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Standard: 90 mins for all moves with 30 sec increment from move 1
0std
[ [ 0, 5400, 30 ] ]
Standard: 1 ½ hours with 30 second increments from move 1
0std
[ [ 0, 5400, 30 ] ]
Rapid: 20 minutes on game
1rpd
[ [ 0, 1200, 0 ] ]
Standard: 90 minutes for the first 40 moves, and 30 minutes for the rest of the game. 30 second increment from
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: 90' +30''
0std
[ [ 0, 5400, 30 ] ]
Standard: 90 minutes for first 40 moves followed 30 minutes for rest of the game
0std
[ [ 40, 5400, 0 ], [ 0, 1800, 0 ] ]
Standard: 40 in 120 then all in 60
0std
[ [ 40, 7200, 0 ], [ 0, 3600, 0 ] ]
Standard: 120 minutos all game
0std
[ [ 0, 7200, 0 ] ]
Standard: 1h + 30''
0std
[ [ 0, 3600, 30 ] ]
Standard: 90 min. + 30 sec./each move
0std
[ [ 0, 5400, 30 ] ]
Standard: 90 minutes + 30sec / move
0std
[ [ 0, 5400, 30 ] ]
Standard: 40 in 90, all in 30, + increment 30 sec /move
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: 100' + 30 " bonus
0std
[ [ 0, 6000, 30 ] ]
Rapid: 25 minutes for game with 15 seconds increment from move 1
1rpd
[ [ 0, 1500, 15 ] ]
Standard: 90-90min/40 moves +30-30 min/all + 30 sec./each move
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: 1h30 + 30sec/mv
0std
[ [ 0, 5400, 30 ] ]
Standard: 90 min. + 30 sec.
0std
[ [ 0, 5400, 30 ] ]
Standard: 60 Moves in 10 Min. / /
2blz
[ [ 60, 600, 0 ] ]
Standard: All Moves in 120 Min. Del. 5 Sec. / /
0std
[ [ 0, 7200, -5 ] ]
Standard: 1h30/40cps - 30' ko + 30''
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: 100'/40 ms + 20' + 30
0std
[ [ 40, 6000, 30 ], [ 0, 1200, 30 ] ]
Blitz: 5 minutes for games with 2 seconds from move 1
2blz
[ [ 0, 300, 2 ] ]
Standard: 40/90, 30 minutes + increment 30 sec from move 1
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: 90 m with 30 sec from the first move
0std
[ [ 0, 5400, 30 ] ]
Standard: 90 min 40 mov + 30 min + 30 sg / mov
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Rapid: 25 min + 5 sec/move
1rpd
[ [ 0, 1500, 5 ] ]
Blitz: 3mins/all game + 2sec per move
2blz
[ [ 0, 180, 2 ] ]
Standard: 90 min. plus 30 sec. per move
0std
[ [ 0, 5400, 30 ] ]
Standard: 40/90 min+30min+30 sec/move
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Rapid: All Moves in 35 Min. Incr. 5 Sec. / /
1rpd
[ [ 0, 2100, 5 ] ]
Standard: 1h + 30 min
0std
[ [ 0, 5400, 0 ] ]
Standard: 120/40 + 30
0std
[ [ 40, 7200, 0 ], [ 0, 1800, 0 ] ]
Standard: 1h30/40 cp + 30min +30sec/cp
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Blitz: 3 min+ 2 sec/move
2blz
[ [ 0, 180, 2 ] ]
Standard: 90-90 min/all + 30 sec/move
0std
[ [ 0, 5400, 30 ] ]
Standard: 60 Moves in 90 Min. Incr. 30 Sec. / / 10 Min.
0std
[ [ 60, 5400, 30 ], [ 0, 600, 30 ] ]
Standard: 40/90 min+30min
0std
[ [ 40, 5400, 0 ], [ 0, 1800, 0 ] ]
Standard: all moves in 90 min. + 30
0std
[ [ 0, 5400, 30 ] ]
Rapid: 20mins/all game + 10secs per move
1rpd
[ [ 0, 1200, 10 ] ]
Standard: 90 min, 30 sec increment
0std
[ [ 0, 5400, 30 ] ]
Standard: 90min/40m; 30min/end + 30s/move
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: 90 min/30 moves + 60 min.
0std
[ [ 30, 5400, 0 ], [ 0, 3600, 0 ] ]
Standard: 90 Min+30 sec/move
0std
[ [ 0, 5400, 30 ] ]
Standard: G/90 + 60 sec inc
0std
[ [ 0, 5400, 60 ] ]
Rapid: 10m+5s
2blz
[ [ 0, 600, 5 ] ]
Standard: 90 + 30 seg de incremento
0std
[ [ 0, 5400, 30 ] ]
Standard: 60' + 15''
0std
[ [ 0, 3600, 15 ] ]
Standard: 90min/40 moves, 15min/all + 30sec per move
0std
[ [ 40, 5400, 30 ], [ 0, 900, 30 ] ]
Standard: 90 min for all moves plus 30 sec.move
0std
[ [ 0, 5400, 30 ] ]
