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+ # Checkers Jumping
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+
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+ **Swap N red and N blue checkers on a linear board**
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+
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+ ---
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+
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+ ## Overview
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+
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+ Checkers Jumping is a one-dimensional constraint-satisfaction puzzle that tests sequential reasoning and planning capabilities. The puzzle consists of a linear arrangement of N red checkers (R), N blue checkers (B), and a single empty space (_), forming a board of length 2N + 1.
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+
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+ ### Difficulty Rating: ⭐⭐⭐ (Hard - Quadratic Growth)
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+
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+ ---
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+
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+ ## 📊 Statistics
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+
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+ | Metric | Value |
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+ |--------|-------|
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+ | **Total Puzzles** | 5,700 |
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+ | **Total Moves** | 242,494 |
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+ | **Training Puzzles (N=1-7)** | 2,700 |
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+ | **Test Puzzles (N=8-10)** | 3,000 |
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+ | **Difficulty Parameter** | N (checkers per color) |
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+ | **Board Length** | 2N + 1 (includes one empty space) |
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+ | **Solution Length** | L(N) = **(N+1)² - 1** (quadratic) |
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+ | **Transition Locality** | O(N) - directional constraints |
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+
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+ ---
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+
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+ ## 🎯 Puzzle Rules
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+
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+ ### Objective
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+ Transform the board from the **initial configuration** (N red checkers, empty space, N blue checkers) to the **goal configuration** where the red and blue groups have swapped positions.
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+
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+ ### Initial Configuration (Standard)
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+ ```
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+ [R1, R2, ..., RN, _, B1, B2, ..., BN]
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+ ```
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+
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+ ### Goal Configuration
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+ ```
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+ [B1, B2, ..., BN, _, R1, R2, ..., RN]
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+ ```
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+
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+ ### Movement Rules
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+ 1. **Slide Movement**: A checker can slide forward into an adjacent empty space
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+ 2. **Jump Movement**: A checker can jump forward over exactly one checker of the opposite color to land in an empty space
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+ 3. **Directional Constraint**: Checkers cannot move backward toward their starting side
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+ - Standard: Red checkers move **right**, blue checkers move **left**
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+ - Variant: Direction depends on starting configuration
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+
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+ ### Why Checkers Jumping is Challenging
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+
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+ 1. **Quadratic Solution Length**: L(N) = (N+1)² - 1
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+ - N=2: 8 moves
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+ - N=5: 35 moves
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+ - N=7: 63 moves
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+ - N=10: **120 moves**
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+
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+ 2. **Dead-End Configurations**: Many move sequences lead to unsolvable states
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+ - Requires lookahead to avoid traps
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+ - Greedy strategies fail
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+
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+ 3. **Constrained Move Grammar**: Jump rule only works when specific checker colors are adjacent
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+ - Appears in few valid configurations during solving
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+
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+ ---
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+
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+ ## 📋 State Representation
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+
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+ States are represented as **lists of length 2N+1**, where each element is:
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+ - `RX`: Red checker X
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+ - `BX`: Blue checker X
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+ - `_`: Empty space
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+
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+ ### Format
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+ ```python
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+ ['R1', 'B1', '_', 'R2', 'B2']
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+ ```
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+
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+ This represents a board with 2 red and 2 blue checkers:
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+ - Position 0: Red checker 1
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+ - Position 1: Blue checker 1
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+ - Position 2: Empty space
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+ - Position 3: Red checker 2
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+ - Position 4: Blue checker 2
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+
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+ ### Move Representation
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+ ```python
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+ ['B1', 1, 2]
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+ ```
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+
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+ This represents: **Move blue checker B1 from position 1 to position 2**
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+
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+ Format: `[checker_id, source_position, destination_position]`
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+
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+ ---
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+
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+ ## 🖼️ Example Puzzle
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+
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+ ![Checkers Jumping Example](https://github.com/gowravmannem/Recurrent-Reasoning-on-Puzzles/blob/main/assets/checkers_jumping.png?raw=true)
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+
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+ ### Example Trajectory (N=2)
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+
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+ **Initial State**: `['R1', 'R2', '_', 'B1', 'B2']`
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+ **Goal State**: `['B1', 'B2', '_', 'R1', 'R2']`
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+ **Blue Direction**: Right (moving from left side)
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+ **Optimal Solution Length**: 8 moves ((2+1)² - 1 = 8)
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+
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+ **Partial solution (first 4 moves):**
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+
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+ | Step | Current State | Next State | Move | Type |
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+ |------|--------------|-----------|------|------|
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+ | 0 | `['R1','R2','_','B1','B2']` | `['R1','_','R2','B1','B2']` | `['R2',1,2]` | Slide right |
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+ | 1 | `['R1','_','R2','B1','B2']` | `['R1','B1','R2','_','B2']` | `['B1',3,1]` | Jump over R2 |
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+ | 2 | `['R1','B1','R2','_','B2']` | `['R1','B1','R2','B2','_']` | `['B2',4,3]` | Slide left |
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+ | 3 | `['R1','B1','R2','B2','_']` | `['R1','B1','_','B2','R2']` | `['R2',2,4]` | Jump over B2 |
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+ | ... | ... | ... | ... | ... |
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+
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+ ---
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+
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+ ## 📁 CSV Column Descriptions
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+
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+ ### Columns
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+
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+ | Column | Type | Description |
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+ |--------|------|-------------|
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+ | `N` | int | Number of checkers per color (difficulty parameter) |
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+ | `start_state` | string | Initial board configuration |
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+ | `goal_state` | string | Target board configuration |
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+ | `blue_direction` | string | Direction blue checkers move ('Right' or 'Left') |
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+ | `current_state` | string | Board state before this move |
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+ | `next_state` | string | Board state after applying this move |
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+ | `move` | string | Action taken: `[checker_id, source_pos, dest_pos]` |
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+
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+ ### Data Format
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+
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+ Each row represents one **move** in a solution trajectory.
