prompt_id stringlengths 3 3 | category stringclasses 7
values | difficulty stringclasses 1
value | prompt stringlengths 272 397 |
|---|---|---|---|
P01 | Creative & Artistic Designs | hard | Build an app where users collaboratively design an animated generative art piece by each contributing a rule — such as color gradients, motion speed, or shape morphing — that compounds on top of previous rules in real time, creating emergent visual complexity no single user could produce alone. |
P02 | Creative & Artistic Designs | hard | Design a prototype that allows users to create multi-layered digital murals by painting on separate translucent canvases, toggling layer visibility, adjusting opacity, and blending modes — all while a live preview shows how each layer interacts with the others beneath it. |
P03 | Creative & Artistic Designs | hard | Create an interactive tool that lets users compose a visual symphony: each user selects a geometric shape assigned to a musical note, positions it spatially on a canvas, and the app animates the shapes in sequence, producing both a visual pattern and a corresponding audio output that plays back in real time. |
P04 | Creative & Artistic Designs | hard | Build a project where users design fully animated digital fashion lookbooks by assembling outfit components — garments, textures, accessories — onto a poseable figure, then defining keyframe animations for a runway walkthrough, with a live preview panel updating after every change. |
P05 | Creative & Artistic Designs | hard | Design an app where a creative director and up to three contributors collaboratively produce a branded motion poster: the director sets the color system and typography rules, contributors add animated elements within those constraints, and all changes propagate across the canvas in real time with conflict resolution sh... |
P06 | Blogs & Content Platforms | hard | Build a platform where users construct long-form interactive essays by combining standard text blocks with embedded live data widgets, inline quizzes, and collapsible footnotes — with a reader-mode toggle that strips the editing UI and simulates the published experience at any point during drafting. |
P07 | Blogs & Content Platforms | hard | Create an experience where a lead author and up to three editors collaboratively structure a feature article: the author writes sections and locks them for review, editors annotate inline, and a version diff panel shows exactly what changed between each submission round before the author accepts or rejects edits. |
P08 | Blogs & Content Platforms | hard | Design a prototype that lets users build a dynamic recipe blog post where ingredient quantities automatically rescale based on a serving-size slider, embedded step timers count down in line with instructions, and a nutritional summary panel recalculates in real time as users swap ingredients. |
P09 | Blogs & Content Platforms | hard | Let's create a website that allows journalists to build and publish structured investigative reports with linked evidence cards — each claim in the article can be pinned to a source document or image, and readers can expand any claim to see the underlying evidence without leaving the page. |
P10 | Blogs & Content Platforms | hard | Build a project where users produce a multimedia travel narrative by stitching together text entries, geotagged photos, and embedded map waypoints into a scrollytelling layout, where the background map pans and zooms automatically as the reader progresses through each section of the story. |
P11 | Social Media & Communication Platforms | hard | Create a social platform where users host live structured debates: a moderator sets the motion and time limits per turn, two debaters post timed arguments that appear in side-by-side columns, and an audience votes on argument strength after each round, with live score tallies updating between turns. |
P12 | Social Media & Communication Platforms | hard | Build an app where users create collaborative 'mood boards as status updates' — each post is a canvas where the author arranges color swatches, short text snippets, and image tiles, and followers can react by adding a single element to the canvas, collectively evolving the post over 24 hours before it freezes. |
P13 | Social Media & Communication Platforms | hard | Design a platform where teams of four conduct asynchronous sprint retrospectives: each member posts their 'went well / to improve / action item' cards, a facilitator groups cards into themes by dragging them into clusters, and the final grouped board auto-generates a formatted retrospective summary document. |