Standard: 90-90 min/40 moves + 30-30 min./all
0std
[ [ 40, 5400, 0 ], [ 0, 1800, 0 ] ]
Standard: 90 min + 30 sg / mov
0std
[ [ 0, 5400, 30 ] ]
Standard: 90 min/40 + 20 min ++ 30 sek
0std
[ [ 40, 5400, 30 ], [ 0, 1200, 30 ] ]
Standard: 120
0std
[ [ 0, 7200, 0 ] ]
Standard: 90 mins / 40 moves + 15 mins + 30 sec
0std
[ [ 40, 5400, 30 ], [ 0, 900, 30 ] ]
Standard: 1h30+30s
0std
[ [ 0, 5400, 30 ] ]
Standard: 40/120, 25 + increment 5 sec final time control
0std
[ [ 40, 7200, 0 ], [ 0, 1500, 5 ] ]
Standard: 90' /40 ms + 20' + 30" bonus
0std
[ [ 40, 5400, 30 ], [ 0, 1200, 30 ] ]
Standard: 40/90, 15/30, 30,
0std
[ [ 40, 5400, 0 ], [ 15, 1800, 0 ], [ 0, 1800, 0 ] ]
Standard: 90min and 30sec per move
0std
[ [ 0, 5400, 30 ] ]
Standard: 90mins/40moves, 30mins/all + 30
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Blitz: 3 Min + 2 seg de incr
2blz
[ [ 0, 180, 2 ] ]
Standard: G90, 30
0std
[ [ 0, 5400, 30 ] ]
Standard: 90 min/40moves+15min, incr. 30 sec/move
0std
[ [ 40, 5400, 30 ], [ 0, 900, 30 ] ]
Standard: Fisher, 90 minutes + 30 seconds a move
0std
[ [ 0, 5400, 30 ] ]
Rapid: 15 mIn + 10 seg de inc
1rpd
[ [ 0, 900, 10 ] ]
Standard: 65 minutes for game
0std
[ [ 0, 3900, 0 ] ]
Standard: 40/2, 1 hour
0std
[ [ 40, 7200, 0 ], [ 0, 3600, 0 ] ]
Standard: 90-90 min./all moves
0std
[ [ 0, 5400, 0 ] ]
Standard: 90mins/40moves and 30mins/all +30 sec/move
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: 90' +30"/move
0std
[ [ 0, 5400, 30 ] ]
Standard: 90min + 15 min + 30 sec/coup
0std
[ [ 0, 6300, 30 ] ]
Blitz: 150 minutes for the whole game
0std
[ [ 0, 9000, 0 ] ]
Standard: 90min/40moves+30min + 30 sec.incr.
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: 90 min finish + 30 seg de incr por jugada
0std
[ [ 0, 5400, 30 ] ]
Standard: 120 min. finish
0std
[ [ 0, 7200, 0 ] ]
Standard: 90 Min + 30 Seconds Per Move
0std
[ [ 0, 5400, 30 ] ]
Rapid: 15 min+ 6 sec.
1rpd
[ [ 0, 900, 6 ] ]
Standard: 90mins +30sce. per moves.
0std
[ [ 0, 5400, 30 ] ]
Standard: 40/90' + 30' + 30
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: 2 hours/ 40 moves, plus 1 hour
0std
[ [ 40, 7200, 0 ], [ 0, 3600, 0 ] ]
Blitz: All Moves in 2 Min. / /
3blt
[ [ 0, 120, 0 ] ]
Standard: 40/90min. + 15 min. + 30 sec. for each move
0std
[ [ 40, 5400, 30 ], [ 0, 900, 30 ] ]
Standard: 90 mts+30 sec increment per move
0std
[ [ 0, 5400, 30 ] ]
Standard: 90'+30'' per move
0std
[ [ 0, 5400, 30 ] ]
Standard: 40/90; SD/30 + 30 Seconds Throughout
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Standard: una hora y 30 minutos mas 30 segundos de adición
0std
[ [ 0, 5400, 30 ] ]
Standard: 90/40 + 15 + 30'
0std
[ [ 40, 5400, 0 ], [ 0, 900, 30 ] ]
Standard: 90 Min. plus 90 Sec.
0std
[ [ 0, 5490, 0 ] ]
Standard: Game 90 + 30 second increment
0std
[ [ 0, 5400, 30 ] ]
Standard: 90 min for 40 moves + 15 min. 30 sec inc from move 1.
0std
[ [ 40, 5400, 30 ], [ 0, 900, 30 ] ]
Rapid: 10' + 5''
2blz
[ [ 0, 600, 5 ] ]
Standard: 90 minutes for all moves, plus 30 sec per move, beginning from 1st move
0std
[ [ 0, 5400, 30 ] ]
Blitz: 3 minutes plus 2 seconds per move
2blz
[ [ 0, 180, 2 ] ]
Standard: 90 mins plus 30 sec increment from move 1
0std
[ [ 0, 5400, 30 ] ]
Standard: all moves in 2h
0std
[ [ 0, 7200, 0 ] ]
Standard: 90/40, 30 + 30"
0std
[ [ 40, 5400, 30 ], [ 0, 1800, 30 ] ]
Blitz: 3 Min. Plus 2 Sec.
2blz
[ [ 0, 180, 2 ] ]
Standard: 90 minutes + 30 sec. incr. mper move.
0std
[ [ 0, 5400, 30 ] ]
Standard: 120-120 min. for all /QPF
0std
[ [ 0, 7200, 0 ] ]
Standard: 75 mins for all moves plus 30 second Fischer increments
0std
[ [ 0, 4500, 30 ] ]
End of preview. Expand in Data Studio