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+
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+ **Example CSV rows:**
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+ ```csv
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+ N,start_state,goal_state,blue_direction,current_state,next_state,move
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+ 2,"['R1','R2','_','B1','B2']","['B1','B2','_','R1','R2']",Right,"['R1','R2','_','B1','B2']","['R1','_','R2','B1','B2']","['R2',1,2]"
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+ 2,"['R1','R2','_','B1','B2']","['B1','B2','_','R1','R2']",Right,"['R1','_','R2','B1','B2']","['R1','B1','R2','_','B2']","['B1',3,1]"
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+ ```
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+
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+ ---
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+
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+ ## 💡 Usage Tips
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+
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+ ### For Model Training
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+
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+ ⚠️ **Warning**: Checkers Jumping is very difficult for sequence models.
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+
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+ Potential approaches:
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+ 1. **Add lookahead signals**: Explicitly mark moves that lead to dead-ends
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+ 2. **State value estimation**: Train a critic to estimate "solvability" from state
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+ 3. **Search augmentation**: Use beam search with constraint checking
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+ 4. **Curriculum with filtering**: Only train on near-optimal paths, filter dead-ends
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+
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+ ### For Evaluation
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+
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+ ```python
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+ from datasets import load_dataset
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+
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+ # Load Checkers Jumping
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+ dataset = load_dataset("gmannem/RecurrReason", "checkers_jumping")
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+
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+ def evaluate_checkers(model, example):
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+ """
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+ Evaluation must detect dead-end configurations.
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+ """
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+ current = example['start_state']
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+ goal = example['goal_state']
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+ blue_dir = example['blue_direction']
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+ visited = set()
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+ steps = 0
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+ max_steps = 2 * ((example['N'] + 1)**2 - 1)
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+
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+ while steps < max_steps:
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+ next_state = model.predict(current, goal)
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+
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+ # Check move validity
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+ if not is_valid_move(current, next_state, blue_dir):
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+ return "INVALID_MOVE", steps
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+
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+ # Check for loops
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+ if next_state in visited:
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+ return "LOOP", steps
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+
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+ # Check if dead-end (unsolvable from this state)
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+ if is_dead_end(next_state, goal):
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+ return "DEAD_END", steps
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+
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+ if next_state == goal:
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+ return "SUCCESS", steps
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+
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+ visited.add(next_state)
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+ current = next_state
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+ steps += 1
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+
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+ return "TIMEOUT", steps
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+
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+ def is_valid_move(current, next_state, blue_dir):
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+ """
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+ Verify:
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+ 1. Only one checker moved
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+ 2. Moved in allowed direction (based on color and blue_dir)
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+ 3. Either slid 1 position or jumped over opposite color
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+ """
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+ # Implementation depends on detailed rule checking
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+ pass
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+
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+ def is_dead_end(state, goal):
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+ """
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+ BFS from state to check if goal is reachable.
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+ Expensive but necessary for true evaluation.
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+ """
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+ # Run BFS search
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+ pass
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+ ```
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+
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+ ---
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+
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+
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+ ## 📚 References
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+
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+ **Main Paper:**
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+ ```bibtex
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+ @inproceedings{mannem2026recurrent,
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+ title={Recurrent Reasoning on Symbolic Puzzles with Sequence Models},
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+ author={Gowrav Mannem and Chowdhury Marzia Mahjabin and Jason Chen and Shivank Garg and Kevin Zhu},
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+ booktitle={ICLR 2026 Workshop on Logical Reasoning of Large Language Models},
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+ year={2026}
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+ }
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+ ```
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+
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+ **Original Puzzle Introduction:**
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+ ```bibtex
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+ @article{shojaee2025illusion,
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+ title={The illusion of thinking: Understanding the strengths and limitations of reasoning models via the lens of problem complexity},
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+ author={Shojaee, Parshin and Mirzadeh, Iman and Alizadeh, Keivan and Horton, Maxwell and Bengio, Samy and Farajtabar, Mehrdad},
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+ journal={arXiv preprint arXiv:2506.06941},
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+ year={2025}
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+ }
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+ ```
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+
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+ ---
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+
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+ [← Back to Main README](README.md)