P14 | Social Media & Communication Platforms | hard | Let's create a website that facilitates a structured community reading circle: a host posts a weekly chapter excerpt with anchored discussion prompts at specific paragraphs, members attach threaded responses to each prompt anchor, and a progress tracker shows which prompts have reached consensus versus still being acti... |
P15 | Social Media & Communication Platforms | hard | Build a project where users run a collaborative worldbuilding feed: each contributor adds a single 'lore card' — a place, character, or event — that must reference at least one previously posted card, creating a growing interconnected graph that users can navigate visually by clicking nodes to explore relationships. |
P16 | Games & Interactive Applications | hard | Create a multiplayer strategy game where 2–4 players take turns placing hexagonal territory tiles on a shared board, each tile producing resources that adjacent tiles can consume or amplify; the game tracks cascading resource chains in real time and ends when the board is full, ranking players by network efficiency. |
P17 | Games & Interactive Applications | hard | Build an app where one player designs a logic puzzle using a set of boolean gate components — AND, OR, NOT, XOR — wiring them into a circuit, and a second player must deduce the hidden input combination that makes the output light up green, with a limited number of test attempts before they must commit to a final answe... |
P18 | Games & Interactive Applications | hard | Design an interactive game where players collaboratively build a Rube Goldberg machine by selecting mechanical components — ramps, levers, pulleys, dominoes — and placing them in sequence on a shared canvas, then running a physics simulation to see if the chain reaction completes successfully before making adjustments. |
P19 | Games & Interactive Applications | hard | Let's create a real-time tower defense game where one player places defensive units on a grid and a second player controls waves of attackers, both acting simultaneously on the same board, with a live economy system where each side earns currency from successful actions and must spend it on upgrades between waves. |
P20 | Games & Interactive Applications | hard | Build a project where players compete in a live data-driven trivia tournament: questions are dynamically generated from a topic the host selects, answers lock after a countdown, a live leaderboard updates after every question, and eliminated players can rejoin as 'ghosts' who can see answers but influence the game by a... |
P21 | E-commerce & Business Applications | hard | Create a website that allows small business owners to build a fully configured product catalog with variant management — size, color, material — where each variant combination auto-generates a SKU, inherits a base price that can be overridden per variant, and a bulk inventory input table lets users set stock levels for... |
P22 | E-commerce & Business Applications | hard | Build an app where a sales team configures a multi-tier pricing proposal for a prospective client: the account manager sets base package options, each team member annotates their section with rationale, the client-facing preview dynamically hides internal notes, and a PDF export generates the final formatted proposal w... |
P23 | E-commerce & Business Applications | hard | Design a prototype that lets marketplace vendors run a flash sale campaign: vendors set item discounts, a countdown timer governs the sale window, a live dashboard tracks units sold and revenue per minute, and an automatic rollback triggers if inventory drops below a defined threshold — all within a single-session inte... |
P24 | E-commerce & Business Applications | hard | Let's create a platform where freelancers and clients co-build a detailed project scope document in real time: the freelancer proposes deliverables and milestones, the client can accept, reject, or counter each line item, a running cost estimate updates with every change, and the finalized scope locks into a signed agr... |
P25 | E-commerce & Business Applications | hard | Build a project where a retail buyer configures an assortment plan for an upcoming season: they allocate budget across categories using a drag-and-drop proportional bar, drill into each category to select individual products, and a constraint engine warns in real time when the selection violates margin targets, minimum... |
P26 | Clones of Existing Applications | hard | Build a feature-complete Trello-like kanban board where users can create multi-column workflows, drag cards between columns with animated transitions, attach checklists and due dates to each card, filter the board by assignee or label, and view an activity log that records every state change with timestamps. |
