppppp/5n2/8/3P4/4B3/PPP1PPPP/RN1QKBNR b KQkq - 2 2", "side_to_move": "b...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b8: black knight on b8", "b7: black pawn on b7", "h7: black pawn on h7", "h8: black rook on h8", "f6: black knight on f6", "d7: black pawn on d7", "a7: black pawn on a7", "e7: black pawn on e7" ]
F
d7
{"label_source": "stockfish", "best_uci": "d7d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
gridworld.hazard_alert
{"grid_map": "\n########\n \n#......#\n \n#X#.X..#\n \n#...@..#\n \n##..X..#\n \n##X....#\n \n#.....G#\n \n##....##\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
sokoban.direction
{"grid_map": "\n#####\n# #\n# $ #\n# .#\n#.$@#\n# #\n#####\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "UP: Move UP", "DOWN: Move DOWN" ]
A
LEFT
{"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_option...
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 8 | . | 4 | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "highest_tile": 8, "le...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "UP: Slide UP", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT" ]
D
LEFT
{"gym": "game2048", "max_tile": 8, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 13, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\nDDDDDD\nDUUZUD\nDUUwUD\nDUU2UD\nDUUUUD\nDUUUUD\nDDDDDD\n", "legend": "'D': Wall, 'Z': Player, 'w': Box, '2': Target, 'h': Box on target, '3': Player on target, 'U': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
C
DOWN
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "D", "player": "Z", "box": "w", "target": "2", "box_on_target": "h", "player_on_target": "3", "floor": "U"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt...
ca.cell_alive
{"query_cell": {"row": 8, "col": 5, "index_origin": "0-based top-left"}, "n_steps": 3, "grid_map": "\n....OO...\n..OOO..O.\n...O....O\n.O..OO.O.\n..O...O..\nOO.....O.\n..OO.....\nOO.....OO\n.O.....O.\nOO.OOO.OO\n", "rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exact...
Apply the legend rule for exactly 3 step(s). Will the cell at row=8, col=5 (0-based) be live?
[ "A", "B" ]
[ "no: Cell will be dead (.)", "yes: Cell will be live (O)" ]
B
yes
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 3, "grid_size": "10x9", "query_cell": [8, 5], "schema": "choice", "hard": false, "n_options": 2}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q . k . r 8\n7 p p p p n . p . 7\n6 . . n . . . . . 6\n5 . . b . N . P . 5\n4 . . . . . . . p 4\n3 . . . P . Q . P 3\n2 P P P . . P B . 2\n1 R N B . K . . R 1\n a b c d e f g h\n", "fen": "r1bq1k1r/ppppn1p1/2n5/2b1N1P1/7p/3P1Q1P/PPP2PB1/RNB1K2R b KQ - 1 11", "side_to_move...
The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A" ]
[ "e7f5: to f5" ]
A
e7f5
{"label_source": "stockfish", "selected_piece": "e7", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"}
sokoban.direction
{"legend": "'L': Wall, 'b': Player, '6': Box, '7': Target, 'a': Box on target, 'V': Player on target, 'r': Empty floor", "grid_map": "\nLLLLLLLL\nLrrr7rrL\nLrb6rrrL\nLr6rLrrL\nLr7rrrrL\nLLLLLLLL\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "RIGHT: Move RIGHT", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
C
DOWN
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "L", "player": "b", "box": "6", "target": "7", "box_on_target": "a", "player_on_target": "V", "floor": "r"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ...
sokoban.direction
{"grid_map": "\n#######\n# . #\n# $ #\n# #\n# #\n# @ #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "LEFT: Move LEFT", "UP: Move UP" ]
A
LEFT
{"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
word.plural
{"legend": "Apply English pluralization; pick the correct plural form.", "singular": "child", "rule": "Form the regular/irregular English plural as listed in standard usage."}
What is the plural of 'child'?
[ "A", "B", "C", "D" ]
[ "childes: childes", "children: children", "childies: childies", "childs: childs" ]
B
children
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
debate.winner
{"side_b": {"label": "oppose", "claims": [{"text": "Customers will be mad forever", "hard_evidence": false}, {"text": "Enterprise deals are price-sensitive this quarter", "hard_evidence": true}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "question": "We should ra...
Given the claims and evidence flags, who should win the debate? One letter.
[ "A", "B" ]
[ "support: Side A — support the proposal", "oppose: Side B — oppose the proposal" ]
A
support
{"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2}