Chess Time-Control String Parsing

Real-world chess time-control strings, in two forms:

  • .txt files — the source of truth. Every unique time-control string, one per line, with a frequency count. These are the raw, real strings (messy, multilingual, sometimes junk) as scraped/collected. No interpretation.
  • .jsonl files — a tagged, partially-correct derived artifact. Each unique string with an auto-derived (category, stages) parse. The tags are heuristics, not verified ground truth (see Caveats).

Files

File Rows Kind Source
2025-08-10_fide-time-control-patterns-with-counts.txt 2,193 raw truth FIDE tournament pages
2025-08-10_fide-tournament-time-controls.jsonl 2,063 tagged derived from the above
2000-2025_lumbra-pgn-timecontrol-formats-with-counts.txt 416 raw truth Lumbras GigaBase OTB PGN [TimeControl] tags
2000-2025_lumbra-gigabase-time-controls.jsonl 416 tagged derived from the above

Both .txt files use the same format: {count:>6} {string} (6-wide right-aligned count, single space, raw string), CRLF line endings, no header. Filenames: YYYY-MM-DD_ = scrape/extract date; YYYY-YYYY_ = data coverage range. Each .jsonl has a matching .metadata.json.

The .txt row counts (2,193 / 416) exceed the .jsonl row counts because the .jsonl drops blanks, duplicates across the two forms, and non-parseable rows.