P27 | Clones of Existing Applications | hard | Create a Typeform-inspired multi-step form builder where a designer configures question types — multiple choice, rating scale, open text, file upload — sets conditional branching logic between questions, previews the respondent experience in real time, and exports collected responses as a structured CSV with one click. |
P28 | Clones of Existing Applications | hard | Design a Figma-inspired real-time collaborative whiteboard where multiple users can simultaneously add sticky notes, draw freehand, insert shapes, and comment on specific canvas areas, with each user's cursor labeled and visible to others, and a version history slider that replays the canvas evolution chronologically. |
P29 | Clones of Existing Applications | hard | Let's create a Notion-inspired nested document editor where users build a page hierarchy with unlimited depth, drag blocks — text, toggles, tables, code snippets, callouts — to reorder or nest them, link between pages using inline mentions, and switch any page into a database view that filters and sorts its child entri... |
P30 | Clones of Existing Applications | hard | Build a Linear-inspired project tracker where an engineering team manages work across sprints: issues have status, priority, assignee, and effort estimate fields; a sprint planning view lets leads drag unstarted issues into the active sprint; a burndown chart updates as issues close; and a cycle time report shows avera... |
P31 | Dashboards & Data Visualization | hard | Build a financial portfolio dashboard where users input holdings across asset classes — equities, bonds, crypto, real estate — and the interface renders an allocation donut chart, a simulated historical performance line chart, a risk-adjusted return scatter plot, and a rebalancing recommendation panel that updates ever... |
P32 | Dashboards & Data Visualization | hard | Create an operations command center dashboard for a fictional e-commerce company where users input real-time order volume, fulfillment status, and return rates per region; the interface renders a geographic heatmap, a throughput funnel, a SLA breach alert panel, and allows users to drill from any region down to individ... |
P33 | Dashboards & Data Visualization | hard | Design a cohort analysis dashboard where growth teams input user acquisition and retention data week-by-week, and the tool renders an interactive retention heatmap, a rolling LTV curve per cohort, a churn waterfall chart, and a what-if simulator where changing an assumed retention rate projects forward revenue impact o... |
P34 | Dashboards & Data Visualization | hard | Let's create a supply chain visibility dashboard where a logistics manager inputs shipment events — departed, in transit, delayed, arrived — for multiple routes, and the interface renders a live route map with color-coded status pins, an on-time delivery rate trend line, a delay root-cause breakdown chart, and an excep... |
P35 | Dashboards & Data Visualization | hard | Build a marketing attribution dashboard where users input campaign spend and conversion data across multiple channels — paid search, social, email, organic — and the tool renders a multi-touch attribution waterfall, a channel efficiency scatter plot, a diminishing returns curve per channel, and a budget reallocation si... |
UI Quality Bench
A public benchmark, built by Revelo, measuring the design quality of AI-generated user interfaces.
Ten frontier models were each given the same 35 hard prompts across seven interface categories, and each returned one self-contained HTML interface per prompt — 350 designs in total. The benchmark is fully crossed: every design was reviewed independently by three senior designers from our network against a five-part craft rubric plus a mobile-responsiveness check, for 1,050 ratings in all.
This dataset contains the two inputs to that study: the 35 prompts and the 1,050 rubric ratings. Inter-rater reliability is strong (Kendall's W = 0.91).
What's in the dataset
| Config | File | Rows | Description |
|---|---|---|---|
prompts |
prompts.csv |
35 | The prompt given to every model, with its category. |
ratings |
ratings.csv |
1,050 | One row per rater × prompt × model: the five rubric scores, mobile check, and ranks. |
prompts.csv
| Column | Type | Description |
|---|---|---|
prompt_id |
string | Prompt identifier, P01–P35. |
category |
string | One of the seven interface categories. |
difficulty |
string | Difficulty tier; every prompt is hard. |
prompt |
string | The full prompt text shown to each model. |
The seven categories (five prompts each): Creative & Artistic Designs (P01–P05), Blogs & Content Platforms (P06–P10), Social Media & Communication Platforms (P11–P15), Games & Interactive Applications (P16–P20), E-commerce & Business Applications (P21–P25), Clones of Existing Applications (P26–P30), Dashboards & Data Visualization (P31–P35).
