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{ "n_games": 199, "n_skipped": 0, "n_with_skill": 0, "n_with_hint": 0, "steps_covered": 10, "step_min": 0, "step_max": 367, "wandb_run_id": "k9blpv8v", "wandb_run_name": "qwen3-30B-A3B-Instruct-0622-fixed-corpus-gpt53-actor", "segments": [ "k9blpv8v" ], "model": "/scratch/spare-workspace/Qwe...
[ { "generation": "gen_0000", "step": 0, "filename": "game_00000_000_unknown_skill.py", "skill": null, "difficulty": null, "path_in_dataset": "games/gen_0000/game_00000_000_unknown_skill.py", "has_hint": false, "reward_joined": false, "n_plays": 8, "mean_reward": null, "sol...

qwen3-30B-A3B-Instruct-0622-fixed-corpus-gpt53-actor — generated environments

Environments generated by the SPARE proposer during training run k9blpv8v (qwen3-30B-A3B-Instruct-0622-fixed-corpus-gpt53-actor), recovered from the spare-viz durable cache. The run's scratch directory no longer exists; this dataset is the surviving copy.

Games 199
Steps covered 10 (step 0–367)
With recovered skill 0
With hint 0
Actor / proposer model /scratch/spare-workspace/Qwen3-30B-A3B-Instruct-2507
WandB segments k9blpv8v

Layout

manifest.json                                  authoritative games list
games/gen_<NNNN>/game_<NNNNN>_<NNN>_<slug>.py  one environment per file

generation numbers are dense over the training steps actually captured; the true training step is the step field. Each game exposes the standard SPARE contract (reset(seed=None), step(action) -> (obs, reward, terminated, truncated, info)).

Loading

Load games through the project loader, not a bare import — it injects the common stdlib names and the ToolUseBaseEnv / TerminalBaseEnv base classes that generated games subclass without importing:

from spare.core.envs.synthetic_game_env import make_synthetic_env
env = make_synthetic_env("games/gen_0000/game_00000_000_api_orchestration.py")
obs, info = env.reset(seed=0)
obs, reward, terminated, truncated, info = env.step("...")

Caveats

  • Partial step coverage. The viz extractor pulls newest-first with a call budget, so a run's captured steps are a subset of the steps it trained.
  • No joined rewards. Weave payloads for these runs predate the reward join; mean_reward/solve_rate are null where reward_joined is false.
  • skill / difficulty are parsed from the proposer prompt, not from a stored label.

Rendered in the env gallery via SPARE_VIZ_ENV_DATASETS=<rid>=<this dataset>.

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