Row format (.jsonl)

{"input": "90min/40moves+30min/end+30sec increment per move starting from move 1",
 "category": "std",
 "stages": [[40, 5400, 30], [0, 1800, 30]]}
  • category: std=Standard, rpd=Rapid, blz=Blitz, blt=Bullet, var=variable per-round.
  • stages[i] = [moves, time_seconds, increment_seconds]. moves=0 = rest of game (null in the raw .txt-adjacent form, encoded as 0 here because HuggingFace's loader cannot hold nullable ints in nested lists). Negative increment = delay.
  • Conversion: minutes×60, hours×3600.

Schema

  • input: raw time-control string (may include non-English words, unicode, USCF G/90, or multi-stage schedules).

  • category: FIDE speed class by base time (minutes per player):

    • std ≥ 60
    • rpd > 10 and < 60
    • blz > 3 and ≤ 10
    • blt < 3 (not FIDE-rated)
    • var variable per-round

    Labels use base time only; FIDE rating eligibility uses base + 60×increment (Handbook B02, eff. 2024-03-01). A label may differ from a textual prefix (e.g. "Blitz: 150 minutes" → std).

  • stages: one or more time-control stages. var rows encode per-round schedules as multiple stage tuples (e.g. "R1-4: 15+5, R5-8: 90+30").

  • blt (bullet) appears in the pgn set but not fide (FIDE does not rate bullet games).

Caveats (read before trusting the tags)

  • Tags are auto-derived, not human-verified. The category/stages are the output of a heuristic parser, not gold labels. Spot audits found errors (e.g. some 60-min bases tagged rpd, boundary mis-sorts, spurious [null,0,0] rest stages). Use the .txt files as the authoritative source; treat the .jsonl tags as a starting point.
  • Some .jsonl rows are junk — org/federation names, player names, n/a, --- — that slipped through scraping. They are valid scraped content but not time controls; they were kept rather than silently dropped.
  • FIDE vs PGN differ in shape — FIDE is messy natural language (2,193 unique from 167,677 pages), PGN is mostly canonical [TimeControl] values (416 unique).

Provenance

  • Sources. FIDE ratings-site tournament pages (ratings.fide.com/tournament_information.phtml?event=<id>); Lumbras GigaBase OTB PGN corpus (LumbrasGigaBase_OTB_{2000-2004,2005-2009,2010-2014,2015-2019,2020-2024,2025}.pgn), [TimeControl] header tags. FIDE Handbook B02 (effective 2024-03-01) for speed-class thresholds.
  • Collection. FIDE: 167,677 tournament pages scraped on 2025-08-10 → 2,193 unique time-control strings (source of truth). PGN: [TimeControl] tags extracted on 2025-08-07 across the 2000–2025 GigaBase files → 443 raw format tokens → 416 unique strings. Data coverage 2000–2025 (2025 partial).
  • Methodology. .txt files are the raw, uninterpreted source of truth (string<TAB>count for PGN; count <string> for FIDE). .jsonl rows are auto-derived by a heuristic parser that maps each string to (category, stages); blanks, duplicates, and non-parseable rows were filtered, so .jsonl counts (2,063 / 416) are ≤ .txt counts (2,193 / 416). Tags are not human-verified ground truth (see Caveats).
  • Citations. FIDE Handbook, Title 02 (Rating Regulations), eff. 2024-03-01: https://handbook.fide.com/chapter/B02RBRegulations2024 . Lumbras GigaBase: https://www.lumbra.gigabase.org/ . Dataset released under CC0-1.0.

Evaluation

If you treat the .jsonl as a labeling task: exact-match on stages (ordered tuple equality) plus category accuracy. Split as you see fit — no pre-splits included. For a parsing benchmark, better to generate your own targets from the .txt strings.

Prior art

Existing tools (python-chess, @jackstenglein/pgn-parser, Lichess) parse only standardized PGN [TimeControl] strings, not natural-language or multi-stage descriptions.

License

CC0 1.0 — public domain, no restrictions.

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