ratings.csv
| Column | Type | Description |
|---|---|---|
rater |
string | Anonymized rater, rater_1–rater_3. The mapping is stable across all rows. |
prompt_id |
string | Prompt identifier, joins to prompts.csv. |
category |
string | Interface category (denormalized for convenience). |
model |
string | Model that produced the design. |
model_num |
int | Fixed model identifier (1–10) used in the source rubric sheets. Not a ranking. |
score_typography |
float | Typography score, 1–5. |
score_color |
float | Color score, 1–5. |
score_composition |
float | Composition score, 1–5. |
score_interaction |
float | Interaction score, 1–5. |
score_imagery |
float | Imagery score, 1–5. |
mobile_pass |
int | Mobile check at 375px width: 1 = pass, 0 = fail. |
generated |
int | 1 if the model produced a design for this prompt; 0 for a generation failure (see below). |
weighted_score |
float | Rubric dimensions combined by the weights below (0–5). |
adjusted_score |
float | weighted_score after the mobile penalty is applied. |
suggested_rank |
int | Rank suggested by adjusted_score for that rater and prompt. |
final_rank |
float | The rater's final 1–10 ranking for that prompt — the headline metric. |
The rubric
Each design is scored 1–5 on five craft dimensions plus a binary mobile check. The weights mirror Revelo's internal design standards for single-HTML interface work.
| Dimension | Weight | What it measures |
|---|---|---|
| Typography | 25% | Intentionality and character of typeface choices and hierarchy. |
| Color | 25% | Commitment and confidence of the color strategy. |
| Composition | 30% | How far the layout pushes beyond default centered grids. |
| Interaction | 15% | How thoughtfully interactive states and motion are defined. |
| Imagery | 5% | How purposeful and well-integrated the imagery is. |
| Mobile | −10% | Pass/fail render at 375px; a fail applies a 10% penalty to the weighted score. |
How the ratings were produced
Designs were judged in per-prompt sessions — one session covers all ten models for a single prompt, with files anonymized, shuffled, and stripped of any model identifiers. The benchmark is fully crossed, so all three designers ran every prompt independently. For each design a rater recorded the five 1–5 scores and a mobile pass/fail, then submitted a strict 1–10 ranking of the ten models for that prompt (no ties), guided by a single question: which of these would you put in front of a client?
A model's leaderboard position is the mean of all 105 of its final_rank values (three raters × 35 prompts); lower is better. Mean rank is used rather than mean score because each prompt's 1–10 scale is self-contained, which keeps results comparable across raters and categories.
Generation failures
Seven model–prompt cells were never produced by their model and are flagged with generated = 0: Meta Llama 4 on P01, P25, P29, and P31; Grok 4 on P25; Kimi K2.6 on P14; and Doubao Seed 2.0 Mini on P26. Each was scored as last place for the affected prompt. A few raters entered a placeholder score of 1 for these cells rather than leaving them blank, so the score columns on those rows may be non-empty — use the generated flag, not the scores, to identify failures.
Models
model_num |
Model | Vendor |
|---|---|---|
| 1 | Claude Opus 4.7 | Anthropic |
| 2 | GPT-5 | OpenAI |
| 3 | Gemini 2.5 Pro | Google DeepMind |
| 4 | Grok 4 | xAI |
| 5 | Mistral Large 2 | Mistral |
| 6 | Meta Llama 4 | Meta Superintelligence Labs |
| 7 | Hy3 Preview | Tencent |
| 8 | Kimi K2.6 | Moonshot AI |
| 9 | Doubao Seed 2.0 Mini | ByteDance |
| 10 | MiniMax M2.7 | MiniMax |
Usage
from datasets import load_dataset
prompts = load_dataset("<your-namespace>/ui-quality-bench", "prompts", split="train")
ratings = load_dataset("<your-namespace>/ui-quality-bench", "ratings", split="train")
License
Released under CC-BY-4.0. The prompts and ratings are authored by Revelo; please credit UI Quality Bench when you use them.
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